Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
App Store Rating I would say that a Lite version is worth it. Not making it is like not making a demo for your regula... read more 06/16/2009 (6:43 pm)
App Store Rating We noticed the same thing when we released Kachinko Lite. I just assumed that it was your typical Ap... read more 06/16/2009 (12:20 pm)
3DS File Importer? @Matt There are also other little bugs and issues with .3DS that can cause other issues, so with ... read more 06/16/2009 (7:40 am)
Collada collision detection Polysoup has a few issues with very dense meshes. From what I have experianced if you have too many ... read more 06/16/2009 (7:37 am)
Experiment: Trilight Lighting Model @Russell I swear Gears of War does the same thing. @Tom Awesome work on showing off this li... read more 06/10/2009 (9:01 am)
Verve - Cinematic / Tweening / Animation Tool Neat stuff man. Please post more about this tech when you have the time to do so as it looks very in... read more 06/10/2009 (8:52 am)
lightwave versus 3ds max @Frank I think what you meant to say is "there are new releases of Autodesk software every y... read more 06/09/2009 (8:52 am)
Max 2010 Dts exporter availability? @James Yes definately though of course you could do more than just replace DIFs, but its a really... read more 06/08/2009 (2:41 pm)
Questions/Comments on T3D [quote]The current terrain system is the upgrade. It is leaps and bounds beyond the performance and ... read more 06/08/2009 (1:53 pm)
Max 2010 Dts exporter availability? [quote]Forgive my ignorance but can someone explain why a DTS exporter is needed now that Collada is... read more 06/08/2009 (12:10 pm)
Open a Game Store? From the sounds of things you guys don't have a lot of retail experiance nevermind PC/gaming retail ... read more 06/08/2009 (9:41 am)
DSQ animations only seem to include the dummy nodes, not the skeleton? That's not really a fair assessment. When you look at GarageGames today you need to best think of it... read more 06/06/2009 (10:51 pm)
3ds error Its also important to note that you can only have a 24 combined detail markers for both LOD and Coll... read more 06/05/2009 (5:28 pm)
DSQ animations only seem to include the dummy nodes, not the skeleton? That would be the source. GarageGames hasn't officially updated it in ages, all of the versions for ... read more 06/05/2009 (2:56 pm)
DSQ animations only seem to include the dummy nodes, not the skeleton? The reason why Torque (and almost every other game engine on the planet) uses Skin instead of Physiq... read more 06/05/2009 (12:57 pm)
Collada instead of .dif? @Kevin That's exactly what I am saying, thanks. [code]boundingBox = "1.2 2.0 2.3";[/... read more 06/04/2009 (7:08 pm)
Best Heightmap Generator/Editor for T3D? I simply use my regular old 3D DCC app (in this case 3DS Max) to generate heightmaps that I use in t... read more 06/04/2009 (7:05 am)
Collada instead of .dif? @Manoel Actually Sickhead Games is working on a great little occlusion zone system which will rep... read more 06/04/2009 (6:59 am)
overlapping uvs question Sharing UVW space is prefectly fine except in the cases of Normal Map data (since the normal map is ... read more 06/02/2009 (8:08 am)
disoriented faces in show tool pro Check your scale transform on the mesh and the bones that you are using to drive the mesh. I would g... read more 06/02/2009 (8:04 am)
T3D pricing discount change!? @Joe The private test group is used by Ken to test that the builds that they release for the Beta... read more 06/02/2009 (7:56 am)
does show tool still work? Tom if you guys can, you should maybe upload a sample file (source & dts maybe) so that people c... read more 05/31/2009 (8:35 am)
Torque 3D Show Off Thread! [Quote]Is it me or do textures and normal maps look a lot more crisp and clear in T3D than TGEA?[/qu... read more 05/30/2009 (7:23 am)
how do I increase player pitch and yaw? One thing to note with increasing the up/down angles (which you may have already noticed but is wort... read more 05/29/2009 (10:07 am)
Character Animation Woes (please help) The "Bounding Box" that you see defined in the server-side player.cs actually deals with t... read more 05/29/2009 (8:07 am)
T3D Should have.. I am with Tom with regards to having multiple viewports on the screen at one time since it would gre... read more 05/28/2009 (3:04 pm)
Collada assets not importing correctly Can you post your material.cs file and some more information about the bitmap that you are trying to... read more 05/26/2009 (11:37 am)
pureLIGHT sneak peak @Pat I don't think many people here were around when the original TGE was released and thus do no... read more 05/25/2009 (10:51 am)
T3D Lighting? The shadow's quality has to do with a few factors. 1. The shadow bitmap size that it is defined t... read more 05/25/2009 (8:42 am)
Beta 2 bug - textures have to be in the collada shape 'root' folder and wrong textures Have you tried to reassign the textures using the material.cs file? Realisticly you would use that t... read more 05/25/2009 (8:35 am)
max2dts export = Bug ? Exported file 0KB Sorry to say but this is not a bug but a user error :( Make certain that you have the following d... read more 05/24/2009 (8:59 am)
Nominate A Resource! I think Tom is looking for specific resources that have made your life better and not generic wishli... read more 05/21/2009 (4:34 pm)
pureLIGHT sneak peak MMMMMM PureLight.... read more 05/20/2009 (4:05 pm)
Using Tim Aste: Building Pack 2 @Mike The data definately wasnt created in Max or even gMax. Its too primative and the vertecies ... read more 05/17/2009 (7:45 pm)
Performance issue based on UVW mapping method? It is theoreticly possible from what I have been told to have UVWs affect performance slightly, but ... read more 05/17/2009 (7:37 pm)
Torque 3D Beta 1 Bug: ColladaLoader don`t update materials.cs Actually it will if there are changes to the material information that does not match what's in the ... read more 05/16/2009 (8:27 pm)
TGEA reflection map Planar reflections are horrible resource hogs, so if you do use it, you will want to only use 1 and ... read more 05/15/2009 (8:09 am)
Lights for ShapeBaseImages I am pretty certain what James means is that the current lighting system can now be mounted to vario... read more 05/13/2009 (12:11 pm)
.DTS Exporter for Gmax? gMax is based on 3DS Max 4 technology, which is 8 releases behind the curve, so it is obviously pret... read more 05/13/2009 (7:46 am)
Need Help with DTS Exporter in Max 2009 In the command panel on the right hand side, if you click on the Utilities tab, and then the More bu... read more 05/12/2009 (3:53 pm)
TGEA + Stretchy Bones (3D Studio MAX) Thats the theory at least. The catch you would have to do is figure out a way to have the right anim... read more 05/12/2009 (9:54 am)
TGEA + Stretchy Bones (3D Studio MAX) Right that's the logic. This is why the RW Elf model has a big fat waist because she uses the sa... read more 05/12/2009 (8:34 am)
T3d Beta 1 Bug - Weapon Goes through terrain [quote]It looks like there's a thing called a pushback node[/quote] Actually the Muzzlepoint will... read more 05/11/2009 (9:03 am)
Convert file FROM Torque Constructor to 3ds Max and not TO There is a Map23DS.exe converter out on the web that will export a .map format into a .3ds format wh... read more 05/11/2009 (7:12 am)
Anyone know if these art packs work in T-3D? DSQ Gotcha?... read more 05/11/2009 (7:09 am)