Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
Clouds and fog with new skybox? I am curious how exactly you think this would be possible. Even in most feature film VFX they still ... read more 04/25/2009 (5:10 pm)
Which way is up? The real question people should be asking is "Does it really $#%^'n matter what axis is up?&quo... read more 04/24/2009 (8:41 am)
The Inner working of the Undercity Demo Just as a heads up guys, Tom did a refactor of the shadow code for the lights this past weekend and ... read more 04/20/2009 (12:01 pm)
Normal map and DDS Oh and one other thing. Do not use the nVidia Photoshop plugin to generate normal maps. Even the ... read more 04/18/2009 (2:24 pm)
Normal map and DDS One other thought is to actually use the 8:8:8 or 8:8:8:8 compression method instead of DTX5 for you... read more 04/18/2009 (2:16 pm)
Normal map and DDS DXT5 will cause some compression artifacts at times that can make your normal maps look a bit spotyc... read more 04/18/2009 (2:08 pm)
Torque sucks @Donald Torque, like every other engine on the market regardless if its free or costs a million b... read more 04/16/2009 (8:03 am)
Need Complete Fireman Character Model There is a model pack you can find via Turbosquid that is [url=http://www.turbosquid.com/FullPreview... read more 04/15/2009 (10:10 pm)
Mounting (nodes, points, names...) Here is a copy of the [url=http://fosters.realmwarsgame.com/tools/DTS_Nodes.pdf]DTS Nodes PDF[/url] ... read more 04/15/2009 (3:07 pm)
How do I get funded? One of the big changes we have seen lately is that in order to get any sort of funding now you prett... read more 04/15/2009 (12:04 pm)
Good site for art samples specifically for Torque? Since consoles are all the same hardware you can certainly cheat more because you know that everyone... read more 04/15/2009 (8:34 am)
Will this happen in T3D? It never really hurts though for people new to the engine or game development to see some good sampl... read more 04/15/2009 (8:26 am)
The Inner working of the Undercity Demo Tom checked in a bunch of great new features over the weekend that gave a massive improvement to per... read more 04/14/2009 (9:38 am)
Free Human Model @Cheryl I was playing with MakeHuman the other day and sadly Alpha 1 wasn't that impressive. I wa... read more 04/13/2009 (7:49 am)
Existing tools... We used DDS for normals with Lore Aftermath without issue and it was TGEA 1.7 so I don't know why th... read more 04/11/2009 (11:54 am)
Some Quick Questions.. @Matt Heck even your external artists no longer want to throw you guys under a bus because we hav... read more 04/09/2009 (12:41 pm)
max: 1ko sequences!! I am not entirely sure why but I have seen this happen a few times before where everything is setup ... read more 04/09/2009 (12:17 pm)
App Theft! Just keep in mind that the only reason why Tribes 2 was ever made was because 2 or 3x more people we... read more 04/09/2009 (12:14 pm)
New Content Packs Personally I would love to just see higher quality art that people can utilize in T3D. Get away from... read more 04/09/2009 (11:59 am)
The Inner working of the Undercity Demo Since I am no longer under NDA to Autodesk for Max 2010 I can show some screenshots of the primary l... read more 04/09/2009 (11:48 am)
March 09 Art Challenge - 50s Inspired Monster vs Scifi Conceptual or even vaguely inspired is perfectly fine Dennis as long as it resembles that unique 50s... read more 04/09/2009 (10:58 am)
The Inner working of the Undercity Demo @Steve A few lights don't cause too much of a performance hit, but using a lot of lights like we ... read more 04/09/2009 (10:10 am)
The Inner working of the Undercity Demo Sorry for the delay in posting any responses/updates I got caught yesterday finishing some work for ... read more 04/09/2009 (9:39 am)
March 09 Art Challenge - 50s Inspired Monster vs Scifi Im late on posting any of my work (got caught up in making a demo for GG for GDC), but here is the p... read more 04/08/2009 (9:07 am)
How do you guys afford this?! While you cannot use educational software for non-educational work, it is worth noting that some com... read more 04/07/2009 (8:17 am)
3ds max Samples @Rex Personally I would stick with DTS for characters, while you do have to setup all the markup ... read more 04/03/2009 (10:25 am)
After Export facing problem in max @Kartik Please take some time to read the [url=http://www.garagegames.com/documentation/artist]do... read more 03/31/2009 (7:49 am)
Should a newb buy a modeling program? Your best bet is to try all of the trials out for all of the software and see what sticks. Personall... read more 03/27/2009 (12:05 pm)
What is the actual process to getting specular maps/specular masking to work? Also DDS and JNG also support alpha channels and they can be loaded by TGEA and T3D. PNG isnt bad... read more 03/27/2009 (12:01 pm)
How do you guys afford this?! Also keep in mind too the lovely words "Tax Writeoff" when you look at the cost of this st... read more 03/26/2009 (8:31 am)
How do you guys afford this?! Most people can afford a paid 3D application because they already have the skillset and talent with ... read more 03/26/2009 (8:16 am)
what are the correct conditions for a blend animation? When you export an animation of blend, the exporter looks at the changes over the time of the animat... read more 03/19/2009 (8:30 am)
After Export facing problem in max Transforms are stored on top of your model data like a modifier which adjusts the underlying data. B... read more 03/15/2009 (7:26 am)
March 09 Art Challenge - 50s Inspired Monster vs Scifi We will call it "as much as you can do by the month's end". Since it's a personal challeng... read more 03/14/2009 (8:50 pm)
Workspace Picture Thread Here is my workspace. I am now religated to the main floor of the house from the basement since my w... read more 03/10/2009 (10:10 am)
Max exporting You might want to spend some time reading the [url=http://tdn.garagegames.com/wiki/Torque/DTS/Gettin... read more 03/09/2009 (8:55 am)
crash on export @Brandon Actually I believe it is 11k polygons per node in your scene. Your scene can be made up ... read more 03/08/2009 (8:25 am)
3ds Max 2009 64bit? Correct, AFAIK there have been no 64-bit compiles of the plug-in.... read more 03/08/2009 (8:21 am)
max 8.0 crash on export Basicly everything since Max7 onward. I only use the regulard good old DTS exporter for my work. Lik... read more 03/01/2009 (7:12 pm)
max 8.0 crash on export If its the problem that I am thinking of, it's probably the a known issue with the DTS Exporter (not... read more 02/27/2009 (8:14 am)
"Box Trick" MaxScript @Russell Here is the link in question to the [url=http://fosters.realmwarsgame.com/tools/reset_xf... read more 02/26/2009 (8:25 am)
I made a character any and all feed back will be greatly appreciated Man he looks like a nasty evil goblin masquerading as a person for Halloween. He has a real mean loo... read more 02/24/2009 (8:45 am)
How to Create .DSQ with 3DS Max DSQ animation is rediculously easy to export. All you really need is some sort of transform animatio... read more 02/24/2009 (8:38 am)
Help exporting a forward anim, Ground Transform issue! 3DS max8 For animations like walk cycles you will want to ensure that the Bounds node is linked to Bip01 (or ... read more 02/20/2009 (9:32 pm)
Help With Character Export Can you upload your Max scene and a few screenshots of what's going on? I have a few suggestions but... read more 02/17/2009 (8:06 am)
3d max argh! I second what eb says. I have never heard of a legitamite install of Max doing this. You might also ... read more 02/11/2009 (8:48 am)
Triggers set up but NO footprints ? Try adding some velocity or movement in an axis direction and see if that does the trick.... read more 02/09/2009 (1:31 pm)
Triggers set up but NO footprints ? Generally triggers wont export if the sequence doesn't see any sort of ground transform occuring. So... read more 02/09/2009 (8:26 am)
Max9 or 8 @All Yes no kidding people. If you want serious help you need to post actual error messages and ... read more 02/09/2009 (8:23 am)