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dsfsd's Forum Posts

Thread Post Date Posted
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Stefan, that's an awesome screenshot! :-) I think it's amazing how many people are cranking out bea... read more 06/02/2005 (1:28 am)
Joo guys have neglected your team blog for 3 months... Some of us have our own personal blogs we keep more up to date. :)... read more 06/02/2005 (1:23 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Holy shit that should be an IOTD easily Phil, that's a gorgeous screenshot, Matt and I decided we... read more 06/01/2005 (4:52 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) This is just plain old awesome. Rotating the terrain, that is pretty freaking awesome as well. ... read more 05/30/2005 (2:31 pm)
Interior Creation with TSE TSE Has a specific map2dif, if your using the recent map2dif_alpha Matt Fairfax released, that's you... read more 05/26/2005 (10:30 am)
You Can Be A Video Game Designer! Hey who put a camera in my office??... read more 05/19/2005 (9:00 am)
GG Marketing Opportunity Chris, The best bet to get a fast response to this situation would be to personally email Benjam... read more 05/19/2005 (8:59 am)
1.4's DynamicTexture and GUIs Holy crap that's awesome, straight outta doom3! Go Tom!... read more 05/09/2005 (6:38 pm)
Show me some work! Wow that's some good looking DIF!... read more 05/06/2005 (12:41 am)
3D/2D artist and writer available I was able to find (A) with a little bit of browsing the links on the page Dreamer. :) [url]http:... read more 04/30/2005 (5:48 pm)
Lighting Pack version 1.3.5 Release Notes Sweet!... read more 04/27/2005 (10:07 pm)
New Lighting Pack Announcements! Wow this is a huge F**** update, John you never cease to amaze, these new tools I'm looking at are a... read more 04/27/2005 (10:03 pm)
At Last!! Minions of Mirth Has done it!!! Looking great Josh! I really enjoyed playing the Alpha, thanks for considering me in the first relea... read more 04/23/2005 (12:04 am)
Best Selling Computer Game of All Time? I always thought it was the Sims for some reason...thought I read that somewhere, of course that was... read more 04/20/2005 (7:49 pm)
We'd still be playing Pong without WHOM? I always find the best people in this industry always tend to be the most modest, "silent profession... read more 04/20/2005 (2:30 pm)
Vehicle Animation Tutorials? There's a great tutorial on getting Vehicle Shocks animated like the demo Buggy up at http://www.gam... read more 04/19/2005 (10:10 pm)
My GUI designs. I like the interiors Joseph, nice work. You have a good eye for detail and architecture. Keep it ... read more 04/12/2005 (6:23 am)
Swiss Family Robinson living on and in your desktop I was just going to mention that. :-)... read more 04/10/2005 (12:03 am)
Performance problem with Tim Aset contant pack That demo mission [b] is NOT[/b] game friendly. It wasn't even supposed to be released, it was somet... read more 04/07/2005 (6:44 pm)
Parallax Shader Be sure to keep us posted Jacob! :)... read more 04/05/2005 (1:46 am)
Post Nuclear Idea Cool :-)... read more 04/05/2005 (1:44 am)
Parallax Shader Parallax mapping rules! Great work, I love the team community effort here, very sweet.... read more 04/04/2005 (12:07 am)
Parallax Shader Wow kick ass guys :)... read more 04/03/2005 (1:32 am)
Map2dif - Hmmm Ray, your name setup in that will probably screw up map2dif, too many underscore, and not in the pro... read more 03/27/2005 (7:57 pm)
Torque & 3DGS comic That's Real Life Comics. I love that comic. :) Although it's been modified. Heh heh heh heh ... read more 03/18/2005 (8:48 pm)
Putting clothes and armor on characters. Not to ruin anything, but if this "mount" system your speaking of is Torque's mounting system, it li... read more 03/17/2005 (3:57 pm)
GGs at GDC 2005? Dude, JoshW in that last pic is making the extreme angry face. He's a dangerous guy, watch out. :) ... read more 03/10/2005 (11:36 pm)
GGs at GDC 2005? Some pictures from Day One of the Expo show, crappy cell phone camera style, but we've been so freak... read more 03/10/2005 (11:34 pm)
IGC 2005 Dates? Entertainment at IGC is the least of the things you should worry about, there is an ongoing lan part... read more 03/06/2005 (4:57 pm)
GGs at GDC 2005? Wee! :) Stop by booth 912 for awesomely good times and free money.* *Free money not includ... read more 03/05/2005 (2:31 am)
How Many Attachments to a Player? Pretty sure the mount points cap out at 8 total (0-7) without code changes.... read more 03/04/2005 (11:56 am)
GG Linked on Gametab? Not sure, but that's pretty cool. It's under "Random Source" so not sure how long it was there or w... read more 03/02/2005 (4:07 am)
GG Linked on Gametab? Not sure, but that's pretty cool. It's under "Random Source" so not sure how long it was there or w... read more 03/02/2005 (4:07 am)
TSE & Textures What are you using that needs a 2048x2048 size texture, let alone multiple? Just curious. Yes, 10... read more 02/24/2005 (11:52 pm)
Isle of Man Seeks Gaming Companies Man that would be freaking sweet. :)... read more 02/23/2005 (10:23 pm)
Making a MODEL for Tribes 2 The DTS exporter has changed a lot since Tribes 2, the one found with TGE more then likely won't wor... read more 02/23/2005 (7:57 pm)
Helicopters Brett Fettori has done helicopter simulations in Torque I believe.... read more 02/23/2005 (7:56 pm)
Autumn Rangers: New Game & Game Development Site. Feedback? Than First sentence, just figured I'd note it. Ranger Batallions are from the Army, so it's a bit wie... read more 02/23/2005 (6:31 pm)
Nintendo launches garage games site? Lame. :P... read more 02/23/2005 (9:33 am)
Grass, plants et al billboards I notice Alpha bending around the edges and the bottom of the grass (where it meets the ground) usua... read more 02/18/2005 (4:03 am)
Map2Dif Alpha ver 0.96 When I first started working at GarageGames six months ago, I was blown away by how incredibly [b]br... read more 02/16/2005 (11:57 pm)
Map2Dif Alpha ver 0.96 @Everyone GarageGames is a dedicated and growing team of 15+ professionals and many more outside ... read more 02/16/2005 (11:23 pm)
Map2Dif Alpha ver 0.96 @Fruitbat I'm sorry you feel ignored by GarageGames. I always try to make myself as available as ... read more 02/16/2005 (11:23 pm)
UbiSoft Is Hiring! I can't decide if this is a recruiter thing or just someone who really likes Ubisoft...... read more 02/15/2005 (2:05 am)
Internship Program For internship information and opportunities, please contact Josh Williams at joshw@garagegames.com ... read more 02/14/2005 (8:26 am)
It's Feb14th! Send some love to GG or TGE here... Feel free to direct any monetary donations of love and/or candy to Tim Aste, care of GarageGames....... read more 02/14/2005 (12:19 am)
Map2Dif Alpha ver 0.96 So what's where he was last night... ;')... read more 02/12/2005 (3:18 pm)
Map2dif - Hmmm Yes, harold is right, that was the next thing I was going to ask. Also, you can get rid of the key "... read more 02/12/2005 (3:17 pm)
Possible to use commercial mapping tools? Only .map files can currently be compiled in map2dif and it probably won't be changing anytime in th... read more 02/12/2005 (3:32 am)
Map2dif - Hmmm Hey, no worries, please don't post parts of the SDK code in the public forum though, stuff like that... read more 02/12/2005 (3:23 am)