Game Development Community

Paul /*Wedge*/ DElia's Forum Posts

Thread Post Date Posted
Strange Physics behavior Yes that's how the physics are supposed to work. They're framerate dependant, so loosing game windo... read more 08/02/2006 (5:41 pm)
TGE modification (C++) The first volume is a complete reference on scripting and it's uses with all of TGE's stock classes.... read more 08/02/2006 (4:35 pm)
TGE modification (C++) 1) Currently there is not one. Ed Maurina is working on a second volume of Game Programmers Guide ... read more 08/02/2006 (12:26 pm)
MyFishGame(Nemo) Screenshots Also, a neat way you can fake it, is to just make the graphic twice as wide as you need it, with the... read more 08/01/2006 (5:54 pm)
Combining netmasks, eg Shield, Cloak, Invincible The stock player class is full of typemasks you will probably never need, especially for your projec... read more 07/31/2006 (5:08 pm)
SetField -- what did I miss? TorqueScript functions are pass by value _only_. This isn't often a problem in practice, because in... read more 07/31/2006 (2:50 pm)
Working with Scrollers Having a massive image file of stars would be a waste of memory and ultimately not look that great. ... read more 07/31/2006 (11:25 am)
AAHHHHHH!!! Will The Ray Casting Never End Well yes, that's a re-re-packaged version of the RealmWars code, which pretty much does what you wan... read more 07/31/2006 (11:18 am)
Freelook for vehicles Push a different movemap when you mount or unmount the vehicle?... read more 07/31/2006 (11:18 am)
Problem with object rotation on creation You tried calling mDegToRad on the last part of the function like this? [code] %obj.setTransform(%... read more 07/31/2006 (11:09 am)
GetMuzzleVector returns inverted solution when player upside dow Either define the object you are mounted to as sourceObject when you create the projectile in script... read more 07/31/2006 (10:15 am)
GetMuzzleVector returns inverted solution when player upside dow I wonder if it's because only z-rotation data on the player is updated by default? So maybe even if... read more 07/30/2006 (1:06 pm)
Will Torque support Physics cards? Can we finally nuke dif? Yes, it is just the Private SDK forum you can't post in without a licencse. The reason you can't ha... read more 07/30/2006 (12:55 pm)
Open source game? (Noob question) As long as you don't sell it, I don't think they care. I mean, the demo is out there avaliable to a... read more 07/29/2006 (10:34 pm)
Given object id, how to damage it? When you use the ContainerRaycast, store it's return in a variable. The first value in the return w... read more 07/29/2006 (10:32 pm)
Explode missing from tutorial I uploaded the last part of the shooter a while ago but didn't have the pics back then. I've gone t... read more 07/28/2006 (6:32 pm)
The internet may split? How do you people find these threads?... read more 07/28/2006 (6:09 pm)
Open source game? (Noob question) I don't know about the GNU GPL, but it's certainly fine to distribute a game you make with the compi... read more 07/28/2006 (1:32 pm)
Making the player tilt with terrain. Given the way gravity and movement works by default, it's probably impossible to actually loop a pla... read more 07/28/2006 (1:02 pm)
Mystery Crosshair Box I have no idea why that could happen... it shows up fine in first person right? Do you want it to b... read more 07/26/2006 (8:02 pm)
Mystery Crosshair Box What do you mean you "put a crosshair" in your game? Do you mean you just changed the graphics for ... read more 07/26/2006 (2:42 pm)
Iron Sights I don't see what those have to do with anything, they all use server data with generic or named clie... read more 07/25/2006 (1:44 am)
Iron Sights Since the eyeOffset isn't used in the muzzlePoint/Vector calcs (or anywhere by server code I think) ... read more 07/25/2006 (1:06 am)
Iron Sights How can you possibly change a value that is read in source from the datablock from script? Unless y... read more 07/25/2006 (12:04 am)
Projectile/Decal Questions Actually I don't know a good way to calculate the distance to move the ray ahead based on the hit an... read more 07/24/2006 (9:13 pm)
Iron Sights No. Tim is talking about adding a function in source I think, he's just confusing terms by saying D... read more 07/24/2006 (9:05 pm)
Iron Sights Tim is being silly, just listen to what Stefan said. You need to move the variable to be defined in... read more 07/24/2006 (5:27 pm)
Projectile/Decal Questions You could extended a ray in the reverse vector past the bounds on the other end of the object to get... read more 07/24/2006 (5:21 pm)
ContainerRayCast Collisions So are you animating the collision with the switch moving? Because that doesn't work, you can't ani... read more 07/24/2006 (5:15 pm)
Need help for Scaling flipped normals for cartoon outline?? You could try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10368]this... read more 07/23/2006 (6:45 pm)
Material Mapping Projectile code problem That sounds exactly like what it is, I worked with the same problems getting particles to render rig... read more 07/23/2006 (6:06 pm)
CastRay returning Point3F/MatrixF Were you even listening? There are innumerable examples of castray already in the engine, use those... read more 07/23/2006 (5:53 pm)
Your thoughts on recent Torque reviews Of course they're going to delete reviews that don't even apply to the current product. It's a in d... read more 07/23/2006 (1:54 pm)
Looking for tips on making a 3d "Breakout" protoype For protyping anyways, you can probably use a player just fine and remove the keybinds for turning. ... read more 07/22/2006 (9:14 pm)
Particle sizes? There's a lot of strange limitations on settings for the particle system, in general there's no prob... read more 07/22/2006 (9:10 pm)
CastRay returning Point3F/MatrixF RayInfo ftw.... read more 07/22/2006 (9:08 pm)
Tge 1.4.2 Eta? It's not on CVS, so your only chance is to port the Linux version. Dunno how difficult that would b... read more 07/22/2006 (9:02 pm)
Your thoughts on recent Torque reviews So TGE becomes an engine for making niche and casual games. Hardware for the general computer using... read more 07/22/2006 (8:53 pm)
Terrain too big If you're using image maps for the terrain, you could try weaking the contrast settings of the image... read more 07/21/2006 (3:57 pm)
Adding attributes Pretty much any game object class you'll be working with has an onAdd function called when it's crea... read more 07/21/2006 (1:44 pm)
Trig Function in Script? [url]http://tdn.garagegames.com/wiki/TorqueScript_Commands#GeneralMath[/url] That page has all the ... read more 07/21/2006 (1:24 pm)
Total conversion of RTS 1.0 for TGE 1.3 to TGE 1.4 Even if it hasn't been approved, the resource is still there and you can post a link to it. If you ... read more 07/21/2006 (10:55 am)
Slow Frame Rate On Fast Machine No, it works just fine on 32bit windows. You right click on the process and choose the "Set Affinit... read more 07/20/2006 (3:09 pm)
Selection of object outside first person view Yeah, that's the more complex pick'n'select method using unproject from a gui, but like I said, if y... read more 07/20/2006 (12:20 pm)
Selection of object outside first person view Mainly because there aren't any such functions in script. You'll need to add a new console method t... read more 07/20/2006 (11:19 am)
Ray intersection with foliages Well... why do you want to collide with foiliage? It can't be for gameplay purposes, because the fo... read more 07/20/2006 (11:12 am)
DglDrawBitmapStretch Problems If you look at the Third Person Crosshair resources on the site, the guy who wrote those used some d... read more 07/19/2006 (10:40 am)
GG TGE Licensing What are you talking about? Audio, art, and script (TGE Public area) all have forums avaliable to n... read more 07/19/2006 (10:33 am)
Static Shape impulse StaticShapes don't have any physics and as you noted, items don't do real collision. Your only opti... read more 07/18/2006 (6:20 pm)
Camera distance and mouse wheel With the default setup you change the "cameraMaxDist" value in the players datablock. That's no goo... read more 07/18/2006 (11:55 am)