Terry Greenlaw's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Basic pinball game guts | I'm checking through backups of my old computers, but haven't found it yet. The bad part is I didn't... read more | 01/16/2011 (9:27 am) |
| Community management ideas | @Josh: Sounds like a great idea. Too many people confuse private forums with public auditoriums. ... read more | 04/22/2005 (2:14 pm) |
| What are you developing on? | Mac: iMac Graphite SE 333 w/DVD and 512MB RAM. Linux: Athlon 1GHz, ATi 9600 pro, 1GB DDR333 RAM, ... read more | 04/22/2005 (7:20 am) |
| Some Scripting Help | Well, I was going to mention setting $maxSpeedBackwards as a negative value to begin with, but was b... read more | 04/20/2005 (10:50 am) |
| T2D Inkubator? | Chris@: Love the pic! The idea of a 4D theme on a 2D engine made me chuckle, and it went downhill... read more | 04/19/2005 (2:33 pm) |
| Add aliases for those of us in the colonies | For grades one through six, my teachers were all Brits, so the "u" made me think back upon simpler t... read more | 04/19/2005 (9:47 am) |
| T2D Inkubator? | I love the idea of building a game out of mini-games sharing a common theme. Each person (or group) ... read more | 04/19/2005 (8:45 am) |
| SetAngularVelocity() rotates which way? | ROFL!!! I've spent the better part of 20 hours trying to figure out why my bees all turn right wh... read more | 04/18/2005 (2:44 pm) |
| Mac G3 good enough to make T2d conversions? | I'm using an old graphite iMac, and it works fine, so something from this decade should definitely b... read more | 04/18/2005 (12:07 pm) |
| Forum Decorum :) | [quote] I just don't know how to classify the 'element' that causes the problem. Young? Inexperienc... read more | 04/16/2005 (6:50 am) |
| Hello and a question about documentation | @David: It's way too early in the morning for me to be typing :-), but I think this works: %obj.s... read more | 04/15/2005 (1:56 am) |
| What have been your biggest challenges so far? | Well, I can't narrow it down to one biggest struggle. The two places I'm struggling with currently a... read more | 04/15/2005 (1:44 am) |
| Crash when setStaticTile() bounds exceed createTileLayer() | Thanks once again, Melv! You even led me conveniently into my feature request :-) Can you add ... read more | 04/13/2005 (6:09 am) |
| PacFish | @Gary: Great link! @Alex: Yup, looks like my memory is even worse now than I thought it was :-) ... read more | 04/12/2005 (5:36 am) |
| Auto detecting for the API | Robert, I reorganized the directories into a one level deep layout. [code] T2D.exe [common] [im... read more | 04/12/2005 (5:02 am) |
| PacFish | The original Pacman didn't have any form of pathfinding code at all. When a ghost reached a wall, it... read more | 04/10/2005 (1:11 pm) |
| ParticleFX vs Animated spriteFX | The T2D informal technical overview claims particles can be part of the physics system. [quote]An... read more | 04/10/2005 (9:11 am) |
| Collision map? | You will also be able to use the custom tile data in the next update, which could be used to store m... read more | 04/10/2005 (8:50 am) |
| Progress bar with T2D sprite | Here's a quick and dirty snippet showing one way to do it. Pop this in the usual place: [code] ... read more | 04/09/2005 (3:53 am) |
| A day in the C++ life of T2D | Very interesting discussion so far :-) For me, T2D already has way too much C++ in it. I'd prefe... read more | 04/08/2005 (6:48 pm) |
| Chomping at the bit | I think I have 15 or so directories of "gamelets". Some are done, some are waiting on the next T2D r... read more | 04/07/2005 (7:40 pm) |
| Newbie question about Vector types (operations) in tscript | You could also just use the built-in vector functions as shortcuts: %v = VectorSub(%currentPerson... read more | 04/07/2005 (3:11 pm) |
| Basic pinball game guts | Typical developer. I forgot to add the documentation :-) The key mapping is displayed on the back... read more | 04/07/2005 (7:14 am) |
| GetCollisionPolyCount() - wrong number of arguments | Sorry for the duplicate report. I searched the forum for it, but, well, the search leaves something ... read more | 04/06/2005 (3:35 pm) |
| Problems with datablocks and "config =" | Good news! I found the problem in fxSceneObject2D.cc at line 216 [code] addField("collisions... read more | 04/06/2005 (12:54 pm) |
| Problems with datablocks and "config =" | Yup, they are giving me different results. In this example, none of the collision* properties fro... read more | 04/06/2005 (12:35 pm) |
| Problems with datablocks and "config =" | Well, now I'm totally lost :-) I thought one of the big uses for datablocks was to store oft-used... read more | 04/06/2005 (11:13 am) |
| Flipper question (not the dolphin) | Well, I got stuck doing "real" work for the past two days, but I was really surprised at how far I w... read more | 04/05/2005 (7:52 pm) |
| Flipper question (not the dolphin) | Pinball sounds like a good distraction while waiting for the update. Here goes nothing...... read more | 04/03/2005 (1:44 pm) |
| Need some help with player rotating and firing | The bullet would only appear to arc if you were inside the rotating ship, and since this is torque [... read more | 03/31/2005 (1:26 pm) |
| Utility to create anim strips from seperate frames? | That would be a definite lifesaver! I'm converting a lot of animated GIFs into individual images, an... read more | 03/31/2005 (1:18 pm) |
| What script editors do you guys use? | Textpad here, with the torquescript bindings. Great app!... read more | 03/31/2005 (4:32 am) |
| Key "code names"? | The "anykey" binding is any key that isn't already mapped. Makes perfect sense, but it drove me craz... read more | 03/31/2005 (4:26 am) |
| Python + T2D = Yummy | I want to eventually do the same thing for PHP, but time is tight right now. I'm really glad to see ... read more | 03/28/2005 (6:59 pm) |
| Determining nearby objects? | You could place an invisible circular sprite with the radius you want to check at the center of the ... read more | 03/28/2005 (6:50 pm) |
| Question about key based image frames | The 1 pixel part is what I wasn't sure about. What about the bottom edge of the image? Since the ... read more | 03/24/2005 (6:02 am) |
| Jumping | Here's the code I'm currently using to emulate the flight in Joust. For regular side scroller code, ... read more | 03/23/2005 (8:19 pm) |
| Jumping | Instead of binding jump to the keyDown portion of bind, do it on keyUp. Makes it a lot easier since ... read more | 03/23/2005 (10:43 am) |
| Show your progress :) | This isn't what I'm really working on, but I used it to get my feet wet with T2D: [image]http://w... read more | 03/23/2005 (10:16 am) |
| LOS Question | How about mounting an invisible triangle sprite to the front of your player and using the collision ... read more | 03/19/2005 (8:03 am) |
| Macintosh Experience | Aww, darn google goes and ruins everything :-) When I was a boy, having a head full of worthless in... read more | 03/15/2005 (2:26 pm) |
| Pacman movement code | I built a demo tile map to show one way of approaching it, but the custom tile data isn't being save... read more | 03/15/2005 (1:56 pm) |
| Macintosh Experience | Actually, neither one is "backwards". That's like saying English is forward and Arabic is backwards ... read more | 03/15/2005 (1:46 pm) |
| Pacman movement code | Gary: The sprite would "hop" from tile to tile using absolute positioning instead of specifying a ve... read more | 03/14/2005 (4:52 pm) |
| Mount to camera | Thanks, Melv. I'm off to try that right now!... read more | 03/14/2005 (11:27 am) |
| Pacman movement code | It would be difficult using the collision system, especially for the points you are mentioning. It's... read more | 03/14/2005 (11:20 am) |
| Mount to camera | @Tim: I ran into the same issue, but in a completely different way (par for the course for me :-) ).... read more | 03/14/2005 (10:26 am) |
| Pacman movement code | Since Pacman can't stop moving (except when head-banging) all that is needed is a check to see if th... read more | 03/14/2005 (10:14 am) |
| "blank" != "blank" ??? | The non-equality test is $piece.tag !$= "blank". Personally, I wouldn't have used the $ in that c... read more | 03/12/2005 (12:48 pm) |
| Key names for bindCmd? | Many thanks! That also answered my next question, which was "is there a mapping to any key, as in p... read more | 03/10/2005 (9:18 pm) |