Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS: max texture res? how many textures? performance? | An application such as 3DS Max will use any image size that you give it. In fact many feature film p... read more | 02/21/2005 (2:16 pm) |
| Render to Texture Max 7 | The DTS exporter only accepts Standard or Multi/Sub-Object material types (with Standard sub materia... read more | 02/19/2005 (5:26 pm) |
| Crash using 3D Max .bip files to DSQ | What does your console.log file spit out as an error when it crashes?... read more | 02/19/2005 (9:19 am) |
| Deep Paint 3D + MAX | I personally wasnt too impressed with Deep Pain 3D. Its an intersting painting application that is s... read more | 02/18/2005 (12:27 pm) |
| Abandonware | @Nauris Irregardless if you release the product for free or charge for it people will demand supp... read more | 02/14/2005 (2:52 pm) |
| Multiple characters. | I wouldn't pay that Design Document or any other Design Document that you would find for Realm Wars ... read more | 02/13/2005 (1:37 pm) |
| Culling problems... | The error that you are encountering has nothing to do with backface or frontface culling and has eve... read more | 02/10/2005 (8:09 am) |
| Resource Submission Approval | All resource submissions are entered into a que until they can be reviewed and approved, this is no ... read more | 02/10/2005 (8:01 am) |
| How Many Hours a Week Would You Work? | Just to continue on what Matt was saying with Realm Wars. A big problem that it had when it was a co... read more | 02/09/2005 (3:27 pm) |
| Culling problems... | Email it over and I will try to take a look tomorrow night. Edit: Have you tried the box trick me... read more | 02/09/2005 (8:38 am) |
| Culling problems... | Looks like your normals are being flipped. The easiest solution is to add a normal modifier to your ... read more | 02/08/2005 (12:41 pm) |
| Stats for game artist | In some of the Gamasutra post-mortems they list the team breakdowns based on roles. You might get so... read more | 02/08/2005 (8:37 am) |
| Flash in Torque - almost there, but need help | Very cool Thomas, I cannot wait to use this, the options that will be provided are engless :)... read more | 02/03/2005 (2:49 pm) |
| Low budgets, big egos (warning: rant) | Better yet instead of placing an ad, do some leg work and talk to these people in person, you will k... read more | 02/03/2005 (8:11 am) |
| 3dsmax 7 | @Paul Plugins that were compiled for Max 6 should work flawlessly in Max 7. As such the DTS expor... read more | 02/02/2005 (8:15 am) |
| Normal maps | They are not natively supported in TGE (only TSE) as such if you want to use them in TGE you will ne... read more | 01/30/2005 (3:13 pm) |
| Torque Course | Hey Brice, I didn't know that you were in Edmonton. Drop me a line and maybe we can meet up some tim... read more | 01/28/2005 (9:08 am) |
| Torquey Orc Bones | @Gary, Anthony made a mistake and I do not see a reason for you to pick at it or insinuate someth... read more | 01/28/2005 (9:00 am) |
| Max6/7 exporter !! Updated 12/25/04 . | Lee what you can do is actually rip out the Orc geometry from the file and use the skeleton and DTS ... read more | 01/28/2005 (8:46 am) |
| Environment Maps | Adam is correct. By default environmental mapping that is placed on your DTS model is based on the i... read more | 01/28/2005 (8:43 am) |
| Free Design docs | Do a simple search of the resources section for Design Doc templates and you will find what you are ... read more | 01/28/2005 (8:37 am) |
| Torque Course | @Lyle Unfortunately there arent many Torque developers out here, though you are correct that some... read more | 01/27/2005 (2:45 pm) |
| Importing / adding animation to existing model | In order to create new animations for any existing DTS character model you will need to animate a ri... read more | 01/26/2005 (9:39 am) |
| Polycount.... | @Patrick Just an FYI but the models in Halflife 2 look the way they do not just because they have... read more | 01/26/2005 (9:13 am) |
| One more question. won't be the last re: art piplines | Just to continue on what FruitBat started, your pipeline should also perform the following: 1. Or... read more | 01/26/2005 (9:09 am) |
| Game Space and Torque | Download a demo and try it out, if you like it and you feel that you can get a return on your invest... read more | 01/25/2005 (8:14 am) |
| Want to make a MMORPG? Here's the computer for you! | @Jay Never mind the fact that its a limited market with slow growth potential. For the most part ... read more | 01/24/2005 (10:40 pm) |
| Want to make a MMORPG? Here's the computer for you! | Someone should point this sale out to Blizzard maybe they can use it to salvage some of the problems... read more | 01/24/2005 (3:28 pm) |
| Crossbow | The simple answer as to why the bolts explode is this: its more fun when you can do damage to your o... read more | 01/24/2005 (8:11 am) |
| Triangle stripping | Automatic.... read more | 01/23/2005 (6:50 pm) |
| Using Max instead of MilkShake in Emaga6 | What errors does the console.log give when the application crashes? That would go a long way in rega... read more | 01/21/2005 (11:27 am) |
| Content Packs | Normally when you do a content pack you want to support as many 3D applications natively as possible... read more | 01/20/2005 (8:31 am) |
| Max maya and money, some advice? | Just as a follow up regarding getting a deal on the particular application that you choose. You can ... read more | 01/19/2005 (10:32 am) |
| Max maya and money, some advice? | I am not going to try to recommend that you choose one application or the other, because honestly th... read more | 01/19/2005 (10:30 am) |
| Torque for Game Consules (XBOX, GCube, etc) | Although this thread has been covered a few times before (just do a search for here on GG using some... read more | 01/19/2005 (8:32 am) |
| Art Is Everything | @Weston, I think you hit the nail on the head there. People were hyped for Doom 3 because of the ... read more | 01/18/2005 (2:40 pm) |
| .png Alpha map not working | Max file, the DTS is pretty worthless for anyone to use to troubleshoot with.... read more | 01/18/2005 (11:41 am) |
| .png Alpha map not working | Sounds strange, perhaps you should upload your file somewhere so that someone can check it out and g... read more | 01/17/2005 (8:05 pm) |
| .png Alpha map not working | Try copying the PNG diffuse bitmap type into the Opacity map and export.... read more | 01/17/2005 (2:24 pm) |
| Corel is killing Jasc! | Unfortunately this is what usually happens when a product is bought out by its competition. If anyth... read more | 01/17/2005 (12:57 pm) |
| Realistic landmass generation? | I actually use a 3D application to do this (ie. Max, Maya, XSI, LW, etc.) kind of work. I find it to... read more | 01/17/2005 (8:48 am) |
| Exporting Simple Character Model | A character model only needs 1 sequence listed (and it must have an eye node) in order to work in th... read more | 01/14/2005 (12:40 pm) |
| Cheap GDC flight alert! | My flight from Edmonton to San Fran is cheap as well, only $350 (CDN) with all the airport taxes inc... read more | 01/14/2005 (12:38 pm) |
| 3dModel appears insideout | In case you are curious what causes this here is the answer: Any time you use a mirror tool insid... read more | 01/14/2005 (9:04 am) |
| Problems exporting simple dts | @Kayley Umm you would use the "Affect Pivot" option in the Hierarchy Command Panel so that any tr... read more | 01/13/2005 (1:35 pm) |
| Problems exporting simple dts | Sounds like you have a rotation transform on either your start01, base01 node, or quite possibly eve... read more | 01/13/2005 (1:08 pm) |
| Extreme framerate drop with newly modelled vehicle | The larger the collision shape the more it will hinder performance because the engine needs to check... read more | 01/11/2005 (6:42 pm) |
| MAX 6 and 7 Exporter | Kayley for future reference please do not make multiple posts on the same question, it causes far to... read more | 01/10/2005 (9:23 am) |
| MAX Exporter problems | To install the exporter plugin, you simply place the .DLE file in the /plugins folder of your 3DS Ma... read more | 01/10/2005 (9:13 am) |
| 3D Modeling in Max 4.2 | There really isnt much of a difference between using bones and biped in 3DS Max, both are just an me... read more | 01/03/2005 (7:04 am) |