Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
limit on heightfield import size? Yuck, Atlas. There isnt a single dammed positive thing to say about it. Also keep in mind that t... read more 05/09/2009 (7:05 pm)
Swiming? Gideon uses a completely new rig and setup to help animate his trenchcoat, so applying any sort of e... read more 05/09/2009 (3:45 pm)
Swiming? @Edward One can hope for that, but unfortunately the artist who did all the animations and work o... read more 05/09/2009 (9:37 am)
Using Tim Aste: Building Pack 2 We toyed with using some of this stuff for Lore Aftermath and found the same problems. Some of the M... read more 05/08/2009 (2:07 pm)
Max 2010 Dts exporter availability? Nothing is available yet, but I have my fingers crossed too that we will see something too from eith... read more 05/08/2009 (2:04 pm)
Walking Amination Support Do you want to perhaps explain further what you are asking for?... read more 05/08/2009 (8:30 am)
The Inner working of the Undercity Demo Sorry for the lack of updates on this thread. GG wanted some changes in with regards to the textures... read more 05/07/2009 (9:48 pm)
Light Rays I gave the whole light rays a bit of a try here with Undercity (which really isn't designed properly... read more 05/07/2009 (9:30 pm)
System Specs Recommendation? To be honest you dont need anything too great in my experiance. Here is what I am currently running:... read more 05/07/2009 (5:12 pm)
BUG : No footprint decals, no walking sound, ect. Bah I stand corrected, TST Pro isnt listing anything for sequence triggers for me anymore even on sh... read more 05/07/2009 (9:08 am)
Light Rays @Bo Not really, you're simply asking if you want the volumetric lighting effect to come down via ... read more 05/07/2009 (9:02 am)
BUG : No footprint decals, no walking sound, ect. According to TST Pro there are no triggers in the Gideon model animation data, so this would explain... read more 05/07/2009 (8:17 am)
TerrainBlock::import - Heightmap should be 16bit greyscale! I ran into this as well on a 'side' project I am working on for myself. Luckily for me I was generat... read more 05/07/2009 (8:13 am)
.DAE Trees Not Rendering Correctly Just out of curiosity what type of export options are you using out of XSI? Collada in T3D only hand... read more 05/07/2009 (8:03 am)
BUG : No footprint decals, no walking sound, ect. It could be that the triggers were not setup or exported correctly for that particular model (or its... read more 05/06/2009 (10:14 am)
Loading textures in Torque 3D Definately, the material datablock name should be unique.... read more 05/05/2009 (1:07 pm)
Advanced Lighting Feedback 1. Seems good to me. 2. It might be something worth letting the user have control over when they ge... read more 05/05/2009 (10:16 am)
Loading textures in Torque 3D Hey Dave It's probably sorting alphabetically through the directories finding and then referencin... read more 05/05/2009 (9:57 am)
Tree problem? Here is a sample material from the Warrior Camp demo... [code]new Material(material_autumntree_br... read more 05/04/2009 (2:33 pm)
Tree problem? No not I. Are you having issue with the trees in the Warrior Camp or from stuff that you are adding ... read more 05/04/2009 (1:59 pm)
Request: Remove the "Select Arrow" Mode But what if you were selecting specific multiple objects in your scene? Sometimes you simply dont wa... read more 05/04/2009 (12:51 pm)
new content exporters?? @Bo Well various items are broken in the DTS exporters and they dont support the T3D DTS options ... read more 05/04/2009 (12:36 pm)
Bug: BillBoards LOD cause CRASH Tom this might be the same thing that is affecting the healthpatch.dts file, it uses a BBZ to handle... read more 05/04/2009 (8:58 am)
new content exporters?? I know that I have said that DTS is still probably best for Character work (since I havent seen anyt... read more 05/04/2009 (8:38 am)
Bug: PostFX, SSAO, EA and DoF progression @Marc While DoF shoudl function that way, the current one in T3D is just a sample and thus is cur... read more 05/04/2009 (6:31 am)
Translucent texture shadows? @Kevin No its a setting in the material.cs datablock definitions. Check the Warrior Camp for an e... read more 05/03/2009 (7:17 pm)
Bloom/HDR There are numerous issues with the Synapse HDR and Bloom thats for certain, it was a frigging pain t... read more 05/03/2009 (2:42 pm)
Bug: ShapeReplicator issues We put the shapereplicator into TGEA 1.7 and had to make numerous fixes to it to get it to work corr... read more 05/03/2009 (2:31 pm)
new content exporters?? The beauty of supporting Collada is that it is one of the few formats out there that almost every 3D... read more 05/03/2009 (1:34 pm)
Is this BETA1.0 the one that presented on GDC? We used the GroundCover system for Lore Aftermath on InstantAction and I honestly have to say that i... read more 05/03/2009 (1:27 pm)
Is this BETA1.0 the one that presented on GDC? @Caypso I actually use whatever they have available for me in SVN. Due to the constant refining a... read more 05/03/2009 (9:01 am)
Add-on Lightmapper Purelight is an incredibly acurate radiosity calculation tool similar to [url=http://www.illuminatel... read more 05/02/2009 (11:07 pm)
Is this BETA1.0 the one that presented on GDC? Just as a FYI to you guys who think that shit is being held out. Trust me it isn't. I am not an empl... read more 05/02/2009 (10:45 pm)
What am I doing wrong with Collada? @Neill You can also try the Collada exporter from [url=http://www.feelingsoftware.com]Feeling Sof... read more 05/02/2009 (2:25 pm)
What am I doing wrong with Collada? I hope that it helps you guys out. The Collada importer should be able to handle some pretty complex... read more 05/02/2009 (2:23 pm)
What am I doing wrong with Collada? Its really tough to tell with your video since its so small (also really 2 screenshots would have ex... read more 05/02/2009 (9:43 am)
Importing missions into 3DS MAX Sorry but your are shit out of luck. 3DS Max (and pretty much every other 3D app on the market) cann... read more 04/30/2009 (7:51 pm)
Exporting Diff file from Collada Since you don't have access to the T3D forums yet you probably havent seen a thread I posted that ta... read more 04/29/2009 (9:55 pm)
The necessity of ShowToolPro for Torque3D I agree with Tom, TST Pro still continues to be an invaluable tool for checking DTS art even if it d... read more 04/29/2009 (7:22 am)
Occlusion Culling @Tom As cool as it would be to have a this in a DTS or Collada(DAE) shape, I think it might be a ... read more 04/28/2009 (1:18 pm)
Occlusion Culling @Tom The precalculation from the mission editor/level design is something I suggested to the 3DI ... read more 04/28/2009 (8:16 am)
Vista and TGE No issues here running TGE and Vista x64 (we have a client who still uses TGE for their product). ... read more 04/27/2009 (7:26 am)
Shader and Panel Editors planned? @Tom That's cool and I certainly don't think its a necessary thing for T3D 1.0 release, more of a... read more 04/26/2009 (1:54 pm)
Shader and Panel Editors planned? Their shader editor looks like the one you get in the Unreal engine, which is pretty awesome since i... read more 04/25/2009 (5:17 pm)