dsfsd's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Licensing and tools | You should really contact Josh Williams at joshw@garagegames.com to handle all those questions via e... read more | 12/13/2004 (1:11 am) |
| HL2 source (SDK) comes with HL2! | From what I've heard, Source doesn't have a scripting engine (like an engine like Torque does) so al... read more | 12/11/2004 (6:38 pm) |
| Zap Open Beta Test, who will be there? | Going on right now...come one come all!... read more | 12/10/2004 (12:50 pm) |
| OK, no .dts inside my .dif's, so what are my options? | I also see like 5 people answered this before I did. Points for me for reading the thread and wastin... read more | 12/07/2004 (10:22 pm) |
| OK, no .dts inside my .dif's, so what are my options? | I think you might be thinking of DIF inside DIF. It creates nasty zone errors on portaled zones occa... read more | 12/07/2004 (10:21 pm) |
| Possible ZBrush support in/for the TSE? | However, don't let me disourage anyone who has more Zbrush knowledge than myself of course, if anyon... read more | 12/07/2004 (10:02 pm) |
| Possible ZBrush support in/for the TSE? | I already use Zbrush2 witih Torque, I've spent the last few months getting used to it, although Max7... read more | 12/07/2004 (10:01 pm) |
| Half Life 2 Rant | 256mb of ram will be your killer there They are on average 15 seconds for shortest - 45 longest..... read more | 12/07/2004 (2:53 pm) |
| MAX2DTS for 3dsMax6 | Check under [url=http://www.garagegames.com/mg/projects/torque1/artist.php#DTS]"Torque For Artists" ... read more | 12/04/2004 (7:36 pm) |
| Investment bank sues Infinium | @Adam Logan pretty much summed up the indie connection there to Infinium Labs @Josh Yeah good p... read more | 12/02/2004 (6:08 pm) |
| Fruitbats Medieval/fantasy content pack | Lookin good One thing though, be careful putting DIFs inside DIFS (assuming those are DIFS) You ... read more | 12/02/2004 (2:21 pm) |
| GlowBuffer and Blur shader rocks! | Cool stuff :)... read more | 12/02/2004 (3:00 am) |
| Exported dif look different than the object in quark | You probably need to turn off floating point coordinates in Quark, this sounds like a sympton of tha... read more | 12/01/2004 (2:27 am) |
| Fruitbats Medieval/fantasy content pack | Fruit, A good trick to get around those sharp shadows like you have is to put a omni light on to... read more | 11/30/2004 (5:10 pm) |
| Tim Aste's Content Pack Forum - Where is it? | Hmm wierd, I didn't even know that was there. I don't think the forum actually exists, if there ... read more | 11/30/2004 (8:51 am) |
| Disappointing endings to games ( warning discussion of HL2 ) | Funny almost everyone I talked to (myself included) said the same thing about the ending, I think it... read more | 11/30/2004 (8:15 am) |
| Interiors - Can i Use Hammer 4.0 ? | Hammer 4.0? As in Hammer: Source? I don't think you'd be able to use that since Hammer: Source does ... read more | 11/29/2004 (5:05 pm) |
| Heres a new idea | There was a ps2 game called LifeLine that came out laster year / earlier this year that was played c... read more | 11/28/2004 (2:44 pm) |
| Misc n00by help, thanks | To make the physical "building" like interiors (not terrain) you will need to use a 3rd party level ... read more | 11/26/2004 (1:59 pm) |
| Floodlights? | I'd also search for the volumetric light resource, it would add wonders to the look and is easy enou... read more | 11/24/2004 (9:52 am) |
| Applying shader glow to a player character | Off topic but funny... I got reamed on IRC by some random dude for "being out to trick the consum... read more | 11/23/2004 (9:45 pm) |
| Whats causing this? | This may not be related, but sometimes I see that on meshes when importing / exporting a lot between... read more | 11/23/2004 (9:40 pm) |
| JFK assasination game | Coming soon: The Lincoln Expansion pack! (thanks Ben Garney for the witty commentary)... read more | 11/23/2004 (9:20 pm) |
| Accepting Bids on Project | Might want to contact Ben Woodhead, he has been working on a really cool Chess game for a few months... read more | 11/23/2004 (2:40 pm) |
| GravRally: Dead or Held? | Actually it was at IGC and was looking very far along.... read more | 11/23/2004 (1:26 pm) |
| DIF and the TSE update? | Matt has implemented almost all those features in regular Torque on his own awhile ago actually...... read more | 11/22/2004 (8:53 am) |
| Fallen Gunner | Nice Template Steven, you should submit that as a resource so it gets put in the archives!... read more | 11/21/2004 (8:05 pm) |
| Another Vehicle PAcK? | GarageGames Content packs and 3rd Party Development Opportunities / Inquiries should all be directed... read more | 11/21/2004 (12:08 am) |
| Normal and transparency problems -3DSMax | I may have read that wrong, but maybe your doing too much work? If this object is really thin (say ... read more | 11/20/2004 (12:43 am) |
| Can Gmax be used in Torque? | GMax is not supported.... read more | 11/17/2004 (3:42 pm) |
| Falling Through The Cracks | This really pisses me off. Jeff views over 1000+ game submissions a year that you never hear abou... read more | 11/15/2004 (7:38 pm) |
| Appreciation for being an indie | [Url=http://www.gamasutra.com/php-bin/news_index.php?story=4543]Another Related Article on Gamasutra... read more | 11/12/2004 (9:32 am) |
| Appreciation for being an indie | [url=http://news.com.com/2061-1043-5449296.html?tag=rsspr.5449339]Another related article on CNET[/u... read more | 11/12/2004 (9:22 am) |
| Free art resources at Games Extract | Very cool site :)... read more | 11/11/2004 (6:51 pm) |
| Combo pack I'd like to see | I was just goin to say you should contact Josh about this but I see he beat me to it. I'd be inte... read more | 11/11/2004 (5:56 pm) |
| PUNK - A mobile TGE on the way | Quark? Industry Standard? ........... read more | 11/11/2004 (5:52 pm) |
| Detailed Terrain.. | I think he means to always have the detail textures visible? I believe this can be adjusted by editi... read more | 11/11/2004 (10:43 am) |
| Shader Screenshots | The product page is a good place to start. As is the recent [url=http://www.garagegames.com/mg/snap... read more | 11/10/2004 (10:30 am) |
| GG Logo? | Obviously!... read more | 11/09/2004 (3:59 pm) |
| GG Logo? | Personally speaking I thought the old one didn't work at all and was ugly. I like the new one much ... read more | 11/09/2004 (3:40 pm) |
| Tse Sky Glow | Good eye, that's actually a volumetric light & glow shader, I pulled it from the volumetric part out... read more | 11/09/2004 (3:38 pm) |
| Dif and worldcraft no lights | Sometimes, I think it's also necessary to have the area your lighting be portaled off, I've ran into... read more | 11/09/2004 (12:31 pm) |
| Tse Sky Glow | We also used this to create a false Depth of Field effect in the Snowy TSE IGC Demo. Funny story, t... read more | 11/09/2004 (12:04 pm) |
| Making Interiors? | @ Johnathon [quote] Bringing in my simple cylinder as a dif to a custom made mission gives me just... read more | 11/06/2004 (2:37 pm) |
| Some screenshot of my project | Cool!... read more | 11/03/2004 (10:33 pm) |
| When is enough enough | I'm probably considered biased so I won't get involved to heavily in this thread, but I recently saw... read more | 11/02/2004 (2:41 pm) |
| About Tim Aste Content Packs Combo | Hey Wangxu: The full instructions are in the readme.txt, I recommend reading it as it explains a ... read more | 11/01/2004 (4:27 pm) |
| Am I hitting the wall? | Is this the car demo? If so, do you have DX9.0 *C* (9a or 9b will not run the demo)... read more | 10/31/2004 (1:52 pm) |
| TSE Car Demo crashes on startup | Yes, the demo build was compiled with DX9.0c, so if you do not have this version of DX (e.g. 9a or 9... read more | 10/31/2004 (1:51 pm) |
| Guild Wars | I thought it's was simple & cool, and will be a big hit to fans of the Diablo series, especially Bat... read more | 10/30/2004 (6:48 pm) |