Paul /*Wedge*/ DElia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FPS demo intermittently gets very very fast | It's come up before, it tends to be an issue with dual core AMD's. Try getting updated drivers for ... read more | 07/17/2006 (12:15 pm) |
| Doubt in torque | What are you asking? The starter.racing demo has a car with a camera in it, look at the code it has... read more | 07/16/2006 (11:33 pm) |
| Is "The Programmer's Guide to Torque" useful for TGB? | For TGB, no not really. It wouldn't cover anything related to TGB other than the general syntax and... read more | 07/16/2006 (4:08 pm) |
| Ray Casting | Well if it's terrain... then just doing a downward raycast would be fine (just subtract a bunch from... read more | 07/14/2006 (2:38 pm) |
| Ray Casting | Sure. A raycast just takes two points, so take your first position and then create a second positio... read more | 07/14/2006 (1:10 pm) |
| Interiors | Ummm... sure? That's all a matter of how much coding and art you can make, doesn't have much specif... read more | 07/14/2006 (11:46 am) |
| Angle Detection | You can pass the x,y velocity from getLinearVelocity into the arcTanget (mATan(%x, %y) in TS) to get... read more | 07/14/2006 (10:53 am) |
| Player avatar animation problem | See how the stock players are setup or buy a character pack with source files for whatever you use. ... read more | 07/14/2006 (10:42 am) |
| Using DIF For Small Objects | They won't be culled at all. The only options you have for rendering optomization is distance LOD a... read more | 07/14/2006 (10:39 am) |
| Multiple Weapon Firing modes | The simplest way to do this is something like adding a commandToServer when you fire that sends the ... read more | 07/13/2006 (8:27 pm) |
| How do entities work? | I don't think anyone is going to be hugely looking into adding that kind of functionality since Cons... read more | 07/13/2006 (5:22 pm) |
| Follow the bouncing ball | It might be possible to achieve with some proper settings, but the advanced physics aren't meant for... read more | 07/13/2006 (11:26 am) |
| Does TGB support Lightning Effect? | Sure, you can scale and align a particle or other effect along based on two points. The Gravity Dem... read more | 07/13/2006 (11:21 am) |
| Source vs. Scrtipting | There are certain things script is better suited for and certain things source is better suited for.... read more | 07/13/2006 (11:19 am) |
| Cast ray on client side problem | Of course it can, it'd help to have some reference on how you are actually trying to use it though.... read more | 07/13/2006 (11:12 am) |
| Shadows.. | Does it have it's bounding box properly adjusted? You modify that on the player's datablock setting... read more | 07/13/2006 (10:59 am) |
| Is Sony trying to fail? | It's old news that was up on Joystiq a few days ago. Looking back it was the Netherlands and the ne... read more | 07/12/2006 (4:42 pm) |
| Is Sony trying to fail? | They're both women. Also this was an ad campaign in Holland or something, where the race thing is n... read more | 07/12/2006 (2:59 pm) |
| First Person Problems | Try playing with the settings in the eyeOffset value of the weapon's Image Datablock, they define an... read more | 07/12/2006 (10:35 am) |
| How to create a new Projectile? | Posting C++ related material in the public section of the forums is not allowed. If you have questi... read more | 07/11/2006 (11:47 am) |
| Shadows.. | If you do want to look into C++ though, there is a [url=http://www.garagegames.com/index.php?sec=mg&... read more | 07/11/2006 (10:16 am) |
| Restore health to static | There is an applyRepair function (on players at least, presumably from shapebase), but I think all i... read more | 07/11/2006 (10:08 am) |
| Problems with Torsion Debugging | Probably yes. Though I don't think there's any reason they couldn't distribute a debug binary of TG... read more | 07/10/2006 (2:56 pm) |
| No Real Clue" in Official Documentation ??? | GPGT is basically what you just asked for. And it's officially endorsed and published by GG, so I'd... read more | 07/10/2006 (1:09 pm) |
| How to create a new Projectile? | Rules? Like what? It's pretty much the same as creating any object, just look at how the crossbow ... read more | 07/10/2006 (10:28 am) |
| Getting the opposite vector | VectorScale(%eyeVector, -1);... read more | 07/07/2006 (2:29 pm) |
| QUestions about Torque. | 1. No, but you'll need to if you want to move what you can do with script. In fact, the C++ is all ... read more | 07/06/2006 (10:57 pm) |
| Getting objects 2D position on screen |
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07/06/2006 (6:13 pm) |
| Rant: Game Development Schools | The problem is most people qualified to be teaching game development related material, are in fact, ... read more | 07/06/2006 (4:01 pm) |
| Tetris, creating pieces and detecting collisions | Well, mounting would keep things together fine, but I think it might get tricky for cases when piece... read more | 07/06/2006 (3:41 pm) |
| Triggers and Projectiles | What could an invisible trigger have to do with a weapon? You did say other weapons were working f... read more | 07/06/2006 (12:48 pm) |
| ContainerRayCast bug? | Raycast ignore any types not in their mask, so it's passing right through the interior. That's how ... read more | 07/06/2006 (12:37 pm) |
| Triggers and Projectiles | Well, there's really absolutely no reason that should happen. And you said this only happens with o... read more | 07/06/2006 (10:04 am) |
| ContainerRayCast bug? | ... You're using a typemask of StaticShapeObjectType, so the raycast is only checking for that kind ... read more | 07/06/2006 (9:59 am) |
| Defaults.cs | Are you certain that's what's happening? Because yes you don't need the default.cs if you have a pr... read more | 07/06/2006 (9:55 am) |
| Setting position of particle effect affects emitters right? | =o I want kitty particles!... read more | 07/05/2006 (10:46 pm) |
| [Engine Demo App] Error in D3D mirror rendering | The D3D mode is just a wrapper for OpenGL calls, so a few things are bound to get messed up. Honest... read more | 07/05/2006 (10:44 pm) |
| SetActionThread randomly stops working | Blend sequences are played additively over the top of normal animations, so the engine doesn't care ... read more | 07/05/2006 (8:37 pm) |
| SetActionThread randomly stops working | If it's not a blend animation and the player is moving, you'll have to look into source code to figu... read more | 07/05/2006 (6:55 pm) |
| Drawing 3D shapes with perspective | If you're using 3d for levels, which are presumably going to be seen from one vantage point, why don... read more | 07/05/2006 (5:17 pm) |
| Physics: Server and Client | Actually, physics are run on both the client and the server. The client is allowed to "predict" wh... read more | 07/05/2006 (4:34 pm) |
| Questions about real-time texture changing... | It's already implemented. Try doing a search for setSkinName. The main requirement is using specif... read more | 07/05/2006 (11:58 am) |
| Lan Query Won't Connect. Crashes | Based off the log, it looks like it starts going down after it finds the missing sound files. Have ... read more | 07/05/2006 (11:46 am) |
| Torque and QT | Theora is the video format of the ogg set of media, like ogg vorbis for audio.... read more | 07/05/2006 (10:33 am) |
| Spyware in Torque Demo? | Of course it's the RSS feed. GG certainly isn't linking all the computers using it's products to a ... read more | 07/04/2006 (11:05 pm) |
| Animating Left Hand | If you have a mountpoint on your hand that is linked to your animations, then the mountpoint and any... read more | 07/04/2006 (4:59 pm) |
| TGE version 1.3 help? | Damn, where's that search image? Anyways, there's [url=http://www.garagegames.com/index.php?sec=mg&... read more | 07/03/2006 (10:36 pm) |
| Maya2difExporter | It's probably an issue with Torque's generally buggy mipmapping code. I think it especially didn't ... read more | 07/03/2006 (10:33 pm) |
| Time | Isn't that code only accurate to one second then? Why don't you just record the $Sim::Time when you... read more | 07/03/2006 (9:58 pm) |
| Draw distance | As far as I can tell, it's whatever you set the visibleDistance to on the sky object in the mission ... read more | 07/03/2006 (11:57 am) |