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Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Controlling animation sequences yes PLEASE... read more 12/06/2002 (3:54 pm)
Exporting characters to dts have you panned all the possible types to export, look for dts. . .odd mine default to dts. . . . j... read more 12/06/2002 (10:55 am)
mounting objects I got it figured out :-)... read more 12/06/2002 (8:39 am)
Skeletal Animation From my understanding, the Tanks for Torque, as a seperate vehicle class, would require a Turret Cla... read more 12/04/2002 (11:41 am)
yes I bought the SDK Mine is always corrupted :-)... read more 12/04/2002 (11:34 am)
dts and dynamically changing mesh Sweet, but I am stuf the resource for a GUI to display a dts object is not displaying anything, can... read more 12/02/2002 (12:55 pm)
Steering wheel animation sequence . What name ...? the dsq node is named steering the steering wheel must be at full right at the begining of the seque... read more 11/17/2002 (4:10 pm)
Homing Missiles I second Sam's request for Turrets, heck I'll be happy to convert anything u got to work with the HE... read more 11/08/2002 (10:44 am)
Homing Missiles Sam I mean getHeat and all that stuff is posted... read more 11/07/2002 (12:03 pm)
Homing Missiles Yeah well I got off of work and Guess what I finished the code. All this really done is take the var... read more 11/01/2002 (3:30 pm)
Homing Missiles LOL I know the feeling but until it works it'll target everything or nothing, I think I got the solu... read more 11/01/2002 (12:41 pm)
Homing Missiles First off [quote] Typo on page 15 - function void SeekerProjectile::launchDebris() { The... read more 11/01/2002 (11:58 am)
Homing Missiles Alright Here it is, First off I didn't not figure this out a very Smart Kind person by the name of I... read more 11/01/2002 (8:31 am)
armThread. was your armthread dsq node set to blend?... read more 10/31/2002 (3:20 pm)
Homing Missiles I can now totally impliment the homing missile with HUD iss youy want to know how post here so it ... read more 10/31/2002 (3:03 pm)
Homing Missiles Muerte What problems are you having? I added the homing missiles to the Head yesterday and got all b... read more 10/31/2002 (2:12 pm)
armThread. yeah just realized the clients can't see the change only the host DOH... read more 10/29/2002 (7:57 pm)
armThread. This oneI can tell ya, and it will work with the default player it is a simple call like this in pu... read more 10/29/2002 (2:35 pm)
Lighting players on fire. Yeah those look great, could be used for flamethrowers... read more 10/28/2002 (8:48 pm)
Hovercars sticking. Where to start fixing the problem? mess withe the placement of the mass node... read more 10/28/2002 (11:55 am)
TCP Object queries.. read [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2845] this [/url]... read more 10/26/2002 (9:41 pm)
IndieGamesCon '02 I too would be interested in a DVD if available... read more 10/25/2002 (10:22 pm)
Turrets let's get them in the game So far I can add and object thru the editor, then mount the turrent with the onCollision call. It is... read more 10/25/2002 (8:46 pm)
Turrets let's get them in the game My goal is to replicate the turret class that T2 had, which was both AI, and player controled. It sh... read more 10/25/2002 (7:46 pm)
dts exporter for 3ds max where? Also found at the Vehicle Tutorial newgroup [url=http://groups.yahoo.com/group/tgev/] here[/url]... read more 10/25/2002 (9:47 am)
IndieGamesCon '02 - Exporter Session We hope to handle most of the vehicle stuff at our yahoo group so the community doesn't have to houn... read more 10/24/2002 (9:20 pm)
waterfall particles lifetimeMS = 800; opps need to finish reading... read more 10/24/2002 (1:23 pm)
waterfall particles The Max Paricle system is not supported in the exporter, you would want to use the Torque particle e... read more 10/24/2002 (11:59 am)
Walkthrough / Tutorial for creating a torque game I agree... read more 10/23/2002 (11:25 am)
need help on foot triggers put keys in trigger track, setting the value to 1 means it is off setting value to 2 means it is on.... read more 10/23/2002 (5:55 am)
HELP MAX SPRING ANIMATIONS Awesome I just figured out how to do breaklight too so the whole wheeled vehicle sequencees can be e... read more 10/19/2002 (12:56 pm)
Turrets? I get 2 errors with the resource from this post [quote] turret.cc D:\After School Cartoons\torque... read more 10/19/2002 (10:40 am)
IndieGamesCon '02 - Exporter Session Vehicle Specific Nodes, and animations 1)Mount# 2)Hub# 3)Spring# 4)Steering 5)brakeLights 6)co... read more 10/19/2002 (9:06 am)
HELP MAX SPRING ANIMATIONS Sending, Now I really wish I could be there for IGC, will there be any webcams there for the rest of... read more 10/19/2002 (8:26 am)
Turrets? Sam Could you post yours as a Reasource... read more 10/18/2002 (6:56 pm)
Spring animations for wheeled vehicles in Milkshape Here is a Quote from Tim Gift from this [url=http://www.garagegames.com/index.php?sec=mg&mod=resourc... read more 10/10/2002 (11:01 am)
Vehicles - Asking for help making a tutorial. you gotta make jobs for us to join :-)... read more 10/04/2002 (11:04 am)
Wheel steering: auto-return to neutral where exactly do we place this?... read more 10/04/2002 (8:55 am)
Wheel steering: auto-return to neutral read [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5902] this[/u... read more 10/04/2002 (8:26 am)
Vehicles - Asking for help making a tutorial. sure email me, follow the links on the profile page... read more 10/03/2002 (7:04 am)
Is the Torque engine capable of making Cel Shaded grafx? Dog's od Prey has cel shading and they will release the code after they are finished... read more 10/02/2002 (11:25 am)
max5, skin and max2dtsExporter do you have detail### dummy objects in your heirarchy and does the ### corespond to mesh### you are ... read more 10/02/2002 (7:06 am)
Adding bots to game through console $abot.joinTeam(#); # is the team number of course. . . .for all function do $abot.dump();... read more 10/02/2002 (4:34 am)
Can't run example application in WinXP There was a bug I found that XP was not running any games with a 800 by 600 resolution on XP there i... read more 10/02/2002 (4:32 am)
A little distraction ... I got 5 satelites around the earth, and had one around the moon for a rotation or two. . . .melv do ... read more 10/01/2002 (5:14 pm)
A little distraction ... very cool I got 2 more moon in the gravitional pull... read more 10/01/2002 (3:31 am)
Flying Vehicles? What are you using as a .cs file? If you are using T2 scripts they will not work the same. Changes t... read more 09/23/2002 (8:50 pm)
GarageGames IRC try the OTHER channel... read more 09/23/2002 (8:47 pm)
New model crashes what kind of error, do you get?... read more 09/23/2002 (8:47 pm)
Upcoming Tasks I can't "Officially" speak for Realm Wars but if you want to contribute to thier cause always check ... read more 09/22/2002 (5:45 pm)