Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
Exporting Reflection using Max 7 Haven't had any issues here with the work that I have done. The only suggestion that I can give is t... read more 08/28/2005 (9:16 am)
Compile Max 7 exporter Let me get this right, you for all intents and purposes pirated 3DS Max for whatever lame ass reason... read more 08/26/2005 (8:33 am)
Max collision mesh for 3DSmax exporter Ummm, you can actually have as many collision meshes as you want in your DTS the only catch is that ... read more 08/25/2005 (9:15 am)
IGC Tracks: Can I do them all? Historicly speaking, none of the IGC sessions in the past have been recorded. There is always talk a... read more 08/25/2005 (9:13 am)
Animations DSQs wont apply to a DTS shape unless the heirarchy data matches up (ie names and placement). If the... read more 08/18/2005 (2:57 pm)
New Ads? We all have access to the forums for free. GarageGames does not need to provide this to us and as su... read more 08/18/2005 (9:18 am)
Considering Buying Max 7, Questions.. 3DS Max 7can export shader data into .FX, .HLSI and .ASHLI shader file formats right out of the core... read more 08/17/2005 (9:05 am)
Open source TGE? @Stephen : I think you hit the nail on the head there with your comment. The Quake 3 engine has been... read more 08/16/2005 (8:29 am)
Open source TGE? @Brett, well said. You summed up my thoughts and feelings exactly. I want to see this engine evolve ... read more 08/15/2005 (12:36 pm)
Project offset BTW the guys working on this are the same people that made Savage (a FPS-RTS game) which was also an... read more 08/15/2005 (9:14 am)
Characters are +90* rotated When you add a helper object in Max you have to be very careful which viewport you click to add it i... read more 08/12/2005 (9:05 am)
Characters are +90* rotated I am curious which application that you are using. I know that if you are using 3DS Max and its Bipe... read more 08/11/2005 (3:04 pm)
Bounds box invalid! Make certain that there arent any funny scale transforms affecting what you are visually seeing vers... read more 08/11/2005 (9:08 am)
Microsoft to charge for add-ons to XBox 360 If part of the this liscensing includes some thorough compliance testing to ensure that it works the... read more 08/11/2005 (8:35 am)
We need an indie version of THIS Characters for indie teams aren't too terribly difficult to do if time is taken before the project s... read more 08/10/2005 (2:01 pm)
Max to Map problem For the most part the MAP exporters from 3DS Max (or Maya, XSI, LW) give iffy results and really onl... read more 08/10/2005 (8:13 am)
IGF Submission Brice, sounds good. Gives us an excuse to meet up and get some food and beer and chat about the game... read more 08/09/2005 (9:53 am)
IGF Submission @Brice You don't have to have a complete, final or published game to submit by September 6th. Jus... read more 08/09/2005 (8:30 am)
Remember Me' Login Feature Broken I have constantly had this happen to me over the past week. Using IE 6 and 7 on the various system t... read more 08/08/2005 (3:32 pm)
Exporting from Max, please HELP Sorry but your sites a complete mess to navigate, can you provide a direct link to the files in ques... read more 08/08/2005 (8:58 am)
Exporting terrain file in 3ds Max to Torque Engine I actually have no issues with using 3DS Max (or similar 3D application) to quickly build a terrain ... read more 08/08/2005 (8:34 am)
Modeler looking for paid work You might be able to get more interest in your posting here if you took a few moments to post a URL ... read more 08/08/2005 (8:22 am)
MAX DTS Export trouble Joe usually when the file is this small it means that no data was actually exported. If you check th... read more 08/05/2005 (2:16 pm)
Exporting from Max, please HELP Sure upload the DTS somewhere.... read more 08/05/2005 (9:09 am)
Help with Model for DTS If you are getting a "No Details to Export" error its typically one of these things that has gone wr... read more 08/05/2005 (9:08 am)
Blend is stuck on [url=http://www.garagegames.com/mg/projects/tge/artist.php]http://www.garagegames.com/mg/projects/tg... read more 08/04/2005 (12:09 pm)
Exporting from Max, please HELP In TST Pro there is a little button at the top entitled EM (for Environment Mapping), check it, you ... read more 08/04/2005 (10:02 am)
Blend is stuck on Maybe the version of the exporter that you are using is borked? There are a lot of user compiled ver... read more 08/04/2005 (9:11 am)
Which App do you use for DTS creation? 3DS Max 7.x here... read more 08/02/2005 (10:35 am)
Softimage XSI 5.0 Thanks for the laugh guys, it brought a tear to my eye. First of all, quit your bitching. If you... read more 08/02/2005 (10:01 am)
Exporting from Max, please HELP @Bruno 1. No these are the most current public docs that are available. TDN will have a much larg... read more 07/28/2005 (2:03 pm)
Model export trouble Roughly speaking 15,000 polys is the upper limit you are going to find in Torque. But if you actuall... read more 07/27/2005 (2:32 pm)
Character crashing engine Pretty much everything has to fall inside of the bounds node.... read more 07/27/2005 (9:59 am)
Character crashing engine A character model that does not have an Eye node will crash the engine every time. This is due to th... read more 07/27/2005 (9:28 am)
Controlling insertion point I think he means the Pivot Point where all the transforms for the object are based from. In that cas... read more 07/27/2005 (9:19 am)
Physique to Skin: any issues? I havent seen or encountered any issues with the Physique <--> Skin utility. The data moves around n... read more 07/21/2005 (11:59 am)
Help! How to add multiple mesh in same detail level Please do not double post, you only need to post a question once. Making double posts can result in ... read more 07/21/2005 (8:27 am)
Help! to add multiple mesh in same detail level The easiest solution is to use a character from the Alphabet to name your geometric nodes versus the... read more 07/21/2005 (8:26 am)
Another blow for game devs in general The fact is that everyone sticks there hand in the cookie jar when no one is looking for a quick sna... read more 07/21/2005 (8:22 am)
Units in Torque and Max Display units are used primarily for architectural display when you need to work in one type of unit... read more 07/20/2005 (12:31 pm)
Public" RealmWars is dead, but wheres the body? All the work done for the community project up to November/December of 2004 is still available on th... read more 07/20/2005 (8:34 am)
TGE is not support TGA Texture?? The version of SuperPNG that is now supplied on the developers site is a bit of a waste since it doe... read more 07/15/2005 (8:05 pm)
Creating sequences in 3ds Max 7 DSQs export transform data only (ie. movement, rotation and scale) so if you work along those lines ... read more 07/15/2005 (8:08 am)
Exporter for Max7 When you instally any legit copy of 3DS Max you are given the option to install the Max SDK too. The... read more 07/14/2005 (8:45 am)
How many hours do you spend working on your project? On the low end of things I would estimate that I do about 8 to 14 hours a week on average on my indi... read more 07/08/2005 (8:09 am)
How many video games have you made? @Eron I hear you buddy, its so much fun working for yourself and being involved so much with the ... read more 07/08/2005 (8:04 am)
Making a terrain Sorry but your plan simply won't work out the way that you are expecting, you have to work with the ... read more 07/06/2005 (8:09 pm)
Falling over Turning off a Z inherit on an animation like this is probably a good idea if you have the bounds lin... read more 07/06/2005 (1:53 pm)
Trymedia or competitors One thing I will say that is great about GarageGames over a company like Trymedia or its competitors... read more 07/05/2005 (1:31 pm)
How many video games have you made? @Eron No sorry I guess you mis interpreted me there. When I say "real gaming industry" I literall... read more 07/05/2005 (1:28 pm)