Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
Wheel sequences Actually you might want to look into how wheeled vehicles are handled now by the code (since you are... read more 07/05/2005 (11:43 am)
ORC Skeleton As long as you use the biped and DTS nodes that it contains you can use any of the standard/stock To... read more 07/05/2005 (8:51 am)
3ds Max 6; Compatibility? @Yim All you need to know and more can be learnt [url=http://fosters.realmwarsgame.com/maxdts/]he... read more 07/05/2005 (8:48 am)
How many video games have you made? I believe I am on my 8th title now between my work here in the indie community and my work at my day... read more 07/05/2005 (8:46 am)
How many team members? For Lore Invasion we didnt have a particularily large team I believe the breakdown was something lik... read more 07/05/2005 (8:27 am)
ORC Skeleton The skeleton that drives the Torque Orc (and most other Torque demo characters) is actually based on... read more 07/03/2005 (9:15 pm)
Maya software Problem is that you don't own the software when you are talking about something like Maya (or simila... read more 06/30/2005 (1:02 pm)
Animated grass A sequence entitled "ambient" should play by default in the engine.... read more 06/29/2005 (2:35 pm)
Problem with buying - they take money but no software @David Paypal isnt so great so personally I am glad that GG doesn't deal with them. Aside from th... read more 06/28/2005 (7:25 pm)
3DSMax & TGE or TSE what does work Hi Bruno, I am going to divate a bit on how I answer your question and break it up into the three... read more 06/28/2005 (8:14 am)
TGE-ODE integration 2 What Akio has said is that HE chooses not to release this information out of respect for GarageGames... read more 06/27/2005 (8:45 am)
So confused and lost, ridiculous. Also keep in mind that the DTS exporters are far more powerful, versatile and offer way more control... read more 06/26/2005 (9:18 am)
Triggers exporting at wrong time for one sequence Check to make certain that you dont have an extra keyframe on the sequence begin/end track that exis... read more 06/24/2005 (3:12 pm)
Animating and Colliding with Static Shapes Sorry but you cannot animate a collision shape in a DTS, when you do this the engine stops treating ... read more 06/23/2005 (7:24 am)
Are there any garage games t-shirts? Doubt you would ever see that happen Kirby. The GG guys don't like producing low-quality schwag.... read more 06/20/2005 (11:51 am)
Mispost in the animation forum. Hey, I'm new You should always try to check first in showtool to ensure that all the data and information that yo... read more 06/20/2005 (8:21 am)
Yes!!! I finally got Maya for only $300 Chances are you have bought an educational version of the software that some reseller was offloading... read more 06/20/2005 (8:18 am)
Are there any garage games t-shirts? If you were at IGC last year you were able to buy some GG promo gear for yourself. This is the only ... read more 06/20/2005 (8:02 am)
Microsoft is EVIL... rant If someone came up to me and bitched that I didn't give them immediate support for Lore Invasion for... read more 06/16/2005 (12:56 pm)
Texture not displaying when using TGA format TGA isn't natively supported to my knowledge, you would need to [url=http://www.garagegames.com/inde... read more 06/16/2005 (12:49 pm)
GarageGames Acquires BraveTree No, it just means that conspiracy theorists like yourself can get worked up over another item. The f... read more 06/15/2005 (8:11 am)
What Airline carrier do you use to get to IGC? I did the Edmonton to Eugene trip the past few years through Alaska. Decent flight of about 4 hours ... read more 06/14/2005 (3:10 pm)
UnmessDTS Actually you only need to unmessDTS objects that use multiRes to generate their LODs due to a differ... read more 06/14/2005 (7:44 am)
PS3 HD to include Linux. @Gary I wonder what it is exactly that Sony feels is inadiquate about hard drive sizes? Chances a... read more 06/11/2005 (10:01 am)
PS3 HD to include Linux. @Pat Well said you summed up my thoughts exactly there on this subject. There is way too much... read more 06/10/2005 (9:07 pm)
Beginings of a castle and forest There is now a blog (instead of news that was infrequently updated) on the [url=http://www.realmwars... read more 06/10/2005 (12:44 pm)
IGC game you're most looking forward to We are hoping to have a version of Realm Wars ready to show off at IGC but there are no promises jus... read more 06/10/2005 (8:08 am)
Dark Horizons: Lore review in CGM Just as a FYI, PCZone is a UK magazine so it might be difficult to find here in North America for th... read more 06/10/2005 (8:05 am)
Dark Horizons: Lore review in CGM Apparently Lore Invasion is also "Indie Game of the Month" in PCZone Magazine with a half page artic... read more 06/09/2005 (3:19 pm)
Dark Horizons: Lore review in CGM Damn, just another item I am going to have to buy, scan and get framed for my office wall. Thanks fo... read more 06/07/2005 (8:13 am)
Where can i get the tutorials about Max2Dts Export Plugin?? The official docs got lost in the recent web site update, GarageGames is aware of this. In the meant... read more 06/06/2005 (11:08 pm)
Ascending when animated Ive seen this happen a few times due to some transform differences between the DSQ and the DTS. Prim... read more 06/01/2005 (7:29 pm)
Help with arm animations You need to ensure that your games DTS files use the same DTS hierarchy structure and DTS Nodes as t... read more 05/31/2005 (7:00 pm)
Material Skin problem Did you add the multires detail data properly to the Multires nodes object properties?... read more 05/31/2005 (11:21 am)
Which tools should I spend money on? Generally speaking you pay for what you get. If you buy low-end tools you save yourself dough but ca... read more 05/30/2005 (11:08 am)
Beginings of a castle and forest @Greco You still have complete access to the source code as of the last update in Novermber of 20... read more 05/30/2005 (8:57 am)
Beginings of a castle and forest @Greco We have moved the news page to a Blog now, so hopefully we can keep it more up to date wit... read more 05/29/2005 (8:13 pm)
Blue Guy and Max exporter @Joel When you export a file with the Exporter Plugin the plugin looks for a .CFG file that is fo... read more 05/29/2005 (7:30 pm)
Attach character mesh to skeleton Indeed, learn the tool before you try to use it for production purposes you will save yourself a lot... read more 05/27/2005 (9:25 pm)
Using Max for .dif creation? @Adrian What are you talking about in regards to a new art pipeline?... read more 05/27/2005 (12:00 pm)
In-Game Ads - A Great Opportunity if Indies Stay Away? Heres a new question that falls in line with this topic... What about games that are free to play (i... read more 05/27/2005 (9:34 am)
In-Game Ads - A Great Opportunity if Indies Stay Away? Catch is though who will want to advertise with an indie game? With the exception of a small few, wh... read more 05/27/2005 (7:43 am)
Does Blender suck or rule? True acceptance will come from competent people doing competent work slowly over time and unfortunat... read more 05/26/2005 (2:52 pm)
Billboard Trees Assuming that the PNG alpha channel has been setup properly, I would guess that the issue has to do ... read more 05/26/2005 (8:02 am)
Torque on PSP Questions @Matt In order to develop anything for a Sony console ([url=http://www.scedev.net/psp/]you need t... read more 05/25/2005 (2:48 pm)
Question: Is there a geometry count on importing to engine? I believe that each individual shape can have at most somewhere between 15,000 or 16,000 polygons to... read more 05/25/2005 (10:07 am)
Exporting Character with objects This has got to be the most confusing and poorly explained help request I have read in a very long t... read more 05/25/2005 (8:46 am)
Faction Wars restart this Friday!! Just download a demo or retail (preferrably retail since you have access to more maps) of [url=http:... read more 05/25/2005 (8:18 am)
Master Server problems again @DIAG Make certain you have all of the necessary ports open to communicate not just with the mas... read more 05/25/2005 (8:15 am)
DSQs Not Loading into Show Tool Pro @Amanda For a DSQ to apply to a DTS the two files must have the exact same skeletal hierarchy and... read more 05/23/2005 (4:18 pm)