Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
Gras School for Game Developers "It's not what you know, but who you know" Education and knowledge will get you so far with openi... read more 07/05/2002 (9:25 am)
Error message [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=133#2395]Check out t... read more 07/04/2002 (6:35 pm)
IRC Chat Since the MaxGaming server is down, I feel that it is necessary to "bump" this thread up so that peo... read more 07/04/2002 (11:05 am)
I cant see my model after export Before I begin, I am going to point you towards two resources that you might find useful. One is the... read more 07/04/2002 (7:54 am)
Max2dts exporter problem... Travis, in the future can you please post your 3D & art related questions into the appropriate forum... read more 07/03/2002 (7:27 am)
Elf Sorceress Posted I'm glad to see that you guys found another kick ass project to have Joe and Weston work on for Real... read more 07/02/2002 (5:37 pm)
Wow, yet another person who can't get sidestep animations workin Hmm, I can't see what's so difficult here, I have successfully exported side step DSQs using both th... read more 06/30/2002 (2:52 pm)
Explosion creation The URL that you posted does not seem to work. Logan... read more 06/28/2002 (12:49 pm)
Why oh why the technicalities?! I guess you can call it the art world's equivelent to all the variables and such that there is with ... read more 06/27/2002 (2:49 pm)
Characters and Character Customization It probably wouldn't be impossible to do (there are many possible ways of achieving this), but it wo... read more 06/27/2002 (12:42 pm)
Explosion creation Laurent, there is only one sphere object in your scene, there are no other geometric objects here at... read more 06/26/2002 (2:50 pm)
Explosion creation What is your DMP file telling you? Is it ignoring some of the objects when it exports? How did you "... read more 06/26/2002 (7:56 am)
Help!! My animation plays repeatedly One thing that you can do is look into your sequence helper (in your 3D application) and check to ma... read more 06/25/2002 (1:14 pm)
movies at start? I don't mean to be rude but this thread has been [url=http://www.garagegames.com/index.php?sec=mg&mo... read more 06/25/2002 (7:28 am)
Skinning? There is a trial version of 3DS Max R4 that you can order from [url=http://www1.discreet.com/site/pr... read more 06/17/2002 (1:07 pm)
Problem with not seeing model in game Well based on your incredibly well written and in-depth explaination of the problem (that was a joke... read more 06/16/2002 (6:43 pm)
Skinning? If you know what you are doing with the software, it then becomes an investment in yourself and your... read more 06/15/2002 (2:57 pm)
Ok, i can see the model now, but the normals are reversed. can What 3D application are you using to develop your content? Logan... read more 06/13/2002 (7:55 am)
Biting the Bullet Although this has been discussed in other threads, [b]artists are willing to work for free[/b] if th... read more 06/13/2002 (7:50 am)
Biting the Bullet Although there is no need to get back into this "what is a fair rate for an artist's work" debate, h... read more 06/12/2002 (2:26 pm)
Making FX in Max for torque The combustion environment effect likely will not work because it is based on a special object and a... read more 06/12/2002 (7:41 am)
XSI usability question I agree that having additional 3D applications that can support fully support the DTS format is a go... read more 06/10/2002 (6:57 pm)
Skinning? Michael, you could possibly read the documentation that is on the CVS (I believe) with the Milkshape... read more 06/10/2002 (7:50 am)
My model is exported to a .dts and loads, but i can't see it Robert would it be possible for you to tell us more information so that we can do more than just "gu... read more 06/10/2002 (7:48 am)
I must be allergic to idiots Personally I stopped caring about the review that game sites give out. Why? Well as Matt elluded to,... read more 06/05/2002 (7:53 am)
UVW mapping problem I don't mean to "toot" my own horn here, but did any of you bother to check out [url=http://www.gara... read more 06/04/2002 (10:15 am)
Weird exporting: no error, but nothing is exported Tim was correct, you should have two meshes for your model, one called "modelname" and the other cal... read more 06/03/2002 (10:36 pm)
Exporting error: Multi-res size list has more or less entries I would also recommend adding a detail market called "detail128" and setting it to a value of 100 on... read more 06/03/2002 (10:30 am)
Any tutorials on texture creation? There are a lot of texturing resources here on the GG site (check in the resources section) that one... read more 06/03/2002 (10:26 am)
max2dtsExporter problem The DTS Export process can be slow at the best of times, perhaps you are stopping the export process... read more 06/02/2002 (12:05 pm)
SORT:: keeps crashing max?? I cannot say that I have ever seen or heard of this error occuring before and I have exported a hell... read more 05/31/2002 (10:27 pm)
Artwork Requests My recommendation for whomever skins the model is to try their hardest to fit it all onto a single 2... read more 05/30/2002 (7:39 am)
Fixing open edges! Errors that are found by the STL check modifier are relatively simple to find and solve. Normall... read more 05/28/2002 (7:42 am)
texture problems I can't think of any off of the top of my head, but maybe if you upload (not email) the texture map ... read more 05/28/2002 (7:34 am)
Troublesome Modeler & Software Piracy Jesus can't this thread die in peace? We all said what needed to be said over a month ago and there ... read more 05/28/2002 (7:32 am)
::Heya:: I was thinking that the programmers who are always saying that they are desperate for good help woul... read more 05/26/2002 (9:19 am)
Suggestions?? If you are passionate about art and want to improve your work, then I recommend taking some art clas... read more 05/23/2002 (6:58 pm)
Fast way to simplify high-poly models I know that you don't want to hear this, but I have to fully agree with Joe's statement there, you ... read more 05/23/2002 (6:49 pm)
How many polygons would you say for this comp ? In my opinion, the polygon count that you choose to use really depends on three things: 1) The genr... read more 05/17/2002 (1:01 pm)
Argh ! the "bip" skeletton want to stay in the same place ! I am not sure how you did it, but the normal way is to go into "figure mode" in the motion tab. This... read more 05/17/2002 (12:54 pm)
Drop Object Wait, here's a brilliant idea! If people can simply take the time and effort to post threads in t... read more 05/17/2002 (12:21 pm)
smoothing groups? Lou, to my knowledge the engine reads the smoothing information that is exported from your 3D applic... read more 05/16/2002 (10:00 am)
UVW mapping problem I don't have much time right now to do a full reply, but might I recommend that you check out [url=h... read more 05/15/2002 (2:06 pm)
UVW mapping problem With the default settings, Texporter will not write all of UVW coordinates on the image that it crea... read more 05/15/2002 (7:50 am)
Before I give up on trying to export myself Oi, where to begin...? First, Polychop is not Multires, so why are you treating them as one and t... read more 05/14/2002 (4:55 pm)
smoothing groups? Lou: to answer your question, yes smoothing and smoothing groups of faces on your polygons is suppor... read more 05/14/2002 (7:45 am)
CopyRight infringements. Ramus I think you are talking about "fair use" in that instance and not copyright. Fair use is what ... read more 05/13/2002 (7:34 am)
Quality Questions Greg you are incorrect in your statement, there is a Lightwave exporter available (created by Lightw... read more 05/12/2002 (11:54 am)
Does Photoshop 7.0 handle PNG's alpha layer correctly? Why? Creating or exporting your alpha channel (or any other layer) to a simple 8-bit raster image is... read more 05/12/2002 (9:20 am)
Does Photoshop 7.0 handle PNG's alpha layer correctly? No, Photoshop 7 does not export PNGs with Alpha channels. What it instead does is any transparent ar... read more 05/12/2002 (9:14 am)