Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
Why Not Free? Michael, I suspect that you are reading this post and first of all I want to say that I do not me... read more 04/20/2002 (10:37 am)
In need of dedicated and talented people... Sounds like a little contest that engineers do called "drink a town dry", where all the engineering ... read more 04/18/2002 (7:56 am)
Poser Useless? Although polygon optimization algorithms will do the job quickly, they usually aren't too smart as t... read more 04/18/2002 (7:48 am)
Player, Weapon, and Vehicle Model Preparation [url=http://www.garagegames.com/docs/torque/tools/max2dts/index.html]Joe Maruschak's DTS Exporter Do... read more 04/16/2002 (1:20 pm)
Best way to model arms? Forward facing has worked well for me thus far. Logan... read more 04/16/2002 (9:21 am)
Modeling , animating , exporting ........easily ? Does the DTS file load and show properly in the showtool? Once again are you certain that you have c... read more 04/13/2002 (6:11 pm)
Modeling , animating , exporting ........easily ? I can barely understand what you typed, so I hope that my answer suits what you were intending to ty... read more 04/12/2002 (5:50 pm)
Gmax rendering....is there a render option in Gmax? gMax is made for game development, and thus there was no need to add rendering abilities to the soft... read more 04/12/2002 (5:40 pm)
Modeling , animating , exporting ........easily ? The root dummy node can be called anything that you like. All of the detail markers, bones/biped, mi... read more 04/12/2002 (7:42 am)
The best tools for modeling? Well I can honestly say that I have never had a problem with exporting DTS objects from 3DS Max R4.x... read more 04/12/2002 (7:40 am)
IRC looks like it's down No kidding, this is pathetic. Logan... read more 04/12/2002 (7:21 am)
Modeling , animating , exporting ........easily ? I took this right out of the entry I gave GG for the Max FAQ section of the site months ago... [q... read more 04/11/2002 (3:06 pm)
The best tools for modeling? Asking which software produces the best content is an endless debate which is up to a lot of interpr... read more 04/11/2002 (1:18 pm)
gmax, i need help! This is not a forum to support gMax, but since I am a nice person my recommendation is that you visi... read more 04/11/2002 (11:50 am)
Modeling , animating , exporting ........easily ? There really is no trick or difficulty involved in setting up a scene to export to DTS in 3DS Max. ... read more 04/11/2002 (11:45 am)
Copyrights and Such Essentially anything that you create is yours and you have a moral and legal copyright over any work... read more 04/11/2002 (7:38 am)
Movies made in torque? Jeff, I suspect that both of us are going to figh tooth-and-nail for our respective sides of this de... read more 04/10/2002 (10:33 am)
Movies made in torque? Since it does not look like anyone from the "art" area has made a comment here I go... Machinima ... read more 04/10/2002 (7:39 am)
Foliage (low poly) There are other tricks that you can do as well with low poly modeling to create various shrubbery th... read more 04/09/2002 (7:57 am)
Player model problem... Did you tell the exporter not to ignore the Eye, Cam, Mount, etc. in the CFG file? Logan... read more 04/08/2002 (7:20 am)
Joe M or anyelse familiar with the exporter Good poing Joe, there is a lot of useful stuff in the Sparks development boards of the Discreet site... read more 04/06/2002 (2:26 pm)
any good tutorials ? Did you create a CS file so that the engine knows which DSQs it is suppose to read from when it is t... read more 04/05/2002 (7:18 am)
Multires problems Although MulkiBoi already provided the solution, I just thought that I should put out a helpful remi... read more 04/04/2002 (7:29 am)
Error exporting model I think you have something setup incorrectly in your scene. If I were to take some guesses I wou... read more 03/30/2002 (10:38 pm)
Maya price reduction The next six months will be interesting for the 3D software industry. Every company is already hurti... read more 03/28/2002 (9:47 pm)
Illegal Transform Error Have you tried the "box trick" that is outlined in the DTS exporter documents that Joe wrote up? Usi... read more 03/28/2002 (1:42 pm)
problem with player model Where is the pivot point located on your "bounds" object? The pivot point should be located at the s... read more 03/26/2002 (7:50 am)
Lightwave price reduction As a hardcore Max user here I can say that Max (just like Lightwave) is a pretty valuable software t... read more 03/25/2002 (8:31 pm)
problem with player model Here are some of my thoughts... 1) Check your position of your bounds object in your scene, if it... read more 03/25/2002 (11:55 am)
help If you go the 3D route you will need to use one of the supported 3D programs that can export to DTS.... read more 03/25/2002 (7:40 am)
OpenGL display problems on Matrox G400 The Matrox video cards have very poor OpenGL and really are not recommended for anyone who is doing ... read more 03/21/2002 (8:20 am)
Torque and Lightwave and HELP! There is no student version because Torque is already heavily discounted so that it is affordable to... read more 03/17/2002 (1:18 pm)
Troublesome Modeler & Software Piracy Ward, when people scoff at the software that you are using, they are doing so because they have the ... read more 03/17/2002 (9:51 am)
Troublesome Modeler & Software Piracy Although I heavily frown upon the use of pirated software, since I have spent a lot of my hard earne... read more 03/16/2002 (8:02 pm)
New playermodel! Your modeling looks good, but unfortunately I think the mesh looks more like a jumpsuit than it does... read more 03/14/2002 (6:26 pm)
Skinning? What is the error that you are recieving when you try to export your mesh? If you are using Max R3.1... read more 03/14/2002 (12:52 pm)
Shape Animation Rewinds and Choppy Though I don't use milkshape, it sounds like there is a problem with your keyframes that you have se... read more 03/12/2002 (7:42 pm)
max crashing on export To merge all of your files into a new scene... create a new scene, then choose file>merge, this will... read more 03/11/2002 (6:42 am)
max crashing on export Max crashes can be caused by a lot of different things. The most common occurances that can cause Ma... read more 03/10/2002 (10:03 pm)
playermodel tuts Go run out to your local computer bookstore and find a book called "Modeling a Character in 3DS Max"... read more 03/07/2002 (9:16 am)
Torque Modeling Project Ryan, although giving users a setup skeleton rig would be quite useful, it is unfortunately not as e... read more 03/05/2002 (9:13 pm)
Scaling my biped is impossible? I have already written up the answer that you seek [url]http://www.garagegames.com/index.php?sec=mg&... read more 03/05/2002 (8:55 pm)
Torque Modeling Project Ryan, perhaps I have a different idea of what the Torque Modeling project must do than you do, this ... read more 03/05/2002 (5:40 pm)
Two questions:one Biped, setting up 3ds max animation A sequence dummy simply needs to be setup right (as per the details outlined in the DTS Exporter doc... read more 03/05/2002 (5:15 pm)
Texture Mapping Models As decoy mentioned there are a lot of ways that you can do this from a lot of different sources. ... read more 03/05/2002 (9:24 am)
Two questions:one Biped, setting up 3ds max animation Sequence dummy's do not need to be linked to anything in your scene. Logan... read more 03/05/2002 (7:38 am)
Two questions:one Biped, setting up 3ds max animation Well since you need keyframes to animate I would have to recommend that you use them :) As for th... read more 03/04/2002 (6:10 pm)
Two questions:one Biped, setting up 3ds max animation You can use either Biped or a bones skeleton to deform your mesh. As for your other question, do... read more 03/04/2002 (3:09 pm)
is a 3d modeling contest a good idea? Here are my thoughts and comments... categories: I would use at most three categories (Characters... read more 03/04/2002 (12:20 pm)
is a 3d modeling contest a good idea? Before you go forth with this idea, it might be best if you posted possible rules for this contest s... read more 03/04/2002 (10:36 am)