Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Dark Horizons: Lore review in CGM WE got 3 1/2 stars while Big budget games like Empire Earth 2 got only 1 1/2 perty cool!... read more 06/07/2005 (8:56 am)
Who develops on Windows 98? DEV COMP: Windows XP home Intel Pentium 4 2.00Ghz 768 RAM G Force 3 (1.1 Shaders) Shader Comp... read more 06/07/2005 (6:33 am)
Animation Triggers and their Callbacks Add to render world in after the animate call [code] for (S32 ti = 1; ti < 33; ti++) { if (mMesh... read more 06/06/2005 (7:16 pm)
Dark Horizons: Lore review in CGM Excellent, yeah for Us!!!... read more 06/06/2005 (5:28 pm)
3rd person POV Please try [url=http://www.garagegames.com/search/]Searching[/url] for [url=http://www.garagegames.... read more 06/06/2005 (8:54 am)
Works in Show tool but on ingame Drtopped the bones and skin and exported fine. So it must be one of those things =S at least we need... read more 06/04/2005 (7:54 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Just updated and added the VC6 fix, which allowed my Radeon 9700 on my laptop to render the Terrain,... read more 06/01/2005 (11:53 am)
GUIButtons + t2dswindow Kazza!... read more 06/01/2005 (6:14 am)
HttpObject info I think the Httpobject is part of the Torque 3d game elements and probably was not included in the T... read more 06/01/2005 (6:13 am)
T2D updates coming soon Has networking be included yet? Sorry I am a bit out of touch on where t2d is, been to distracted wi... read more 06/01/2005 (6:02 am)
Shaders in torque Never played with Assembly Shaders sorry.... read more 06/01/2005 (6:00 am)
EggStatic (Whack N Egg) Sweet, Retro is back!! This is what makes 2d simply amazing.... read more 05/31/2005 (8:17 pm)
A game style I've only seen once, but would love to play again. That was a great game, there was a PS version of Blaster Master 2 ( in 3d) which I ran across severa... read more 05/31/2005 (4:31 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) @phil What is Land number 1 for Air Ace?... read more 05/31/2005 (12:56 pm)
TSE on non-shader video card Where do you see "run a game"? instead of your post or this one edit . . .that is not what you ha... read more 05/27/2005 (8:03 am)
In-Game Ads - A Great Opportunity if Indies Stay Away? Personally I think in game advertisment is essential for the indie market if used correctly. I see n... read more 05/27/2005 (7:36 am)
Making a GUI Window appear from Left to Right... After looking at guicontrol.h/.cc note this little console function [code] /// Changes the size... read more 05/26/2005 (2:40 pm)
Making a GUI Window appear from Left to Right... Instead of this [code] MyWindow.position += 1; [/code] try [code] %pos = MyWindow.position; ... read more 05/26/2005 (2:30 pm)
SetHidden() / object not reappearing or moving I made a CTF resource, when I have a player collide with a flag, I delete the flag item, mount a sha... read more 05/26/2005 (2:25 pm)
Exporter deforming mesh Does the DTS file and the DSQ file have the same animation nodes? Does Endorphine change the bones s... read more 05/26/2005 (2:12 pm)
Shaders in torque Maybe [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7595]This[/url]. ... read more 05/24/2005 (3:17 pm)
(fixed) Change the links in the resources section of myAccount Hurray !!!... read more 05/12/2005 (5:55 am)
(fixed) Change the links in the resources section of myAccount Yes this need to be fixed.... read more 05/11/2005 (11:08 am)
(gone) My Shortcuts I liked this element where did it go in the new design?... read more 05/11/2005 (11:07 am)
Get jetting! Can this get posted again?... read more 05/10/2005 (4:02 pm)
TGE 1.4 Release You can d/l 1.4 from the CVS, it seems to work for me... read more 05/09/2005 (12:36 pm)
Any ideas for making a grappling hook? Anyone attempt to move this code into a new projectile class?... read more 05/09/2005 (11:21 am)
Weapon Switching Not enough information post you datablocks please... read more 05/03/2005 (3:19 pm)
DTS files needed As of 1.4 there is no longer limits on the amount of collision mesh. But The DTS will not be able to... read more 05/03/2005 (1:06 pm)
GarageGames Review! Just thought it was funny [quote] check grammar and spelling (You [b]spelt[/b] Independent wrong... read more 04/28/2005 (2:14 pm)
Projectile with defined end point ? Spline patches are what you need from the Math Lib. I don't know of any resources that exploit this ... read more 04/27/2005 (11:12 am)
Console Refferences I think console methods should be exposed to public, other wise we shouldn't be releaseing ANY infor... read more 04/27/2005 (8:06 am)
Model working on TST and not working in my mission... The steering is based on the player's movement I belive you might have to hack in a similar solution... read more 04/27/2005 (6:40 am)
1st/3rd Person PlayGui Difference In the C, place in the gui element make the gui stop rendering by putting a return if the player is... read more 04/26/2005 (6:16 pm)
Same Old "Just Started"... Just to note that book only convers the Torque Script, as for C , get a college level text book on C... read more 04/26/2005 (6:14 pm)
Projectile with defined end point ? Yeah the T2 repair and laser guns used it. There should be enought perxeisting code to replicate it,... read more 04/26/2005 (2:54 pm)
Upgrading Windows Lore was build on XP home. It was fine for development.... read more 04/26/2005 (10:24 am)
GetWord ? It would view it as one word. What do you mean they are stored in the DB with commas, they shouldn't... read more 04/26/2005 (10:16 am)
GetWord ? Seperate the words with a single space %reagents = "Salt Water Taffy";... read more 04/26/2005 (10:08 am)
Brakelights Want to use bold, italics and add links to your text? Click [url=http://www.garagegames.com/help/hel... read more 04/25/2005 (10:29 am)
Relationship between TGE/TSE/TNL ? Don't forget T2D an game maker OR another set of files to allow the engine to do both 2d AND 3d game... read more 04/24/2005 (9:11 pm)
All DTS Building Content Pack... Practical??? Just a note 1)The collision mesh is No longer an issue with Torque 1.4, you can have unlimited c... read more 04/24/2005 (9:20 am)
Audio alxPlay problems Datablock AudioProfile(){}; are for sound transmitted across the network. and work with %client.pla... read more 04/21/2005 (5:15 pm)
Autuomatic web pop ups for pictures Minor note: click Putting a word like aName or as Dreamer sai... read more 04/21/2005 (5:09 pm)
Running two Torque Demo in One PC The _DEBUG.exe will allow multiple instances of the game to run, not the release version... read more 04/20/2005 (8:09 am)
Audio alxPlay problems Use %client.play2d(audioName) instead of alxplay() it should prevent the repeating issues.... read more 04/20/2005 (8:06 am)
What's the status of SP2 these days? I like SP 2, I know what programs are talkin to the internet now, I do recommend that when you first... read more 04/20/2005 (7:26 am)
Custom entities You might have to manually add them into the mission, is there anyreason you would not want to?... read more 04/19/2005 (4:17 pm)
Am I connected? I belive there are GameConnection::onConnectionDropped() callbacks see if they help you any... read more 04/19/2005 (3:34 pm)
Need suggestions for starting Game Design "club" for ITT Tech I too teach at a Graphic Design Degree School, Spencerian college, Lexington Ky. What I have been do... read more 04/19/2005 (12:59 pm)