Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Modeling Project | Ok now that I have more time to think about this (and had a chance to talked to Pascal and Joe about... read more | 03/04/2002 (7:39 am) |
| Animating technique | I find it to be a lot easier to have each animation action in its own file and folder. This way if I... read more | 03/03/2002 (5:27 pm) |
| Animating clothes | From an artist's perspetive I can't see why it wouldn't be possible for you to attach clothing of so... read more | 03/03/2002 (5:22 pm) |
| x-box development? | Take look on the XBox site for something called the "incubator program". It's basically a way for yo... read more | 03/03/2002 (10:34 am) |
| $$$ for Animations (default player) | Pricing out models is a very difficult thing to do. If you are looking for a custom model then you c... read more | 03/03/2002 (10:22 am) |
| Torque Modeling Project | Ya I would gladly put in what time I can to help out on the Max side of things. Wish I could talk... read more | 03/01/2002 (3:22 pm) |
| mountPoint | I saw an instance of this yesterday on the IRC channel. A user was having trouble with his Eye node ... read more | 02/28/2002 (11:30 am) |
| Torque Modeling Project | Good idea. I was actually planning on releasing my Max bones skeleton that I am using for Captain... read more | 02/28/2002 (11:25 am) |
| when 3d models attack | I will be uploading it this weekend, not sure if it will go onto the GG site or if it will go onto m... read more | 02/28/2002 (7:15 am) |
| Maya Personal Edition up for download | I was wondering when someone was going to post a notice about this... The problem with Maya Perso... read more | 02/27/2002 (9:22 am) |
| when 3d models attack | When I get a chance I will post a link to the Box Trick maxscript that I have written up to assist m... read more | 02/26/2002 (9:46 am) |
| Dont know if it is the exportor or me! | Maybe you should host your max scene somewhere so that some of us can take a look at it and see if t... read more | 02/22/2002 (7:15 am) |
| .3DS to .MAP ? | If you haven't done so already, you might want to look into the Torque SDK for a Max plugin called "... read more | 02/20/2002 (12:01 pm) |
| Converting *.3ds file to *.DTS | I highly recommend that you read the 3DS Max exporter documentation ([url]http://www.garagegames.com... read more | 02/20/2002 (11:54 am) |
| 3dsmax bug | If you don't think that its you (and I highly doubt in this instance that its the software), then pe... read more | 02/20/2002 (11:50 am) |
| Holes in meshes | Work big and then scale down (using the box trick) before you apply your skeletal deformation (with ... read more | 02/19/2002 (8:19 pm) |
| Holes in meshes | Due to the scale of scenes that are exported from Max I can definately see why this would cause a pr... read more | 02/19/2002 (7:16 pm) |
| Holes in meshes | This is pretty much just a guideline. You can choose to ignore it if you like, but you should be... read more | 02/19/2002 (3:12 pm) |
| 3dsmax bug | [quote]"Yes. I selected everything and welded everything that was closer than 0.001cm. What ever was... read more | 02/19/2002 (3:09 pm) |
| 3dsmax bug | I can't say that I have ever heard of this problem or ever encountered this problem before. I have t... read more | 02/19/2002 (2:31 pm) |
| Bulding buildings | If you just wanted a simple building you certainly could do this in 3DS max and import it into torqu... read more | 02/17/2002 (4:55 pm) |
| my model is invisible | Off of the top of my head I would check to see if you have activated your transparency channel in yo... read more | 02/16/2002 (3:28 pm) |
| transparent .png issues | Actually a material does not need to be dragged into the Opacity channel. As long as the diffuse... read more | 02/15/2002 (7:41 am) |
| dummy's | I would recommend first checking your documentation that came with your software (online or printed)... read more | 02/14/2002 (11:30 am) |
| .::Blue Flame Porductions Discussion::. | I think the idea can be salvaged if there was more research done about the science that goes into th... read more | 02/11/2002 (12:05 pm) |
| Gmax scripts and Tge... | They're no more "money hungry" than you would be if you had a great game and wanted people to pay fo... read more | 02/10/2002 (10:50 am) |
| the polygon limit for the models | I thought this question was added to the Max Exporter FAQ section, but I guess I am wrong (I will ad... read more | 02/08/2002 (7:45 am) |
| Exporting Animations? max2dtsexporter error! | I highly recommened reading the documentation, as it will help you out with the majority of question... read more | 02/07/2002 (10:03 am) |
| Max2dts | The tutorials within the documentation are very well written, and do a great job of showing you how ... read more | 02/07/2002 (9:13 am) |
| Exporting Current Model with new pivot point | The pivot location of the "bounds" object is essentially a location coordinate that Torque uses to p... read more | 02/07/2002 (7:40 am) |
| Exporting Animations? max2dtsexporter error! | Load up the DTS file that you have exported in the ShowTool. If there are nodes missing check your d... read more | 02/06/2002 (10:00 am) |
| details? details? | Certain nodes do not like being the parents of other nodes in the scene (such as bounds and details#... read more | 02/06/2002 (7:15 am) |
| details? details? | As explained in the DTS Exporter documentation, Details are markers that tell the engine when to swi... read more | 02/05/2002 (1:57 pm) |
| Exporting Animations? max2dtsexporter error! | I didn't recieve any errors when I tried to export the the model that you asked me to look at. The o... read more | 02/05/2002 (1:46 pm) |
| dts Exporter crash with single mesh players | I didn't recieve any errors when I exported this file in both Max R3.1 and R4.26. I would suspect th... read more | 02/04/2002 (7:41 pm) |
| Exporting Animations? max2dtsexporter error! | The server that you are using reports an error that your file is too big and it wont allow it to be ... read more | 02/04/2002 (1:19 pm) |
| dts Exporter crash with single mesh players | There shouldnt be any problem at all with exporting single mesh characters (provided that you have s... read more | 02/04/2002 (10:07 am) |
| Exporting Animations? max2dtsexporter error! | My first thought is that you might have a part of your character linked to "bounds". "bounds" should... read more | 02/04/2002 (7:21 am) |
| what the heck is going on here? | The missing DLLs that you are seeing reported have to do with Character Studio and the MultiRes modi... read more | 02/04/2002 (7:15 am) |
| is there an example player.max for max 3.1 yet? | Due to how old the 3dS format is, it wouldn't contain any information that would be useful to people... read more | 02/01/2002 (4:58 pm) |
| Skinning? | A couple of weeks ago I talked to Joe Maruschak on the phone and he walked me the method that he use... read more | 02/01/2002 (7:45 am) |
| Rational Reducer Pro | The thing I really dislike about these object reduction modifiers is that they usually cull out face... read more | 01/29/2002 (12:13 pm) |
| Ottawa Torquers | There are actually quite a few Canadians that are participating in GarageGames, but unfortunately mo... read more | 01/29/2002 (12:07 pm) |
| Deleted | The biped object can be found in your create/systems panel inside of your version of Max (as mention... read more | 01/28/2002 (2:51 pm) |
| Deleted | Andrew, you do not need the Character Studio Biped skeleton to export your models into the Torque e... read more | 01/27/2002 (8:46 pm) |
| Creating animation files? with 3d max 4.2 | If you setup your skeletal system the same way that the Tribes 2 team did you should in theory be ab... read more | 01/26/2002 (9:18 am) |
| 3DS Max Online Training Vids | To my knowledge there are no online videos like this that are free. You're going to have to reso... read more | 01/26/2002 (9:13 am) |
| Renaming player.dts | I would have to agree with Edwards suggestions that the file likely had some sort of link that it wa... read more | 01/22/2002 (5:57 pm) |
| Questions about new MAX docs | Anthony, that is correct, you want to check (activate) the Opacity Map channel on the material that ... read more | 01/22/2002 (9:23 am) |
| Deleted | The recently released "Max DTS Exporter" documentation has a small section which discusses how to se... read more | 01/22/2002 (7:21 am) |