Game Development Community

Paul /*Wedge*/ DElia's Forum Posts

Thread Post Date Posted
FPS demo intermittently gets very very fast It's come up before, it tends to be an issue with dual core AMD's. Try getting updated drivers for ... read more 07/17/2006 (12:15 pm)
Doubt in torque What are you asking? The starter.racing demo has a car with a camera in it, look at the code it has... read more 07/16/2006 (11:33 pm)
Is "The Programmer's Guide to Torque" useful for TGB? For TGB, no not really. It wouldn't cover anything related to TGB other than the general syntax and... read more 07/16/2006 (4:08 pm)
Ray Casting Well if it's terrain... then just doing a downward raycast would be fine (just subtract a bunch from... read more 07/14/2006 (2:38 pm)
Ray Casting Sure. A raycast just takes two points, so take your first position and then create a second positio... read more 07/14/2006 (1:10 pm)
Interiors Ummm... sure? That's all a matter of how much coding and art you can make, doesn't have much specif... read more 07/14/2006 (11:46 am)
Angle Detection You can pass the x,y velocity from getLinearVelocity into the arcTanget (mATan(%x, %y) in TS) to get... read more 07/14/2006 (10:53 am)
Player avatar animation problem See how the stock players are setup or buy a character pack with source files for whatever you use. ... read more 07/14/2006 (10:42 am)
Using DIF For Small Objects They won't be culled at all. The only options you have for rendering optomization is distance LOD a... read more 07/14/2006 (10:39 am)
Multiple Weapon Firing modes The simplest way to do this is something like adding a commandToServer when you fire that sends the ... read more 07/13/2006 (8:27 pm)
How do entities work? I don't think anyone is going to be hugely looking into adding that kind of functionality since Cons... read more 07/13/2006 (5:22 pm)
Follow the bouncing ball It might be possible to achieve with some proper settings, but the advanced physics aren't meant for... read more 07/13/2006 (11:26 am)
Does TGB support Lightning Effect? Sure, you can scale and align a particle or other effect along based on two points. The Gravity Dem... read more 07/13/2006 (11:21 am)
Source vs. Scrtipting There are certain things script is better suited for and certain things source is better suited for.... read more 07/13/2006 (11:19 am)
Cast ray on client side problem Of course it can, it'd help to have some reference on how you are actually trying to use it though.... read more 07/13/2006 (11:12 am)
Shadows.. Does it have it's bounding box properly adjusted? You modify that on the player's datablock setting... read more 07/13/2006 (10:59 am)
Is Sony trying to fail? It's old news that was up on Joystiq a few days ago. Looking back it was the Netherlands and the ne... read more 07/12/2006 (4:42 pm)
Is Sony trying to fail? They're both women. Also this was an ad campaign in Holland or something, where the race thing is n... read more 07/12/2006 (2:59 pm)
First Person Problems Try playing with the settings in the eyeOffset value of the weapon's Image Datablock, they define an... read more 07/12/2006 (10:35 am)
How to create a new Projectile? Posting C++ related material in the public section of the forums is not allowed. If you have questi... read more 07/11/2006 (11:47 am)
Shadows.. If you do want to look into C++ though, there is a [url=http://www.garagegames.com/index.php?sec=mg&... read more 07/11/2006 (10:16 am)
Restore health to static There is an applyRepair function (on players at least, presumably from shapebase), but I think all i... read more 07/11/2006 (10:08 am)
Problems with Torsion Debugging Probably yes. Though I don't think there's any reason they couldn't distribute a debug binary of TG... read more 07/10/2006 (2:56 pm)
No Real Clue" in Official Documentation ??? GPGT is basically what you just asked for. And it's officially endorsed and published by GG, so I'd... read more 07/10/2006 (1:09 pm)
How to create a new Projectile? Rules? Like what? It's pretty much the same as creating any object, just look at how the crossbow ... read more 07/10/2006 (10:28 am)
Getting the opposite vector VectorScale(%eyeVector, -1);... read more 07/07/2006 (2:29 pm)
QUestions about Torque. 1. No, but you'll need to if you want to move what you can do with script. In fact, the C++ is all ... read more 07/06/2006 (10:57 pm)
Getting objects 2D position on screen [code] project(, <&Point3F>) [/code] That's not the actual members of the function, but ... read more 07/06/2006 (6:13 pm)
Rant: Game Development Schools The problem is most people qualified to be teaching game development related material, are in fact, ... read more 07/06/2006 (4:01 pm)
Tetris, creating pieces and detecting collisions Well, mounting would keep things together fine, but I think it might get tricky for cases when piece... read more 07/06/2006 (3:41 pm)
Triggers and Projectiles What could an invisible trigger have to do with a weapon? You did say other weapons were working f... read more 07/06/2006 (12:48 pm)
ContainerRayCast bug? Raycast ignore any types not in their mask, so it's passing right through the interior. That's how ... read more 07/06/2006 (12:37 pm)
Triggers and Projectiles Well, there's really absolutely no reason that should happen. And you said this only happens with o... read more 07/06/2006 (10:04 am)
ContainerRayCast bug? ... You're using a typemask of StaticShapeObjectType, so the raycast is only checking for that kind ... read more 07/06/2006 (9:59 am)
Defaults.cs Are you certain that's what's happening? Because yes you don't need the default.cs if you have a pr... read more 07/06/2006 (9:55 am)
Setting position of particle effect affects emitters right? =o I want kitty particles!... read more 07/05/2006 (10:46 pm)
[Engine Demo App] Error in D3D mirror rendering The D3D mode is just a wrapper for OpenGL calls, so a few things are bound to get messed up. Honest... read more 07/05/2006 (10:44 pm)
SetActionThread randomly stops working Blend sequences are played additively over the top of normal animations, so the engine doesn't care ... read more 07/05/2006 (8:37 pm)
SetActionThread randomly stops working If it's not a blend animation and the player is moving, you'll have to look into source code to figu... read more 07/05/2006 (6:55 pm)
Drawing 3D shapes with perspective If you're using 3d for levels, which are presumably going to be seen from one vantage point, why don... read more 07/05/2006 (5:17 pm)
Physics: Server and Client Actually, physics are run on both the client and the server. The client is allowed to "predict" wh... read more 07/05/2006 (4:34 pm)
Questions about real-time texture changing... It's already implemented. Try doing a search for setSkinName. The main requirement is using specif... read more 07/05/2006 (11:58 am)
Lan Query Won't Connect. Crashes Based off the log, it looks like it starts going down after it finds the missing sound files. Have ... read more 07/05/2006 (11:46 am)
Torque and QT Theora is the video format of the ogg set of media, like ogg vorbis for audio.... read more 07/05/2006 (10:33 am)
Spyware in Torque Demo? Of course it's the RSS feed. GG certainly isn't linking all the computers using it's products to a ... read more 07/04/2006 (11:05 pm)
Animating Left Hand If you have a mountpoint on your hand that is linked to your animations, then the mountpoint and any... read more 07/04/2006 (4:59 pm)
TGE version 1.3 help? Damn, where's that search image? Anyways, there's [url=http://www.garagegames.com/index.php?sec=mg&... read more 07/03/2006 (10:36 pm)
Maya2difExporter It's probably an issue with Torque's generally buggy mipmapping code. I think it especially didn't ... read more 07/03/2006 (10:33 pm)
Time Isn't that code only accurate to one second then? Why don't you just record the $Sim::Time when you... read more 07/03/2006 (9:58 pm)
Draw distance As far as I can tell, it's whatever you set the visibleDistance to on the sky object in the mission ... read more 07/03/2006 (11:57 am)