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Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
More vehicle Fun. It isn't just one script but I will try to show you how to follow the scripts first off player co... read more 09/19/2002 (5:54 pm)
More vehicle Fun. what exactly do you need, a script that mounts the player?... read more 09/19/2002 (5:37 pm)
Turrets? Sam don't give up I'll try and help in October when I get some time, I need turrets not just on tank... read more 09/16/2002 (3:35 am)
vehicles lights actually there are no lights in the vehicles in t2, you can though have brake lights by use of textu... read more 09/13/2002 (12:59 pm)
Dynamic Shape, path code, trigger & animation Doh 2 jobs and looking at code = many bugs, well now I'm updated, with this new PATH code, And I wa... read more 09/09/2002 (4:02 am)
I just updated now I can't load a level fixed email me if you get stuck here... read more 09/09/2002 (3:59 am)
Dynamic Shape, path code, trigger & animation I know how to add to the project but Makefile, I m not sure, could you explain?... read more 09/08/2002 (3:14 pm)
Dynamic Shape, path code, trigger & animation compiled and got when loaded level [code] consoleobject.cc @ 64 Couldn't find class rep for dynam... read more 09/08/2002 (2:51 pm)
Dynamic Shape, path code, trigger & animation i got this [code] Compiling... simPath.cc d:\after school cartoons\torque\engine\sim\simpath.cc... read more 09/08/2002 (2:28 pm)
vertex/pixel shaders To bring up an old post what is the future status with shaders? I heard Jeff talk about shaders and ... read more 09/08/2002 (1:50 pm)
Tim Gift, help with Scene Graft Ex= Tim was the one to informed me of the solution, I would welcome anyone's solution that is why I ... read more 09/07/2002 (2:04 pm)
3ds max question... if you have powerpoint look on my profile page for some presentations... read more 09/06/2002 (8:01 pm)
Anyone successfully implemented a boat? There is a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2299] resourc... read more 09/04/2002 (1:25 pm)
multiple Animation threads for vehicles The problem I have with that code , cause I tried somthing similar, is this. My vehicle has a place... read more 08/31/2002 (1:59 pm)
multiple Animation threads for vehicles My problem is a little more advanced than the tutorial. in the example [code] function Flag::o... read more 08/29/2002 (5:40 pm)
I guess you could call this an old game redone on the Torque Gam Tell me if I'm wrong but wasn't Tribes and Starsiege the "same" universe. Wouldn't it be cool to hav... read more 08/29/2002 (5:30 pm)
Battlefield 1942 that is a fun game for sure... read more 08/26/2002 (7:06 pm)
Making models with 3DS Max 4 my profile page has some power point presentations but you need to know the basics of max for them t... read more 08/25/2002 (7:29 pm)
flying vehicles in RealmWars Very pretty E but I think their might be a BIT TOO MANY POLYS :-)... read more 08/22/2002 (1:11 pm)
3d Studio Max to .DTS mostlikely the bounds' pivot point is located at the player head , you need to make sure that the pi... read more 08/22/2002 (1:04 pm)
dsq CONT. It works YEAH!!!! only thing is all the animations get in there even some arm movement when I added ... read more 08/18/2002 (8:12 pm)
Vehicle Cameras does it for me too might be a bug... read more 08/18/2002 (6:26 pm)
dsq CONT. yes and they are on the way... read more 08/18/2002 (5:15 pm)
dsq CONT. yes ways... read more 08/18/2002 (12:52 am)
dsq CONT. Still nothing mesh either messed up or w/o needed nodes! :-(... read more 08/17/2002 (10:46 pm)
Modeling Question on RW you can export to .dts/.dsq (player and vehicles) wth 3d Studio Max ($5,000.00) or MilkShape($20.00)... read more 08/17/2002 (9:13 pm)
dsq CONT. It is a Biped skeleton the schematic view can be found [url=www.afterschoolcartoons.com/images/skem.... read more 08/17/2002 (7:36 pm)
dsq CONT. It should be using the cfg fle here is the heirarchy [code] Begin reading config file "C:\Docume... read more 08/17/2002 (3:05 pm)
dsq CONT. No Luck yet, When I have the Collapse Transforms unchecked the Mesh becomes all messed up it looks l... read more 08/17/2002 (2:02 pm)
Can we elaborate on dsq for a minute. [b] UPDATE[/b] I got the dsq and dts to work, I had to make sure the collapse transforms was checke... read more 08/14/2002 (9:47 pm)
Can we elaborate on dsq for a minute. nope the .cs file is fine it is from the default player... read more 08/08/2002 (9:35 pm)
Can we elaborate on dsq for a minute. I know "how" to do everything, however there seems to be a problems with this run animation. The pro... read more 08/08/2002 (3:06 pm)
Can we elaborate on dsq for a minute. Chad, I made a max file that has both root and run in the file. It was originally intended only to b... read more 08/08/2002 (11:41 am)
walking animations well the forward movement was it alright. Oncece I let the model move I exported w/o any complicatio... read more 07/23/2002 (8:33 am)
walking animations It is animated in Max, 4.2 with a biped structure. There is something in the Max Documentation about... read more 07/22/2002 (8:29 pm)
Problem with Eye Node ok i found the problem I forgot to uncheck collapse trasform. So now I got the eye working and the a... read more 07/22/2002 (4:18 am)
vehicles right now you mount by colliding with the vehicle dunno any other way... read more 07/21/2002 (3:30 pm)
Orc versus Human Realm Wars Models (MS3D or Max?) i like my knight medium RARE :-)... read more 07/19/2002 (2:43 pm)
How to share files with project members? I post the most recent build of my game on my site so members can always d/l the lastest version... read more 07/18/2002 (3:15 pm)
Terrain Texturing not the image the Brush you use to paint with in the texture painter editor... read more 07/17/2002 (10:47 am)
Terrain Texturing jacob have you thought of making the brush smaller... read more 07/17/2002 (10:02 am)
Muzzle Point for max use dummy objects for muzzlepoint... read more 07/16/2002 (11:49 am)
Vehicle Modeling Nodes and Stuff example of the tribes vehicles can be found [url=http://www.tribes2centraldownload.com/?section=down... read more 07/15/2002 (10:27 am)
Some Thoughts on wheeled vehicles traction is part of the wheel dataBlock... read more 07/15/2002 (9:53 am)
hey guys, a weird modeling problem NICE site too, I want a shout out for fixing the model :-) on the progress page. If you really are s... read more 07/13/2002 (11:41 am)
hey guys, a weird modeling problem done and done... read more 07/13/2002 (10:50 am)
hey guys, a weird modeling problem offer still stands if you want me to look at it... read more 07/13/2002 (8:51 am)
hey guys, a weird modeling problem is right eye is a mesh it should be something like righy_eye110 you need those detail numbers on the... read more 07/13/2002 (8:06 am)
Dragonball Z MMORPG? DBZ is being made by infogames last I heard... read more 07/12/2002 (6:25 pm)
Modelling question.!!!! yep but refer to this [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2281] Thr... read more 07/11/2002 (6:52 pm)