Paul /*Wedge*/ DElia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Map editor | Adding full multi-render orthographic viewports would be a bit of a pain (though doable), but it wou... read more | 07/03/2006 (11:29 am) |
| Sky Settings in Mission File | 1. If you want the sun to stay high in the sky, mess with the elevation and azimuth values. Elevati... read more | 07/03/2006 (11:25 am) |
| Moving Platform Collision Detection | I suppose... though you could at least maybe not do the raycast checks if the player is immobile? I... read more | 07/02/2006 (6:28 pm) |
| Changing levels when all enemys are defeted | Without looking over the code that much, you need to use "==" for comparing numbers, not "=". You'r... read more | 07/02/2006 (6:18 pm) |
| Moving Platform Collision Detection | If you can mount any scenebase object, why don't you just mount a trigger onto the platform, and use... read more | 07/02/2006 (6:09 pm) |
| Is it just me? | I think Tube Twist is the best game on the GG site, and that's fairly recent.... read more | 07/02/2006 (1:50 pm) |
| Question about TGE Demo | In the client scripts file you can find this function to change what displays in the window: [code]... read more | 07/02/2006 (1:48 pm) |
| Using Interior Entities as model placeholder. | The only sort of "entities" I think Torque normally checks is for lights and portals... though those... read more | 07/01/2006 (8:54 pm) |
| Tribes 2 ELF graphical effect | Looks like another little T2 effect that had to get ripped out when they got the engine. I'm guessi... read more | 07/01/2006 (2:45 pm) |
| 2 Questions | 1. It depends what data you want to save. If you keep all your objects in the mission group, and al... read more | 07/01/2006 (2:38 pm) |
| Buying TGB is enough? | Also I wouldn't worry about redistributing DirectX. Though TGB _can_ run in DirectX, it's based aro... read more | 07/01/2006 (2:29 pm) |
| Player turn rate and seperating mouse turn control | Doesn't the Tank Pack have it's class setup so you rotate the tank turret with the mouse while drivi... read more | 07/01/2006 (2:19 pm) |
| Lay Footprint after Jump | If all you can do is hop just make it create a footprint decal whenever you hit the ground. Forget ... read more | 06/30/2006 (11:51 pm) |
| Rpg weapons vs scifi | You have to make the melee wielders badass Samurai that can block bullets and cut through mechs with... read more | 06/29/2006 (11:51 pm) |
| What is the standard PC specs of casual gamers? | Somehow I doubt Steam users are a good focus group for casual gamers ;P... read more | 06/29/2006 (11:42 pm) |
| Get center of screen | What you are doing with mObjBox is probably setting temp to the center of mObjBox, where 0 is probab... read more | 06/29/2006 (1:46 pm) |
| Recommend a good network library? | Why is it you can't just use Torque's networking? You did say this was something you were building ... read more | 06/28/2006 (7:28 pm) |
| Any way to control animation speed from engine? | Here's the line that sets the players run speed based on their movement. [code] mShapeInstance->se... read more | 06/28/2006 (7:24 pm) |
| Spining?? | Open your .cfg file where you are exporting the model and add the eye node to the AlwaysExport list.... read more | 06/28/2006 (2:21 pm) |
| Any way to control animation speed from engine? | Clearly it's possible because the stock movement code scales the players running animation by the sp... read more | 06/28/2006 (10:19 am) |
| Recommend a good network library? | Rather TNL uses Torque. It's Torque's netcode ripped out and made standalone.... read more | 06/27/2006 (11:59 pm) |
| Decals | Oh shoot you're right... I forgot I rewrote that part of my source >.>.... read more | 06/26/2006 (11:46 pm) |
| To Modify or not to Modify that is the question... | I've rewritten one based off the old resources but using a normal GUI element instead of manually do... read more | 06/26/2006 (5:37 pm) |
| Decals | The "decals[x]" property needs to be defined in the ExplosionData for the effect you are using (bull... read more | 06/26/2006 (4:01 pm) |
| Pink flashes on player deletion & re-creation | Why would you bother calling setHidden and then deleting the object in the same codeblock? Also no ... read more | 06/22/2006 (3:26 pm) |
| Too many datablocks? What?!? | Are they all unique effects? Maybe look at sharing some similair effects between classes?... read more | 06/20/2006 (6:30 pm) |
| Mounting Item objects not allowed? | It was designed that way because items were meant to be picked up as soon as they're touched. If yo... read more | 06/20/2006 (10:05 am) |
| How to use setGlobalBounds ? | Doing it for anything but TSStatics you could add it as a new datablock property at GameBase. For a... read more | 06/20/2006 (9:55 am) |
| Datablock PlayerData | Probably something like "This : That" and "className = "That";". Hooray for faked inheritance! Do ... read more | 06/19/2006 (9:48 pm) |
| Deleting datablocks mid-game | Hmmm moving them in and out at realtime? I think there's a big deal where you can't have more than ... read more | 06/19/2006 (9:45 pm) |
| Deleting datablocks mid-game | I'm pretty sure deleting datablocks is illegal and I doubt you have a good reason to be doing so. I... read more | 06/19/2006 (1:50 pm) |
| Calling animations from script and from code | I'm not sure either, I exported non-cyclic animations and had them run fine being played there. May... read more | 06/19/2006 (12:56 pm) |
| Prevent NPC from hurting | If it's a datablock value you don't wanna be doing that. In that case youl'd want to give it a ::da... read more | 06/19/2006 (3:30 am) |
| Prevent NPC from hurting | I knew there was a variable for that, but I forgot what it was.... read more | 06/19/2006 (2:17 am) |
| Calling animations from script and from code | Yes well, from what I've seen, that place I am setting the animations in source makes it so they onl... read more | 06/19/2006 (2:15 am) |
| How to force something to execute on client? | Moreover, why are you trying to call functions on the client instance of the player?... read more | 06/19/2006 (2:12 am) |
| Calling animations from script and from code | I by no means endorse this as a proper method, but for all the animations I needed to be played whil... read more | 06/18/2006 (9:30 pm) |
| Prevent NPC from hurting | Give your NPC class it's own ::damage function that does nothing?... read more | 06/18/2006 (9:25 pm) |
| Does Torque Engine supports bumb mapping? | Adding shaders into TSE is trivial compared to doing it in TGE, it's an engine made to use them. As... read more | 06/17/2006 (1:03 am) |
| Shader engine mmofps capablility | The polys of the characters is (largely) irrelevant to the server, it's a matter of what your client... read more | 06/17/2006 (12:55 am) |
| Does Torque Engine supports bumb mapping? | No, of course, TSE is entirely incapable of parallax mapping. [image]http://img447.imageshack.us/im... read more | 06/17/2006 (12:51 am) |
| Building damage not registering | Don't you need a ::damage function for your AmmoDepot too? I think all ShapeBase is set to do by de... read more | 06/16/2006 (7:06 pm) |
| Does Torque Engine supports bumb mapping? | Most of the other engines out there aren't game engines so much as rendering setups. TSE will have ... read more | 06/16/2006 (7:02 pm) |
| Anyone making a FPS? | Unless you have an FPS that is offering something unique or different than most of what's out there,... read more | 06/16/2006 (11:03 am) |
| Gui Font Color | I think something might be broken with colours in 1.4 . Some of my code that used them in 1.3 didn'... read more | 06/16/2006 (12:34 am) |
| Level Of Detail? | It's a mipmapping issue. I don't know what you are using to make the file, but in Max you can go th... read more | 06/16/2006 (12:23 am) |
| Change skin of a TSStatic object | Or you can use a StaticShape and it will work fine then.... read more | 06/16/2006 (12:19 am) |
| Problems with non-blended non-cyclic animations | Yes, you can play blends overtop of the action animations just fine, which is probably what you want... read more | 06/15/2006 (4:27 pm) |
| Screenshot bug - image is skewed diagonally in FSAA. | Does it come up the same trying to screengrab with something like FRAPS?... read more | 06/15/2006 (12:37 pm) |
| Can't click on waterblocks in 1.4 | "Non-compilers"? What's your excuse? These days there's simple enough directions even a non-progra... read more | 06/15/2006 (9:50 am) |