Game Development Community

dsfsd's Forum Posts

Thread Post Date Posted
Licensing and tools You should really contact Josh Williams at joshw@garagegames.com to handle all those questions via e... read more 12/13/2004 (1:11 am)
HL2 source (SDK) comes with HL2! From what I've heard, Source doesn't have a scripting engine (like an engine like Torque does) so al... read more 12/11/2004 (6:38 pm)
Zap Open Beta Test, who will be there? Going on right now...come one come all!... read more 12/10/2004 (12:50 pm)
OK, no .dts inside my .dif's, so what are my options? I also see like 5 people answered this before I did. Points for me for reading the thread and wastin... read more 12/07/2004 (10:22 pm)
OK, no .dts inside my .dif's, so what are my options? I think you might be thinking of DIF inside DIF. It creates nasty zone errors on portaled zones occa... read more 12/07/2004 (10:21 pm)
Possible ZBrush support in/for the TSE? However, don't let me disourage anyone who has more Zbrush knowledge than myself of course, if anyon... read more 12/07/2004 (10:02 pm)
Possible ZBrush support in/for the TSE? I already use Zbrush2 witih Torque, I've spent the last few months getting used to it, although Max7... read more 12/07/2004 (10:01 pm)
Half Life 2 Rant 256mb of ram will be your killer there They are on average 15 seconds for shortest - 45 longest..... read more 12/07/2004 (2:53 pm)
MAX2DTS for 3dsMax6 Check under [url=http://www.garagegames.com/mg/projects/torque1/artist.php#DTS]"Torque For Artists" ... read more 12/04/2004 (7:36 pm)
Investment bank sues Infinium @Adam Logan pretty much summed up the indie connection there to Infinium Labs @Josh Yeah good p... read more 12/02/2004 (6:08 pm)
Fruitbats Medieval/fantasy content pack Lookin good One thing though, be careful putting DIFs inside DIFS (assuming those are DIFS) You ... read more 12/02/2004 (2:21 pm)
GlowBuffer and Blur shader rocks! Cool stuff :)... read more 12/02/2004 (3:00 am)
Exported dif look different than the object in quark You probably need to turn off floating point coordinates in Quark, this sounds like a sympton of tha... read more 12/01/2004 (2:27 am)
Fruitbats Medieval/fantasy content pack Fruit, A good trick to get around those sharp shadows like you have is to put a omni light on to... read more 11/30/2004 (5:10 pm)
Tim Aste's Content Pack Forum - Where is it? Hmm wierd, I didn't even know that was there. I don't think the forum actually exists, if there ... read more 11/30/2004 (8:51 am)
Disappointing endings to games ( warning discussion of HL2 ) Funny almost everyone I talked to (myself included) said the same thing about the ending, I think it... read more 11/30/2004 (8:15 am)
Interiors - Can i Use Hammer 4.0 ? Hammer 4.0? As in Hammer: Source? I don't think you'd be able to use that since Hammer: Source does ... read more 11/29/2004 (5:05 pm)
Heres a new idea There was a ps2 game called LifeLine that came out laster year / earlier this year that was played c... read more 11/28/2004 (2:44 pm)
Misc n00by help, thanks To make the physical "building" like interiors (not terrain) you will need to use a 3rd party level ... read more 11/26/2004 (1:59 pm)
Floodlights? I'd also search for the volumetric light resource, it would add wonders to the look and is easy enou... read more 11/24/2004 (9:52 am)
Applying shader glow to a player character Off topic but funny... I got reamed on IRC by some random dude for "being out to trick the consum... read more 11/23/2004 (9:45 pm)
Whats causing this? This may not be related, but sometimes I see that on meshes when importing / exporting a lot between... read more 11/23/2004 (9:40 pm)
JFK assasination game Coming soon: The Lincoln Expansion pack! (thanks Ben Garney for the witty commentary)... read more 11/23/2004 (9:20 pm)
Accepting Bids on Project Might want to contact Ben Woodhead, he has been working on a really cool Chess game for a few months... read more 11/23/2004 (2:40 pm)
GravRally: Dead or Held? Actually it was at IGC and was looking very far along.... read more 11/23/2004 (1:26 pm)
DIF and the TSE update? Matt has implemented almost all those features in regular Torque on his own awhile ago actually...... read more 11/22/2004 (8:53 am)
Fallen Gunner Nice Template Steven, you should submit that as a resource so it gets put in the archives!... read more 11/21/2004 (8:05 pm)
Another Vehicle PAcK? GarageGames Content packs and 3rd Party Development Opportunities / Inquiries should all be directed... read more 11/21/2004 (12:08 am)
Normal and transparency problems -3DSMax I may have read that wrong, but maybe your doing too much work? If this object is really thin (say ... read more 11/20/2004 (12:43 am)
Can Gmax be used in Torque? GMax is not supported.... read more 11/17/2004 (3:42 pm)
Falling Through The Cracks This really pisses me off. Jeff views over 1000+ game submissions a year that you never hear abou... read more 11/15/2004 (7:38 pm)
Appreciation for being an indie [Url=http://www.gamasutra.com/php-bin/news_index.php?story=4543]Another Related Article on Gamasutra... read more 11/12/2004 (9:32 am)
Appreciation for being an indie [url=http://news.com.com/2061-1043-5449296.html?tag=rsspr.5449339]Another related article on CNET[/u... read more 11/12/2004 (9:22 am)
Free art resources at Games Extract Very cool site :)... read more 11/11/2004 (6:51 pm)
Combo pack I'd like to see I was just goin to say you should contact Josh about this but I see he beat me to it. I'd be inte... read more 11/11/2004 (5:56 pm)
PUNK - A mobile TGE on the way Quark? Industry Standard? ........... read more 11/11/2004 (5:52 pm)
Detailed Terrain.. I think he means to always have the detail textures visible? I believe this can be adjusted by editi... read more 11/11/2004 (10:43 am)
Shader Screenshots The product page is a good place to start. As is the recent [url=http://www.garagegames.com/mg/snap... read more 11/10/2004 (10:30 am)
GG Logo? Obviously!... read more 11/09/2004 (3:59 pm)
GG Logo? Personally speaking I thought the old one didn't work at all and was ugly. I like the new one much ... read more 11/09/2004 (3:40 pm)
Tse Sky Glow Good eye, that's actually a volumetric light & glow shader, I pulled it from the volumetric part out... read more 11/09/2004 (3:38 pm)
Dif and worldcraft no lights Sometimes, I think it's also necessary to have the area your lighting be portaled off, I've ran into... read more 11/09/2004 (12:31 pm)
Tse Sky Glow We also used this to create a false Depth of Field effect in the Snowy TSE IGC Demo. Funny story, t... read more 11/09/2004 (12:04 pm)
Making Interiors? @ Johnathon [quote] Bringing in my simple cylinder as a dif to a custom made mission gives me just... read more 11/06/2004 (2:37 pm)
Some screenshot of my project Cool!... read more 11/03/2004 (10:33 pm)
When is enough enough I'm probably considered biased so I won't get involved to heavily in this thread, but I recently saw... read more 11/02/2004 (2:41 pm)
About Tim Aste Content Packs Combo Hey Wangxu: The full instructions are in the readme.txt, I recommend reading it as it explains a ... read more 11/01/2004 (4:27 pm)
Am I hitting the wall? Is this the car demo? If so, do you have DX9.0 *C* (9a or 9b will not run the demo)... read more 10/31/2004 (1:52 pm)
TSE Car Demo crashes on startup Yes, the demo build was compiled with DX9.0c, so if you do not have this version of DX (e.g. 9a or 9... read more 10/31/2004 (1:51 pm)
Guild Wars I thought it's was simple & cool, and will be a big hit to fans of the Diablo series, especially Bat... read more 10/30/2004 (6:48 pm)