Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| App Store Rating | I would say that a Lite version is worth it. Not making it is like not making a demo for your regula... read more | 06/16/2009 (6:43 pm) |
| App Store Rating | We noticed the same thing when we released Kachinko Lite. I just assumed that it was your typical Ap... read more | 06/16/2009 (12:20 pm) |
| 3DS File Importer? | @Matt There are also other little bugs and issues with .3DS that can cause other issues, so with ... read more | 06/16/2009 (7:40 am) |
| Collada collision detection | Polysoup has a few issues with very dense meshes. From what I have experianced if you have too many ... read more | 06/16/2009 (7:37 am) |
| Experiment: Trilight Lighting Model | @Russell I swear Gears of War does the same thing. @Tom Awesome work on showing off this li... read more | 06/10/2009 (9:01 am) |
| Verve - Cinematic / Tweening / Animation Tool | Neat stuff man. Please post more about this tech when you have the time to do so as it looks very in... read more | 06/10/2009 (8:52 am) |
| lightwave versus 3ds max | @Frank I think what you meant to say is "there are new releases of Autodesk software every y... read more | 06/09/2009 (8:52 am) |
| Max 2010 Dts exporter availability? | @James Yes definately though of course you could do more than just replace DIFs, but its a really... read more | 06/08/2009 (2:41 pm) |
| Questions/Comments on T3D | [quote]The current terrain system is the upgrade. It is leaps and bounds beyond the performance and ... read more | 06/08/2009 (1:53 pm) |
| Max 2010 Dts exporter availability? | [quote]Forgive my ignorance but can someone explain why a DTS exporter is needed now that Collada is... read more | 06/08/2009 (12:10 pm) |
| Open a Game Store? | From the sounds of things you guys don't have a lot of retail experiance nevermind PC/gaming retail ... read more | 06/08/2009 (9:41 am) |
| DSQ animations only seem to include the dummy nodes, not the skeleton? | That's not really a fair assessment. When you look at GarageGames today you need to best think of it... read more | 06/06/2009 (10:51 pm) |
| 3ds error | Its also important to note that you can only have a 24 combined detail markers for both LOD and Coll... read more | 06/05/2009 (5:28 pm) |
| DSQ animations only seem to include the dummy nodes, not the skeleton? | That would be the source. GarageGames hasn't officially updated it in ages, all of the versions for ... read more | 06/05/2009 (2:56 pm) |
| DSQ animations only seem to include the dummy nodes, not the skeleton? | The reason why Torque (and almost every other game engine on the planet) uses Skin instead of Physiq... read more | 06/05/2009 (12:57 pm) |
| Collada instead of .dif? | @Kevin That's exactly what I am saying, thanks. [code]boundingBox = "1.2 2.0 2.3";[/... read more | 06/04/2009 (7:08 pm) |
| Best Heightmap Generator/Editor for T3D? | I simply use my regular old 3D DCC app (in this case 3DS Max) to generate heightmaps that I use in t... read more | 06/04/2009 (7:05 am) |
| Collada instead of .dif? | @Manoel Actually Sickhead Games is working on a great little occlusion zone system which will rep... read more | 06/04/2009 (6:59 am) |
| overlapping uvs question | Sharing UVW space is prefectly fine except in the cases of Normal Map data (since the normal map is ... read more | 06/02/2009 (8:08 am) |
| disoriented faces in show tool pro | Check your scale transform on the mesh and the bones that you are using to drive the mesh. I would g... read more | 06/02/2009 (8:04 am) |
| T3D pricing discount change!? | @Joe The private test group is used by Ken to test that the builds that they release for the Beta... read more | 06/02/2009 (7:56 am) |
| does show tool still work? | Tom if you guys can, you should maybe upload a sample file (source & dts maybe) so that people c... read more | 05/31/2009 (8:35 am) |
| Torque 3D Show Off Thread! | [Quote]Is it me or do textures and normal maps look a lot more crisp and clear in T3D than TGEA?[/qu... read more | 05/30/2009 (7:23 am) |
| how do I increase player pitch and yaw? | One thing to note with increasing the up/down angles (which you may have already noticed but is wort... read more | 05/29/2009 (10:07 am) |
| Character Animation Woes (please help) | The "Bounding Box" that you see defined in the server-side player.cs actually deals with t... read more | 05/29/2009 (8:07 am) |
| T3D Should have.. | I am with Tom with regards to having multiple viewports on the screen at one time since it would gre... read more | 05/28/2009 (3:04 pm) |
| Collada assets not importing correctly | Can you post your material.cs file and some more information about the bitmap that you are trying to... read more | 05/26/2009 (11:37 am) |
| pureLIGHT sneak peak | @Pat I don't think many people here were around when the original TGE was released and thus do no... read more | 05/25/2009 (10:51 am) |
| T3D Lighting? | The shadow's quality has to do with a few factors. 1. The shadow bitmap size that it is defined t... read more | 05/25/2009 (8:42 am) |
| Beta 2 bug - textures have to be in the collada shape 'root' folder and wrong textures | Have you tried to reassign the textures using the material.cs file? Realisticly you would use that t... read more | 05/25/2009 (8:35 am) |
| max2dts export = Bug ? Exported file 0KB | Sorry to say but this is not a bug but a user error :( Make certain that you have the following d... read more | 05/24/2009 (8:59 am) |
| Nominate A Resource! | I think Tom is looking for specific resources that have made your life better and not generic wishli... read more | 05/21/2009 (4:34 pm) |
| pureLIGHT sneak peak | MMMMMM PureLight.... read more | 05/20/2009 (4:05 pm) |
| Using Tim Aste: Building Pack 2 | @Mike The data definately wasnt created in Max or even gMax. Its too primative and the vertecies ... read more | 05/17/2009 (7:45 pm) |
| Performance issue based on UVW mapping method? | It is theoreticly possible from what I have been told to have UVWs affect performance slightly, but ... read more | 05/17/2009 (7:37 pm) |
| Torque 3D Beta 1 Bug: ColladaLoader don`t update materials.cs | Actually it will if there are changes to the material information that does not match what's in the ... read more | 05/16/2009 (8:27 pm) |
| TGEA reflection map | Planar reflections are horrible resource hogs, so if you do use it, you will want to only use 1 and ... read more | 05/15/2009 (8:09 am) |
| Lights for ShapeBaseImages | I am pretty certain what James means is that the current lighting system can now be mounted to vario... read more | 05/13/2009 (12:11 pm) |
| .DTS Exporter for Gmax? | gMax is based on 3DS Max 4 technology, which is 8 releases behind the curve, so it is obviously pret... read more | 05/13/2009 (7:46 am) |
| Need Help with DTS Exporter in Max 2009 | In the command panel on the right hand side, if you click on the Utilities tab, and then the More bu... read more | 05/12/2009 (3:53 pm) |
| TGEA + Stretchy Bones (3D Studio MAX) | Thats the theory at least. The catch you would have to do is figure out a way to have the right anim... read more | 05/12/2009 (9:54 am) |
| TGEA + Stretchy Bones (3D Studio MAX) | Right that's the logic. This is why the RW Elf model has a big fat waist because she uses the sa... read more | 05/12/2009 (8:34 am) |
| T3d Beta 1 Bug - Weapon Goes through terrain | [quote]It looks like there's a thing called a pushback node[/quote] Actually the Muzzlepoint will... read more | 05/11/2009 (9:03 am) |
| Convert file FROM Torque Constructor to 3ds Max and not TO | There is a Map23DS.exe converter out on the web that will export a .map format into a .3ds format wh... read more | 05/11/2009 (7:12 am) |
| Anyone know if these art packs work in T-3D? | DSQ Gotcha?... read more | 05/11/2009 (7:09 am) |