Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why Not Free? | Michael, I suspect that you are reading this post and first of all I want to say that I do not me... read more | 04/20/2002 (10:37 am) |
| In need of dedicated and talented people... | Sounds like a little contest that engineers do called "drink a town dry", where all the engineering ... read more | 04/18/2002 (7:56 am) |
| Poser Useless? | Although polygon optimization algorithms will do the job quickly, they usually aren't too smart as t... read more | 04/18/2002 (7:48 am) |
| Player, Weapon, and Vehicle Model Preparation | [url=http://www.garagegames.com/docs/torque/tools/max2dts/index.html]Joe Maruschak's DTS Exporter Do... read more | 04/16/2002 (1:20 pm) |
| Best way to model arms? | Forward facing has worked well for me thus far. Logan... read more | 04/16/2002 (9:21 am) |
| Modeling , animating , exporting ........easily ? | Does the DTS file load and show properly in the showtool? Once again are you certain that you have c... read more | 04/13/2002 (6:11 pm) |
| Modeling , animating , exporting ........easily ? | I can barely understand what you typed, so I hope that my answer suits what you were intending to ty... read more | 04/12/2002 (5:50 pm) |
| Gmax rendering....is there a render option in Gmax? | gMax is made for game development, and thus there was no need to add rendering abilities to the soft... read more | 04/12/2002 (5:40 pm) |
| Modeling , animating , exporting ........easily ? | The root dummy node can be called anything that you like. All of the detail markers, bones/biped, mi... read more | 04/12/2002 (7:42 am) |
| The best tools for modeling? | Well I can honestly say that I have never had a problem with exporting DTS objects from 3DS Max R4.x... read more | 04/12/2002 (7:40 am) |
| IRC looks like it's down | No kidding, this is pathetic. Logan... read more | 04/12/2002 (7:21 am) |
| Modeling , animating , exporting ........easily ? | I took this right out of the entry I gave GG for the Max FAQ section of the site months ago... [q... read more | 04/11/2002 (3:06 pm) |
| The best tools for modeling? | Asking which software produces the best content is an endless debate which is up to a lot of interpr... read more | 04/11/2002 (1:18 pm) |
| gmax, i need help! | This is not a forum to support gMax, but since I am a nice person my recommendation is that you visi... read more | 04/11/2002 (11:50 am) |
| Modeling , animating , exporting ........easily ? | There really is no trick or difficulty involved in setting up a scene to export to DTS in 3DS Max. ... read more | 04/11/2002 (11:45 am) |
| Copyrights and Such | Essentially anything that you create is yours and you have a moral and legal copyright over any work... read more | 04/11/2002 (7:38 am) |
| Movies made in torque? | Jeff, I suspect that both of us are going to figh tooth-and-nail for our respective sides of this de... read more | 04/10/2002 (10:33 am) |
| Movies made in torque? | Since it does not look like anyone from the "art" area has made a comment here I go... Machinima ... read more | 04/10/2002 (7:39 am) |
| Foliage (low poly) | There are other tricks that you can do as well with low poly modeling to create various shrubbery th... read more | 04/09/2002 (7:57 am) |
| Player model problem... | Did you tell the exporter not to ignore the Eye, Cam, Mount, etc. in the CFG file? Logan... read more | 04/08/2002 (7:20 am) |
| Joe M or anyelse familiar with the exporter | Good poing Joe, there is a lot of useful stuff in the Sparks development boards of the Discreet site... read more | 04/06/2002 (2:26 pm) |
| any good tutorials ? | Did you create a CS file so that the engine knows which DSQs it is suppose to read from when it is t... read more | 04/05/2002 (7:18 am) |
| Multires problems | Although MulkiBoi already provided the solution, I just thought that I should put out a helpful remi... read more | 04/04/2002 (7:29 am) |
| Error exporting model | I think you have something setup incorrectly in your scene. If I were to take some guesses I wou... read more | 03/30/2002 (10:38 pm) |
| Maya price reduction | The next six months will be interesting for the 3D software industry. Every company is already hurti... read more | 03/28/2002 (9:47 pm) |
| Illegal Transform Error | Have you tried the "box trick" that is outlined in the DTS exporter documents that Joe wrote up? Usi... read more | 03/28/2002 (1:42 pm) |
| problem with player model | Where is the pivot point located on your "bounds" object? The pivot point should be located at the s... read more | 03/26/2002 (7:50 am) |
| Lightwave price reduction | As a hardcore Max user here I can say that Max (just like Lightwave) is a pretty valuable software t... read more | 03/25/2002 (8:31 pm) |
| problem with player model | Here are some of my thoughts... 1) Check your position of your bounds object in your scene, if it... read more | 03/25/2002 (11:55 am) |
| help | If you go the 3D route you will need to use one of the supported 3D programs that can export to DTS.... read more | 03/25/2002 (7:40 am) |
| OpenGL display problems on Matrox G400 | The Matrox video cards have very poor OpenGL and really are not recommended for anyone who is doing ... read more | 03/21/2002 (8:20 am) |
| Torque and Lightwave and HELP! | There is no student version because Torque is already heavily discounted so that it is affordable to... read more | 03/17/2002 (1:18 pm) |
| Troublesome Modeler & Software Piracy | Ward, when people scoff at the software that you are using, they are doing so because they have the ... read more | 03/17/2002 (9:51 am) |
| Troublesome Modeler & Software Piracy | Although I heavily frown upon the use of pirated software, since I have spent a lot of my hard earne... read more | 03/16/2002 (8:02 pm) |
| New playermodel! | Your modeling looks good, but unfortunately I think the mesh looks more like a jumpsuit than it does... read more | 03/14/2002 (6:26 pm) |
| Skinning? | What is the error that you are recieving when you try to export your mesh? If you are using Max R3.1... read more | 03/14/2002 (12:52 pm) |
| Shape Animation Rewinds and Choppy | Though I don't use milkshape, it sounds like there is a problem with your keyframes that you have se... read more | 03/12/2002 (7:42 pm) |
| max crashing on export | To merge all of your files into a new scene... create a new scene, then choose file>merge, this will... read more | 03/11/2002 (6:42 am) |
| max crashing on export | Max crashes can be caused by a lot of different things. The most common occurances that can cause Ma... read more | 03/10/2002 (10:03 pm) |
| playermodel tuts | Go run out to your local computer bookstore and find a book called "Modeling a Character in 3DS Max"... read more | 03/07/2002 (9:16 am) |
| Torque Modeling Project | Ryan, although giving users a setup skeleton rig would be quite useful, it is unfortunately not as e... read more | 03/05/2002 (9:13 pm) |
| Scaling my biped is impossible? | I have already written up the answer that you seek [url]http://www.garagegames.com/index.php?sec=mg&... read more | 03/05/2002 (8:55 pm) |
| Torque Modeling Project | Ryan, perhaps I have a different idea of what the Torque Modeling project must do than you do, this ... read more | 03/05/2002 (5:40 pm) |
| Two questions:one Biped, setting up 3ds max animation | A sequence dummy simply needs to be setup right (as per the details outlined in the DTS Exporter doc... read more | 03/05/2002 (5:15 pm) |
| Texture Mapping Models | As decoy mentioned there are a lot of ways that you can do this from a lot of different sources. ... read more | 03/05/2002 (9:24 am) |
| Two questions:one Biped, setting up 3ds max animation | Sequence dummy's do not need to be linked to anything in your scene. Logan... read more | 03/05/2002 (7:38 am) |
| Two questions:one Biped, setting up 3ds max animation | Well since you need keyframes to animate I would have to recommend that you use them :) As for th... read more | 03/04/2002 (6:10 pm) |
| Two questions:one Biped, setting up 3ds max animation | You can use either Biped or a bones skeleton to deform your mesh. As for your other question, do... read more | 03/04/2002 (3:09 pm) |
| is a 3d modeling contest a good idea? | Here are my thoughts and comments... categories: I would use at most three categories (Characters... read more | 03/04/2002 (12:20 pm) |
| is a 3d modeling contest a good idea? | Before you go forth with this idea, it might be best if you posted possible rules for this contest s... read more | 03/04/2002 (10:36 am) |