Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
Getting a working player model into the game Glad to see that things worked out for you Josh. Did the suggestions that I gave you on IRC (in rega... read more 01/21/2002 (10:27 am)
Environment Mapping Have you turned on Environmental Reflections in the engine itself?... read more 01/20/2002 (11:37 am)
gmax for Torque Sometimes you need to spend resources so that you can focus your efforts to achieving your goals. If... read more 01/19/2002 (10:45 am)
Environment Mapping We actually just talked about this in the "DTS Exporter FAQ" thread. I will summize it here so that ... read more 01/17/2002 (6:55 pm)
DTS Exporter FAQ? Jerane, good suggestions, I already have them included in the FAQ. But since you are asking here's m... read more 01/17/2002 (12:27 pm)
IFL Animation - I can't get it working. What happens (and doesn't happen) when you are in the Show Tool? Do the texture show up but not play... read more 01/16/2002 (11:53 am)
Solutions for those of us who need artists? Most serious artists (any artist actually) will consider $100 dollars a "drop in the bucket" and not... read more 01/14/2002 (7:45 am)
Prob with transparency in Max? Leave it as is (should be fine) but add "Sort::" to the beginning of the objects name. This way the ... read more 01/14/2002 (7:36 am)
Problem with skin modifier in MAX 4... The linked skin object was the cause of the export problems.... read more 01/13/2002 (1:26 pm)
Animating in 3d Max R4 Here are some suggestions/questions off of the top of my head regarding your question: Did you bu... read more 01/13/2002 (10:53 am)
Animating in 3d Max R4 Check the influence envelope that the bone is casting on the surrounding skin. If the verticies ... read more 01/12/2002 (4:36 pm)
trouble exporting max to dts Try ungrouping your objects and naming each object in the scene so that it matches that of your deta... read more 01/12/2002 (9:35 am)
Solutions for those of us who need artists? One other thing that artists care about are who the other members of the team are. If they can see t... read more 01/12/2002 (9:22 am)
gmax for Torque Hypotheticaly if GG did do this they would only be able to distribute the gMax module to export into... read more 01/10/2002 (7:49 am)
questions about segmented models I have two ideas that haven't been presented yet (I don't know if they are valid but its worth a sho... read more 01/09/2002 (7:32 pm)
Prob with transparency in Max? Flipped normals on the objects would also cause this result as well, but it's tough to tell without ... read more 01/09/2002 (7:11 pm)
gmax for Torque Anthony I agree that for small independant groups, gMax is a bit expensive. But for larger groups th... read more 01/09/2002 (7:04 pm)
Solutions for those of us who need artists? Some other suggestions are... A slower method is to make friends with 3D people who hang out on t... read more 01/09/2002 (7:02 pm)
Free Maya From what I understand on the way the Personal Version works, you will not be allowed to have commer... read more 01/08/2002 (12:44 pm)
Could someone PLEASE give me a clear method to export dsq files? I highly recommend a fully completed documentation. The exporter tutorial (and the exporting of ... read more 12/25/2001 (5:34 pm)
Just wounder before stuff... Though this is just pickiness on my part I agree with Ian Wheat that not using proper grammer and po... read more 12/25/2001 (5:22 pm)
Tribes2 light_male.max Matt, I downloaded the files from the URL that you provided and all of the Max files that were in th... read more 12/16/2001 (8:47 am)
player model tutorial Joe Maruschak is writing up a very extensive tutorial about using the exporter within 3DS Max (much ... read more 12/11/2001 (11:59 am)
Modeling Trees with Alpha Typically all of the images that we see and use on the computer are comprised of 3 8-bit color chann... read more 12/05/2001 (2:27 pm)
Using TrueSpace 4 Have you thought of trying Milkshape instead of Truspace (since you don't want to spend some cash on... read more 12/05/2001 (9:20 am)
Best game machine? Because I don't want someone to get burnt on a really bad investment like this here are my suggestio... read more 11/28/2001 (8:19 pm)
any future for gMax here? Thanks for the info on the gMax pricing Tyler, I am glad to see that someone has at least done some ... read more 11/28/2001 (11:49 am)
Best game machine? Here's a question that I have after looking at this (and other posts that you have made): Just what ... read more 11/28/2001 (8:03 am)
any future for gMax here? Ryan I am curious as to where you got your information on the price of gMax? Is that official from t... read more 11/28/2001 (7:34 am)
Transparency mask in PhotoShop (5.2) I think you are confusion an "Alpha channel" with a "Layer Mask". Though they are both similar a... read more 11/27/2001 (9:27 am)
how do you link a skin to dts? If you know what you are doing in Photoshop (and your 3D program) you can create your own textures a... read more 11/26/2001 (2:10 pm)
Multi res.dll for 3DSmax As far as I know MultiRes is not freeware. If you have Max R4, there is a liscensed copy included... read more 11/26/2001 (1:52 pm)
Convex hulls? Perhaps if you supplied us with more information we could help you out more. Logan... read more 11/24/2001 (8:51 am)
BUMP MAPPING - Work? Your problem is either that your graphics card does not do T&L effects (such as bump mapping) or the... read more 11/19/2001 (7:29 am)
An error has occured and the application will now close Well there are a number of problems that could be causing this... everything from bad drivers for yo... read more 11/16/2001 (11:54 am)
Exporting the tribes 2 SDK models... You can try Polytrans (or some other 3d file format translation program) if they make a version of i... read more 11/12/2001 (12:48 pm)
Animated particle bitmaps! This idea comes from an artist and not a programmer, so forgive my ignorance if you have already con... read more 11/12/2001 (7:48 am)
DTS Exporter And 3d Studio Max 4.x? Just to follow up Andrew's question regarding how to make the R3.1 DTS Max exporter work for the R4.... read more 11/10/2001 (8:36 am)
Question about art and contract work Modeling, like any form of artwork, is never really finished. It just gets to a state where you are ... read more 11/09/2001 (7:17 am)
Problems with GarageGames :-( Phil's suggestion is right on the money and in my opinion is the best way for most "Indie" groups to... read more 11/08/2001 (10:02 am)
Precipitation Effects I would assume that the simplest way to do this would be to project an animated texture onto multipl... read more 11/07/2001 (8:57 pm)
Question about art and contract work Typically you get what you pay for with artwork/graphics. But on the plus side the artists portfolio... read more 11/07/2001 (3:02 pm)
How the devil do you make a bloody character?! Jeff a few things: First, check the "RESOURCES" link on the right hand side of the screen and do ... read more 11/06/2001 (7:44 am)
How do I make Decals? Are you asking how to create them pixel by pixel in Photoshop or are you looking for the technical s... read more 11/05/2001 (6:59 am)
What is it with 3D modellers? Hmmm I can see your situation there Phil. I think the problem that you are facing is the fact th... read more 11/02/2001 (12:22 pm)
UVW unwrap in 3dsmax 4.2 doesnt work... Alex, can you give us more information on what your problem is, what is happening (and not happening... read more 11/02/2001 (7:45 am)
investors needed Vadim, I am glad that you managed to create a mod in 36 hours, but from your statement "...and I don... read more 11/02/2001 (7:25 am)
I'm trying to do weapon reloads...3D guy says no go. Why? Although Bipeds and Bones for skeletons are two different means to achieve and end, so I can't see w... read more 10/27/2001 (12:13 pm)
exporter for 3dsmax 4??? I believe that there is an exporter for R3 as well, the only problem is that you would need the Mult... read more 10/27/2001 (12:05 pm)
Any opinions on Strata 3D as a game modeler? Etienne you neglected to mention the fact that Lightwave does have one of the better Polygon modelin... read more 10/27/2001 (12:03 pm)