Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dark Horizons: Lore review in CGM | WE got 3 1/2 stars while Big budget games like Empire Earth 2 got only 1 1/2 perty cool!... read more | 06/07/2005 (8:56 am) |
| Who develops on Windows 98? | DEV COMP: Windows XP home Intel Pentium 4 2.00Ghz 768 RAM G Force 3 (1.1 Shaders) Shader Comp... read more | 06/07/2005 (6:33 am) |
| Animation Triggers and their Callbacks | Add to render world in after the animate call [code] for (S32 ti = 1; ti < 33; ti++) { if (mMesh... read more | 06/06/2005 (7:16 pm) |
| Dark Horizons: Lore review in CGM | Excellent, yeah for Us!!!... read more | 06/06/2005 (5:28 pm) |
| 3rd person POV | Please try [url=http://www.garagegames.com/search/]Searching[/url] for [url=http://www.garagegames.... read more | 06/06/2005 (8:54 am) |
| Works in Show tool but on ingame | Drtopped the bones and skin and exported fine. So it must be one of those things =S at least we need... read more | 06/04/2005 (7:54 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Just updated and added the VC6 fix, which allowed my Radeon 9700 on my laptop to render the Terrain,... read more | 06/01/2005 (11:53 am) |
| GUIButtons + t2dswindow | Kazza!... read more | 06/01/2005 (6:14 am) |
| HttpObject info | I think the Httpobject is part of the Torque 3d game elements and probably was not included in the T... read more | 06/01/2005 (6:13 am) |
| T2D updates coming soon | Has networking be included yet? Sorry I am a bit out of touch on where t2d is, been to distracted wi... read more | 06/01/2005 (6:02 am) |
| Shaders in torque | Never played with Assembly Shaders sorry.... read more | 06/01/2005 (6:00 am) |
| EggStatic (Whack N Egg) | Sweet, Retro is back!! This is what makes 2d simply amazing.... read more | 05/31/2005 (8:17 pm) |
| A game style I've only seen once, but would love to play again. | That was a great game, there was a PS version of Blaster Master 2 ( in 3d) which I ran across severa... read more | 05/31/2005 (4:31 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | @phil What is Land number 1 for Air Ace?... read more | 05/31/2005 (12:56 pm) |
| TSE on non-shader video card | Where do you see "run a game"? instead of your post or this one edit . . .that is not what you ha... read more | 05/27/2005 (8:03 am) |
| In-Game Ads - A Great Opportunity if Indies Stay Away? | Personally I think in game advertisment is essential for the indie market if used correctly. I see n... read more | 05/27/2005 (7:36 am) |
| Making a GUI Window appear from Left to Right... | After looking at guicontrol.h/.cc note this little console function [code] /// Changes the size... read more | 05/26/2005 (2:40 pm) |
| Making a GUI Window appear from Left to Right... | Instead of this [code] MyWindow.position += 1; [/code] try [code] %pos = MyWindow.position; ... read more | 05/26/2005 (2:30 pm) |
| SetHidden() / object not reappearing or moving | I made a CTF resource, when I have a player collide with a flag, I delete the flag item, mount a sha... read more | 05/26/2005 (2:25 pm) |
| Exporter deforming mesh | Does the DTS file and the DSQ file have the same animation nodes? Does Endorphine change the bones s... read more | 05/26/2005 (2:12 pm) |
| Shaders in torque | Maybe [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7595]This[/url]. ... read more | 05/24/2005 (3:17 pm) |
| (fixed) Change the links in the resources section of myAccount | Hurray !!!... read more | 05/12/2005 (5:55 am) |
| (fixed) Change the links in the resources section of myAccount | Yes this need to be fixed.... read more | 05/11/2005 (11:08 am) |
| (gone) My Shortcuts | I liked this element where did it go in the new design?... read more | 05/11/2005 (11:07 am) |
| Get jetting! | Can this get posted again?... read more | 05/10/2005 (4:02 pm) |
| TGE 1.4 Release | You can d/l 1.4 from the CVS, it seems to work for me... read more | 05/09/2005 (12:36 pm) |
| Any ideas for making a grappling hook? | Anyone attempt to move this code into a new projectile class?... read more | 05/09/2005 (11:21 am) |
| Weapon Switching | Not enough information post you datablocks please... read more | 05/03/2005 (3:19 pm) |
| DTS files needed | As of 1.4 there is no longer limits on the amount of collision mesh. But The DTS will not be able to... read more | 05/03/2005 (1:06 pm) |
| GarageGames Review! | Just thought it was funny [quote] check grammar and spelling (You [b]spelt[/b] Independent wrong... read more | 04/28/2005 (2:14 pm) |
| Projectile with defined end point ? | Spline patches are what you need from the Math Lib. I don't know of any resources that exploit this ... read more | 04/27/2005 (11:12 am) |
| Console Refferences | I think console methods should be exposed to public, other wise we shouldn't be releaseing ANY infor... read more | 04/27/2005 (8:06 am) |
| Model working on TST and not working in my mission... | The steering is based on the player's movement I belive you might have to hack in a similar solution... read more | 04/27/2005 (6:40 am) |
| 1st/3rd Person PlayGui Difference | In the C, place in the gui element make the gui stop rendering by putting a return if the player is... read more | 04/26/2005 (6:16 pm) |
| Same Old "Just Started"... | Just to note that book only convers the Torque Script, as for C , get a college level text book on C... read more | 04/26/2005 (6:14 pm) |
| Projectile with defined end point ? | Yeah the T2 repair and laser guns used it. There should be enought perxeisting code to replicate it,... read more | 04/26/2005 (2:54 pm) |
| Upgrading Windows | Lore was build on XP home. It was fine for development.... read more | 04/26/2005 (10:24 am) |
| GetWord ? | It would view it as one word. What do you mean they are stored in the DB with commas, they shouldn't... read more | 04/26/2005 (10:16 am) |
| GetWord ? | Seperate the words with a single space %reagents = "Salt Water Taffy";... read more | 04/26/2005 (10:08 am) |
| Brakelights | Want to use bold, italics and add links to your text? Click [url=http://www.garagegames.com/help/hel... read more | 04/25/2005 (10:29 am) |
| Relationship between TGE/TSE/TNL ? | Don't forget T2D an game maker OR another set of files to allow the engine to do both 2d AND 3d game... read more | 04/24/2005 (9:11 pm) |
| All DTS Building Content Pack... Practical??? | Just a note 1)The collision mesh is No longer an issue with Torque 1.4, you can have unlimited c... read more | 04/24/2005 (9:20 am) |
| Audio alxPlay problems | Datablock AudioProfile(){}; are for sound transmitted across the network. and work with %client.pla... read more | 04/21/2005 (5:15 pm) |
| Autuomatic web pop ups for pictures | Minor note: click Putting a word like aName or as Dreamer sai... read more | 04/21/2005 (5:09 pm) |
| Running two Torque Demo in One PC | The _DEBUG.exe will allow multiple instances of the game to run, not the release version... read more | 04/20/2005 (8:09 am) |
| Audio alxPlay problems | Use %client.play2d(audioName) instead of alxplay() it should prevent the repeating issues.... read more | 04/20/2005 (8:06 am) |
| What's the status of SP2 these days? | I like SP 2, I know what programs are talkin to the internet now, I do recommend that when you first... read more | 04/20/2005 (7:26 am) |
| Custom entities | You might have to manually add them into the mission, is there anyreason you would not want to?... read more | 04/19/2005 (4:17 pm) |
| Am I connected? | I belive there are GameConnection::onConnectionDropped() callbacks see if they help you any... read more | 04/19/2005 (3:34 pm) |
| Need suggestions for starting Game Design "club" for ITT Tech | I too teach at a Graphic Design Degree School, Spencerian college, Lexington Ky. What I have been do... read more | 04/19/2005 (12:59 pm) |