Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| More vehicle Fun. | It isn't just one script but I will try to show you how to follow the scripts first off player co... read more | 09/19/2002 (5:54 pm) |
| More vehicle Fun. | what exactly do you need, a script that mounts the player?... read more | 09/19/2002 (5:37 pm) |
| Turrets? | Sam don't give up I'll try and help in October when I get some time, I need turrets not just on tank... read more | 09/16/2002 (3:35 am) |
| vehicles lights | actually there are no lights in the vehicles in t2, you can though have brake lights by use of textu... read more | 09/13/2002 (12:59 pm) |
| Dynamic Shape, path code, trigger & animation | Doh 2 jobs and looking at code = many bugs, well now I'm updated, with this new PATH code, And I wa... read more | 09/09/2002 (4:02 am) |
| I just updated now I can't load a level | fixed email me if you get stuck here... read more | 09/09/2002 (3:59 am) |
| Dynamic Shape, path code, trigger & animation | I know how to add to the project but Makefile, I m not sure, could you explain?... read more | 09/08/2002 (3:14 pm) |
| Dynamic Shape, path code, trigger & animation | compiled and got when loaded level [code] consoleobject.cc @ 64 Couldn't find class rep for dynam... read more | 09/08/2002 (2:51 pm) |
| Dynamic Shape, path code, trigger & animation | i got this [code] Compiling... simPath.cc d:\after school cartoons\torque\engine\sim\simpath.cc... read more | 09/08/2002 (2:28 pm) |
| vertex/pixel shaders | To bring up an old post what is the future status with shaders? I heard Jeff talk about shaders and ... read more | 09/08/2002 (1:50 pm) |
| Tim Gift, help with Scene Graft | Ex= Tim was the one to informed me of the solution, I would welcome anyone's solution that is why I ... read more | 09/07/2002 (2:04 pm) |
| 3ds max question... | if you have powerpoint look on my profile page for some presentations... read more | 09/06/2002 (8:01 pm) |
| Anyone successfully implemented a boat? | There is a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2299] resourc... read more | 09/04/2002 (1:25 pm) |
| multiple Animation threads for vehicles | The problem I have with that code , cause I tried somthing similar, is this. My vehicle has a place... read more | 08/31/2002 (1:59 pm) |
| multiple Animation threads for vehicles | My problem is a little more advanced than the tutorial. in the example [code] function Flag::o... read more | 08/29/2002 (5:40 pm) |
| I guess you could call this an old game redone on the Torque Gam | Tell me if I'm wrong but wasn't Tribes and Starsiege the "same" universe. Wouldn't it be cool to hav... read more | 08/29/2002 (5:30 pm) |
| Battlefield 1942 | that is a fun game for sure... read more | 08/26/2002 (7:06 pm) |
| Making models with 3DS Max 4 | my profile page has some power point presentations but you need to know the basics of max for them t... read more | 08/25/2002 (7:29 pm) |
| flying vehicles in RealmWars | Very pretty E but I think their might be a BIT TOO MANY POLYS :-)... read more | 08/22/2002 (1:11 pm) |
| 3d Studio Max to .DTS | mostlikely the bounds' pivot point is located at the player head , you need to make sure that the pi... read more | 08/22/2002 (1:04 pm) |
| dsq CONT. | It works YEAH!!!! only thing is all the animations get in there even some arm movement when I added ... read more | 08/18/2002 (8:12 pm) |
| Vehicle Cameras | does it for me too might be a bug... read more | 08/18/2002 (6:26 pm) |
| dsq CONT. | yes and they are on the way... read more | 08/18/2002 (5:15 pm) |
| dsq CONT. | yes ways... read more | 08/18/2002 (12:52 am) |
| dsq CONT. | Still nothing mesh either messed up or w/o needed nodes! :-(... read more | 08/17/2002 (10:46 pm) |
| Modeling Question on RW | you can export to .dts/.dsq (player and vehicles) wth 3d Studio Max ($5,000.00) or MilkShape($20.00)... read more | 08/17/2002 (9:13 pm) |
| dsq CONT. | It is a Biped skeleton the schematic view can be found [url=www.afterschoolcartoons.com/images/skem.... read more | 08/17/2002 (7:36 pm) |
| dsq CONT. | It should be using the cfg fle here is the heirarchy [code] Begin reading config file "C:\Docume... read more | 08/17/2002 (3:05 pm) |
| dsq CONT. | No Luck yet, When I have the Collapse Transforms unchecked the Mesh becomes all messed up it looks l... read more | 08/17/2002 (2:02 pm) |
| Can we elaborate on dsq for a minute. | [b] UPDATE[/b] I got the dsq and dts to work, I had to make sure the collapse transforms was checke... read more | 08/14/2002 (9:47 pm) |
| Can we elaborate on dsq for a minute. | nope the .cs file is fine it is from the default player... read more | 08/08/2002 (9:35 pm) |
| Can we elaborate on dsq for a minute. | I know "how" to do everything, however there seems to be a problems with this run animation. The pro... read more | 08/08/2002 (3:06 pm) |
| Can we elaborate on dsq for a minute. | Chad, I made a max file that has both root and run in the file. It was originally intended only to b... read more | 08/08/2002 (11:41 am) |
| walking animations | well the forward movement was it alright. Oncece I let the model move I exported w/o any complicatio... read more | 07/23/2002 (8:33 am) |
| walking animations | It is animated in Max, 4.2 with a biped structure. There is something in the Max Documentation about... read more | 07/22/2002 (8:29 pm) |
| Problem with Eye Node | ok i found the problem I forgot to uncheck collapse trasform. So now I got the eye working and the a... read more | 07/22/2002 (4:18 am) |
| vehicles | right now you mount by colliding with the vehicle dunno any other way... read more | 07/21/2002 (3:30 pm) |
| Orc versus Human Realm Wars Models (MS3D or Max?) | i like my knight medium RARE :-)... read more | 07/19/2002 (2:43 pm) |
| How to share files with project members? | I post the most recent build of my game on my site so members can always d/l the lastest version... read more | 07/18/2002 (3:15 pm) |
| Terrain Texturing | not the image the Brush you use to paint with in the texture painter editor... read more | 07/17/2002 (10:47 am) |
| Terrain Texturing | jacob have you thought of making the brush smaller... read more | 07/17/2002 (10:02 am) |
| Muzzle Point | for max use dummy objects for muzzlepoint... read more | 07/16/2002 (11:49 am) |
| Vehicle Modeling Nodes and Stuff | example of the tribes vehicles can be found [url=http://www.tribes2centraldownload.com/?section=down... read more | 07/15/2002 (10:27 am) |
| Some Thoughts on wheeled vehicles | traction is part of the wheel dataBlock... read more | 07/15/2002 (9:53 am) |
| hey guys, a weird modeling problem | NICE site too, I want a shout out for fixing the model :-) on the progress page. If you really are s... read more | 07/13/2002 (11:41 am) |
| hey guys, a weird modeling problem | done and done... read more | 07/13/2002 (10:50 am) |
| hey guys, a weird modeling problem | offer still stands if you want me to look at it... read more | 07/13/2002 (8:51 am) |
| hey guys, a weird modeling problem | is right eye is a mesh it should be something like righy_eye110 you need those detail numbers on the... read more | 07/13/2002 (8:06 am) |
| Dragonball Z MMORPG? | DBZ is being made by infogames last I heard... read more | 07/12/2002 (6:25 pm) |
| Modelling question.!!!! | yep but refer to this [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2281] Thr... read more | 07/11/2002 (6:52 pm) |