Game Development Community

Greg Findlay's Forum Posts

Thread Post Date Posted
So You Want To Make Video Games... As a student I feel a little under qualified to be posting here but, my take on usability is that if... read more 08/18/2005 (5:11 pm)
Electronic Arts says indie won't cut it Well to me this is an oppotunity for smaller developers to get funding. They're right that the small... read more 06/01/2005 (12:09 pm)
Some site feed back I'm also having a problem with the Read Unread Posts link on the forums nav. I've clicked it once si... read more 05/11/2005 (8:19 am)
Games Tester interview Wed 4th May @ EA! Any Help/Tips welcomed! From what I know of EA they regularly promote people from QA into higher positions. QA is by no mean... read more 05/02/2005 (3:15 pm)
TIDE jedit help please If you're still having trouble with JEdit try using this insted: [url=http://www.garagegames.com/ind... read more 03/21/2005 (11:01 am)
GG is under appreciated From what I've experienced with online forums there are three degrees of success: 1) Everyone who k... read more 03/17/2005 (6:37 pm)
What do you do when your motivation seems gone? I find the worst thing for me is staring new (not neccessarily an entire project; could just be a ne... read more 03/17/2005 (6:22 pm)
On the Horizon: Physics Processing Unit (PPU) I heard Epic will be supporting it in Unreal Engine 3. Interesting idea but I don't think I would bu... read more 03/09/2005 (4:04 pm)
Nintendo launches garage games site? Just wanted to make sure GG was aware of it. Sorry for posting in this forum rather the general d... read more 02/23/2005 (6:03 am)
UbiSoft Is Hiring! If the positions where starting 7 months from now I'd be very interested. I'll be applying there onc... read more 02/15/2005 (6:23 pm)
IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) Btw John, when you do release the new version of the lighting pack (which looks very cool), you may ... read more 10/13/2004 (11:04 pm)
Why is the XBox version bump-mapped? Michael, I'm pretty sure he's talking about Torque, not your GameCube or your computer. Marble Blas... read more 09/12/2004 (11:31 am)
TCP Project - AI - Update Here's a good one: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5854]... read more 08/12/2004 (1:47 pm)
New GG Front Page? Design of it makes perfect sense to me. I'm sure when your game is sitting on the front page with h... read more 07/06/2004 (6:54 pm)
3D Character Modelling Tutorial, please comment [url=http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp]This is a great tutorial[/url] ... read more 06/16/2004 (4:57 pm)
@#$@# Eidos! Not all of the big boys are bad. EA treats their employees like gold. They do work them hard but t... read more 06/01/2004 (6:23 am)
Rumor has it there is a book by somebody named "Ken" You can get it at [url=http://www.amazon.com/exec/obidos/ASIN/159200136X/qid=1086060656/sr=2-1/ref=s... read more 05/31/2004 (7:34 pm)
TSE quesion (preferably answered by employee) The new code for TSE is simply for rendering, so if you do not own TGE and wish to purchse TSE you w... read more 04/13/2004 (4:18 pm)
Copywrite - Torc Interactive? Yep, when I posted this, I did know that Torc Interactive was in a similar line of work as GG. Torc... read more 02/04/2004 (9:38 am)
Modelling Contest Contest sounds interesting. I won't be entering, but enjoy. GF PS - I have some comments on t... read more 02/02/2004 (5:57 pm)
Modelling Contest I'd be down with a GG contest. I've been following the contests at [url=www.cgchat.com]CGChat[/url]... read more 01/31/2004 (4:48 pm)
Modelling Contest Contests like this are a great idea, how-ever you have to consider the amount of time it takes for a... read more 01/30/2004 (1:03 pm)
Which is simpler? UScript or torque script [quote]posted by Dylan: But then again, I havent seen any good games using the unreal engine that d... read more 01/29/2004 (9:08 am)
GameHouse sells for $35M I agree with you Jay, this is just another wave in the cycle. Yes, publishers are buying out a lo... read more 01/29/2004 (6:46 am)
Web Site creation Advice? I'm not personnaly working on the eclipse module, I've just heard about it. See [url=http://www.gar... read more 01/05/2004 (6:45 pm)
Web Site creation Advice? I'd recommend using [url=www.eclipse.org]Eclipse[/url] for web dev. I find using a pure text editor... read more 01/05/2004 (8:28 am)
Torque 2? Although all languages do have the same idea, there are some that are easier to learn with then othe... read more 12/23/2003 (10:36 am)
Black Isle Studios, RIP Wow... that sucks. Always had fun with BIS games. Just goes to show (once again) that even the big... read more 12/09/2003 (6:52 am)
Spanking new Particle Engine You shouldn't feel bad about charging for something like this Melv. I would consider selling the ed... read more 12/04/2003 (10:27 am)
Indie Games as Gifts? Could also buy cards here and then have them sent in the mail to people but that could be a little c... read more 10/17/2003 (7:30 am)
Modellers If your going to get a learning edition, Maya has PLE which is free. I haven't started using yet (a... read more 10/16/2003 (5:54 am)
Web Hosting (Need Recommendations) Fyi: Transfering a domain means that you already have a domain registered and being directed to one ... read more 10/10/2003 (2:12 pm)
Limb Dismemberment Use segmented meshes for the body parts. Ie each part that you want dismemebered is a seperate mesh... read more 10/09/2003 (6:38 pm)
Halflife2 sourcecode leak... ack! It's really a shame when stuff like this happens. And for all those people who are trying to read i... read more 10/02/2003 (8:05 pm)
Make something Unreal ! Actually the engine is pretty well suited for modding. Much more so then Quake 3. So much easier t... read more 08/26/2003 (8:32 pm)
Poly Count Opinions It's not so much how many characters are in a game as how many polygons you expect to be on the scre... read more 08/24/2003 (3:25 pm)
Help with Modeling Applications Just so you know, if you buy something with academic pricing it usually means that you are getting a... read more 07/20/2003 (4:06 pm)
Finish dragon model Are you looking for this guy to be a mean dragon or a cartoony friendly guy? Or cartoony mean? Btw... read more 07/03/2003 (7:21 pm)
Writing I find a touch of irony in the fact that game design docs are a writen document yet people always lo... read more 05/14/2003 (5:13 am)
Super Low Poly Trees tutorials/advice That's generally how it's done. To get a better effect layer your planes so that you have a couple ... read more 04/28/2003 (7:43 pm)
HL2 Finally? I know I read somewhere that once the Half Life 2 officially gets released that there was going to b... read more 04/25/2003 (8:26 am)
Link/ Banner exchange? Sounds like a good idea. It would be nice if a game with a major milestone completed could take p... read more 04/25/2003 (8:01 am)
Honda's chain reaction @Jarrod: That's what I was trying to say. :( A segment being a pass with the one set of objects... ... read more 04/18/2003 (6:50 pm)
Honda's chain reaction My understanding of the article was the it was two takes pieces together with one second of CG editi... read more 04/17/2003 (8:54 pm)
How do we organize of all this crap!! Eclipse is just a JAVA program used to interface with CVS, so it's the same idea as WinCVS, a gui to... read more 04/17/2003 (2:25 pm)
How do we organize of all this crap!! I don't use WinCVS I use [url=http://www.eclipse.org/]Eclipse[/url]. The interface for it is much b... read more 04/16/2003 (3:16 pm)
How do we organize of all this crap!! Our team uses CVS for version control of binaries like models, textures, and audio files. Works ok ... read more 04/16/2003 (9:05 am)
Modeling a Character in 3DS Max It's an excellent book. Goes through a bunch of different methods for modeling for various body par... read more 04/12/2003 (2:15 pm)
Zbrush Looks like you can import .obj files into Milkshape. At least there [url=http://www.swissquake.ch/c... read more 04/10/2003 (6:29 am)
Zbrush You could always import a z-brush object into max and then export from there. You need to have both... read more 04/09/2003 (7:40 pm)
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