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John Cooney's Forum Posts

Thread Post Date Posted
GetIntVariable corrupting metrics? Pretty sure. If I comment out everything except this line: S32 levelLoD1 = Con::getIntVariable("... read more 06/12/2006 (4:33 pm)
GetIntVariable corrupting metrics? No takers?... read more 06/12/2006 (10:09 am)
InitialControlSet is not the end of Level Load? Of course, another solution would be to make those things that slow the countdown into "ScopeAlways"... read more 05/23/2006 (3:59 pm)
InitialControlSet is not the end of Level Load? No, I don't think so, but even coming from the server side, it does give me a good position for test... read more 05/23/2006 (1:27 pm)
InitialControlSet is not the end of Level Load? Okay, Cool. Thanks guys!... read more 05/23/2006 (12:56 pm)
InitialControlSet is not the end of Level Load? Awesome! Cool! Thanks! Um . . . how can I tell when the ghosting is finished? Sorry if I'm being ob... read more 05/23/2006 (12:21 pm)
IFL and Morph animations at once Well, apparently, when a mesh that is skinned to bones is placed outside the heirarchy, the exporter... read more 05/22/2006 (2:37 pm)
InitialControlSet is not the end of Level Load? Okay, well, I'll just go with the 'cheat' then. Thanks guys.... read more 05/22/2006 (2:09 pm)
IFL and Morph animations at once Oh, and to fix the visibility problem, I guess it would help if I had the visibility box checked in ... read more 05/22/2006 (10:15 am)
IFL and Morph animations at once Well, I've been trying to post a screenshot of my heirarchy setup within MAX but I can't figure out ... read more 05/22/2006 (9:23 am)
IFL and Morph animations at once Hmm, so just for testing sake, I exported a character that was bought from GG that was skinned to a ... read more 05/19/2006 (4:33 pm)
IFL and Morph animations at once Thanks for the replies. I'm trying to use bones right now, expecially since Morph animations take FO... read more 05/19/2006 (10:43 am)
IFL and Morph animations at once Okay, well I guess the crash was a result of me using more than one morph target. It seems to export... read more 05/17/2006 (12:28 pm)
InitialControlSet is not the end of Level Load? On the client side, "InitialControlSet" is the function that makes the "CommandToServer" call for "C... read more 05/15/2006 (3:11 pm)
Exporting a terrain as a bitmap Hopefully you've figured this out, but if not.. When you are importing the heightmap you need to ... read more 03/07/2006 (9:11 am)
Crash on Relight Scene - detailed debug info included We're having similar problems with our game. When I try to light roughly 200 dif buildings that have... read more 01/18/2006 (5:12 pm)
No zones found" Collision issue with fix/hack. 1.3 + Lighting Pack... read more 12/02/2005 (2:09 pm)
No zones found" Collision issue with fix/hack. Yeah, I definitely wouldn't call it a "fix". :)... read more 12/02/2005 (1:43 pm)
Error, no zones found? Should always find root at least. As long as this thread is re-opened. :) I've been having the same problem, but not when the level... read more 12/01/2005 (12:55 pm)
Bad MipMapping on .DIF objects I had this problem on one building I made using Quark, I deleted a specific brush and then I wasn't ... read more 12/01/2005 (10:45 am)
Showing script Errors outside the console Something tells me the 1.4 is going to be pretty freaking sweet. I keep hearing about these great ad... read more 11/15/2005 (5:07 pm)
Getting an AIWheeledVehicle to stop Thanks. I tried that, and it did seem to slow him down. In fact, I think it makes the vehicle try to... read more 11/12/2005 (6:08 am)
Max Sprite Count Okay, well, I'll see if I can get the tile objects to do this. I'd really like to do it without engi... read more 11/06/2005 (2:16 pm)
Max Sprite Count I guess my problem is that I've made Iso engines in several different formats before (I've even done... read more 11/06/2005 (1:44 pm)
Detecting WorldEditor position changes via mouse Looks like WorldEditor's on3DMouseDragged is the function I needed. Moving with the mouse trigger... read more 11/01/2005 (2:22 pm)
Texture problems... Check the bottom of this link ( facesharing ) : http://www.planetquake.com/quark/infobase/maped.tuto... read more 10/17/2005 (2:11 pm)
Detecting WorldEditor position changes via mouse Okay, I'll give the 'Pre' a try and see what blows up. Thanks for your reply. Edit: Not s... read more 10/17/2005 (12:49 pm)
Texas Torquers We have a whole team of Torquers in Austin working on a project for commercial release. If anyone is... read more 10/14/2005 (12:36 pm)
Turrets? Is there a way to mimic a turret without having to modify any engine code. I guess adding sideways a... read more 10/13/2005 (1:25 pm)
Road/street in game I'm having a problem concerning snapping various road pieces together. Every road section I make wil... read more 10/01/2005 (10:54 am)
Help on creating a city environment Actually, I'm having another problem. Every road section I make will only snap to another DIF object... read more 10/01/2005 (10:48 am)
DIF collision problems with object snapping Actually, I'm having another problem. Every road section I make will only snap to another DIF object... read more 10/01/2005 (2:23 am)
Help on creating a city environment Actually it was the collision on my vehicle that was causing this problem. Thanks for the advice tho... read more 09/29/2005 (1:34 pm)
DIF collision problems with object snapping Nevermind, it appears it was the collision on the vehicle that was causing this odd problem :)... read more 09/29/2005 (1:32 pm)
Help on creating a city environment I'm creating some road sections that ought to snap together in Torque, but when I drive over them wi... read more 09/28/2005 (9:43 pm)
The difference between a POLY and a TRI So whats the proper way to generate tri-strips? And what makes up a tri-strip? Is one quad a " tri-s... read more 09/19/2005 (5:05 pm)
Non-repeating terrian? My apologies if this is addressed elsewhere, but I've done a fair amount of searching.. Is there ... read more 08/23/2005 (10:55 am)
Non-repeating terrian? My apologies if this is addressed elsewhere, but I've done a fair amount of searching.. Is there ... read more 08/23/2005 (10:24 am)
T2D won't Start I have the full version, and i'll double check my admin rights.... read more 07/26/2005 (1:51 pm)
Shiny textures on models // IFLs Well, I tried animating the visibility for the " brakelight " sequence, and I get the same result: s... read more 07/14/2005 (7:03 pm)
Shiny textures on models // IFLs Okay, now I've noticed a new problem with the brakelights. They work fine on a Windows machine but n... read more 07/14/2005 (3:12 pm)
Shiny textures on models // IFLs Wow, thanks Mathew that actually works. I didn't think that Torque could read the mapping informatio... read more 07/12/2005 (9:52 am)
Shiny textures on models // IFLs If I don't use the unmess utility on my vehicles, I don't get any environment mapping, even when it'... read more 07/11/2005 (12:07 pm)
Shiny textures on models // IFLs I'm having the same problem where my IFL animations won't play after running the unmessDTS.exe. The ... read more 07/08/2005 (1:56 pm)
Wheel vehicle Trailer? Thanks for your feedback, thats what I'm kind of doin here, although I made the front of the truck p... read more 07/02/2005 (2:15 pm)
Wheel vehicle Trailer? Is there a way to get the two front hub nodes to animate with the front of a truck as it turns "left... read more 07/01/2005 (1:32 pm)
Screen "shakes" in network play Just an update on the problem, there was a small modification to the vehicles data structure which d... read more 06/14/2005 (6:07 pm)
Brakelights Yeah, but I don't have a site to post/ ftp images to.... read more 04/25/2005 (1:43 pm)
Texture animation on LOD mesh @Ward Are you using the unmessDTS.exe and is this when it crashes. Cause I'm trying to animate t... read more 04/25/2005 (10:26 am)
Brakelights Thanks Eric. Unfortunately, after having tried all these recommendations, its still not working in g... read more 04/25/2005 (10:23 am)
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