Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| UV mapping .. Textures showing up distorted in torque | Make certain that you are not using UVW Mapping channel beyone 1, as any extra data outside of UVW C... read more | 10/16/2005 (11:10 am) |
| Recent .Plans, and you | Actually I think that this is as good of a time as any to bring up one of those unwritten ettiquete ... read more | 10/14/2005 (3:40 pm) |
| Max 8 support? | Indeed, I have been working with it for a few months now without any issues in Max 8... read more | 10/14/2005 (8:38 am) |
| Autodesk to buy Alias for $182 million | I find it rather funny to look at the gamut of responses from various people: Some are spelling out ... read more | 10/14/2005 (8:36 am) |
| IGC Game Impressions. Post them here | @Matt With regards to the RW Display "bug". As far as I can tell theres some sort of issue with a... read more | 10/13/2005 (2:27 pm) |
| IGC Game Impressions. Post them here | @Andy That's awesome to hear about the distribution deal, congratulations! When can we expect to... read more | 10/13/2005 (11:28 am) |
| IGC Game Impressions. Post them here | @Chris True but I guess I was just expecting something more with Basic Bob. With its unique look ... read more | 10/13/2005 (10:37 am) |
| IGC Game Impressions. Post them here | @Jason Unfortunately that's the way that you have to market your game, this wasn't a trade show t... read more | 10/13/2005 (8:37 am) |
| Any canadien torquer here | There are a number of us in Edmonton and Calgary (as evident by the rather large dots on the google ... read more | 10/12/2005 (9:32 pm) |
| Softimage XSI 5.0 | Maurice go do what Matt did and dig through the existing exporter code that you have access to on CV... read more | 10/12/2005 (9:50 am) |
| Need help with schematic for segmented mesh | Linking is just fine.... read more | 10/11/2005 (11:31 am) |
| Need help with schematic for segmented mesh | All of your parts would want/neet to be attached to the tree under "Shape01" or equivilent in order ... read more | 10/11/2005 (9:19 am) |
| Magic at IGC | Pat won the tournament with a white/red combo deck that was pretty cool. Overall though everyone had... read more | 10/11/2005 (8:58 am) |
| Max 8 support? | Erik, you need to understand that anyone on the beta is under a very strict NDA and cannot talk abou... read more | 10/04/2005 (12:08 pm) |
| Reversing an animation | This should be possible in the curve editor or dope sheet. There are numerous tools in there to resc... read more | 10/03/2005 (6:04 pm) |
| Max 8 support? | Max 8 hasn't been released yet as such no one can publicly comment on whether or not the DTS Exporte... read more | 10/03/2005 (6:02 pm) |
| Need help with Crouch and Prone | Assuming that you are using an Additive Blend animation type you need to take into account the posit... read more | 10/03/2005 (1:09 pm) |
| What day are you showing up to IGC? | Wednesday at 420pm. Adrian and I are arriving on the same flight in Eugene and then are coming into ... read more | 10/03/2005 (8:45 am) |
| . | As a game developer, if I were to list a "must have wish list" for when I start production on a new ... read more | 09/30/2005 (8:31 am) |
| Magic at IGC | Cound me in Pat. Just let me know the cost and format. Personally though if we are going to draft... read more | 09/29/2005 (12:00 pm) |
| IGDC/IGF 2006 discussion | The Expo pass is actually kinda lame. All it does is gets you access to the expo hall and some of th... read more | 09/29/2005 (8:30 am) |
| Universal Combat: AWA sold over 35,000 copies in first 11 days | Joseph its not that he lied about having a PhD, its that he got it form a post-secondary instutution... read more | 09/28/2005 (3:34 pm) |
| Can some save the .ma file as an .obj and .bvh files please | Please do not double post, you only need to post one message regarding your question or concern, if ... read more | 09/28/2005 (1:59 pm) |
| Can max save as bvh and obj? | It is if you find someone who has the time and inclination to do this.... read more | 09/28/2005 (1:57 pm) |
| Porting a TGE game from PC to console | I believe to get a proper liscense from GarageGames you need to be setup as a valid developer for on... read more | 09/27/2005 (12:26 pm) |
| Soldier re-export | Actually what I think what Matt was trying to say is that the CFG file needs to be in the same folde... read more | 09/27/2005 (9:12 am) |
| What determines the " center " of vehicle | I believe that the COM for a vehicle is controled by the position of the pivot point on the bounds n... read more | 09/27/2005 (9:09 am) |
| Can max save as bvh and obj? | I believe that BVH is done through Character Studio. OBJ is done through a 3rd party file format whi... read more | 09/27/2005 (9:05 am) |
| IGC05 showoff center games (unofficial listing) | HackIT (The Core Team), will also be on display at IGC.... read more | 09/27/2005 (8:42 am) |
| The phantom | Indeed Ed its quite a shame, they were one of the few console makers that took indies seriously and ... read more | 09/24/2005 (8:54 am) |
| IGF bets? | Indeed Paul, there were a lot of great games there last year that hardly got any media time at all a... read more | 09/22/2005 (3:30 pm) |
| IGF bets? | Don't forget about [url=http://www.thecoreteam.de/]HackIT[/url], it's a wildly fun TGE based puzzle ... read more | 09/22/2005 (8:25 am) |
| IGF bets? | I find your lack of faith in your peers here in this community who have submitted entries into IGF d... read more | 09/21/2005 (6:34 pm) |
| Triangle stripping? | Triangle Stripping is a way of generating and displaying polygonal data for geometry. Instead of hav... read more | 09/20/2005 (12:31 pm) |
| Map2Dif Plus | You shouldn't have any problems working with Map2DIFplus with the Lighting Pack. Though now you have... read more | 09/20/2005 (9:31 am) |
| Physique to Skin: any issues? | GarageGames does not supply not create the Physique <--> Skin Utility for 3DS Max, this is supported... read more | 09/19/2005 (10:39 am) |
| MaxToDts issues | Common causes of this problem: - Are you using a supported image file format (ie. JPG or PNG)? - I... read more | 09/16/2005 (9:42 am) |
| What is Nintendo's "Revolutionary" weapon? | I [url=http://fosters.realmwarsgame.com]wrote about this in my blog[/url] already, but to sum things... read more | 09/16/2005 (9:38 am) |
| IGC Tracks: Can I do them all? | You might want to get in contact with Jay Moor or Ben Bradley about that as I am pretty sure that yo... read more | 09/15/2005 (8:42 am) |
| Any New Model Formats with Final TSE? | Aside from the model pack you can try in TGE (or Realm Wars) CVS, the files should still reside in t... read more | 09/13/2005 (2:14 pm) |
| Any New Model Formats with Final TSE? | Do you have Character Studio installed (it doesnt need to be registered or initialized) so that the ... read more | 09/13/2005 (12:57 pm) |
| Any New Model Formats with Final TSE? | I have most of those finally updated locally here to the latest version of 3DS Max, why are you havi... read more | 09/13/2005 (9:43 am) |
| Footstep triggers a little broken with Max 7 | I was helping a user trouble shoot an error similar to this with the DTS Exporter in 7 and what the ... read more | 09/12/2005 (10:38 am) |
| Any New Model Formats with Final TSE? | Personally speaking I don't see a need for adding in any other formats beyond what is already there.... read more | 09/12/2005 (10:27 am) |
| 3DSMax: Copy Animation Without Biped | Sure it can, using the Curve editor or Dope sheet would be the simplest. Next method would be to use... read more | 09/07/2005 (8:20 am) |
| Large vehicles cause a freeze | The larger you collision shapes are in a DTS file the more time Torque has to spend doing Collision ... read more | 09/01/2005 (6:47 pm) |
| Max exporting problem | Well it looks like you have numerous problems going on here. The first and most pressing is the scal... read more | 09/01/2005 (6:43 pm) |
| Not all bones animate on export? | Another thought would be to rename them as BoneA, BoneB, BoneC, BoneD, etc. as the trailing numbers ... read more | 08/29/2005 (10:31 am) |
| Exporting Reflection using Max 7 | Looking at a DTS wouldnt really help you as much as looking at say the MAX file would.... read more | 08/28/2005 (8:42 pm) |
| Skin Wrap" modifier in 3ds Max 7 | FYI : Basicly it replaces the old Skin Tools utility that R6 and R5 users have had to use to push sk... read more | 08/28/2005 (9:18 am) |