Game Development Community

Ben Carnes's Forum Posts

Thread Post Date Posted
For those with no money to buy Torque! Anyone trying to get a "free" copy of TGE is a theif and deserves to be punished to the full extent ... read more 04/24/2004 (1:08 pm)
TSE quesion (preferably answered by employee) Back to the subject of TSE, I have a question: Would it be possible to compile a TSE dedicated se... read more 04/24/2004 (7:46 am)
A working version of TerrainManager OK. Time for soap box: TSE would really have a competitive advantage over other game engines if i... read more 04/17/2004 (4:11 pm)
FxShapeReplicator question Jeff, I had the same problem, caused simply by an invalid shapefile path. Try something like: yo... read more 04/16/2004 (6:45 am)
New Eclipse IDE? Last time I checked, NetBeans was the best Java IDE (especially for GUIs). Netbeans has alot of extr... read more 04/14/2004 (9:15 am)
Shadows Awesome! Thanks Ben. :-)... read more 04/13/2004 (12:18 pm)
STL and the TGE memory manager Mark Frohnmayer's last statements are right on. I gues you should make a choice between one TGE mem ... read more 04/08/2004 (2:55 pm)
ResourceManager->openStream() not working. Help :-( Ahah! Stupid mistake. Got it working :-) The stream path should look something like this: demo... read more 04/06/2004 (2:05 pm)
Shadow Direction Check out this www.garagegames.com/mg/forums/result.thread.php?qt=17125 Also look at the l... read more 04/06/2004 (6:14 am)
Problems with Torque demo I had a blue screen of death when I compiled and ran Torque on one of my computers (even though the ... read more 04/05/2004 (6:11 am)
ResourceManager->openStream() not working. Help :-( The resource I am using exists when the the mod path is set, so that's not the problem. I think the ... read more 04/04/2004 (9:55 am)
ResourceManager->openStream() not working. Help :-( The function returns NULL and without generating errors. I looked at the code in sky.cc which als... read more 04/02/2004 (9:46 am)
ResourceManager->openStream() not working. Help :-( I'm just trying to read a text file using ResourceManager. ResourceManager->openStream(...) works fi... read more 04/01/2004 (7:32 pm)
Terrain Manager for current HEAD? I don't need shaders, but I do really need better terrain code. I would buy TSE in a heartbeat if it... read more 03/28/2004 (8:28 pm)
Torque OS dependencies? If you back up to CD, I think you should zip or tar the whole thing first. I tryed backing up to ... read more 03/25/2004 (6:41 pm)
Incorrect light source when shapeBase is on an interior Thanx, I'll try raycasting from shapeBase to sun. It doesn't have to be perfect if it isn't noticabl... read more 03/25/2004 (8:28 am)
Incorrect light source when shapeBase is on an interior BTW, I know that [b] getNumLights() > 0 [/b] is still true when a shapeBase object is on an interior... read more 03/25/2004 (7:54 am)
Our freedom is being taken. @ Michael There is a big difference between games and the public air waves. FCC regulations have ... read more 03/25/2004 (7:20 am)
Terrain Manager for current HEAD? A TM merged into the HEAD would be extremely valuable to my project too. I need large, yet detailed,... read more 03/24/2004 (1:10 pm)
Get Heightfield Vertices I came across a console function that might be helpf... read more 03/20/2004 (7:56 am)
IDEA: Torque and a book! 90% of computer books are junk, or worse are rehashed versions of free documentation. 10% of comput... read more 03/19/2004 (9:19 pm)
Mmorpg Hmm. The web site for GORPE was www.gorpe.com. Now they redid the web site with Dark Redemption stuf... read more 03/18/2004 (7:12 pm)
AI Senses There is one fault with the above code if I understand it correctly. It does not check for abstructi... read more 03/18/2004 (6:27 pm)
Making navigation mesh for A* and AI pathing The forum link is very helpful. Thanks :))... read more 03/18/2004 (12:24 pm)
Bumpmaps Still a newby, but I noticed the terrain bumpmap stuff in the TGE 1_2_1 code. try searching for "... read more 03/18/2004 (10:46 am)
Get Heightfield Vertices Try entering terrain.dump(); in the console to get the list of terrain methods. I didn't see any ... read more 03/18/2004 (10:08 am)
AI Senses I am working on something else that uses container search and I found and ecellent example of InitCo... read more 03/10/2004 (1:11 pm)
Mini-tutorial: Enter Torque as an observer @ Yong I think what your asking is, "How do I get my client's camera to chase an AIPlayer?" He... read more 03/08/2004 (7:39 pm)
AI Senses According to the console commands guide (http://www.garagegames.com/downloads/TGE_Console_Cmds.rtf),... read more 03/08/2004 (6:54 pm)