Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
UV mapping .. Textures showing up distorted in torque Make certain that you are not using UVW Mapping channel beyone 1, as any extra data outside of UVW C... read more 10/16/2005 (11:10 am)
Recent .Plans, and you Actually I think that this is as good of a time as any to bring up one of those unwritten ettiquete ... read more 10/14/2005 (3:40 pm)
Max 8 support? Indeed, I have been working with it for a few months now without any issues in Max 8... read more 10/14/2005 (8:38 am)
Autodesk to buy Alias for $182 million I find it rather funny to look at the gamut of responses from various people: Some are spelling out ... read more 10/14/2005 (8:36 am)
IGC Game Impressions. Post them here @Matt With regards to the RW Display "bug". As far as I can tell theres some sort of issue with a... read more 10/13/2005 (2:27 pm)
IGC Game Impressions. Post them here @Andy That's awesome to hear about the distribution deal, congratulations! When can we expect to... read more 10/13/2005 (11:28 am)
IGC Game Impressions. Post them here @Chris True but I guess I was just expecting something more with Basic Bob. With its unique look ... read more 10/13/2005 (10:37 am)
IGC Game Impressions. Post them here @Jason Unfortunately that's the way that you have to market your game, this wasn't a trade show t... read more 10/13/2005 (8:37 am)
Any canadien torquer here There are a number of us in Edmonton and Calgary (as evident by the rather large dots on the google ... read more 10/12/2005 (9:32 pm)
Softimage XSI 5.0 Maurice go do what Matt did and dig through the existing exporter code that you have access to on CV... read more 10/12/2005 (9:50 am)
Need help with schematic for segmented mesh Linking is just fine.... read more 10/11/2005 (11:31 am)
Need help with schematic for segmented mesh All of your parts would want/neet to be attached to the tree under "Shape01" or equivilent in order ... read more 10/11/2005 (9:19 am)
Magic at IGC Pat won the tournament with a white/red combo deck that was pretty cool. Overall though everyone had... read more 10/11/2005 (8:58 am)
Max 8 support? Erik, you need to understand that anyone on the beta is under a very strict NDA and cannot talk abou... read more 10/04/2005 (12:08 pm)
Reversing an animation This should be possible in the curve editor or dope sheet. There are numerous tools in there to resc... read more 10/03/2005 (6:04 pm)
Max 8 support? Max 8 hasn't been released yet as such no one can publicly comment on whether or not the DTS Exporte... read more 10/03/2005 (6:02 pm)
Need help with Crouch and Prone Assuming that you are using an Additive Blend animation type you need to take into account the posit... read more 10/03/2005 (1:09 pm)
What day are you showing up to IGC? Wednesday at 420pm. Adrian and I are arriving on the same flight in Eugene and then are coming into ... read more 10/03/2005 (8:45 am)
. As a game developer, if I were to list a "must have wish list" for when I start production on a new ... read more 09/30/2005 (8:31 am)
Magic at IGC Cound me in Pat. Just let me know the cost and format. Personally though if we are going to draft... read more 09/29/2005 (12:00 pm)
IGDC/IGF 2006 discussion The Expo pass is actually kinda lame. All it does is gets you access to the expo hall and some of th... read more 09/29/2005 (8:30 am)
Universal Combat: AWA sold over 35,000 copies in first 11 days Joseph its not that he lied about having a PhD, its that he got it form a post-secondary instutution... read more 09/28/2005 (3:34 pm)
Can some save the .ma file as an .obj and .bvh files please Please do not double post, you only need to post one message regarding your question or concern, if ... read more 09/28/2005 (1:59 pm)
Can max save as bvh and obj? It is if you find someone who has the time and inclination to do this.... read more 09/28/2005 (1:57 pm)
Porting a TGE game from PC to console I believe to get a proper liscense from GarageGames you need to be setup as a valid developer for on... read more 09/27/2005 (12:26 pm)
Soldier re-export Actually what I think what Matt was trying to say is that the CFG file needs to be in the same folde... read more 09/27/2005 (9:12 am)
What determines the " center " of vehicle I believe that the COM for a vehicle is controled by the position of the pivot point on the bounds n... read more 09/27/2005 (9:09 am)
Can max save as bvh and obj? I believe that BVH is done through Character Studio. OBJ is done through a 3rd party file format whi... read more 09/27/2005 (9:05 am)
IGC05 showoff center games (unofficial listing) HackIT (The Core Team), will also be on display at IGC.... read more 09/27/2005 (8:42 am)
The phantom Indeed Ed its quite a shame, they were one of the few console makers that took indies seriously and ... read more 09/24/2005 (8:54 am)
IGF bets? Indeed Paul, there were a lot of great games there last year that hardly got any media time at all a... read more 09/22/2005 (3:30 pm)
IGF bets? Don't forget about [url=http://www.thecoreteam.de/]HackIT[/url], it's a wildly fun TGE based puzzle ... read more 09/22/2005 (8:25 am)
IGF bets? I find your lack of faith in your peers here in this community who have submitted entries into IGF d... read more 09/21/2005 (6:34 pm)
Triangle stripping? Triangle Stripping is a way of generating and displaying polygonal data for geometry. Instead of hav... read more 09/20/2005 (12:31 pm)
Map2Dif Plus You shouldn't have any problems working with Map2DIFplus with the Lighting Pack. Though now you have... read more 09/20/2005 (9:31 am)
Physique to Skin: any issues? GarageGames does not supply not create the Physique <--> Skin Utility for 3DS Max, this is supported... read more 09/19/2005 (10:39 am)
MaxToDts issues Common causes of this problem: - Are you using a supported image file format (ie. JPG or PNG)? - I... read more 09/16/2005 (9:42 am)
What is Nintendo's "Revolutionary" weapon? I [url=http://fosters.realmwarsgame.com]wrote about this in my blog[/url] already, but to sum things... read more 09/16/2005 (9:38 am)
IGC Tracks: Can I do them all? You might want to get in contact with Jay Moor or Ben Bradley about that as I am pretty sure that yo... read more 09/15/2005 (8:42 am)
Any New Model Formats with Final TSE? Aside from the model pack you can try in TGE (or Realm Wars) CVS, the files should still reside in t... read more 09/13/2005 (2:14 pm)
Any New Model Formats with Final TSE? Do you have Character Studio installed (it doesnt need to be registered or initialized) so that the ... read more 09/13/2005 (12:57 pm)
Any New Model Formats with Final TSE? I have most of those finally updated locally here to the latest version of 3DS Max, why are you havi... read more 09/13/2005 (9:43 am)
Footstep triggers a little broken with Max 7 I was helping a user trouble shoot an error similar to this with the DTS Exporter in 7 and what the ... read more 09/12/2005 (10:38 am)
Any New Model Formats with Final TSE? Personally speaking I don't see a need for adding in any other formats beyond what is already there.... read more 09/12/2005 (10:27 am)
3DSMax: Copy Animation Without Biped Sure it can, using the Curve editor or Dope sheet would be the simplest. Next method would be to use... read more 09/07/2005 (8:20 am)
Large vehicles cause a freeze The larger you collision shapes are in a DTS file the more time Torque has to spend doing Collision ... read more 09/01/2005 (6:47 pm)
Max exporting problem Well it looks like you have numerous problems going on here. The first and most pressing is the scal... read more 09/01/2005 (6:43 pm)
Not all bones animate on export? Another thought would be to rename them as BoneA, BoneB, BoneC, BoneD, etc. as the trailing numbers ... read more 08/29/2005 (10:31 am)
Exporting Reflection using Max 7 Looking at a DTS wouldnt really help you as much as looking at say the MAX file would.... read more 08/28/2005 (8:42 pm)
Skin Wrap" modifier in 3ds Max 7 FYI : Basicly it replaces the old Skin Tools utility that R6 and R5 users have had to use to push sk... read more 08/28/2005 (9:18 am)