Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting a working player model into the game | Glad to see that things worked out for you Josh. Did the suggestions that I gave you on IRC (in rega... read more | 01/21/2002 (10:27 am) |
| Environment Mapping | Have you turned on Environmental Reflections in the engine itself?... read more | 01/20/2002 (11:37 am) |
| gmax for Torque | Sometimes you need to spend resources so that you can focus your efforts to achieving your goals. If... read more | 01/19/2002 (10:45 am) |
| Environment Mapping | We actually just talked about this in the "DTS Exporter FAQ" thread. I will summize it here so that ... read more | 01/17/2002 (6:55 pm) |
| DTS Exporter FAQ? | Jerane, good suggestions, I already have them included in the FAQ. But since you are asking here's m... read more | 01/17/2002 (12:27 pm) |
| IFL Animation - I can't get it working. | What happens (and doesn't happen) when you are in the Show Tool? Do the texture show up but not play... read more | 01/16/2002 (11:53 am) |
| Solutions for those of us who need artists? | Most serious artists (any artist actually) will consider $100 dollars a "drop in the bucket" and not... read more | 01/14/2002 (7:45 am) |
| Prob with transparency in Max? | Leave it as is (should be fine) but add "Sort::" to the beginning of the objects name. This way the ... read more | 01/14/2002 (7:36 am) |
| Problem with skin modifier in MAX 4... | The linked skin object was the cause of the export problems.... read more | 01/13/2002 (1:26 pm) |
| Animating in 3d Max R4 | Here are some suggestions/questions off of the top of my head regarding your question: Did you bu... read more | 01/13/2002 (10:53 am) |
| Animating in 3d Max R4 | Check the influence envelope that the bone is casting on the surrounding skin. If the verticies ... read more | 01/12/2002 (4:36 pm) |
| trouble exporting max to dts | Try ungrouping your objects and naming each object in the scene so that it matches that of your deta... read more | 01/12/2002 (9:35 am) |
| Solutions for those of us who need artists? | One other thing that artists care about are who the other members of the team are. If they can see t... read more | 01/12/2002 (9:22 am) |
| gmax for Torque | Hypotheticaly if GG did do this they would only be able to distribute the gMax module to export into... read more | 01/10/2002 (7:49 am) |
| questions about segmented models | I have two ideas that haven't been presented yet (I don't know if they are valid but its worth a sho... read more | 01/09/2002 (7:32 pm) |
| Prob with transparency in Max? | Flipped normals on the objects would also cause this result as well, but it's tough to tell without ... read more | 01/09/2002 (7:11 pm) |
| gmax for Torque | Anthony I agree that for small independant groups, gMax is a bit expensive. But for larger groups th... read more | 01/09/2002 (7:04 pm) |
| Solutions for those of us who need artists? | Some other suggestions are... A slower method is to make friends with 3D people who hang out on t... read more | 01/09/2002 (7:02 pm) |
| Free Maya | From what I understand on the way the Personal Version works, you will not be allowed to have commer... read more | 01/08/2002 (12:44 pm) |
| Could someone PLEASE give me a clear method to export dsq files? | I highly recommend a fully completed documentation. The exporter tutorial (and the exporting of ... read more | 12/25/2001 (5:34 pm) |
| Just wounder before stuff... | Though this is just pickiness on my part I agree with Ian Wheat that not using proper grammer and po... read more | 12/25/2001 (5:22 pm) |
| Tribes2 light_male.max | Matt, I downloaded the files from the URL that you provided and all of the Max files that were in th... read more | 12/16/2001 (8:47 am) |
| player model tutorial | Joe Maruschak is writing up a very extensive tutorial about using the exporter within 3DS Max (much ... read more | 12/11/2001 (11:59 am) |
| Modeling Trees with Alpha | Typically all of the images that we see and use on the computer are comprised of 3 8-bit color chann... read more | 12/05/2001 (2:27 pm) |
| Using TrueSpace 4 | Have you thought of trying Milkshape instead of Truspace (since you don't want to spend some cash on... read more | 12/05/2001 (9:20 am) |
| Best game machine? | Because I don't want someone to get burnt on a really bad investment like this here are my suggestio... read more | 11/28/2001 (8:19 pm) |
| any future for gMax here? | Thanks for the info on the gMax pricing Tyler, I am glad to see that someone has at least done some ... read more | 11/28/2001 (11:49 am) |
| Best game machine? | Here's a question that I have after looking at this (and other posts that you have made): Just what ... read more | 11/28/2001 (8:03 am) |
| any future for gMax here? | Ryan I am curious as to where you got your information on the price of gMax? Is that official from t... read more | 11/28/2001 (7:34 am) |
| Transparency mask in PhotoShop (5.2) | I think you are confusion an "Alpha channel" with a "Layer Mask". Though they are both similar a... read more | 11/27/2001 (9:27 am) |
| how do you link a skin to dts? | If you know what you are doing in Photoshop (and your 3D program) you can create your own textures a... read more | 11/26/2001 (2:10 pm) |
| Multi res.dll for 3DSmax | As far as I know MultiRes is not freeware. If you have Max R4, there is a liscensed copy included... read more | 11/26/2001 (1:52 pm) |
| Convex hulls? | Perhaps if you supplied us with more information we could help you out more. Logan... read more | 11/24/2001 (8:51 am) |
| BUMP MAPPING - Work? | Your problem is either that your graphics card does not do T&L effects (such as bump mapping) or the... read more | 11/19/2001 (7:29 am) |
| An error has occured and the application will now close | Well there are a number of problems that could be causing this... everything from bad drivers for yo... read more | 11/16/2001 (11:54 am) |
| Exporting the tribes 2 SDK models... | You can try Polytrans (or some other 3d file format translation program) if they make a version of i... read more | 11/12/2001 (12:48 pm) |
| Animated particle bitmaps! | This idea comes from an artist and not a programmer, so forgive my ignorance if you have already con... read more | 11/12/2001 (7:48 am) |
| DTS Exporter And 3d Studio Max 4.x? | Just to follow up Andrew's question regarding how to make the R3.1 DTS Max exporter work for the R4.... read more | 11/10/2001 (8:36 am) |
| Question about art and contract work | Modeling, like any form of artwork, is never really finished. It just gets to a state where you are ... read more | 11/09/2001 (7:17 am) |
| Problems with GarageGames :-( | Phil's suggestion is right on the money and in my opinion is the best way for most "Indie" groups to... read more | 11/08/2001 (10:02 am) |
| Precipitation Effects | I would assume that the simplest way to do this would be to project an animated texture onto multipl... read more | 11/07/2001 (8:57 pm) |
| Question about art and contract work | Typically you get what you pay for with artwork/graphics. But on the plus side the artists portfolio... read more | 11/07/2001 (3:02 pm) |
| How the devil do you make a bloody character?! | Jeff a few things: First, check the "RESOURCES" link on the right hand side of the screen and do ... read more | 11/06/2001 (7:44 am) |
| How do I make Decals? | Are you asking how to create them pixel by pixel in Photoshop or are you looking for the technical s... read more | 11/05/2001 (6:59 am) |
| What is it with 3D modellers? | Hmmm I can see your situation there Phil. I think the problem that you are facing is the fact th... read more | 11/02/2001 (12:22 pm) |
| UVW unwrap in 3dsmax 4.2 doesnt work... | Alex, can you give us more information on what your problem is, what is happening (and not happening... read more | 11/02/2001 (7:45 am) |
| investors needed | Vadim, I am glad that you managed to create a mod in 36 hours, but from your statement "...and I don... read more | 11/02/2001 (7:25 am) |
| I'm trying to do weapon reloads...3D guy says no go. Why? | Although Bipeds and Bones for skeletons are two different means to achieve and end, so I can't see w... read more | 10/27/2001 (12:13 pm) |
| exporter for 3dsmax 4??? | I believe that there is an exporter for R3 as well, the only problem is that you would need the Mult... read more | 10/27/2001 (12:05 pm) |
| Any opinions on Strata 3D as a game modeler? | Etienne you neglected to mention the fact that Lightwave does have one of the better Polygon modelin... read more | 10/27/2001 (12:03 pm) |