Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
DTS: max texture res? how many textures? performance? An application such as 3DS Max will use any image size that you give it. In fact many feature film p... read more 02/21/2005 (2:16 pm)
Render to Texture Max 7 The DTS exporter only accepts Standard or Multi/Sub-Object material types (with Standard sub materia... read more 02/19/2005 (5:26 pm)
Crash using 3D Max .bip files to DSQ What does your console.log file spit out as an error when it crashes?... read more 02/19/2005 (9:19 am)
Deep Paint 3D + MAX I personally wasnt too impressed with Deep Pain 3D. Its an intersting painting application that is s... read more 02/18/2005 (12:27 pm)
Abandonware @Nauris Irregardless if you release the product for free or charge for it people will demand supp... read more 02/14/2005 (2:52 pm)
Multiple characters. I wouldn't pay that Design Document or any other Design Document that you would find for Realm Wars ... read more 02/13/2005 (1:37 pm)
Culling problems... The error that you are encountering has nothing to do with backface or frontface culling and has eve... read more 02/10/2005 (8:09 am)
Resource Submission Approval All resource submissions are entered into a que until they can be reviewed and approved, this is no ... read more 02/10/2005 (8:01 am)
How Many Hours a Week Would You Work? Just to continue on what Matt was saying with Realm Wars. A big problem that it had when it was a co... read more 02/09/2005 (3:27 pm)
Culling problems... Email it over and I will try to take a look tomorrow night. Edit: Have you tried the box trick me... read more 02/09/2005 (8:38 am)
Culling problems... Looks like your normals are being flipped. The easiest solution is to add a normal modifier to your ... read more 02/08/2005 (12:41 pm)
Stats for game artist In some of the Gamasutra post-mortems they list the team breakdowns based on roles. You might get so... read more 02/08/2005 (8:37 am)
Flash in Torque - almost there, but need help Very cool Thomas, I cannot wait to use this, the options that will be provided are engless :)... read more 02/03/2005 (2:49 pm)
Low budgets, big egos (warning: rant) Better yet instead of placing an ad, do some leg work and talk to these people in person, you will k... read more 02/03/2005 (8:11 am)
3dsmax 7 @Paul Plugins that were compiled for Max 6 should work flawlessly in Max 7. As such the DTS expor... read more 02/02/2005 (8:15 am)
Normal maps They are not natively supported in TGE (only TSE) as such if you want to use them in TGE you will ne... read more 01/30/2005 (3:13 pm)
Torque Course Hey Brice, I didn't know that you were in Edmonton. Drop me a line and maybe we can meet up some tim... read more 01/28/2005 (9:08 am)
Torquey Orc Bones @Gary, Anthony made a mistake and I do not see a reason for you to pick at it or insinuate someth... read more 01/28/2005 (9:00 am)
Max6/7 exporter !! Updated 12/25/04 . Lee what you can do is actually rip out the Orc geometry from the file and use the skeleton and DTS ... read more 01/28/2005 (8:46 am)
Environment Maps Adam is correct. By default environmental mapping that is placed on your DTS model is based on the i... read more 01/28/2005 (8:43 am)
Free Design docs Do a simple search of the resources section for Design Doc templates and you will find what you are ... read more 01/28/2005 (8:37 am)
Torque Course @Lyle Unfortunately there arent many Torque developers out here, though you are correct that some... read more 01/27/2005 (2:45 pm)
Importing / adding animation to existing model In order to create new animations for any existing DTS character model you will need to animate a ri... read more 01/26/2005 (9:39 am)
Polycount.... @Patrick Just an FYI but the models in Halflife 2 look the way they do not just because they have... read more 01/26/2005 (9:13 am)
One more question. won't be the last re: art piplines Just to continue on what FruitBat started, your pipeline should also perform the following: 1. Or... read more 01/26/2005 (9:09 am)
Game Space and Torque Download a demo and try it out, if you like it and you feel that you can get a return on your invest... read more 01/25/2005 (8:14 am)
Want to make a MMORPG? Here's the computer for you! @Jay Never mind the fact that its a limited market with slow growth potential. For the most part ... read more 01/24/2005 (10:40 pm)
Want to make a MMORPG? Here's the computer for you! Someone should point this sale out to Blizzard maybe they can use it to salvage some of the problems... read more 01/24/2005 (3:28 pm)
Crossbow The simple answer as to why the bolts explode is this: its more fun when you can do damage to your o... read more 01/24/2005 (8:11 am)
Triangle stripping Automatic.... read more 01/23/2005 (6:50 pm)
Using Max instead of MilkShake in Emaga6 What errors does the console.log give when the application crashes? That would go a long way in rega... read more 01/21/2005 (11:27 am)
Content Packs Normally when you do a content pack you want to support as many 3D applications natively as possible... read more 01/20/2005 (8:31 am)
Max maya and money, some advice? Just as a follow up regarding getting a deal on the particular application that you choose. You can ... read more 01/19/2005 (10:32 am)
Max maya and money, some advice? I am not going to try to recommend that you choose one application or the other, because honestly th... read more 01/19/2005 (10:30 am)
Torque for Game Consules (XBOX, GCube, etc) Although this thread has been covered a few times before (just do a search for here on GG using some... read more 01/19/2005 (8:32 am)
Art Is Everything @Weston, I think you hit the nail on the head there. People were hyped for Doom 3 because of the ... read more 01/18/2005 (2:40 pm)
.png Alpha map not working Max file, the DTS is pretty worthless for anyone to use to troubleshoot with.... read more 01/18/2005 (11:41 am)
.png Alpha map not working Sounds strange, perhaps you should upload your file somewhere so that someone can check it out and g... read more 01/17/2005 (8:05 pm)
.png Alpha map not working Try copying the PNG diffuse bitmap type into the Opacity map and export.... read more 01/17/2005 (2:24 pm)
Corel is killing Jasc! Unfortunately this is what usually happens when a product is bought out by its competition. If anyth... read more 01/17/2005 (12:57 pm)
Realistic landmass generation? I actually use a 3D application to do this (ie. Max, Maya, XSI, LW, etc.) kind of work. I find it to... read more 01/17/2005 (8:48 am)
Exporting Simple Character Model A character model only needs 1 sequence listed (and it must have an eye node) in order to work in th... read more 01/14/2005 (12:40 pm)
Cheap GDC flight alert! My flight from Edmonton to San Fran is cheap as well, only $350 (CDN) with all the airport taxes inc... read more 01/14/2005 (12:38 pm)
3dModel appears insideout In case you are curious what causes this here is the answer: Any time you use a mirror tool insid... read more 01/14/2005 (9:04 am)
Problems exporting simple dts @Kayley Umm you would use the "Affect Pivot" option in the Hierarchy Command Panel so that any tr... read more 01/13/2005 (1:35 pm)
Problems exporting simple dts Sounds like you have a rotation transform on either your start01, base01 node, or quite possibly eve... read more 01/13/2005 (1:08 pm)
Extreme framerate drop with newly modelled vehicle The larger the collision shape the more it will hinder performance because the engine needs to check... read more 01/11/2005 (6:42 pm)
MAX 6 and 7 Exporter Kayley for future reference please do not make multiple posts on the same question, it causes far to... read more 01/10/2005 (9:23 am)
MAX Exporter problems To install the exporter plugin, you simply place the .DLE file in the /plugins folder of your 3DS Ma... read more 01/10/2005 (9:13 am)
3D Modeling in Max 4.2 There really isnt much of a difference between using bones and biped in 3DS Max, both are just an me... read more 01/03/2005 (7:04 am)