Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wheel sequences | Actually you might want to look into how wheeled vehicles are handled now by the code (since you are... read more | 07/05/2005 (11:43 am) |
| ORC Skeleton | As long as you use the biped and DTS nodes that it contains you can use any of the standard/stock To... read more | 07/05/2005 (8:51 am) |
| 3ds Max 6; Compatibility? | @Yim All you need to know and more can be learnt [url=http://fosters.realmwarsgame.com/maxdts/]he... read more | 07/05/2005 (8:48 am) |
| How many video games have you made? | I believe I am on my 8th title now between my work here in the indie community and my work at my day... read more | 07/05/2005 (8:46 am) |
| How many team members? | For Lore Invasion we didnt have a particularily large team I believe the breakdown was something lik... read more | 07/05/2005 (8:27 am) |
| ORC Skeleton | The skeleton that drives the Torque Orc (and most other Torque demo characters) is actually based on... read more | 07/03/2005 (9:15 pm) |
| Maya software | Problem is that you don't own the software when you are talking about something like Maya (or simila... read more | 06/30/2005 (1:02 pm) |
| Animated grass | A sequence entitled "ambient" should play by default in the engine.... read more | 06/29/2005 (2:35 pm) |
| Problem with buying - they take money but no software | @David Paypal isnt so great so personally I am glad that GG doesn't deal with them. Aside from th... read more | 06/28/2005 (7:25 pm) |
| 3DSMax & TGE or TSE what does work | Hi Bruno, I am going to divate a bit on how I answer your question and break it up into the three... read more | 06/28/2005 (8:14 am) |
| TGE-ODE integration 2 | What Akio has said is that HE chooses not to release this information out of respect for GarageGames... read more | 06/27/2005 (8:45 am) |
| So confused and lost, ridiculous. | Also keep in mind that the DTS exporters are far more powerful, versatile and offer way more control... read more | 06/26/2005 (9:18 am) |
| Triggers exporting at wrong time for one sequence | Check to make certain that you dont have an extra keyframe on the sequence begin/end track that exis... read more | 06/24/2005 (3:12 pm) |
| Animating and Colliding with Static Shapes | Sorry but you cannot animate a collision shape in a DTS, when you do this the engine stops treating ... read more | 06/23/2005 (7:24 am) |
| Are there any garage games t-shirts? | Doubt you would ever see that happen Kirby. The GG guys don't like producing low-quality schwag.... read more | 06/20/2005 (11:51 am) |
| Mispost in the animation forum. Hey, I'm new | You should always try to check first in showtool to ensure that all the data and information that yo... read more | 06/20/2005 (8:21 am) |
| Yes!!! I finally got Maya for only $300 | Chances are you have bought an educational version of the software that some reseller was offloading... read more | 06/20/2005 (8:18 am) |
| Are there any garage games t-shirts? | If you were at IGC last year you were able to buy some GG promo gear for yourself. This is the only ... read more | 06/20/2005 (8:02 am) |
| Microsoft is EVIL... rant | If someone came up to me and bitched that I didn't give them immediate support for Lore Invasion for... read more | 06/16/2005 (12:56 pm) |
| Texture not displaying when using TGA format | TGA isn't natively supported to my knowledge, you would need to [url=http://www.garagegames.com/inde... read more | 06/16/2005 (12:49 pm) |
| GarageGames Acquires BraveTree | No, it just means that conspiracy theorists like yourself can get worked up over another item. The f... read more | 06/15/2005 (8:11 am) |
| What Airline carrier do you use to get to IGC? | I did the Edmonton to Eugene trip the past few years through Alaska. Decent flight of about 4 hours ... read more | 06/14/2005 (3:10 pm) |
| UnmessDTS | Actually you only need to unmessDTS objects that use multiRes to generate their LODs due to a differ... read more | 06/14/2005 (7:44 am) |
| PS3 HD to include Linux. | @Gary I wonder what it is exactly that Sony feels is inadiquate about hard drive sizes? Chances a... read more | 06/11/2005 (10:01 am) |
| PS3 HD to include Linux. | @Pat Well said you summed up my thoughts exactly there on this subject. There is way too much... read more | 06/10/2005 (9:07 pm) |
| Beginings of a castle and forest | There is now a blog (instead of news that was infrequently updated) on the [url=http://www.realmwars... read more | 06/10/2005 (12:44 pm) |
| IGC game you're most looking forward to | We are hoping to have a version of Realm Wars ready to show off at IGC but there are no promises jus... read more | 06/10/2005 (8:08 am) |
| Dark Horizons: Lore review in CGM | Just as a FYI, PCZone is a UK magazine so it might be difficult to find here in North America for th... read more | 06/10/2005 (8:05 am) |
| Dark Horizons: Lore review in CGM | Apparently Lore Invasion is also "Indie Game of the Month" in PCZone Magazine with a half page artic... read more | 06/09/2005 (3:19 pm) |
| Dark Horizons: Lore review in CGM | Damn, just another item I am going to have to buy, scan and get framed for my office wall. Thanks fo... read more | 06/07/2005 (8:13 am) |
| Where can i get the tutorials about Max2Dts Export Plugin?? | The official docs got lost in the recent web site update, GarageGames is aware of this. In the meant... read more | 06/06/2005 (11:08 pm) |
| Ascending when animated | Ive seen this happen a few times due to some transform differences between the DSQ and the DTS. Prim... read more | 06/01/2005 (7:29 pm) |
| Help with arm animations | You need to ensure that your games DTS files use the same DTS hierarchy structure and DTS Nodes as t... read more | 05/31/2005 (7:00 pm) |
| Material Skin problem | Did you add the multires detail data properly to the Multires nodes object properties?... read more | 05/31/2005 (11:21 am) |
| Which tools should I spend money on? | Generally speaking you pay for what you get. If you buy low-end tools you save yourself dough but ca... read more | 05/30/2005 (11:08 am) |
| Beginings of a castle and forest | @Greco You still have complete access to the source code as of the last update in Novermber of 20... read more | 05/30/2005 (8:57 am) |
| Beginings of a castle and forest | @Greco We have moved the news page to a Blog now, so hopefully we can keep it more up to date wit... read more | 05/29/2005 (8:13 pm) |
| Blue Guy and Max exporter | @Joel When you export a file with the Exporter Plugin the plugin looks for a .CFG file that is fo... read more | 05/29/2005 (7:30 pm) |
| Attach character mesh to skeleton | Indeed, learn the tool before you try to use it for production purposes you will save yourself a lot... read more | 05/27/2005 (9:25 pm) |
| Using Max for .dif creation? | @Adrian What are you talking about in regards to a new art pipeline?... read more | 05/27/2005 (12:00 pm) |
| In-Game Ads - A Great Opportunity if Indies Stay Away? | Heres a new question that falls in line with this topic... What about games that are free to play (i... read more | 05/27/2005 (9:34 am) |
| In-Game Ads - A Great Opportunity if Indies Stay Away? | Catch is though who will want to advertise with an indie game? With the exception of a small few, wh... read more | 05/27/2005 (7:43 am) |
| Does Blender suck or rule? | True acceptance will come from competent people doing competent work slowly over time and unfortunat... read more | 05/26/2005 (2:52 pm) |
| Billboard Trees | Assuming that the PNG alpha channel has been setup properly, I would guess that the issue has to do ... read more | 05/26/2005 (8:02 am) |
| Torque on PSP Questions | @Matt In order to develop anything for a Sony console ([url=http://www.scedev.net/psp/]you need t... read more | 05/25/2005 (2:48 pm) |
| Question: Is there a geometry count on importing to engine? | I believe that each individual shape can have at most somewhere between 15,000 or 16,000 polygons to... read more | 05/25/2005 (10:07 am) |
| Exporting Character with objects | This has got to be the most confusing and poorly explained help request I have read in a very long t... read more | 05/25/2005 (8:46 am) |
| Faction Wars restart this Friday!! | Just download a demo or retail (preferrably retail since you have access to more maps) of [url=http:... read more | 05/25/2005 (8:18 am) |
| Master Server problems again | @DIAG Make certain you have all of the necessary ports open to communicate not just with the mas... read more | 05/25/2005 (8:15 am) |
| DSQs Not Loading into Show Tool Pro | @Amanda For a DSQ to apply to a DTS the two files must have the exact same skeletal hierarchy and... read more | 05/23/2005 (4:18 pm) |