Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3dstudio, Lightwave, TSE and shaders ... OH my! | @All Ok I am going to stop this petty "my app is better than you app because I think its so cool"... read more | 11/16/2004 (8:31 am) |
| Falling Through The Cracks | @Bill Actually Jeff and Jay were very approachable at IGC even though they were incredibly busy r... read more | 11/15/2004 (8:40 pm) |
| 3D Art Creation EBook for Creating Games | I believe that learning resources such as the example that you are describing is on the drawing boar... read more | 11/15/2004 (6:44 am) |
| I can't export action model | I apoligize if I give you the answer that you are not seeking here, your post does not make much sen... read more | 11/13/2004 (8:15 am) |
| Exporting with part of hierarchy | Just tell Bip01 to be in the never export list, its not needed and if it is included in your files y... read more | 11/13/2004 (8:08 am) |
| Gmax? | Actually David you only need to pay for the liscense to distribute a gMax module. If you choose to g... read more | 11/12/2004 (9:53 am) |
| Character Pack -- Normal Map Tests | @Burning Then how about you do same? Those of us that posted took exception to a very negative po... read more | 11/11/2004 (6:59 am) |
| Saving bips (3dsMax) | @Erik, With CS 4.3 (the one that comes with Max 7) it is possible to save custom bone data in the... read more | 11/10/2004 (5:43 pm) |
| Character Pack -- Normal Map Tests | @Will Sorry to distrupt your thread there with my previous posts. Here are some thoughts/comments... read more | 11/10/2004 (5:41 pm) |
| Character Pack -- Normal Map Tests | @Jojimbo, I am disappointed to hear that you did not enjoy the character pack. One would hope tha... read more | 11/10/2004 (5:30 pm) |
| GG Logo? | My only complaint about the new logo (which I like very much) is that the font face and way that its... read more | 11/10/2004 (7:11 am) |
| DTS Export from Max 6 Issue | Sounds like you didn't follow the [url=http://www.garagegames.com/docs/torque/general/ch08.php]docum... read more | 11/08/2004 (12:24 pm) |
| How to make double sided polygon?? | There is an option in the DTS export setting (in the sequence I believe) to flag the exporter to cre... read more | 11/08/2004 (9:37 am) |
| Exporting from Max to a DIF file? | 3 potential ways to do it.... read more | 11/08/2004 (6:35 am) |
| Exporting from Max to a DIF file? | The Max2Map exporter is a POS and you are lucky to get even half baked results out of it. Your best ... read more | 11/07/2004 (6:02 pm) |
| RealmWars World Map | Its an intersting design but I dont think it will fit with the "Realm" that we are going to be using... read more | 11/05/2004 (11:43 am) |
| Animating only model mesh, or collision box too? | Bounds should be linked to the rigs root node so that it follows it around as it moves.... read more | 11/05/2004 (11:41 am) |
| Modelling in 3D Studio Max | James you should take a look at the [url=http://www.garagegames.com/docs/torque/general/ch08.php]3DS... read more | 11/05/2004 (11:38 am) |
| I'm first! Now let's get serious. | Generally most people will go and run around with a digital camera and take a whole bunch of referen... read more | 11/05/2004 (7:02 am) |
| What happened to the Realm Wars link? | @Eric yes things are still being actively developed. Hopefully we will have some news soon about the... read more | 11/05/2004 (6:57 am) |
| 3dstudio, Lightwave, TSE and shaders ... OH my! | Your best bet would be to download the demos of each of the applications that you are thinking of in... read more | 11/03/2004 (7:16 pm) |
| Poser Models | @Roger You could try to load the Max 4 DTS exporter plugin into gMax but there is no guarentee th... read more | 11/02/2004 (6:39 am) |
| Character Export issues for a newbie | @Matthew Just a follow up to what you have said, but for a character you always need an "Eye" nod... read more | 11/02/2004 (6:37 am) |
| Character LOD issues | @Katrina, You only need to take the snapshot of the mesh at frame 0. The only remote reason why y... read more | 11/02/2004 (6:35 am) |
| Character Export issues for a newbie | You should fix your model before you begin animation as its much more difficult to fix up scale prob... read more | 10/31/2004 (7:07 pm) |
| 3ds max file as terrain | Actually the key with doing this is to turn self illumination onto 100% with the gradient material t... read more | 10/31/2004 (7:06 pm) |
| Need 3dsmax | @JMac This policy is active but only under very special circumstances: 1) The current owner is d... read more | 10/28/2004 (7:19 pm) |
| Need 3dsmax | David, indeed, because you cannot buy a legitamite "used" copy and as such will find yourself quite ... read more | 10/28/2004 (11:30 am) |
| Character Pack -- Normal Map Tests | @Will, The Orc and Elf models are property GarageGames but are provided as a sample or starting p... read more | 10/27/2004 (8:05 pm) |
| One Question "X box" | @Pat, I think you hit the nail on the head with that post. Xbox TSE isn't for everyone and nor is... read more | 10/27/2004 (4:55 pm) |
| Some Desert Stuff | Pretty intersting work there Tim. Let me know if you want it included in RW.... read more | 10/27/2004 (6:51 am) |
| The 5th Annual Midwest Entertainment Industry Conference | Anthony, has anyone submitted this event to Gamasutra's event listing yet? If not that might be a go... read more | 10/27/2004 (6:46 am) |
| Character Pack -- Normal Map Tests | @Will Just an FYI for you, most of the animations and scripts that you intend to include are avai... read more | 10/27/2004 (6:42 am) |
| MAX7 exporter | Very cool Matt. Also you are indeed correct that the version 6 exporter will work in Max 7 too.... read more | 10/22/2004 (12:21 pm) |
| Creating a "bounding box" for 3ds max 6 to DTS export | The exporter is the same for all the versions. To find thsoe buttons you need to access the DTS Expo... read more | 10/21/2004 (9:11 am) |
| Build failure on Mac | David, I suspect this is because we havent had the time to update a lot of the new code and Torque c... read more | 10/21/2004 (8:12 am) |
| Scene Assets poly count | If you are using DTS one thing to keep in mind that the larger the collision shape is (i.e size... b... read more | 10/21/2004 (6:43 am) |
| Creating a "bounding box" for 3ds max 6 to DTS export | Jack you might want to spend some time reading the documentation for the DTS Exporter. Here is the U... read more | 10/21/2004 (6:38 am) |
| Max 6 exporter | I have had a chance to test out the exporter and have uploaded it to the Realm Wars dev servers. Any... read more | 10/19/2004 (8:43 pm) |
| Max 6 exporter | I have plenty of comments regarding this subject, none of which are appropriate for the general publ... read more | 10/19/2004 (8:55 am) |
| Max 6 exporter | @Peter, Discreet has had a 12 month release cycle mandated since Max 5 came out. For those of you wh... read more | 10/19/2004 (6:48 am) |
| Max 2 | As Anthony said, no you cannot use a plugin for Max 3 in Max 2. Torque only supports 3DS Max R3 and ... read more | 10/18/2004 (7:01 am) |
| Ground contact. | Try looking at the pivot/tranform node location of the "bounds" shape, it should be located right at... read more | 10/15/2004 (6:30 am) |
| Max UVMapping Quickie | Sure, the largest change is that you can now skip a lot of that repetativeness of selecting a Materi... read more | 10/14/2004 (8:31 pm) |
| Max UVMapping Quickie | Hes probably running the tutorial that I wrote for Max 4. I am actually planning on updating this tu... read more | 10/13/2004 (8:32 pm) |
| Any news on AI pack? | MMMMM, Dark Horizons Lore pimpage :)... read more | 10/13/2004 (8:29 pm) |
| Max to Dts exporting problem | Any geometry or node that uses the Skin modifier cannot be linked to the DTS shape hierarchy tree. T... read more | 10/12/2004 (10:01 am) |
| Animations play sideways.... WHY (wierd animation error) | @Joe, actually all of this is covered in the FAQ here on GG :) In regards to the Load CFG, that o... read more | 10/05/2004 (12:40 pm) |
| Useing RW for own game? | There have been some updates Dan.... read more | 10/04/2004 (1:26 pm) |
| Useing RW for own game? | I would ask that if you do use anything from Realm Wars in what you release that you please give cre... read more | 10/03/2004 (7:18 pm) |