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dsfsd's Forum Posts

Thread Post Date Posted
Torque Game Blockland shown on The ScreenSavers (G4TechTV) This looks pretty fun, gotta give it a shot! :)... read more 02/12/2005 (3:17 am)
Map2Dif Alpha ver 0.96 I was going to explain the shadow anomaly too mentioned above, but I'm goin to sleep for now. :)... read more 02/11/2005 (3:45 am)
Map2Dif Alpha ver 0.96 "So Tim, what can I possibly do to avoid these anomalies?" Well, the safest bet is to build your ... read more 02/11/2005 (3:44 am)
Map2Dif Alpha ver 0.96 Most people who run into this error just happen to tend to all build their walls & floors like this ... read more 02/11/2005 (3:44 am)
Map2Dif Alpha ver 0.96 Disclaimer, it's 3am and I'm writing this quickly so I can go to sleep, but hopefully I can explain ... read more 02/11/2005 (3:44 am)
Map2Dif Alpha ver 0.96 @Fruit Concerning your light leaks, are you sure your building them correctly to avoid situations... read more 02/10/2005 (7:46 pm)
Soldier Simulator This thread is a heading for a locking fast. Please keep politics in private, they have no place ... read more 02/10/2005 (7:24 pm)
Map2Dif Alpha ver 0.96 Kick ass!... read more 02/09/2005 (10:27 pm)
Moving Sun... Moving Shadows? Wow the feburary/feburary thing totally threw me.... read more 02/09/2005 (10:23 pm)
Tunnels through terrain! Hence the name "Set Empty" This is it's whole purpose is life guys. :) If your punching holes ... read more 02/09/2005 (10:20 pm)
Moving Sun... Moving Shadows? Another way is to not do this at all as it's pretty extensive, and I'm not sayig you should listen t... read more 02/09/2005 (2:03 pm)
Tunnels through terrain! @Fruit Yes it does work, I'm using it right now.... read more 02/09/2005 (1:51 pm)
Weird-looking Temple Spikes are good ^_^... read more 02/03/2005 (11:38 am)
DTS instances in CartShop DIFs Something along the lines of UnRealED's system would rule. :)... read more 01/28/2005 (12:56 pm)
MAK Fireball You probably need Java 2.0 runtimes Blake (I was able to open in Firefox np) Very cool Radoslaw... read more 01/28/2005 (1:51 am)
Torquey Orc Bones Another much easier way to get the info you wanted would be to load the orc .DTS shape up in Torque ... read more 01/28/2005 (1:43 am)
Dojo demo beta Just wanted to drop a quick thanks to everyone in this thread for helping out, it helped tons! Shou... read more 01/25/2005 (8:40 pm)
Water in TSE? Aprox. sometime in March but no promises since I'm not one of the guys programming it obviously. :) ... read more 01/25/2005 (2:49 pm)
Bumper sticker ideas, IGC slogan ideas Just quick explanation. Most cheap dye cut bumper stickers need to be two ink, usualy B&W, R&B, o... read more 01/25/2005 (2:36 am)
Bumper sticker ideas, IGC slogan ideas Ok took a 5 minute break to whip up some quick Adobe Illustrator vector art. I'd totally make up ... read more 01/25/2005 (1:55 am)
Bumper sticker ideas, IGC slogan ideas Haha I think anyone who would want to by a sticker with my name on it really needs to stop playing w... read more 01/25/2005 (1:32 am)
Preferred tool for Torque-compatible 3D models We use Max5&7, and Maya 5 primarily here at GarageGames. We also have copies of Gamespace, Truespac... read more 01/25/2005 (1:29 am)
Bumper sticker ideas, IGC slogan ideas Ooo cafepress = bad! So expensive. :) [url=http://www.123stickers.com]123Stickers.Com![/url] S... read more 01/24/2005 (8:52 pm)
Castle content pack problem Sounds good, I'm glad you were able to narrow it down to a release and your on the case. :)... read more 01/24/2005 (12:48 pm)
Castle content pack problem I'm not too familiar with AIGuard or how it works to be honest, but does it create some sort of path... read more 01/23/2005 (5:48 pm)
Dojo demo beta Yeah I'm going to rework some stuff on the Gui in a day or two A) For marketing and B) those damn ar... read more 01/18/2005 (6:42 pm)
Dojo demo beta For the people who reported chugging slight & major on good systems, just out of curiosity, did you ... read more 01/18/2005 (12:41 am)
Irritating rendering artefact That IS really wierd. I wonder why it's only doing it on that one face....... read more 01/18/2005 (12:30 am)
Any news on TSE and Milestone 2? Week of March 7th... read more 01/17/2005 (1:27 pm)
Rate our models I think the proportions look a little skewed then their actual proportions in the first one because ... read more 01/17/2005 (1:23 pm)
Rate our models Actually I thought all of the ones shown so far are great! It's awesome to see some of the stuff go... read more 01/17/2005 (3:28 am)
Ugly lighting Sorry could you post the normal map too? The reason I'm asking is because I'm trying to figure ou... read more 01/16/2005 (8:56 pm)
Ugly lighting Also if you could take a screenshot of your UVMap that would help, those look like some nasty seams... read more 01/16/2005 (5:34 pm)
Ugly lighting Could you post the textures? And the snippit of material code you used to define them?... read more 01/16/2005 (5:32 pm)
Missing weight on skin I don't know if this will help but when I run into something like that in max I usually try moving t... read more 01/15/2005 (9:44 pm)
Dojo demo beta And yes I think the "desktop shortcut" created by the installer is wacked. Didn't work here either.... read more 01/14/2005 (4:15 pm)
Dojo demo beta If your talking about the environment mapping on the ORC, that's actually not, I made a cubemap for ... read more 01/14/2005 (4:15 pm)
Dojo demo beta Yeah one thing I've already found is by default it's set to full-screen, when it really shouldn't be... read more 01/14/2005 (2:13 am)
Dojo demo beta Just want to write it blazes on my Mobility 9700 at home Brian We would appreciate as many people... read more 01/13/2005 (8:38 pm)
Is TSE only supporting 1.4 shaders and above? TSE Supports 1.1+ shaders and above, but wether a shader will show up depends on the shaders themsel... read more 01/13/2005 (5:31 pm)
3dModel appears insideout To flip your normals in 3DSMax, just add a "Normal" modifier to the mesh, and select the option to "... read more 01/13/2005 (5:26 pm)
Did WoW push the bounds of the MMOG genre? I hate MMORPGS really, everyone I've played never lasted more than a few days because it was boring ... read more 01/10/2005 (12:49 pm)
Glow and Skies - is there any trick to it? Heya Adam There *should* be a checkbox and color value options for this in the sky datablock unde... read more 01/07/2005 (7:29 pm)
Textures Yes, you can add DIF (interior) files through the creator menu (F4), they need to be in your data di... read more 01/07/2005 (5:24 pm)
Modern Soldier Model Looks good! I wouldn't worry much at all about the polycount, the valve document cited is pretty ... read more 01/06/2005 (10:45 am)
Torque Pipeline DIF export for Cartography Shop Awesome! Checking this bad boy out. :)... read more 01/03/2005 (12:11 pm)
3d/2d Artist available WOW! Nice stuff!... read more 01/01/2005 (6:39 pm)
Reselling? I'm also curious to see some screenshots or videos or something, even if early, sounds cool. Alth... read more 12/30/2004 (11:51 pm)
Dif format changes? Yes Map2DIF for TGE is getting some long-awaited updates at some point.... read more 12/14/2004 (11:41 am)
EA + NFL = Monopoly Maybe trying to recoup their losses from the Sims Online hehe.... read more 12/14/2004 (10:05 am)