Paul /*Wedge*/ DElia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Strange Physics behavior | Yes that's how the physics are supposed to work. They're framerate dependant, so loosing game windo... read more | 08/02/2006 (5:41 pm) |
| TGE modification (C++) | The first volume is a complete reference on scripting and it's uses with all of TGE's stock classes.... read more | 08/02/2006 (4:35 pm) |
| TGE modification (C++) | 1) Currently there is not one. Ed Maurina is working on a second volume of Game Programmers Guide ... read more | 08/02/2006 (12:26 pm) |
| MyFishGame(Nemo) Screenshots | Also, a neat way you can fake it, is to just make the graphic twice as wide as you need it, with the... read more | 08/01/2006 (5:54 pm) |
| Combining netmasks, eg Shield, Cloak, Invincible | The stock player class is full of typemasks you will probably never need, especially for your projec... read more | 07/31/2006 (5:08 pm) |
| SetField -- what did I miss? | TorqueScript functions are pass by value _only_. This isn't often a problem in practice, because in... read more | 07/31/2006 (2:50 pm) |
| Working with Scrollers | Having a massive image file of stars would be a waste of memory and ultimately not look that great. ... read more | 07/31/2006 (11:25 am) |
| AAHHHHHH!!! Will The Ray Casting Never End | Well yes, that's a re-re-packaged version of the RealmWars code, which pretty much does what you wan... read more | 07/31/2006 (11:18 am) |
| Freelook for vehicles | Push a different movemap when you mount or unmount the vehicle?... read more | 07/31/2006 (11:18 am) |
| Problem with object rotation on creation | You tried calling mDegToRad on the last part of the function like this? [code] %obj.setTransform(%... read more | 07/31/2006 (11:09 am) |
| GetMuzzleVector returns inverted solution when player upside dow | Either define the object you are mounted to as sourceObject when you create the projectile in script... read more | 07/31/2006 (10:15 am) |
| GetMuzzleVector returns inverted solution when player upside dow | I wonder if it's because only z-rotation data on the player is updated by default? So maybe even if... read more | 07/30/2006 (1:06 pm) |
| Will Torque support Physics cards? Can we finally nuke dif? | Yes, it is just the Private SDK forum you can't post in without a licencse. The reason you can't ha... read more | 07/30/2006 (12:55 pm) |
| Open source game? (Noob question) | As long as you don't sell it, I don't think they care. I mean, the demo is out there avaliable to a... read more | 07/29/2006 (10:34 pm) |
| Given object id, how to damage it? | When you use the ContainerRaycast, store it's return in a variable. The first value in the return w... read more | 07/29/2006 (10:32 pm) |
| Explode missing from tutorial | I uploaded the last part of the shooter a while ago but didn't have the pics back then. I've gone t... read more | 07/28/2006 (6:32 pm) |
| The internet may split? | How do you people find these threads?... read more | 07/28/2006 (6:09 pm) |
| Open source game? (Noob question) | I don't know about the GNU GPL, but it's certainly fine to distribute a game you make with the compi... read more | 07/28/2006 (1:32 pm) |
| Making the player tilt with terrain. | Given the way gravity and movement works by default, it's probably impossible to actually loop a pla... read more | 07/28/2006 (1:02 pm) |
| Mystery Crosshair Box | I have no idea why that could happen... it shows up fine in first person right? Do you want it to b... read more | 07/26/2006 (8:02 pm) |
| Mystery Crosshair Box | What do you mean you "put a crosshair" in your game? Do you mean you just changed the graphics for ... read more | 07/26/2006 (2:42 pm) |
| Iron Sights | I don't see what those have to do with anything, they all use server data with generic or named clie... read more | 07/25/2006 (1:44 am) |
| Iron Sights | Since the eyeOffset isn't used in the muzzlePoint/Vector calcs (or anywhere by server code I think) ... read more | 07/25/2006 (1:06 am) |
| Iron Sights | How can you possibly change a value that is read in source from the datablock from script? Unless y... read more | 07/25/2006 (12:04 am) |
| Projectile/Decal Questions | Actually I don't know a good way to calculate the distance to move the ray ahead based on the hit an... read more | 07/24/2006 (9:13 pm) |
| Iron Sights | No. Tim is talking about adding a function in source I think, he's just confusing terms by saying D... read more | 07/24/2006 (9:05 pm) |
| Iron Sights | Tim is being silly, just listen to what Stefan said. You need to move the variable to be defined in... read more | 07/24/2006 (5:27 pm) |
| Projectile/Decal Questions | You could extended a ray in the reverse vector past the bounds on the other end of the object to get... read more | 07/24/2006 (5:21 pm) |
| ContainerRayCast Collisions | So are you animating the collision with the switch moving? Because that doesn't work, you can't ani... read more | 07/24/2006 (5:15 pm) |
| Need help for Scaling flipped normals for cartoon outline?? | You could try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10368]this... read more | 07/23/2006 (6:45 pm) |
| Material Mapping Projectile code problem | That sounds exactly like what it is, I worked with the same problems getting particles to render rig... read more | 07/23/2006 (6:06 pm) |
| CastRay returning Point3F/MatrixF | Were you even listening? There are innumerable examples of castray already in the engine, use those... read more | 07/23/2006 (5:53 pm) |
| Your thoughts on recent Torque reviews | Of course they're going to delete reviews that don't even apply to the current product. It's a in d... read more | 07/23/2006 (1:54 pm) |
| Looking for tips on making a 3d "Breakout" protoype | For protyping anyways, you can probably use a player just fine and remove the keybinds for turning. ... read more | 07/22/2006 (9:14 pm) |
| Particle sizes? | There's a lot of strange limitations on settings for the particle system, in general there's no prob... read more | 07/22/2006 (9:10 pm) |
| CastRay returning Point3F/MatrixF | RayInfo ftw.... read more | 07/22/2006 (9:08 pm) |
| Tge 1.4.2 Eta? | It's not on CVS, so your only chance is to port the Linux version. Dunno how difficult that would b... read more | 07/22/2006 (9:02 pm) |
| Your thoughts on recent Torque reviews | So TGE becomes an engine for making niche and casual games. Hardware for the general computer using... read more | 07/22/2006 (8:53 pm) |
| Terrain too big | If you're using image maps for the terrain, you could try weaking the contrast settings of the image... read more | 07/21/2006 (3:57 pm) |
| Adding attributes | Pretty much any game object class you'll be working with has an onAdd function called when it's crea... read more | 07/21/2006 (1:44 pm) |
| Trig Function in Script? | [url]http://tdn.garagegames.com/wiki/TorqueScript_Commands#GeneralMath[/url] That page has all the ... read more | 07/21/2006 (1:24 pm) |
| Total conversion of RTS 1.0 for TGE 1.3 to TGE 1.4 | Even if it hasn't been approved, the resource is still there and you can post a link to it. If you ... read more | 07/21/2006 (10:55 am) |
| Slow Frame Rate On Fast Machine | No, it works just fine on 32bit windows. You right click on the process and choose the "Set Affinit... read more | 07/20/2006 (3:09 pm) |
| Selection of object outside first person view | Yeah, that's the more complex pick'n'select method using unproject from a gui, but like I said, if y... read more | 07/20/2006 (12:20 pm) |
| Selection of object outside first person view | Mainly because there aren't any such functions in script. You'll need to add a new console method t... read more | 07/20/2006 (11:19 am) |
| Ray intersection with foliages | Well... why do you want to collide with foiliage? It can't be for gameplay purposes, because the fo... read more | 07/20/2006 (11:12 am) |
| DglDrawBitmapStretch Problems | If you look at the Third Person Crosshair resources on the site, the guy who wrote those used some d... read more | 07/19/2006 (10:40 am) |
| GG TGE Licensing | What are you talking about? Audio, art, and script (TGE Public area) all have forums avaliable to n... read more | 07/19/2006 (10:33 am) |
| Static Shape impulse | StaticShapes don't have any physics and as you noted, items don't do real collision. Your only opti... read more | 07/18/2006 (6:20 pm) |
| Camera distance and mouse wheel | With the default setup you change the "cameraMaxDist" value in the players datablock. That's no goo... read more | 07/18/2006 (11:55 am) |