Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
gui question It would be in the sripts for sure, I don't do the GUI for our project. But f10 brings up the gui ed... read more 06/04/2003 (10:39 am)
cartoon outlining (cartoon rendering part1) yeah I can't wait... read more 06/01/2003 (4:07 pm)
cartoon outlining (cartoon rendering part1) TOO FREAKIN cool, I love it, here is a screenie [image]http://www.afterschoolcartoons.com/pres/cells... read more 06/01/2003 (6:38 am)
cartoon outlining (cartoon rendering part1) I am very interested in this post and will be sure to try it out soon, if you learn anything from th... read more 06/01/2003 (6:16 am)
Problem with a function called in OnRender() Well it isn't that the host is calling the objectRender it just never gets past if((bool)mimage->lo... read more 05/31/2003 (9:46 am)
Problem with a function called in OnRender() Hard coding [b]true [/b]causes it to lock up the game. I noticed once that after you mount a seekerp... read more 05/27/2003 (11:48 am)
Homing Missiles Muerte I have the locking working both host and client side working no displaying the locking reticu... read more 05/27/2003 (8:17 am)
Problem with a function called in OnRender() Daniel: The locking code does get sent via packupdate, my concern is where to put the rendering code... read more 05/27/2003 (5:53 am)
How do you open .dts files? use the Torque "Show" tool to look at mesh, w/o using the editor, refer to the [url=http://www.garag... read more 05/26/2003 (7:50 am)
Problem with a function called in OnRender() I can't figure this thing out, after some review I noticed that the function only gets called by the... read more 05/26/2003 (6:09 am)
Problem with a function called in OnRender() It seems onRender() only gets called by the host, what would be the client equivalent... read more 05/25/2003 (9:15 pm)
How do you open .dts files? you don't... read more 05/25/2003 (7:27 pm)
Homing Missiles On a side note whic is very [b] Important [/b] to those who are adding luigi's code in as of the lat... read more 05/25/2003 (1:27 pm)
Homing Missiles Ben that stopped the client's locking icon from rendering on the host but won't make the client's lo... read more 05/25/2003 (12:32 pm)
Collision detection for DTS models?? the helper object "Collision-#" tells the engine to look in the heirarchy for an mesh object called ... read more 05/09/2003 (7:16 pm)
Flyingvehicle help try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2490]this[/url]... read more 05/08/2003 (1:09 pm)
mesh with skin modifier applied does not appear in torque The t2 models used a segmented models not deformations as in the skin modifyer. I would reccomend st... read more 05/07/2003 (10:27 pm)
Basketball model I'm sure you could find a basket ball on some free model site try [url=www.3dcafe.com]www.3dcafe.com... read more 05/07/2003 (2:55 pm)
camera shaking I belive that the "shake" should only be in 1st person, it is a design question, and I'm sure it can... read more 05/04/2003 (10:39 am)
Tribes: Vengeance Revealed ? with Unreal !?? I wonder what Tim G., Rick O., and Mark F. thinks Vengeance.... read more 04/30/2003 (6:34 am)
help with weapons on vehicles [quote] . . . Just the weapon code. The code that handles the triggering and firing and animations e... read more 04/20/2003 (10:00 am)
help with weapons on vehicles Read the example before discarding it,The triggering code is all in there [code] datablock Shape... read more 04/20/2003 (6:36 am)
how would I spawn a whelled vehicle wow this was an old post, solved it along time ago, that for the reply the answer was [code] i... read more 03/29/2003 (10:55 am)
Vehicle nodes (dummy Objects) you will find your answers [url=http://www.garagegames.com/docs/torque/tools/max2dts/section5.html] ... read more 02/28/2003 (7:36 am)
Level Editors the t2 editor will output .mis files and .ter files that can be used with torque.... read more 02/25/2003 (8:29 am)
stupid newb question Opps hit F1 in the demo to see what they say... read more 02/20/2003 (10:14 am)
stupid newb question if I remember correctly the spacebar toggles between translation/rotation/scaling... read more 02/20/2003 (10:10 am)
Need tips to make multi-object avatar I was wonknig on a similar [url=http://www.garagegames.com/mg/snapshot/view.php?qid=416]project[/url... read more 02/05/2003 (11:12 am)
Translucency: alpha channels and color To acchieve opacity you use the alpha channel in the png (photoshop) When you export the object you ... read more 01/30/2003 (8:12 am)
Turrets? Luigi I would love to see you turret code. Right now we to have made a turret class so far all is fi... read more 01/27/2003 (8:12 am)
Interior size? all the links are gone could you repost it... read more 01/21/2003 (10:42 am)
nodes for mounting vehicles Only answer I found was moving the mountpoint ni the vehicle down enought so it worked, My case bein... read more 01/15/2003 (7:40 am)
What happened to the newsletter? I'm not sure, but I'd be happy to write an article for it.... read more 01/14/2003 (9:55 am)
3d max competitive pricing. Max price is STILL 3100.00 I just called... read more 01/14/2003 (8:12 am)
Content Packs - What Would You Like To See ? A example of a player model and all of it's dsqs ready to export... read more 01/14/2003 (7:48 am)
Head version get winCVS and download it follow the Torque Documantation section... read more 01/11/2003 (11:57 pm)
Player animations NeverMind, I figured it out, let this be a lesson if this is happening to you make sure your base an... read more 01/11/2003 (7:34 pm)
Black Particles? [code] datablock ParticleData(HeavyDamageSmokeParticle) { dragCoefficient = 0.0; grav... read more 01/05/2003 (8:59 pm)
Black Particles? if you can get white try the variable useInverseAlpha = true; to make them black... read more 01/05/2003 (7:32 pm)
Turrets? working on it even as we speak... read more 01/05/2003 (11:06 am)
Turrets? Due to additional compication I belive that TurretObjectType Needs to be added in more area, do a se... read more 01/05/2003 (10:55 am)
Animation Threads doh actually the $activeThread is the activeThread, it is a scripts side variable, the "open_door" r... read more 01/05/2003 (10:07 am)
Animation Threads %obj.playThread( $ActivateThread,"door_open");... read more 01/04/2003 (9:18 pm)
Turrets? Ok here is the fix for the part I was having problems with use these 2 functions [code] U32 Turre... read more 01/04/2003 (9:16 am)
happy new year. much later . . . happy new year... read more 01/01/2003 (1:48 am)
model won't load into torque be sure to test the model in the -show tool be fore using it in game... read more 12/19/2002 (9:06 am)
Youre in for a treat! I want to see Marble Blast on GameCube!!!!... read more 12/13/2002 (8:34 am)
icon for exe works perfectly Many thanks... read more 12/10/2002 (7:53 pm)
icon for exe I actually had a .ico made already and just imported it the same way you were explaining to make a n... read more 12/10/2002 (8:14 am)
icon for exe "ReLink" could you describe for the VS challenged.... read more 12/09/2002 (6:15 pm)