Game Development Community

Terry Greenlaw's Forum Posts

Thread Post Date Posted
Basic pinball game guts I'm checking through backups of my old computers, but haven't found it yet. The bad part is I didn't... read more 01/16/2011 (9:27 am)
Community management ideas @Josh: Sounds like a great idea. Too many people confuse private forums with public auditoriums. ... read more 04/22/2005 (2:14 pm)
What are you developing on? Mac: iMac Graphite SE 333 w/DVD and 512MB RAM. Linux: Athlon 1GHz, ATi 9600 pro, 1GB DDR333 RAM, ... read more 04/22/2005 (7:20 am)
Some Scripting Help Well, I was going to mention setting $maxSpeedBackwards as a negative value to begin with, but was b... read more 04/20/2005 (10:50 am)
T2D Inkubator? Chris@: Love the pic! The idea of a 4D theme on a 2D engine made me chuckle, and it went downhill... read more 04/19/2005 (2:33 pm)
Add aliases for those of us in the colonies For grades one through six, my teachers were all Brits, so the "u" made me think back upon simpler t... read more 04/19/2005 (9:47 am)
T2D Inkubator? I love the idea of building a game out of mini-games sharing a common theme. Each person (or group) ... read more 04/19/2005 (8:45 am)
SetAngularVelocity() rotates which way? ROFL!!! I've spent the better part of 20 hours trying to figure out why my bees all turn right wh... read more 04/18/2005 (2:44 pm)
Mac G3 good enough to make T2d conversions? I'm using an old graphite iMac, and it works fine, so something from this decade should definitely b... read more 04/18/2005 (12:07 pm)
Forum Decorum :) [quote] I just don't know how to classify the 'element' that causes the problem. Young? Inexperienc... read more 04/16/2005 (6:50 am)
Hello and a question about documentation @David: It's way too early in the morning for me to be typing :-), but I think this works: %obj.s... read more 04/15/2005 (1:56 am)
What have been your biggest challenges so far? Well, I can't narrow it down to one biggest struggle. The two places I'm struggling with currently a... read more 04/15/2005 (1:44 am)
Crash when setStaticTile() bounds exceed createTileLayer() Thanks once again, Melv! You even led me conveniently into my feature request :-) Can you add ... read more 04/13/2005 (6:09 am)
PacFish @Gary: Great link! @Alex: Yup, looks like my memory is even worse now than I thought it was :-) ... read more 04/12/2005 (5:36 am)
Auto detecting for the API Robert, I reorganized the directories into a one level deep layout. [code] T2D.exe [common] [im... read more 04/12/2005 (5:02 am)
PacFish The original Pacman didn't have any form of pathfinding code at all. When a ghost reached a wall, it... read more 04/10/2005 (1:11 pm)
ParticleFX vs Animated spriteFX The T2D informal technical overview claims particles can be part of the physics system. [quote]An... read more 04/10/2005 (9:11 am)
Collision map? You will also be able to use the custom tile data in the next update, which could be used to store m... read more 04/10/2005 (8:50 am)
Progress bar with T2D sprite Here's a quick and dirty snippet showing one way to do it. Pop this in the usual place: [code] ... read more 04/09/2005 (3:53 am)
A day in the C++ life of T2D Very interesting discussion so far :-) For me, T2D already has way too much C++ in it. I'd prefe... read more 04/08/2005 (6:48 pm)
Chomping at the bit I think I have 15 or so directories of "gamelets". Some are done, some are waiting on the next T2D r... read more 04/07/2005 (7:40 pm)
Newbie question about Vector types (operations) in tscript You could also just use the built-in vector functions as shortcuts: %v = VectorSub(%currentPerson... read more 04/07/2005 (3:11 pm)
Basic pinball game guts Typical developer. I forgot to add the documentation :-) The key mapping is displayed on the back... read more 04/07/2005 (7:14 am)
GetCollisionPolyCount() - wrong number of arguments Sorry for the duplicate report. I searched the forum for it, but, well, the search leaves something ... read more 04/06/2005 (3:35 pm)
Problems with datablocks and "config =" Good news! I found the problem in fxSceneObject2D.cc at line 216 [code] addField("collisions... read more 04/06/2005 (12:54 pm)
Problems with datablocks and "config =" Yup, they are giving me different results. In this example, none of the collision* properties fro... read more 04/06/2005 (12:35 pm)
Problems with datablocks and "config =" Well, now I'm totally lost :-) I thought one of the big uses for datablocks was to store oft-used... read more 04/06/2005 (11:13 am)
Flipper question (not the dolphin) Well, I got stuck doing "real" work for the past two days, but I was really surprised at how far I w... read more 04/05/2005 (7:52 pm)
Flipper question (not the dolphin) Pinball sounds like a good distraction while waiting for the update. Here goes nothing...... read more 04/03/2005 (1:44 pm)
Need some help with player rotating and firing The bullet would only appear to arc if you were inside the rotating ship, and since this is torque [... read more 03/31/2005 (1:26 pm)
Utility to create anim strips from seperate frames? That would be a definite lifesaver! I'm converting a lot of animated GIFs into individual images, an... read more 03/31/2005 (1:18 pm)
What script editors do you guys use? Textpad here, with the torquescript bindings. Great app!... read more 03/31/2005 (4:32 am)
Key "code names"? The "anykey" binding is any key that isn't already mapped. Makes perfect sense, but it drove me craz... read more 03/31/2005 (4:26 am)
Python + T2D = Yummy I want to eventually do the same thing for PHP, but time is tight right now. I'm really glad to see ... read more 03/28/2005 (6:59 pm)
Determining nearby objects? You could place an invisible circular sprite with the radius you want to check at the center of the ... read more 03/28/2005 (6:50 pm)
Question about key based image frames The 1 pixel part is what I wasn't sure about. What about the bottom edge of the image? Since the ... read more 03/24/2005 (6:02 am)
Jumping Here's the code I'm currently using to emulate the flight in Joust. For regular side scroller code, ... read more 03/23/2005 (8:19 pm)
Jumping Instead of binding jump to the keyDown portion of bind, do it on keyUp. Makes it a lot easier since ... read more 03/23/2005 (10:43 am)
Show your progress :) This isn't what I'm really working on, but I used it to get my feet wet with T2D: [image]http://w... read more 03/23/2005 (10:16 am)
LOS Question How about mounting an invisible triangle sprite to the front of your player and using the collision ... read more 03/19/2005 (8:03 am)
Macintosh Experience Aww, darn google goes and ruins everything :-) When I was a boy, having a head full of worthless in... read more 03/15/2005 (2:26 pm)
Pacman movement code I built a demo tile map to show one way of approaching it, but the custom tile data isn't being save... read more 03/15/2005 (1:56 pm)
Macintosh Experience Actually, neither one is "backwards". That's like saying English is forward and Arabic is backwards ... read more 03/15/2005 (1:46 pm)
Pacman movement code Gary: The sprite would "hop" from tile to tile using absolute positioning instead of specifying a ve... read more 03/14/2005 (4:52 pm)
Mount to camera Thanks, Melv. I'm off to try that right now!... read more 03/14/2005 (11:27 am)
Pacman movement code It would be difficult using the collision system, especially for the points you are mentioning. It's... read more 03/14/2005 (11:20 am)
Mount to camera @Tim: I ran into the same issue, but in a completely different way (par for the course for me :-) ).... read more 03/14/2005 (10:26 am)
Pacman movement code Since Pacman can't stop moving (except when head-banging) all that is needed is a check to see if th... read more 03/14/2005 (10:14 am)
"blank" != "blank" ??? The non-equality test is $piece.tag !$= "blank". Personally, I wouldn't have used the $ in that c... read more 03/12/2005 (12:48 pm)
Key names for bindCmd? Many thanks! That also answered my next question, which was "is there a mapping to any key, as in p... read more 03/10/2005 (9:18 pm)
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