dsfsd's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Game Blockland shown on The ScreenSavers (G4TechTV) | This looks pretty fun, gotta give it a shot! :)... read more | 02/12/2005 (3:17 am) |
| Map2Dif Alpha ver 0.96 | I was going to explain the shadow anomaly too mentioned above, but I'm goin to sleep for now. :)... read more | 02/11/2005 (3:45 am) |
| Map2Dif Alpha ver 0.96 | "So Tim, what can I possibly do to avoid these anomalies?" Well, the safest bet is to build your ... read more | 02/11/2005 (3:44 am) |
| Map2Dif Alpha ver 0.96 | Most people who run into this error just happen to tend to all build their walls & floors like this ... read more | 02/11/2005 (3:44 am) |
| Map2Dif Alpha ver 0.96 | Disclaimer, it's 3am and I'm writing this quickly so I can go to sleep, but hopefully I can explain ... read more | 02/11/2005 (3:44 am) |
| Map2Dif Alpha ver 0.96 | @Fruit Concerning your light leaks, are you sure your building them correctly to avoid situations... read more | 02/10/2005 (7:46 pm) |
| Soldier Simulator | This thread is a heading for a locking fast. Please keep politics in private, they have no place ... read more | 02/10/2005 (7:24 pm) |
| Map2Dif Alpha ver 0.96 | Kick ass!... read more | 02/09/2005 (10:27 pm) |
| Moving Sun... Moving Shadows? | Wow the feburary/feburary thing totally threw me.... read more | 02/09/2005 (10:23 pm) |
| Tunnels through terrain! | Hence the name "Set Empty" This is it's whole purpose is life guys. :) If your punching holes ... read more | 02/09/2005 (10:20 pm) |
| Moving Sun... Moving Shadows? | Another way is to not do this at all as it's pretty extensive, and I'm not sayig you should listen t... read more | 02/09/2005 (2:03 pm) |
| Tunnels through terrain! | @Fruit Yes it does work, I'm using it right now.... read more | 02/09/2005 (1:51 pm) |
| Weird-looking Temple | Spikes are good ^_^... read more | 02/03/2005 (11:38 am) |
| DTS instances in CartShop DIFs | Something along the lines of UnRealED's system would rule. :)... read more | 01/28/2005 (12:56 pm) |
| MAK Fireball | You probably need Java 2.0 runtimes Blake (I was able to open in Firefox np) Very cool Radoslaw... read more | 01/28/2005 (1:51 am) |
| Torquey Orc Bones | Another much easier way to get the info you wanted would be to load the orc .DTS shape up in Torque ... read more | 01/28/2005 (1:43 am) |
| Dojo demo beta | Just wanted to drop a quick thanks to everyone in this thread for helping out, it helped tons! Shou... read more | 01/25/2005 (8:40 pm) |
| Water in TSE? | Aprox. sometime in March but no promises since I'm not one of the guys programming it obviously. :) ... read more | 01/25/2005 (2:49 pm) |
| Bumper sticker ideas, IGC slogan ideas | Just quick explanation. Most cheap dye cut bumper stickers need to be two ink, usualy B&W, R&B, o... read more | 01/25/2005 (2:36 am) |
| Bumper sticker ideas, IGC slogan ideas | Ok took a 5 minute break to whip up some quick Adobe Illustrator vector art. I'd totally make up ... read more | 01/25/2005 (1:55 am) |
| Bumper sticker ideas, IGC slogan ideas | Haha I think anyone who would want to by a sticker with my name on it really needs to stop playing w... read more | 01/25/2005 (1:32 am) |
| Preferred tool for Torque-compatible 3D models | We use Max5&7, and Maya 5 primarily here at GarageGames. We also have copies of Gamespace, Truespac... read more | 01/25/2005 (1:29 am) |
| Bumper sticker ideas, IGC slogan ideas | Ooo cafepress = bad! So expensive. :) [url=http://www.123stickers.com]123Stickers.Com![/url] S... read more | 01/24/2005 (8:52 pm) |
| Castle content pack problem | Sounds good, I'm glad you were able to narrow it down to a release and your on the case. :)... read more | 01/24/2005 (12:48 pm) |
| Castle content pack problem | I'm not too familiar with AIGuard or how it works to be honest, but does it create some sort of path... read more | 01/23/2005 (5:48 pm) |
| Dojo demo beta | Yeah I'm going to rework some stuff on the Gui in a day or two A) For marketing and B) those damn ar... read more | 01/18/2005 (6:42 pm) |
| Dojo demo beta | For the people who reported chugging slight & major on good systems, just out of curiosity, did you ... read more | 01/18/2005 (12:41 am) |
| Irritating rendering artefact | That IS really wierd. I wonder why it's only doing it on that one face....... read more | 01/18/2005 (12:30 am) |
| Any news on TSE and Milestone 2? | Week of March 7th... read more | 01/17/2005 (1:27 pm) |
| Rate our models | I think the proportions look a little skewed then their actual proportions in the first one because ... read more | 01/17/2005 (1:23 pm) |
| Rate our models | Actually I thought all of the ones shown so far are great! It's awesome to see some of the stuff go... read more | 01/17/2005 (3:28 am) |
| Ugly lighting | Sorry could you post the normal map too? The reason I'm asking is because I'm trying to figure ou... read more | 01/16/2005 (8:56 pm) |
| Ugly lighting | Also if you could take a screenshot of your UVMap that would help, those look like some nasty seams... read more | 01/16/2005 (5:34 pm) |
| Ugly lighting | Could you post the textures? And the snippit of material code you used to define them?... read more | 01/16/2005 (5:32 pm) |
| Missing weight on skin | I don't know if this will help but when I run into something like that in max I usually try moving t... read more | 01/15/2005 (9:44 pm) |
| Dojo demo beta | And yes I think the "desktop shortcut" created by the installer is wacked. Didn't work here either.... read more | 01/14/2005 (4:15 pm) |
| Dojo demo beta | If your talking about the environment mapping on the ORC, that's actually not, I made a cubemap for ... read more | 01/14/2005 (4:15 pm) |
| Dojo demo beta | Yeah one thing I've already found is by default it's set to full-screen, when it really shouldn't be... read more | 01/14/2005 (2:13 am) |
| Dojo demo beta | Just want to write it blazes on my Mobility 9700 at home Brian We would appreciate as many people... read more | 01/13/2005 (8:38 pm) |
| Is TSE only supporting 1.4 shaders and above? | TSE Supports 1.1+ shaders and above, but wether a shader will show up depends on the shaders themsel... read more | 01/13/2005 (5:31 pm) |
| 3dModel appears insideout | To flip your normals in 3DSMax, just add a "Normal" modifier to the mesh, and select the option to "... read more | 01/13/2005 (5:26 pm) |
| Did WoW push the bounds of the MMOG genre? | I hate MMORPGS really, everyone I've played never lasted more than a few days because it was boring ... read more | 01/10/2005 (12:49 pm) |
| Glow and Skies - is there any trick to it? | Heya Adam There *should* be a checkbox and color value options for this in the sky datablock unde... read more | 01/07/2005 (7:29 pm) |
| Textures | Yes, you can add DIF (interior) files through the creator menu (F4), they need to be in your data di... read more | 01/07/2005 (5:24 pm) |
| Modern Soldier Model | Looks good! I wouldn't worry much at all about the polycount, the valve document cited is pretty ... read more | 01/06/2005 (10:45 am) |
| Torque Pipeline DIF export for Cartography Shop | Awesome! Checking this bad boy out. :)... read more | 01/03/2005 (12:11 pm) |
| 3d/2d Artist available | WOW! Nice stuff!... read more | 01/01/2005 (6:39 pm) |
| Reselling? | I'm also curious to see some screenshots or videos or something, even if early, sounds cool. Alth... read more | 12/30/2004 (11:51 pm) |
| Dif format changes? | Yes Map2DIF for TGE is getting some long-awaited updates at some point.... read more | 12/14/2004 (11:41 am) |
| EA + NFL = Monopoly | Maybe trying to recoup their losses from the Sims Online hehe.... read more | 12/14/2004 (10:05 am) |