Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
3dstudio, Lightwave, TSE and shaders ... OH my! @All Ok I am going to stop this petty "my app is better than you app because I think its so cool"... read more 11/16/2004 (8:31 am)
Falling Through The Cracks @Bill Actually Jeff and Jay were very approachable at IGC even though they were incredibly busy r... read more 11/15/2004 (8:40 pm)
3D Art Creation EBook for Creating Games I believe that learning resources such as the example that you are describing is on the drawing boar... read more 11/15/2004 (6:44 am)
I can't export action model I apoligize if I give you the answer that you are not seeking here, your post does not make much sen... read more 11/13/2004 (8:15 am)
Exporting with part of hierarchy Just tell Bip01 to be in the never export list, its not needed and if it is included in your files y... read more 11/13/2004 (8:08 am)
Gmax? Actually David you only need to pay for the liscense to distribute a gMax module. If you choose to g... read more 11/12/2004 (9:53 am)
Character Pack -- Normal Map Tests @Burning Then how about you do same? Those of us that posted took exception to a very negative po... read more 11/11/2004 (6:59 am)
Saving bips (3dsMax) @Erik, With CS 4.3 (the one that comes with Max 7) it is possible to save custom bone data in the... read more 11/10/2004 (5:43 pm)
Character Pack -- Normal Map Tests @Will Sorry to distrupt your thread there with my previous posts. Here are some thoughts/comments... read more 11/10/2004 (5:41 pm)
Character Pack -- Normal Map Tests @Jojimbo, I am disappointed to hear that you did not enjoy the character pack. One would hope tha... read more 11/10/2004 (5:30 pm)
GG Logo? My only complaint about the new logo (which I like very much) is that the font face and way that its... read more 11/10/2004 (7:11 am)
DTS Export from Max 6 Issue Sounds like you didn't follow the [url=http://www.garagegames.com/docs/torque/general/ch08.php]docum... read more 11/08/2004 (12:24 pm)
How to make double sided polygon?? There is an option in the DTS export setting (in the sequence I believe) to flag the exporter to cre... read more 11/08/2004 (9:37 am)
Exporting from Max to a DIF file? 3 potential ways to do it.... read more 11/08/2004 (6:35 am)
Exporting from Max to a DIF file? The Max2Map exporter is a POS and you are lucky to get even half baked results out of it. Your best ... read more 11/07/2004 (6:02 pm)
RealmWars World Map Its an intersting design but I dont think it will fit with the "Realm" that we are going to be using... read more 11/05/2004 (11:43 am)
Animating only model mesh, or collision box too? Bounds should be linked to the rigs root node so that it follows it around as it moves.... read more 11/05/2004 (11:41 am)
Modelling in 3D Studio Max James you should take a look at the [url=http://www.garagegames.com/docs/torque/general/ch08.php]3DS... read more 11/05/2004 (11:38 am)
I'm first! Now let's get serious. Generally most people will go and run around with a digital camera and take a whole bunch of referen... read more 11/05/2004 (7:02 am)
What happened to the Realm Wars link? @Eric yes things are still being actively developed. Hopefully we will have some news soon about the... read more 11/05/2004 (6:57 am)
3dstudio, Lightwave, TSE and shaders ... OH my! Your best bet would be to download the demos of each of the applications that you are thinking of in... read more 11/03/2004 (7:16 pm)
Poser Models @Roger You could try to load the Max 4 DTS exporter plugin into gMax but there is no guarentee th... read more 11/02/2004 (6:39 am)
Character Export issues for a newbie @Matthew Just a follow up to what you have said, but for a character you always need an "Eye" nod... read more 11/02/2004 (6:37 am)
Character LOD issues @Katrina, You only need to take the snapshot of the mesh at frame 0. The only remote reason why y... read more 11/02/2004 (6:35 am)
Character Export issues for a newbie You should fix your model before you begin animation as its much more difficult to fix up scale prob... read more 10/31/2004 (7:07 pm)
3ds max file as terrain Actually the key with doing this is to turn self illumination onto 100% with the gradient material t... read more 10/31/2004 (7:06 pm)
Need 3dsmax @JMac This policy is active but only under very special circumstances: 1) The current owner is d... read more 10/28/2004 (7:19 pm)
Need 3dsmax David, indeed, because you cannot buy a legitamite "used" copy and as such will find yourself quite ... read more 10/28/2004 (11:30 am)
Character Pack -- Normal Map Tests @Will, The Orc and Elf models are property GarageGames but are provided as a sample or starting p... read more 10/27/2004 (8:05 pm)
One Question "X box" @Pat, I think you hit the nail on the head with that post. Xbox TSE isn't for everyone and nor is... read more 10/27/2004 (4:55 pm)
Some Desert Stuff Pretty intersting work there Tim. Let me know if you want it included in RW.... read more 10/27/2004 (6:51 am)
The 5th Annual Midwest Entertainment Industry Conference Anthony, has anyone submitted this event to Gamasutra's event listing yet? If not that might be a go... read more 10/27/2004 (6:46 am)
Character Pack -- Normal Map Tests @Will Just an FYI for you, most of the animations and scripts that you intend to include are avai... read more 10/27/2004 (6:42 am)
MAX7 exporter Very cool Matt. Also you are indeed correct that the version 6 exporter will work in Max 7 too.... read more 10/22/2004 (12:21 pm)
Creating a "bounding box" for 3ds max 6 to DTS export The exporter is the same for all the versions. To find thsoe buttons you need to access the DTS Expo... read more 10/21/2004 (9:11 am)
Build failure on Mac David, I suspect this is because we havent had the time to update a lot of the new code and Torque c... read more 10/21/2004 (8:12 am)
Scene Assets poly count If you are using DTS one thing to keep in mind that the larger the collision shape is (i.e size... b... read more 10/21/2004 (6:43 am)
Creating a "bounding box" for 3ds max 6 to DTS export Jack you might want to spend some time reading the documentation for the DTS Exporter. Here is the U... read more 10/21/2004 (6:38 am)
Max 6 exporter I have had a chance to test out the exporter and have uploaded it to the Realm Wars dev servers. Any... read more 10/19/2004 (8:43 pm)
Max 6 exporter I have plenty of comments regarding this subject, none of which are appropriate for the general publ... read more 10/19/2004 (8:55 am)
Max 6 exporter @Peter, Discreet has had a 12 month release cycle mandated since Max 5 came out. For those of you wh... read more 10/19/2004 (6:48 am)
Max 2 As Anthony said, no you cannot use a plugin for Max 3 in Max 2. Torque only supports 3DS Max R3 and ... read more 10/18/2004 (7:01 am)
Ground contact. Try looking at the pivot/tranform node location of the "bounds" shape, it should be located right at... read more 10/15/2004 (6:30 am)
Max UVMapping Quickie Sure, the largest change is that you can now skip a lot of that repetativeness of selecting a Materi... read more 10/14/2004 (8:31 pm)
Max UVMapping Quickie Hes probably running the tutorial that I wrote for Max 4. I am actually planning on updating this tu... read more 10/13/2004 (8:32 pm)
Any news on AI pack? MMMMM, Dark Horizons Lore pimpage :)... read more 10/13/2004 (8:29 pm)
Max to Dts exporting problem Any geometry or node that uses the Skin modifier cannot be linked to the DTS shape hierarchy tree. T... read more 10/12/2004 (10:01 am)
Animations play sideways.... WHY (wierd animation error) @Joe, actually all of this is covered in the FAQ here on GG :) In regards to the Load CFG, that o... read more 10/05/2004 (12:40 pm)
Useing RW for own game? There have been some updates Dan.... read more 10/04/2004 (1:26 pm)
Useing RW for own game? I would ask that if you do use anything from Realm Wars in what you release that you please give cre... read more 10/03/2004 (7:18 pm)