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dsfsd's Forum Posts

Thread Post Date Posted
How big of a RAW has anyone completed? Our TQT for GDC was over 4 gigs in size. That was a long week.... read more 07/02/2006 (8:22 pm)
Skeleton Pack Support Good to hear, thanks for the heads up!... read more 06/27/2006 (4:05 pm)
Skeleton Pack Support Peter, You can't go to old "urls" and download(in case you bookmarked the actual download URL you... read more 06/27/2006 (3:56 pm)
Rotation Undo Bug Haha oh :)... read more 06/23/2006 (1:43 pm)
Interfacing Suggestions thread #3 WSAD Navigation (Free floating camera) I haven't dug too deep, but WSAD style Free Camera s... read more 06/22/2006 (7:10 pm)
TSE GTKRadiant Pipeline Videos! Videos! ;-)... read more 05/30/2006 (4:50 pm)
TSE GTKRadiant Pipeline Josh I'd love to help you work on this, even if it's in my spare time. Will try to shoot you an emai... read more 05/30/2006 (2:13 pm)
MS4 within a few months One last point, Legions, as stated in a few interviews going around the net, will be a comprehensive... read more 04/07/2006 (1:06 pm)
MS4 within a few months Hey guys, I feel a bit responsible since my speaking out on other forums started this whole thing... read more 04/07/2006 (1:03 pm)
So now, you ban ppl on IRC forums for their beleives Dan, GG does not run the IRC server, it is privately run by MaxGaming and they host a #garagegame... read more 04/07/2006 (12:38 pm)
Racing Starter Kit car dissapears. We are looking into it today guys, thanks for the heads up.... read more 02/24/2006 (9:29 am)
So what's this about Tribes 4? Oh boy, this morning was fun to wake up to. ;)... read more 02/17/2006 (10:41 am)
IGC 2005 Videos Oh god do I really sound like that? Haha... read more 02/05/2006 (7:45 pm)
Game Developers Conference 2006 I will most likely be there in the GG booth as per usual. :) My first time in San Jose, will be i... read more 02/05/2006 (7:44 pm)
Ozark Games Wood Texture Pack #1--FREE Thanks for your contribution to the community. :)... read more 02/05/2006 (10:34 am)
New Water/Atlas Effects Wow, looking really good Jacob!... read more 02/01/2006 (6:17 pm)
More realistic waters edge Great stuff Jacob!... read more 01/22/2006 (1:26 pm)
Anyone Gotten Aste's Packs Working in TSE? On the stock maps, if you add [code]"classname" "worldspawn"[/code] After the first bracket, but... read more 01/19/2006 (11:46 pm)
Scaling structure in DIF file Here is a link to a .map file I use to help with scale. This map has just one brush, and the one bru... read more 01/19/2006 (11:43 pm)
Problem with Tim Aste Combo Pack Stephen, One other problem you might be having, after reading your second email, was your Environ... read more 01/17/2006 (11:42 am)
Problem with Tim Aste Combo Pack Stephen, Sorry to hear your running into issues, hopefully I will be able to help. You are get... read more 01/17/2006 (11:37 am)
Just a little something... Cool stuff :)... read more 01/17/2006 (7:43 am)
Introducing: DTS Tool Box pre-alpha Very cool!... read more 01/17/2006 (7:43 am)
How does TSE handle this? FxFoliageReplicator was recently ported over through a TSE bounty. It's been working fine for me on ... read more 01/17/2006 (7:42 am)
Anyone Gotten Aste's Packs Working in TSE? With the ones that compile, did you remember to setup materials for every single texture being used?... read more 01/17/2006 (7:41 am)
Model style question. I personally like both. :)... read more 01/17/2006 (7:36 am)
Interior Modeling Software Another editor that wasn't listed here was Radiant, but that requires a hefty licensing fee. Also... read more 01/17/2006 (7:36 am)
Setting up LOD on characters Sounds like hiearchy or a naming problem could be the culprit. Can you take a screenshot of your mod... read more 01/17/2006 (7:34 am)
Concept sketches I like where this is going :)... read more 01/15/2006 (1:32 pm)
MAX6-7 DTS Exporter - I need link Woops! Thanks :)... read more 01/13/2006 (4:11 pm)
A few more game models. Looking good. :)... read more 01/13/2006 (12:21 pm)
MAX6-7 DTS Exporter - I need link Just in case you haven't found it, and for future reference: [url=http://www.garagegames.com/deve... read more 01/13/2006 (12:20 pm)
Textures not loading on interiors Are you using Map2DIF plus? Map2DIF plus will assign a white "error" texture if it can't find the te... read more 01/13/2006 (12:14 pm)
Materials from the Car demo, as per request. More than likely, but we didn't do that for the car demo, we had seperate objects, we had to make th... read more 01/11/2006 (4:24 pm)
Car Demo, scripts? Hey Guys, I posted a response with the wanted info over in the Private TSE Shaders Forum, I can't... read more 01/10/2006 (10:34 pm)
Car Demo Material Hey QuangKim, I posted a response to your question in the TSE Private Shader Forum [url=http://ww... read more 01/10/2006 (10:33 pm)
Show Your Atlas Love Been using L3DT a lot on the next project. This program is very awesome, definately worth whatever t... read more 01/01/2006 (11:38 pm)
Ice and Snow Shaders Not a shader, but I was able to make something pretty ice-like for MarbleBlast Ultra with the standa... read more 01/01/2006 (11:29 pm)
Lighting mission crashes on DIF I've run into this problem before, ususally when TGE tries to light lots of small thin brushes withi... read more 01/01/2006 (8:27 pm)
Selling content Packs to licensee only Hey Apparatus, Your best bet to get a answer you can sleep well with on this situation, especiall... read more 12/17/2005 (9:50 am)
GG and Xbox360 To answer the original question, it's TSE.... read more 11/25/2005 (8:40 pm)
When's Marble Blast Ultra Coming? I'm a positive person! Except Tuesdays nights. That's Tim's time. ...... read more 11/24/2005 (1:44 pm)
Exporting high-poly models Just want to throw in here, so there aren't any false expectations, in the event you get a DTS actua... read more 11/24/2005 (1:24 pm)
Some "Official Clarification" on 1.4 info... Wow, and I was worried we'd be slammed for a few months because of that. [b]Our community rules.[... read more 11/24/2005 (9:48 am)
When's Marble Blast Ultra Coming? Very soon. We weren't a first day launch tittle, but we are easily within the launch title window. :... read more 11/24/2005 (2:23 am)
Torque Dev Kits? Just to re-iterate what has already been said with fact, none of the artists who worked on MB Ultra ... read more 11/23/2005 (4:49 pm)
TSE Relief Mapping? Awesome!!... read more 11/09/2005 (12:25 pm)
Implementing SpeedtreeRT I'm amazed at Adam's screenshot abilities. That's actually the worst screen I've ever seen of the tr... read more 10/02/2005 (10:04 am)
Implementing SpeedtreeRT Hmm I think their price went down on SpeedTree, last time I looked (admitedly over a year ago) I tho... read more 10/02/2005 (9:52 am)