Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Gras School for Game Developers | "It's not what you know, but who you know" Education and knowledge will get you so far with openi... read more | 07/05/2002 (9:25 am) |
| Error message | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=133#2395]Check out t... read more | 07/04/2002 (6:35 pm) |
| IRC Chat | Since the MaxGaming server is down, I feel that it is necessary to "bump" this thread up so that peo... read more | 07/04/2002 (11:05 am) |
| I cant see my model after export | Before I begin, I am going to point you towards two resources that you might find useful. One is the... read more | 07/04/2002 (7:54 am) |
| Max2dts exporter problem... | Travis, in the future can you please post your 3D & art related questions into the appropriate forum... read more | 07/03/2002 (7:27 am) |
| Elf Sorceress Posted | I'm glad to see that you guys found another kick ass project to have Joe and Weston work on for Real... read more | 07/02/2002 (5:37 pm) |
| Wow, yet another person who can't get sidestep animations workin | Hmm, I can't see what's so difficult here, I have successfully exported side step DSQs using both th... read more | 06/30/2002 (2:52 pm) |
| Explosion creation | The URL that you posted does not seem to work. Logan... read more | 06/28/2002 (12:49 pm) |
| Why oh why the technicalities?! | I guess you can call it the art world's equivelent to all the variables and such that there is with ... read more | 06/27/2002 (2:49 pm) |
| Characters and Character Customization | It probably wouldn't be impossible to do (there are many possible ways of achieving this), but it wo... read more | 06/27/2002 (12:42 pm) |
| Explosion creation | Laurent, there is only one sphere object in your scene, there are no other geometric objects here at... read more | 06/26/2002 (2:50 pm) |
| Explosion creation | What is your DMP file telling you? Is it ignoring some of the objects when it exports? How did you "... read more | 06/26/2002 (7:56 am) |
| Help!! My animation plays repeatedly | One thing that you can do is look into your sequence helper (in your 3D application) and check to ma... read more | 06/25/2002 (1:14 pm) |
| movies at start? | I don't mean to be rude but this thread has been [url=http://www.garagegames.com/index.php?sec=mg&mo... read more | 06/25/2002 (7:28 am) |
| Skinning? | There is a trial version of 3DS Max R4 that you can order from [url=http://www1.discreet.com/site/pr... read more | 06/17/2002 (1:07 pm) |
| Problem with not seeing model in game | Well based on your incredibly well written and in-depth explaination of the problem (that was a joke... read more | 06/16/2002 (6:43 pm) |
| Skinning? | If you know what you are doing with the software, it then becomes an investment in yourself and your... read more | 06/15/2002 (2:57 pm) |
| Ok, i can see the model now, but the normals are reversed. can | What 3D application are you using to develop your content? Logan... read more | 06/13/2002 (7:55 am) |
| Biting the Bullet | Although this has been discussed in other threads, [b]artists are willing to work for free[/b] if th... read more | 06/13/2002 (7:50 am) |
| Biting the Bullet | Although there is no need to get back into this "what is a fair rate for an artist's work" debate, h... read more | 06/12/2002 (2:26 pm) |
| Making FX in Max for torque | The combustion environment effect likely will not work because it is based on a special object and a... read more | 06/12/2002 (7:41 am) |
| XSI usability question | I agree that having additional 3D applications that can support fully support the DTS format is a go... read more | 06/10/2002 (6:57 pm) |
| Skinning? | Michael, you could possibly read the documentation that is on the CVS (I believe) with the Milkshape... read more | 06/10/2002 (7:50 am) |
| My model is exported to a .dts and loads, but i can't see it | Robert would it be possible for you to tell us more information so that we can do more than just "gu... read more | 06/10/2002 (7:48 am) |
| I must be allergic to idiots | Personally I stopped caring about the review that game sites give out. Why? Well as Matt elluded to,... read more | 06/05/2002 (7:53 am) |
| UVW mapping problem | I don't mean to "toot" my own horn here, but did any of you bother to check out [url=http://www.gara... read more | 06/04/2002 (10:15 am) |
| Weird exporting: no error, but nothing is exported | Tim was correct, you should have two meshes for your model, one called "modelname" and the other cal... read more | 06/03/2002 (10:36 pm) |
| Exporting error: Multi-res size list has more or less entries | I would also recommend adding a detail market called "detail128" and setting it to a value of 100 on... read more | 06/03/2002 (10:30 am) |
| Any tutorials on texture creation? | There are a lot of texturing resources here on the GG site (check in the resources section) that one... read more | 06/03/2002 (10:26 am) |
| max2dtsExporter problem | The DTS Export process can be slow at the best of times, perhaps you are stopping the export process... read more | 06/02/2002 (12:05 pm) |
| SORT:: keeps crashing max?? | I cannot say that I have ever seen or heard of this error occuring before and I have exported a hell... read more | 05/31/2002 (10:27 pm) |
| Artwork Requests | My recommendation for whomever skins the model is to try their hardest to fit it all onto a single 2... read more | 05/30/2002 (7:39 am) |
| Fixing open edges! | Errors that are found by the STL check modifier are relatively simple to find and solve. Normall... read more | 05/28/2002 (7:42 am) |
| texture problems | I can't think of any off of the top of my head, but maybe if you upload (not email) the texture map ... read more | 05/28/2002 (7:34 am) |
| Troublesome Modeler & Software Piracy | Jesus can't this thread die in peace? We all said what needed to be said over a month ago and there ... read more | 05/28/2002 (7:32 am) |
| ::Heya:: | I was thinking that the programmers who are always saying that they are desperate for good help woul... read more | 05/26/2002 (9:19 am) |
| Suggestions?? | If you are passionate about art and want to improve your work, then I recommend taking some art clas... read more | 05/23/2002 (6:58 pm) |
| Fast way to simplify high-poly models | I know that you don't want to hear this, but I have to fully agree with Joe's statement there, you ... read more | 05/23/2002 (6:49 pm) |
| How many polygons would you say for this comp ? | In my opinion, the polygon count that you choose to use really depends on three things: 1) The genr... read more | 05/17/2002 (1:01 pm) |
| Argh ! the "bip" skeletton want to stay in the same place ! | I am not sure how you did it, but the normal way is to go into "figure mode" in the motion tab. This... read more | 05/17/2002 (12:54 pm) |
| Drop Object | Wait, here's a brilliant idea! If people can simply take the time and effort to post threads in t... read more | 05/17/2002 (12:21 pm) |
| smoothing groups? | Lou, to my knowledge the engine reads the smoothing information that is exported from your 3D applic... read more | 05/16/2002 (10:00 am) |
| UVW mapping problem | I don't have much time right now to do a full reply, but might I recommend that you check out [url=h... read more | 05/15/2002 (2:06 pm) |
| UVW mapping problem | With the default settings, Texporter will not write all of UVW coordinates on the image that it crea... read more | 05/15/2002 (7:50 am) |
| Before I give up on trying to export myself | Oi, where to begin...? First, Polychop is not Multires, so why are you treating them as one and t... read more | 05/14/2002 (4:55 pm) |
| smoothing groups? | Lou: to answer your question, yes smoothing and smoothing groups of faces on your polygons is suppor... read more | 05/14/2002 (7:45 am) |
| CopyRight infringements. | Ramus I think you are talking about "fair use" in that instance and not copyright. Fair use is what ... read more | 05/13/2002 (7:34 am) |
| Quality Questions | Greg you are incorrect in your statement, there is a Lightwave exporter available (created by Lightw... read more | 05/12/2002 (11:54 am) |
| Does Photoshop 7.0 handle PNG's alpha layer correctly? | Why? Creating or exporting your alpha channel (or any other layer) to a simple 8-bit raster image is... read more | 05/12/2002 (9:20 am) |
| Does Photoshop 7.0 handle PNG's alpha layer correctly? | No, Photoshop 7 does not export PNGs with Alpha channels. What it instead does is any transparent ar... read more | 05/12/2002 (9:14 am) |