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dsfsd's Forum Posts

Thread Post Date Posted
Texture Resolution/Size Torque supports 512x512 textures... read more 10/30/2004 (6:43 pm)
Friday... Friday afternoon I've got this crazy headache ughhhh tgif for that.... read more 10/29/2004 (3:02 pm)
Opinions on model Just off the top of my head, the body proportions are off, the legs need to be longer, the hands nee... read more 10/28/2004 (10:56 am)
..................................... Phew, Josh that's great news, I haven't had anyone actually try getting these into Torque (that I... read more 10/25/2004 (4:20 pm)
..................................... Dave, Very likely, I will get into that and see what's up. Glad you pointed that out as well... read more 10/22/2004 (11:09 pm)
DME looking for TSE programmer Project Raven is looking good! I hope you can find some help! :)... read more 10/21/2004 (12:26 pm)
Updated Content Documentation The updated packs should be up!... read more 10/20/2004 (2:51 pm)
Novalogic's - Joint Operations sure looks like Torque to me [url=http://media.pc.gamespy.com/media/569/569740/imgs_1.html]GameSpy's Gallery[/url] I remember ... read more 10/20/2004 (2:36 pm)
..................................... [b]Updated version with fixes & better documentation just sent off for upload a list of changes can ... read more 10/20/2004 (1:02 pm)
Novalogic's - Joint Operations sure looks like Torque to me Who knows? One thing is fore sure, it definately DOES NOT use TNL.... read more 10/20/2004 (9:22 am)
..................................... Well I'm putting an update up in a day or so with a few fixes for some little nuances people sent me... read more 10/19/2004 (5:29 pm)
..................................... Scott: That error is more than likely from not being able to find the textures when trying to add th... read more 10/19/2004 (5:16 pm)
Weird lighting on interiors Hi I ran into this problem with the TSE demos actually, the problem with this is actually the lig... read more 10/19/2004 (2:22 pm)
Strange normal map bug.. The normal map itself looks actually normal except for those ungodly seams which are wierd and don't... read more 10/19/2004 (2:19 pm)
Character Pack -- Normal Map Tests I think something this would be really popular around here Will, good luck and keep Josh informed on... read more 10/16/2004 (4:44 pm)
What programs do you use to record vids of torque? FRAPS Registered Version for me.... read more 10/12/2004 (5:43 pm)
Current Milestone on TSE ? We're just about to hit Milestone 1 on TSE, Brian or Jay could probably elaborate more on this than ... read more 10/07/2004 (12:19 pm)
Eugene night life?? Mmm beer.... read more 10/05/2004 (5:01 pm)
What Hotel For IGC? Phil got here yesterday actually, had lunch with him yesterday & today... read more 10/01/2004 (4:20 pm)
The look of Torque games Re: Screenshots, I wish I could show you guys the TSE stuff going down here at GG, it's really cool.... read more 09/26/2004 (1:52 pm)
The look of Torque games I sat down and tried to write this, but it kept coming out the same way, so I'll just be blunt. ... read more 09/25/2004 (6:11 pm)
Is Cyberpunk Dead I'd love to see a good cyberpunk movie or game, it's not the hot-shit as far as gaming trends lately... read more 09/24/2004 (5:40 pm)
For Jeff Tunnel, asking for a favor =) Both should read .map files, although if your having problems exporting hammer .map files and import... read more 09/17/2004 (8:19 pm)
What Hotel For IGC? Anyone arriving early? We should have a lan party Quake 1 has been really popular lately here... read more 09/17/2004 (5:48 pm)
SpeedTree in Torque The forest pack really looks awesome in person.... read more 09/16/2004 (8:05 am)
IRC chat temporarily offline.. Dude........ read more 09/14/2004 (5:36 pm)
Are there problems with map2dif? I wouldn't recommend making a whole building out of detail brushes, they should be used for little "... read more 09/14/2004 (2:27 pm)
Need Problem Models for IGC session.. Hey Joe I'm not sure if I'm on that panel, Jay keeps peppering me on panels as scenery pretty muc... read more 09/13/2004 (1:35 pm)
Are there problems with map2dif? Yes, the current map2dif is flaky and outdated, a new one is on it's way I believe in one of the upc... read more 09/13/2004 (1:33 pm)
Porting from TGE to TSE when the time comes.... Boomball is really sweet in TSE. Porting to TSE is actually pretty easy if your familiar with wha... read more 09/12/2004 (9:34 pm)
Best way to build a city... That's a sweet freaking model Really nice texture work!... read more 09/12/2004 (9:29 pm)
Battle of The Bots - Who would you want? This is silly. The model on the right clearly isn't designed to be used in a video game just as t... read more 08/23/2004 (4:23 pm)
Quark and Map2Dif Problem! It's possible it over-wrote the .map with the faulty one when trying to compile because map2dif comp... read more 08/23/2004 (8:56 am)
Quark and Map2Dif Problem! This is usually the result of really small or abnormal brushes. What does your geometry look like... read more 08/23/2004 (7:52 am)
People selling torque on ebay !!!! That is really messed up.... read more 08/22/2004 (1:45 pm)
Gothic Map with LightingPack and GothicTexturePack support Tad dark, hard to make out any details. :/... read more 08/22/2004 (12:23 pm)
TSE Demo disapointment <---Rubbing hands eagerly for displacement mapping on Milestone 3. Oh the fun, the fun! I'm ki... read more 08/22/2004 (11:10 am)
What is this error? I'm guessing there's a 90% chance your getting that because some DIF or DTS in the map isn't finding... read more 08/17/2004 (12:09 am)
Character Texturing Displacement Modelling is the new way to model for the future if you ask me. Node by node modelling ... read more 08/16/2004 (5:58 pm)
GX: Biohazard Wow !! Will this kick ass, it's hard to find any flaws with it. The texturing is awesome, way ... read more 08/16/2004 (5:15 pm)
RTS Pack: demo art submissions Sure thing Will [image]http://www.subreal.net/gg/wf.jpg[/image]... read more 08/12/2004 (5:16 pm)
RTS Pack: demo art submissions Craig & I just finished up a joint model we've been working on very slowly(on my part) over the last... read more 08/12/2004 (3:42 pm)
Another take on MMOs? MMODRPG I think another take on this (sorry if this is repeating, I've just browsed the thread) would be the... read more 08/12/2004 (10:36 am)
New Level Editor - GETIC Not bad...... read more 08/09/2004 (9:25 am)
Videlectrix - a hot new indie game dev house Haha wow that REALLY plays like Kings Quest 1, 2 & 3!! That's pretty impressive :) (I LOVED thos... read more 08/06/2004 (10:25 am)
RTS Pack: demo art submissions Might be a few days before I can work on this again, picked up a contract two days ago to do an annu... read more 08/03/2004 (10:53 pm)
RTS Pack: demo art submissions That's pretty sweet Will :)... read more 08/01/2004 (8:52 am)
RTS Pack: demo art submissions Whoa chem I made a guy really similiar to what you did with the hunchback last night. That's freakin... read more 07/31/2004 (6:48 pm)
RTS Pack: demo art submissions In the middle of building a 300 poly steam punk building actually right now (4am)... Just saw this ... read more 07/30/2004 (11:38 pm)
An interesting idea, no idea how to do it...... [quote]I was planning on implementing a material system, actually alot like HL2's, an di wanted to h... read more 07/18/2004 (1:17 am)