Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Controlling animation sequences | yes PLEASE... read more | 12/06/2002 (3:54 pm) |
| Exporting characters to dts | have you panned all the possible types to export, look for dts. . .odd mine default to dts. . . . j... read more | 12/06/2002 (10:55 am) |
| mounting objects | I got it figured out :-)... read more | 12/06/2002 (8:39 am) |
| Skeletal Animation | From my understanding, the Tanks for Torque, as a seperate vehicle class, would require a Turret Cla... read more | 12/04/2002 (11:41 am) |
| yes I bought the SDK | Mine is always corrupted :-)... read more | 12/04/2002 (11:34 am) |
| dts and dynamically changing mesh | Sweet, but I am stuf the resource for a GUI to display a dts object is not displaying anything, can... read more | 12/02/2002 (12:55 pm) |
| Steering wheel animation sequence . What name ...? | the dsq node is named steering the steering wheel must be at full right at the begining of the seque... read more | 11/17/2002 (4:10 pm) |
| Homing Missiles | I second Sam's request for Turrets, heck I'll be happy to convert anything u got to work with the HE... read more | 11/08/2002 (10:44 am) |
| Homing Missiles | Sam I mean getHeat and all that stuff is posted... read more | 11/07/2002 (12:03 pm) |
| Homing Missiles | Yeah well I got off of work and Guess what I finished the code. All this really done is take the var... read more | 11/01/2002 (3:30 pm) |
| Homing Missiles | LOL I know the feeling but until it works it'll target everything or nothing, I think I got the solu... read more | 11/01/2002 (12:41 pm) |
| Homing Missiles | First off [quote] Typo on page 15 - function void SeekerProjectile::launchDebris() { The... read more | 11/01/2002 (11:58 am) |
| Homing Missiles | Alright Here it is, First off I didn't not figure this out a very Smart Kind person by the name of I... read more | 11/01/2002 (8:31 am) |
| armThread. | was your armthread dsq node set to blend?... read more | 10/31/2002 (3:20 pm) |
| Homing Missiles | I can now totally impliment the homing missile with HUD iss youy want to know how post here so it ... read more | 10/31/2002 (3:03 pm) |
| Homing Missiles | Muerte What problems are you having? I added the homing missiles to the Head yesterday and got all b... read more | 10/31/2002 (2:12 pm) |
| armThread. | yeah just realized the clients can't see the change only the host DOH... read more | 10/29/2002 (7:57 pm) |
| armThread. | This oneI can tell ya, and it will work with the default player it is a simple call like this in pu... read more | 10/29/2002 (2:35 pm) |
| Lighting players on fire. | Yeah those look great, could be used for flamethrowers... read more | 10/28/2002 (8:48 pm) |
| Hovercars sticking. Where to start fixing the problem? | mess withe the placement of the mass node... read more | 10/28/2002 (11:55 am) |
| TCP Object queries.. | read [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2845] this [/url]... read more | 10/26/2002 (9:41 pm) |
| IndieGamesCon '02 | I too would be interested in a DVD if available... read more | 10/25/2002 (10:22 pm) |
| Turrets let's get them in the game | So far I can add and object thru the editor, then mount the turrent with the onCollision call. It is... read more | 10/25/2002 (8:46 pm) |
| Turrets let's get them in the game | My goal is to replicate the turret class that T2 had, which was both AI, and player controled. It sh... read more | 10/25/2002 (7:46 pm) |
| dts exporter for 3ds max where? | Also found at the Vehicle Tutorial newgroup [url=http://groups.yahoo.com/group/tgev/] here[/url]... read more | 10/25/2002 (9:47 am) |
| IndieGamesCon '02 - Exporter Session | We hope to handle most of the vehicle stuff at our yahoo group so the community doesn't have to houn... read more | 10/24/2002 (9:20 pm) |
| waterfall particles | lifetimeMS = 800; opps need to finish reading... read more | 10/24/2002 (1:23 pm) |
| waterfall particles | The Max Paricle system is not supported in the exporter, you would want to use the Torque particle e... read more | 10/24/2002 (11:59 am) |
| Walkthrough / Tutorial for creating a torque game | I agree... read more | 10/23/2002 (11:25 am) |
| need help on foot triggers | put keys in trigger track, setting the value to 1 means it is off setting value to 2 means it is on.... read more | 10/23/2002 (5:55 am) |
| HELP MAX SPRING ANIMATIONS | Awesome I just figured out how to do breaklight too so the whole wheeled vehicle sequencees can be e... read more | 10/19/2002 (12:56 pm) |
| Turrets? | I get 2 errors with the resource from this post [quote] turret.cc D:\After School Cartoons\torque... read more | 10/19/2002 (10:40 am) |
| IndieGamesCon '02 - Exporter Session | Vehicle Specific Nodes, and animations 1)Mount# 2)Hub# 3)Spring# 4)Steering 5)brakeLights 6)co... read more | 10/19/2002 (9:06 am) |
| HELP MAX SPRING ANIMATIONS | Sending, Now I really wish I could be there for IGC, will there be any webcams there for the rest of... read more | 10/19/2002 (8:26 am) |
| Turrets? | Sam Could you post yours as a Reasource... read more | 10/18/2002 (6:56 pm) |
| Spring animations for wheeled vehicles in Milkshape | Here is a Quote from Tim Gift from this [url=http://www.garagegames.com/index.php?sec=mg&mod=resourc... read more | 10/10/2002 (11:01 am) |
| Vehicles - Asking for help making a tutorial. | you gotta make jobs for us to join :-)... read more | 10/04/2002 (11:04 am) |
| Wheel steering: auto-return to neutral | where exactly do we place this?... read more | 10/04/2002 (8:55 am) |
| Wheel steering: auto-return to neutral | read [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5902] this[/u... read more | 10/04/2002 (8:26 am) |
| Vehicles - Asking for help making a tutorial. | sure email me, follow the links on the profile page... read more | 10/03/2002 (7:04 am) |
| Is the Torque engine capable of making Cel Shaded grafx? | Dog's od Prey has cel shading and they will release the code after they are finished... read more | 10/02/2002 (11:25 am) |
| max5, skin and max2dtsExporter | do you have detail### dummy objects in your heirarchy and does the ### corespond to mesh### you are ... read more | 10/02/2002 (7:06 am) |
| Adding bots to game through console | $abot.joinTeam(#); # is the team number of course. . . .for all function do $abot.dump();... read more | 10/02/2002 (4:34 am) |
| Can't run example application in WinXP | There was a bug I found that XP was not running any games with a 800 by 600 resolution on XP there i... read more | 10/02/2002 (4:32 am) |
| A little distraction ... | I got 5 satelites around the earth, and had one around the moon for a rotation or two. . . .melv do ... read more | 10/01/2002 (5:14 pm) |
| A little distraction ... | very cool I got 2 more moon in the gravitional pull... read more | 10/01/2002 (3:31 am) |
| Flying Vehicles? | What are you using as a .cs file? If you are using T2 scripts they will not work the same. Changes t... read more | 09/23/2002 (8:50 pm) |
| GarageGames IRC | try the OTHER channel... read more | 09/23/2002 (8:47 pm) |
| New model crashes | what kind of error, do you get?... read more | 09/23/2002 (8:47 pm) |
| Upcoming Tasks | I can't "Officially" speak for Realm Wars but if you want to contribute to thier cause always check ... read more | 09/22/2002 (5:45 pm) |