Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
DTS conversion trouble! Ummm... you create a geometric shape (no larger than 22 polys) that fits the rough approximation of ... read more 01/03/2005 (6:49 am)
Good animations lengths and fps Actually FPS entry in the DTS exporter has little to do with the framerate. It actually deals more w... read more 12/30/2004 (11:48 am)
Model Mount Points There is via code, but you can continue to extend it at the cost of more memory and resources if I a... read more 12/30/2004 (10:58 am)
_collision and _col? One denotes a collision marker to the DTS exporter the other is the actual collision geometry that i... read more 12/29/2004 (8:06 am)
DTS conversion trouble! Missing textures: Torque by default looks for either a JPG or a PNG file and you must ensure tha... read more 12/29/2004 (8:05 am)
Texturing sofware advice I agree with Danny. Photoshop is a tried, tested and true application that you will find used practi... read more 12/28/2004 (11:32 am)
Low poly count Also depending on the type of game you are making and its requierments will affect your polygon coun... read more 12/28/2004 (10:14 am)
Low poly count Thats right, you want to aim for roughly 2000 polygons for a character model that the player will be... read more 12/28/2004 (6:32 am)
Thinking of selling the GG Ace Ace just an FYI for you, you cannot legally resell a liscense of 3DS Max. The liscense is bound to y... read more 12/24/2004 (8:03 am)
3ds max Check the file in Showtool (its included in most TGE applications) to ensure that the art and animat... read more 12/23/2004 (6:29 am)
MacroScript help Or one could have taken the time to do a simple search into the resources contained here on GG in wh... read more 12/22/2004 (6:38 am)
When controversial titles go wrong I am personally awaiting the counter-suit t at will see her (or her family) get sued for an even big... read more 12/22/2004 (6:36 am)
New pathway into Torque Although I do not wish to start up the whole DTS Importer debate again (if you want to see what it w... read more 12/21/2004 (6:46 am)
Noone is there ? We did a test with the current in-progress RW stuff this weekend and it all worked out fine for the ... read more 12/20/2004 (7:11 am)
Realm Wars for Mac Make the mis file and anything else that you are writing to not read only? :)... read more 12/20/2004 (7:06 am)
Races I disagree. 1. The reason why people can relate to a "fantasy" game is because a lot of the termi... read more 12/20/2004 (7:05 am)
Just an idea This could be done, and in fact you could do it yourself by using the Torque Mission Editor that is ... read more 12/20/2004 (6:49 am)
More desert stuff Actually Francis there is rhyme and reason for it with regards to a mission we have planned and is c... read more 12/20/2004 (6:48 am)
Drowning Its already in CVS actually, Doug Barker wrote up all the code and implemented it way back by the en... read more 12/20/2004 (6:47 am)
GG Games in Computer Gaming World Very disappointing that CGW decided to omit several other great games made by this community. I do f... read more 12/19/2004 (1:38 pm)
Is this a good logo? Just to follow up here are some thoughts: A logo should be an expression of the entity that it repre... read more 12/16/2004 (6:38 am)
Lightwave IMGs for critism The model really lacks any form and appears boxy while also using excessive polygons for what it nee... read more 12/15/2004 (6:37 am)
Static LOD problems in Max6 DTS Exporter? @Matt If you ever have a problem with a DTS or DSQ file (ie. in game or in show tool) you should ... read more 12/13/2004 (6:58 am)
Orc Questions Actually Ben the orc is 2.4 units tall.... read more 12/11/2004 (8:04 am)
Facial animations + movement Sorry but there is no way to combine a "morph" export with skeletal deformation animations. Here are... read more 12/09/2004 (6:32 am)
Scaling bones. @Chris & Djaggernaut You never ever ever scale bones! Doing so introduces a lot of nasty problems... read more 12/06/2004 (12:24 pm)
Investment bank sues Infinium @Adam Where have you been man? Phantom is going to ship with Dark Horizons Lore, Orbz, Think Tank... read more 12/02/2004 (6:46 am)
I need help How about providing some information regarding your system? What about other information regarding t... read more 11/30/2004 (4:30 pm)
Blend to Max @Niko, Dont force your artist to change tools. If thats what he wants to work in and it does the ... read more 11/30/2004 (7:08 am)
Disappointing endings to games ( warning discussion of HL2 ) @Michael, What makes you think that was the ending of Halo2?... read more 11/30/2004 (7:02 am)
Maya and Col_9 not working Torque by default is set to use 8 collision meshses not 9, you will need to get your programmers to ... read more 11/29/2004 (10:49 am)
Adding a Plug-In (Max to dts) to 3dsMax6 @George I disagree with your comments about Nicohlas, he was totally in line with his comments IM... read more 11/29/2004 (6:54 am)
The phantom @Josh 20 million isnt that much considering where Infineon is and what the potential benefits are... read more 11/24/2004 (6:32 pm)
Simple shape from MAX 7 If you are using a plugin that is compiled for Max 7 then the DTS Exporter settings will show up in ... read more 11/23/2004 (8:45 pm)
GravRally: Dead or Held? Grav Rally is definately not dead, the 21-6 guys are busting their asses working on Grav and numerou... read more 11/23/2004 (1:43 pm)
WIP thread They do, the only thing is that having one big generic "work in progress" thread for everything is a... read more 11/23/2004 (11:08 am)
Gun model help. @Nick, You quite honestly do not need a tutorial to make a weapon or any other shape, just the kn... read more 11/23/2004 (7:09 am)
WIP thread Interesting model, I think hes too stretched vertically though and lacks a lot of human form... unle... read more 11/23/2004 (6:58 am)
2 sided polygons & semi-transparency problems In regards to double sided textures: The exporter does indeed support 2 sided material export [b... read more 11/23/2004 (6:48 am)
Using Blender to make Melee Weapons Although I dont use blender, essentially what you need to do is use the same node that you use for t... read more 11/23/2004 (6:33 am)
Victory for GG and Saint Jeff! @Jay, Well having everyone in the GG community buy a copy would be super cool, but my comment was... read more 11/21/2004 (2:22 pm)
Victory for GG and Saint Jeff! @Eric IMHO a real victory would be getting these people to support all verticle levels of the Ind... read more 11/21/2004 (8:16 am)
Can i use .dts for my level or must i use dif ? @FruitInBatShades No this is not correct. The actual performance hit that you get from using DTS ... read more 11/19/2004 (6:49 am)
Fruitbats Medieval/fantasy content pack @FruitBatInShades If you are thinking of selling these models I think you need to put in a bit mo... read more 11/19/2004 (6:45 am)
Snachurz Concept Art Snapshot by Nauris Krauze! Because people dont want to see every nickle and dime concept or work-in-progress image that we as ... read more 11/19/2004 (6:39 am)
Can Gmax be used in Torque? Its amazing how many people keep asking this question when a simple forum search on "gMax" will give... read more 11/17/2004 (7:33 pm)
3D Art Creation EBook for Creating Games @George Please don't take this as an offsenive comment but I think you need to learn more about y... read more 11/17/2004 (6:31 am)
Getting Getting collision to work when exporting objects in Max If the LOD that is showing is -1 that is simply the collision geometry. If it is something else then... read more 11/16/2004 (12:02 pm)
Getting Getting collision to work when exporting objects in Max Just as a follow-up, I helped Bill sort out this problem on IRC and here is what was going on and th... read more 11/16/2004 (9:48 am)
Maple3D Max exporter + Map2Dif problems You need to run the Map2DIF utility on the MAP file that you export from Quark before you can load i... read more 11/16/2004 (8:46 am)