Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GarageGames, on a box, @ Best Buys! | My friend at CompuUSA says Marble Blast is now shipping on all Apples =)... read more | 04/17/2005 (5:22 am) |
| Wheel vehicle Trailer? | To get the tractor to pull a trailor all you have to do is use another wheeled vehicle's id. As for ... read more | 04/17/2005 (5:11 am) |
| Coin/Vehicle collision | Yeah post the datablocks, make sure the vehicle's classname is WheeledVehicle an alternative co... read more | 04/14/2005 (2:23 pm) |
| What have been your biggest challenges so far? | Having time =p... read more | 04/14/2005 (12:49 pm) |
| Coin/Vehicle collision | You need to add VehicleObjectType to the item's collision in the C, recompile and then it should wor... read more | 04/14/2005 (10:31 am) |
| RenWerX To Create Complete Game! | Pompous... read more | 04/14/2005 (7:12 am) |
| RenWerX To Create Complete Game! | @Gonzo: If you go take a Computer Science degree, you will be taught to [b]Only have one exit poi... read more | 04/14/2005 (7:03 am) |
| Sound missing? | 2 things 1) [code] new AudioDescription/AudioProfile [/code] is for client side languages la... read more | 04/13/2005 (9:47 am) |
| Decent Free Wysiwyg Html Editor? | WYSIWYG editors are the the spawn of the devil... read more | 04/13/2005 (9:33 am) |
| Multiplayer MarbleBlast | I think the main problem was having accurate phyisics on the moveable diffs was an issue, plus it wo... read more | 04/13/2005 (8:28 am) |
| How to remove a simset container | %theset = %obj.myset; %theset.delete();... read more | 04/12/2005 (10:20 am) |
| How to remove speed slowing | I think Ben's point was to get you involved in reading the code so that YOU can find the answers.... read more | 04/12/2005 (10:18 am) |
| Return Array | Try %localarray[]... read more | 04/11/2005 (7:40 pm) |
| Game Server without GUI? | Make a exe short cut and add -dedicated -mission url/to/file.mis that will start a dedicated serv... read more | 04/11/2005 (8:24 am) |
| Cel shading? | That is much to Hypothetical. But IF they did use it, AND you used the same shader program, AND y... read more | 04/07/2005 (4:34 pm) |
| Cel shading? | [quote] No, I asked: "I mean, will the Tribes 2 engine when cel shaded look just as good as Doom... read more | 04/07/2005 (4:27 pm) |
| Recreating Tribes 2 physics in Torque...? | I presume you mean the "ski-ing" ability, which was probably removed when GG recieved the engine. Th... read more | 04/07/2005 (4:24 pm) |
| Cel shading? | What about cel-shading? It is a special effect from the use of Shaders. to create a cartoon look. ... read more | 04/07/2005 (2:21 pm) |
| When will text and primitives be coming? | Use the existing GUI system, also there was a neat resource posted to make Text an interative object... read more | 04/06/2005 (10:05 am) |
| Weapon Looping Sound Problems HELP!!! | @Stefan it does work, I had to use it as inspiration for Lore's gatlins... read more | 04/06/2005 (8:13 am) |
| How much life is left? | Try %obj.getDamageLevel()... read more | 04/06/2005 (8:11 am) |
| Weapon Looping Sound Problems HELP!!! | Easiest solution, is to get Tribes 2 and see how they implimented the chaingun.... read more | 04/06/2005 (6:53 am) |
| How to make the player a movable RigidShape? | The ridgidshape class you are refering to if used to simulate an object you might bump into. You... read more | 04/05/2005 (6:36 pm) |
| Walking on water (and swim) | There is a resource for swimming, you might want to do a search.... read more | 04/05/2005 (5:36 pm) |
| SimGroup and safeDelete | Or you could just delete the set after the loop =)... read more | 04/05/2005 (4:36 pm) |
| ----- | I could never find the free T2 files either, just Free T1... read more | 04/05/2005 (4:31 pm) |
| Where to start animating tiles... | [quote] also is creating an animated tile the same as creating a animated character or ship? [/quo... read more | 04/05/2005 (4:30 pm) |
| Gooey Capabilities. | Check the resources there are already implimentation advaible.... read more | 04/05/2005 (4:25 pm) |
| SimGroup and safeDelete | It should, but you could also do something like [code] if(isObject(theSimSet)){ for(%i = 0; %... read more | 04/05/2005 (4:22 pm) |
| Question about mouse wheel | Mouse wheel is build into the actionmaps of Torque. actionmap.cc should have a definition of it. ... read more | 04/05/2005 (2:14 pm) |
| 24 tiles in 24 hours | I like it, do I see the first Torque Tile pack on the way?... read more | 04/04/2005 (8:38 am) |
| Favorite TGE Tips and Tricks. | [b]TIP[/b] When Using the HttpObject to pass [i]multiple[/i] variables into a script (such as php... read more | 03/27/2005 (1:03 pm) |
| Changing text colour | Change the Color in the related Profile assigned to the GUI... read more | 03/27/2005 (8:30 am) |
| String evaluation | If(%temp !$ ="Bot") $= is string equal !$= is not string equal... read more | 03/25/2005 (1:33 pm) |
| SetSkinName Question | Maybe [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7154]This[/url] ... read more | 03/25/2005 (8:13 am) |
| Torque & 3DGS comic | I think the creator of the "Comic" must be have the same level of intelligence, at lease with game d... read more | 03/20/2005 (11:37 am) |
| What do you do when your motivation seems gone? | 1)Play a game you know will be REALLY polished, most Nintendo Titles will do. Play it, Beat it. Reme... read more | 03/17/2005 (8:08 am) |
| Radar Size (Matt Webster's Radar) | If you don't try you'll never learn... read more | 03/07/2005 (4:28 pm) |
| First Person / Third Person Weapon Model | I think the reason you don't see the hand is that the renderfirstperson is, by default, set to fals... read more | 03/07/2005 (4:18 pm) |
| Freelook for vehicles | Freelook toggle still works with vehicle by default I presume your new binds are breaking something... read more | 03/07/2005 (10:49 am) |
| Particle Collisions? | Can Particle Collide with other sceneObjects?... read more | 03/07/2005 (6:43 am) |
| Issue with my character bobbing up and down | I too have a similar problem of hitting each tile. If I get a fix will post it... read more | 03/06/2005 (1:06 pm) |
| Tile Sizes and Defining Brushes | Odd I don't have seems, but I am using key style tiles... read more | 03/05/2005 (11:55 am) |
| Problem with commandToClient | You could echo(%this.client) to insure it is initalized. . .once you get the game id you could manua... read more | 03/05/2005 (11:41 am) |
| Torque and TSE | How does TSE integrate with torque? TSE is TGE with a new graphic layer ( it is a stand alone en... read more | 03/05/2005 (9:28 am) |
| Custom Tile Images | You need to make datablocks for them... read more | 03/05/2005 (9:23 am) |
| Welcome to The Future | I actually I had a bit of nostalgia last night at Target. I was walking down the video game shelf, a... read more | 03/05/2005 (9:22 am) |
| Exporter Rotation Issues | This is a public area you can creat your own account. . . .as for the rotation. . .try rotation the ... read more | 03/04/2005 (8:55 am) |
| Torque2D supports TNL | T2d Will support Networking, the same type found in TNL and TGE, it isn't implimented yet, but will ... read more | 03/03/2005 (8:33 am) |
| Mount questions | From the refrance docs for Mount() [quote] fxSceneObject2D - The object to be mounted to. Any obje... read more | 03/02/2005 (5:31 pm) |