Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multi/Sub Object Map | Way to go Joe, now you just completely confused them :) Logan... read more | 05/12/2002 (9:10 am) |
| Assertion failed : too many details for mesh | I believe that this is in reference to your details markers that you have setup in your scene. Check... read more | 05/12/2002 (7:49 am) |
| Multi/Sub Object Map | Map channels that are greater than 1 are not exporterd to the DTS file, this is the reason why your ... read more | 05/11/2002 (8:12 pm) |
| polygons | Most people tend to use a plane and then create a texture map of leaves with an alpha for opacity to... read more | 05/11/2002 (8:06 pm) |
| How do you make a Bounding box in 3dsmax 4.2 |
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05/11/2002 (7:56 pm) |
| Any max3d users in the sacramento area | Assuming that you are not familiar with 3DS max yet, your best bet is to get instruction about every... read more | 05/11/2002 (4:12 pm) |
| polygons | I believe that the trees used in RealmWars around just between 400 and 500 polygons, so that's the t... read more | 05/11/2002 (3:37 pm) |
| How can I Create 3D Images | Check in the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=home]resources secti... read more | 05/11/2002 (9:34 am) |
| What triggers the sounds for player movements etc.? | Well in Max you would add a "trigger" keyframe at a certain period of time in a specific Sequence to... read more | 05/11/2002 (12:19 am) |
| DTS Exporter Crash!!! | Can you check the DMP file that was generated when you did the DTS export to see whether or not your... read more | 05/10/2002 (9:45 am) |
| error : bone missing from shape | Perhaps you should upload your file somewhere for me to look at? I am curious to see just what you d... read more | 05/09/2002 (10:26 am) |
| error : bone missing from shape | Removing your bones and then adding them again (or destroy the modifier and redo). I feel pretty con... read more | 05/09/2002 (7:44 am) |
| error : bone missing from shape | Make sure that all of the current bones that exist in your scene are the same ones that your skin mo... read more | 05/08/2002 (2:56 pm) |
| error : bone missing from shape | What version of Max are you using? Did you happen to delete a bone from your scene? Did you replace ... read more | 05/08/2002 (1:23 pm) |
| exporter doc question | I posted a link to some that Autodesk put on their website (www.autodesk.com), you will have to do a... read more | 05/07/2002 (6:02 pm) |
| a pic of the axe... | Actually I like the look of the second image actually. My only recommendation that I would like to s... read more | 05/07/2002 (4:03 pm) |
| 3ds max question | Please do not ask the same question in different forum threads, it makes it very difficult for peopl... read more | 05/07/2002 (4:00 pm) |
| exporter doc question | If you are new to 3DS Max (or 3D in general) I highly recommend that you go through the tutorials th... read more | 05/07/2002 (3:57 pm) |
| DTS Exporter Crash!!! | Guess I misunderstood what he was trying to say, sorry about that Clark.... read more | 05/05/2002 (1:00 pm) |
| Cinematic sequence | You might want to [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=... read more | 05/05/2002 (12:22 pm) |
| DTS Exporter Crash!!! | Also when you put multires on an object in your scene please remember to run the Unmessdts.exe progr... read more | 05/05/2002 (12:17 pm) |
| Enviroment maps | Terance, I believe by default that environmental reflections are turned off. You need to turn them o... read more | 05/04/2002 (5:16 pm) |
| DTS Exporter Crash!!! | Marius, unfortunately your description of your problem is far too vague for anyone to properly give ... read more | 05/04/2002 (5:10 pm) |
| Max DTS exporter question: | There is quite literally multiple CFG files in the directory where your Max file currently resides. ... read more | 05/03/2002 (2:04 pm) |
| Conversation Tool / facial animation | You could do facial animation by using bones placed in the models head to deform th emesh and do jaw... read more | 05/03/2002 (7:50 am) |
| Federal Judge says games are not free speech | Personally I like the idea of "carding" to preventing someone who is underage from buying a M game b... read more | 05/03/2002 (7:44 am) |
| Opening Movies/in game movies | You can actually play an AVI file as a texture with OpenGL, there was an example of this on the web ... read more | 05/02/2002 (2:41 pm) |
| Animation troubles... Who does not have them? | I would have to see your file to be certain, but did you delete your mesh or just hide it? There ... read more | 05/01/2002 (3:42 pm) |
| unmessDTS, how to work it | Chad, do you really think that this is worth a resource? Polychop is fairly simple to use and creati... read more | 05/01/2002 (3:18 pm) |
| Federal Judge says games are not free speech | As they should though. Movie theatres and rental places need to card you for M and R movies that you... read more | 05/01/2002 (12:00 pm) |
| Animation troubles... Who does not have them? | How is your character mesh setup in your scene? I suspect that you might have that linked up incorre... read more | 05/01/2002 (8:19 am) |
| Federal Judge says games are not free speech | This is what you get when people who don't understand a single thing about the subject try to make l... read more | 05/01/2002 (8:02 am) |
| unmessDTS, how to work it | You should not need to create new textures for your LOD levels for your character. Logan... read more | 04/30/2002 (7:59 am) |
| unmessDTS, how to work it | You don't need to register any details in the objects properties if you are not using the Multires p... read more | 04/29/2002 (11:17 pm) |
| unmessDTS, how to work it | Are you sure that you have setup your details and your scene setup correctly?... read more | 04/29/2002 (4:55 pm) |
| unmessDTS, how to work it | The unmessdts.exe file is only necessary when you are using the Multires plugin to generate your LOD... read more | 04/29/2002 (3:19 pm) |
| Details, details, details..... | I can only answer a few questions and I also must advise you that what I say here are my recommendat... read more | 04/29/2002 (7:54 am) |
| Need hardware help ASAP!!! | Sad story there Kall and unfortuntely it sounds like you are hooped. Your best bet in my opinion is ... read more | 04/29/2002 (7:48 am) |
| LOOKING FOR CHARACTER TUTORIALS / DOC'S | It is not hard to transform a player character model tutorial into something that can be used for va... read more | 04/29/2002 (7:44 am) |
| Need hardware help ASAP!!! | Exo you actually can crack the die on a CPU when applying your heatsink clamps. This is especially n... read more | 04/28/2002 (6:25 pm) |
| Modeling question | Jeff are you talking about the smoooth modifier or the meshsmooth modifier? I am confused as to whic... read more | 04/26/2002 (9:00 am) |
| Skinning/Unwrapping | Patience young padawan, I will have this ready as soon as I can get some very important (and paying)... read more | 04/25/2002 (6:55 pm) |
| Skinning/Unwrapping | Tonight the file should be going to GG so that they can place it somewhere on the website whenever t... read more | 04/25/2002 (8:12 am) |
| Skinning/Unwrapping | Actually I have just finished writing the documenation of setting up UVW coordinates for the applica... read more | 04/24/2002 (6:13 pm) |
| Multires + Script | Sorry, I should have mentioned that the script is not formatted correctly for a drag and drop macros... read more | 04/23/2002 (7:43 am) |
| SORT:: | Basically SORT:: is a name that is caught by the DTS exporter, which then tells the exporter to do s... read more | 04/23/2002 (7:34 am) |
| 2d coloring Techniques | The best tip that I can recommend for any graphics application (2D or 3D) is to go through the manua... read more | 04/23/2002 (7:26 am) |
| Character exports with no visible mesh | I would double check your scene setup with sample files that have been put on the forums by other pe... read more | 04/22/2002 (9:55 pm) |
| Multires + Script | There is a script that can be downloaded with the rest of the Max DTS Documentation here on the GG s... read more | 04/22/2002 (4:47 pm) |
| DSQ Export Problems | Sam you would need to do that in the 3D application itself. The CFG files are used to tell the expor... read more | 04/21/2002 (9:41 am) |