Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
Exporting problems ! I am going to do a very quick summary of the the things that you need to do (as outlined by the DTS ... read more 08/20/2002 (10:09 am)
Realm Wars Bell Sven what is the polygon count there? Also did you build the support poles from one cube (via extrud... read more 08/20/2002 (7:19 am)
Vehicle model requirements? I am looking into writing a supplimental follow-up to the DTS Exporter Doc that specificly covers wh... read more 08/20/2002 (7:13 am)
High -> Low-Res model (working backwards I know) Jay, a company called Chaotic Dimension released this free plugin which is called [url=http://www.vr... read more 08/19/2002 (6:17 pm)
MGO IRC Network... Anthony, if you are referring to the arguement that BadMojo had with the members of the channel over... read more 08/19/2002 (12:26 pm)
Wall/Tower Checkpoint thing.... Oh you guys are no fun, give the animate by hand a try its not that hard to do :) Logan... read more 08/19/2002 (7:07 am)
High -> Low-Res model (working backwards I know) Simulating cloth in Torque is a real difficult to task to say the least so you are perhaps best off ... read more 08/19/2002 (7:04 am)
MGO IRC Network... Anthony I think your opion is 100% incorrect, no one has ever been banned for stating their opinions... read more 08/18/2002 (2:32 pm)
Modeling Question on RW You guys also forgot (as always) to mention that there is also Lightwave support for version 6 and 6... read more 08/18/2002 (12:40 pm)
How would you tell it to a publisher? If you do not have a demo then you should create one hell of a promotional package that shows off wh... read more 08/16/2002 (10:13 am)
Gmax Actually stuart its the liscense to distribute the gMax pack that you create which is the expensive ... read more 08/16/2002 (8:31 am)
Max2map for Max4? Ryan make certain that your code is use the R4 SDK along with VC++ version 6 to do the compile. He a... read more 08/14/2002 (6:37 pm)
Max2map for Max4? I believe that there is since I have a version of it on my hard drive. In order to get a copy of it ... read more 08/14/2002 (7:13 am)
Models & Claiming!!! Email up Pascal and let him know that you are intersted in doing some work. Send him a link to your ... read more 08/11/2002 (8:05 am)
Models & Claiming!!! Matt do you even check the RW Community Project Page? Logan... read more 08/10/2002 (8:52 pm)
content packs Hmmph, I have been trying to word my thoughts and feelings on the various comments for a good ten mi... read more 08/09/2002 (7:36 am)
Can we elaborate on dsq for a minute. Anthony I think that everything that you need to make your own DSQs is already found in the DTS Expo... read more 08/08/2002 (12:10 pm)
File converters You could also check out [url=http://www.righthemisphere.com/products/dexp/index.htm]Deep Explorer f... read more 08/06/2002 (9:20 am)
content packs Phil and I talked about this a while back, we had an idea of setting up various morph targets of the... read more 08/06/2002 (7:11 am)
Open Max4 .max files with max 3.1? No you cannot open Max R4 files in Max R3, there is also no way to save a Max file to be compatible ... read more 08/05/2002 (11:17 pm)
Music in Max Look in the sound/metronome options of the track view as described in the documenation that ships wi... read more 08/05/2002 (4:59 pm)
content packs Actually that price isn't too "out there" when you compare it to the cost of buying professional mod... read more 08/05/2002 (11:42 am)
Lightwave to Max question Ya there are lots of ways to do this, all of them though involve exporting the model to some format ... read more 08/05/2002 (8:44 am)
3ds5 and exporter I haven't recieved my copy of Max R5 yet but there should be no need to recompile because Discreet k... read more 08/04/2002 (5:28 pm)
content packs I think another issues that should be discussed is the liscensing issue itself. Does buying the pack... read more 08/04/2002 (5:21 pm)
content packs I definately agree that these content packs are a real bonus for both the artists and the programmer... read more 08/04/2002 (2:07 pm)
Export from max takes awhile Just out of curiosity, if anyone is actually looking into solving this problem (from the programming... read more 08/03/2002 (8:03 pm)
Importer? I think that the easiest way to explain the question is this: there is no importer because there was... read more 08/02/2002 (11:23 pm)
Modeling "Ceremonial Fire Pit" Pascal, I dont know if the "fire pit" is orante enough, it doesn't really seem to fit very well in t... read more 08/02/2002 (2:54 pm)
Help exporting a skinned shape from max4 to.dts (Skin modifier) The object that has the skin modifier on it should not be the child of another object in the scene. ... read more 08/02/2002 (2:52 pm)
Export from max takes awhile Here are the results of some simple tests that I did today at lunch with a few player models that I ... read more 08/02/2002 (12:42 pm)
Export from max takes awhile Actually Joe I encountered this last night too with one of my character models that I was re-exporti... read more 08/02/2002 (7:44 am)
Urgent UVW help needed Aside from [url=http://members.shaw.ca/loganfoster/tools/UVW_Tutorial.zip]reading this tutorial[/url... read more 07/31/2002 (2:18 pm)
Urgent UVW help needed Its not that you are losing the information but that the information simply did not exist for that m... read more 07/30/2002 (9:19 pm)
UV Unwrap question Some people swear by these unwrapping utilities and some prefer to do it themselves because they wan... read more 07/29/2002 (7:49 am)
Business, Reality, Dreams and the Messiah! Joe, thanks for the great posting I think that a lot of people are really going to appreciate your t... read more 07/28/2002 (9:29 pm)
Business, Reality, Dreams and the Messiah! Wow talk about a thread, it's just unfortunate that some people like Stede Troisi have made this thr... read more 07/28/2002 (5:10 pm)
what if I dont want to use Bip01? Since it sounds like you are using 3DS Max you can try either reading some of the tutorials that shi... read more 07/24/2002 (7:29 am)
walking animations Its a bit late for me and I am a bit drugged up on cold medication so I hope that this post makes so... read more 07/22/2002 (9:20 pm)
Orc versus Human Realm Wars Models (MS3D or Max?) Ya I just realized my spelling mistake, I really should proof-read my posts more before I submit the... read more 07/19/2002 (12:33 pm)
Orc versus Human Realm Wars Models (MS3D or Max?) The only human model that I know of is the Steam Knight (SK) that Pascal cr... read more 07/19/2002 (9:19 am)
Crytek's Polybump system in Torque? Actually for those people who are migrating up to Max R5 when it comes out there will be an option i... read more 07/17/2002 (2:08 pm)
Vehicle Modeling Nodes and Stuff Unfortunately the URLs are to vehicles that use the old method of vehicle creation for games, GG upd... read more 07/15/2002 (11:18 am)
hey guys, a weird modeling problem Well unfortunately your description of your problem does not help very much. You might be best off u... read more 07/13/2002 (7:43 am)
Max Crashing during export Well it sounds like you and Joe are going to give the export a try, if you like send me a copy of th... read more 07/11/2002 (7:09 am)
Mount Point problems I would double check to make certain that the mount dummy's are properly linked so that they can pic... read more 07/10/2002 (5:49 pm)
Max Crashing during export Is the program (Max) actually crashing or you are using the term "crash" because you do not know how... read more 07/10/2002 (5:46 pm)
3DSMax 4 Exporter... It's located in the DTS Exporter Utility roll-out options, it is not a native function of Max. Lo... read more 07/07/2002 (4:09 pm)
3DSMax 4 Exporter... I would have to Anthony here, you should go and re-read the [url=http://www.garagegames.com/docs/tor... read more 07/07/2002 (8:49 am)
DTS Exporter And 3d Studio Max 4.x? Yes the exporter works fine for alot of people (provided that you use the correct one for your versi... read more 07/07/2002 (8:46 am)