Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| gui question | It would be in the sripts for sure, I don't do the GUI for our project. But f10 brings up the gui ed... read more | 06/04/2003 (10:39 am) |
| cartoon outlining (cartoon rendering part1) | yeah I can't wait... read more | 06/01/2003 (4:07 pm) |
| cartoon outlining (cartoon rendering part1) | TOO FREAKIN cool, I love it, here is a screenie [image]http://www.afterschoolcartoons.com/pres/cells... read more | 06/01/2003 (6:38 am) |
| cartoon outlining (cartoon rendering part1) | I am very interested in this post and will be sure to try it out soon, if you learn anything from th... read more | 06/01/2003 (6:16 am) |
| Problem with a function called in OnRender() | Well it isn't that the host is calling the objectRender it just never gets past if((bool)mimage->lo... read more | 05/31/2003 (9:46 am) |
| Problem with a function called in OnRender() | Hard coding [b]true [/b]causes it to lock up the game. I noticed once that after you mount a seekerp... read more | 05/27/2003 (11:48 am) |
| Homing Missiles | Muerte I have the locking working both host and client side working no displaying the locking reticu... read more | 05/27/2003 (8:17 am) |
| Problem with a function called in OnRender() | Daniel: The locking code does get sent via packupdate, my concern is where to put the rendering code... read more | 05/27/2003 (5:53 am) |
| How do you open .dts files? | use the Torque "Show" tool to look at mesh, w/o using the editor, refer to the [url=http://www.garag... read more | 05/26/2003 (7:50 am) |
| Problem with a function called in OnRender() | I can't figure this thing out, after some review I noticed that the function only gets called by the... read more | 05/26/2003 (6:09 am) |
| Problem with a function called in OnRender() | It seems onRender() only gets called by the host, what would be the client equivalent... read more | 05/25/2003 (9:15 pm) |
| How do you open .dts files? | you don't... read more | 05/25/2003 (7:27 pm) |
| Homing Missiles | On a side note whic is very [b] Important [/b] to those who are adding luigi's code in as of the lat... read more | 05/25/2003 (1:27 pm) |
| Homing Missiles | Ben that stopped the client's locking icon from rendering on the host but won't make the client's lo... read more | 05/25/2003 (12:32 pm) |
| Collision detection for DTS models?? | the helper object "Collision-#" tells the engine to look in the heirarchy for an mesh object called ... read more | 05/09/2003 (7:16 pm) |
| Flyingvehicle help | try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2490]this[/url]... read more | 05/08/2003 (1:09 pm) |
| mesh with skin modifier applied does not appear in torque | The t2 models used a segmented models not deformations as in the skin modifyer. I would reccomend st... read more | 05/07/2003 (10:27 pm) |
| Basketball model | I'm sure you could find a basket ball on some free model site try [url=www.3dcafe.com]www.3dcafe.com... read more | 05/07/2003 (2:55 pm) |
| camera shaking | I belive that the "shake" should only be in 1st person, it is a design question, and I'm sure it can... read more | 05/04/2003 (10:39 am) |
| Tribes: Vengeance Revealed ? with Unreal !?? | I wonder what Tim G., Rick O., and Mark F. thinks Vengeance.... read more | 04/30/2003 (6:34 am) |
| help with weapons on vehicles | [quote] . . . Just the weapon code. The code that handles the triggering and firing and animations e... read more | 04/20/2003 (10:00 am) |
| help with weapons on vehicles | Read the example before discarding it,The triggering code is all in there [code] datablock Shape... read more | 04/20/2003 (6:36 am) |
| how would I spawn a whelled vehicle | wow this was an old post, solved it along time ago, that for the reply the answer was [code] i... read more | 03/29/2003 (10:55 am) |
| Vehicle nodes (dummy Objects) | you will find your answers [url=http://www.garagegames.com/docs/torque/tools/max2dts/section5.html] ... read more | 02/28/2003 (7:36 am) |
| Level Editors | the t2 editor will output .mis files and .ter files that can be used with torque.... read more | 02/25/2003 (8:29 am) |
| stupid newb question | Opps hit F1 in the demo to see what they say... read more | 02/20/2003 (10:14 am) |
| stupid newb question | if I remember correctly the spacebar toggles between translation/rotation/scaling... read more | 02/20/2003 (10:10 am) |
| Need tips to make multi-object avatar | I was wonknig on a similar [url=http://www.garagegames.com/mg/snapshot/view.php?qid=416]project[/url... read more | 02/05/2003 (11:12 am) |
| Translucency: alpha channels and color | To acchieve opacity you use the alpha channel in the png (photoshop) When you export the object you ... read more | 01/30/2003 (8:12 am) |
| Turrets? | Luigi I would love to see you turret code. Right now we to have made a turret class so far all is fi... read more | 01/27/2003 (8:12 am) |
| Interior size? | all the links are gone could you repost it... read more | 01/21/2003 (10:42 am) |
| nodes for mounting vehicles | Only answer I found was moving the mountpoint ni the vehicle down enought so it worked, My case bein... read more | 01/15/2003 (7:40 am) |
| What happened to the newsletter? | I'm not sure, but I'd be happy to write an article for it.... read more | 01/14/2003 (9:55 am) |
| 3d max competitive pricing. | Max price is STILL 3100.00 I just called... read more | 01/14/2003 (8:12 am) |
| Content Packs - What Would You Like To See ? | A example of a player model and all of it's dsqs ready to export... read more | 01/14/2003 (7:48 am) |
| Head version | get winCVS and download it follow the Torque Documantation section... read more | 01/11/2003 (11:57 pm) |
| Player animations | NeverMind, I figured it out, let this be a lesson if this is happening to you make sure your base an... read more | 01/11/2003 (7:34 pm) |
| Black Particles? | [code] datablock ParticleData(HeavyDamageSmokeParticle) { dragCoefficient = 0.0; grav... read more | 01/05/2003 (8:59 pm) |
| Black Particles? | if you can get white try the variable useInverseAlpha = true; to make them black... read more | 01/05/2003 (7:32 pm) |
| Turrets? | working on it even as we speak... read more | 01/05/2003 (11:06 am) |
| Turrets? | Due to additional compication I belive that TurretObjectType Needs to be added in more area, do a se... read more | 01/05/2003 (10:55 am) |
| Animation Threads | doh actually the $activeThread is the activeThread, it is a scripts side variable, the "open_door" r... read more | 01/05/2003 (10:07 am) |
| Animation Threads | %obj.playThread( $ActivateThread,"door_open");... read more | 01/04/2003 (9:18 pm) |
| Turrets? | Ok here is the fix for the part I was having problems with use these 2 functions [code] U32 Turre... read more | 01/04/2003 (9:16 am) |
| happy new year. | much later . . . happy new year... read more | 01/01/2003 (1:48 am) |
| model won't load into torque | be sure to test the model in the -show tool be fore using it in game... read more | 12/19/2002 (9:06 am) |
| Youre in for a treat! | I want to see Marble Blast on GameCube!!!!... read more | 12/13/2002 (8:34 am) |
| icon for exe | works perfectly Many thanks... read more | 12/10/2002 (7:53 pm) |
| icon for exe | I actually had a .ico made already and just imported it the same way you were explaining to make a n... read more | 12/10/2002 (8:14 am) |
| icon for exe | "ReLink" could you describe for the VS challenged.... read more | 12/09/2002 (6:15 pm) |