Paul /*Wedge*/ DElia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Level Builder Show Off (post your screens here) | Maybe.... read more | 09/08/2006 (10:54 am) |
| Adding a mana feature? | SetEnergyLevel()/setRechargeRate()... read more | 09/08/2006 (10:48 am) |
| Casino Royal - who can resist Bond, James Bond | The actor does look terrible. Then again, they named the movie after the Bond spoof movie. I haven... read more | 09/08/2006 (10:41 am) |
| Creating tiles/layers explicitly in script | You wouldn't. I don't think you're going to get much benefit from using a tile layer in this case, ... read more | 09/07/2006 (12:50 pm) |
| Explosive Barrel | Because you are adding methods to StaticShapeData, which is the base class for your door as well. C... read more | 09/06/2006 (3:21 pm) |
| Adding blended animations to the engine | Blended animation is a setting on your animation exports. See the exporter docs for your program on... read more | 09/06/2006 (2:50 pm) |
| Which should I buy TGB PRO or TGE? | TGB for sure. The only thing you really lose from TGE is the networking, which for a TBS game, is a... read more | 09/06/2006 (2:06 pm) |
| Using Con::setLocalVariable ... | I'm pretty sure the script callback is going to be called wherever the triggers are handled in C++, ... read more | 09/06/2006 (11:25 am) |
| Using Con::setLocalVariable ... | Yes, triggers are the fastest type of data sending, because move packets go out with the highest pri... read more | 09/06/2006 (10:23 am) |
| Real time Raytracing? | This is talking about using all the processing power on a quad core system to render the lighting of... read more | 09/06/2006 (10:18 am) |
| Performance issues | Is it actually running slowly, or images are just tearing? Are you sure it isn't a vSync issue? Wh... read more | 09/05/2006 (3:51 pm) |
| A question about making particle | Ah... the problem was with the "Use Effect Emission" option. Here's the particle aligned and rotati... read more | 09/05/2006 (10:39 am) |
| Creating a splash in script | Someone also wrote some generic particle mounting code at ShapeBase [url]http://www.garagegames.com... read more | 09/05/2006 (10:24 am) |
| Texture Animation? | Look up IFL Animations in the search or your exporter docs or some such. They're a part of stock TG... read more | 09/03/2006 (9:20 pm) |
| Camera orientation | Don't think you can do anything on the model to affect beyond that without touching code. Try looki... read more | 09/03/2006 (6:35 pm) |
| Commercial FPS games | I believe it was used for one of the Deer Hunting genre of titles (back in the Dynamix days). Also ... read more | 09/03/2006 (6:31 pm) |
| Desperate help needed with variables | If you're working in game connection, the control object is stored in mControlObject, so you could c... read more | 09/03/2006 (4:36 pm) |
| Create world position vector in script | %wPos = getRandom(1,40) SPC getRandom(1,40);... read more | 09/03/2006 (4:25 pm) |
| Is the a pointer to an object in TorqueScript? | Arrays, like most things in TS, are faked. When you say $MyObject[10], you are not creating an arra... read more | 09/03/2006 (12:44 pm) |
| Is moveMap.bind broken for mouse axis movement? | Time for me to go back and change some code on Monday...... read more | 09/02/2006 (5:31 pm) |
| Using child functions | Eh... not really supposed to post that stuff in a public forum area, even if it's only 2 lines of co... read more | 09/02/2006 (5:26 pm) |
| Some questions about "%client | Client is the GameConnection class. As far as the server side scripts are concerned, the real first... read more | 09/02/2006 (3:01 pm) |
| Is moveMap.bind broken for mouse axis movement? | Yes I think it is broken right now. You can use the mouse callbacks on SceneWindow2d for anything y... read more | 09/02/2006 (2:54 pm) |
| Vectors and madness | Since you own the full SDK, checking if the player is on the ground or not is pretty much as simple ... read more | 09/02/2006 (2:52 pm) |
| Vectors and madness | VectorOrthoBasis(getWords(%myObj.getTransform(), 3, 6) ); Okay that's a little condensed, but bas... read more | 09/02/2006 (11:51 am) |
| Variable not being used in demo playback. | How are you changing the variable to start with?... read more | 09/01/2006 (2:15 pm) |
| Calling a function in other class without creating an object fro | Yes, because the concept of classes in script is faked. However if you do that, the implicit "%this... read more | 09/01/2006 (2:08 pm) |
| A question about making particle | The Orientation propery just affects the angle the individual particles are rendered at relative to ... read more | 09/01/2006 (12:31 pm) |
| FPS idea (scrapped) | I'm saying that the enemy in the game could be changed to something slightly less culturally insensi... read more | 08/31/2006 (11:26 am) |
| FPS idea (scrapped) | Seeing as the gameplay itself doesn't seem to be seriously tied to the storyline, I would really con... read more | 08/31/2006 (11:11 am) |
| FPS idea (scrapped) | Wow. Not even going there.... read more | 08/31/2006 (10:56 am) |
| Reporting Demo crashes? | Eh, the forum you posted in is for feedback on the GG website... however I'm not sure where you woul... read more | 08/30/2006 (4:45 pm) |
| What does correctmuzzlevector do? | EyeOffset affects how you see the weapon in first person view. It's sort of a half done hack to giv... read more | 08/30/2006 (4:38 pm) |
| What does correctmuzzlevector do? | That's my guess. Try playing with it and seeing what echoing getMuzzleVector returns in different c... read more | 08/30/2006 (2:51 pm) |
| Server to Client packet size increase as clients increase | I wouldn't say that's a very practical way of simulating things. Unless your environment involves v... read more | 08/30/2006 (1:09 pm) |
| Is Torque an option -- with NO prior C++ experience? | You can render 3d models in TGB using Torque's .dts file format. Pre-rendering sprites is also ofte... read more | 08/30/2006 (12:57 pm) |
| Calling projectile::explode | There is no explode() method for the projectile exposed to script by default. And even if you calle... read more | 08/30/2006 (12:52 pm) |
| Bioshock - Spiritual Sucessor to SS2 | Pfft, ammo wasn't scarce. Hack the right vending machines and you had an almost unlimited supply. ... read more | 08/30/2006 (12:40 pm) |
| Server to Client packet size increase as clients increase | Are all the other players moving? Are they doing anything else? How near are they to eachother? A... read more | 08/30/2006 (11:58 am) |
| What does correctmuzzlevector do? | I believe if you use eyeOffset, the weapon (and it's muzzleVector) will probably be aligned to the p... read more | 08/30/2006 (11:49 am) |
| Possible character animation application | Key colour your background, make it unfiltered rending, screenshot the animation frames, then run a ... read more | 08/30/2006 (11:39 am) |
| TileEditor - collisions do not respect tile flipping | I don't think this is by design, I'm pretty sure it's a bug and will be fixed. Collision on normal ... read more | 08/30/2006 (11:34 am) |
| Server to Client packet size increase as clients increase | Well, it's not going to be a linear increase with the amount of clients. Torque has a ton of optomi... read more | 08/30/2006 (11:32 am) |
| Datablock Scripting ? | Explosion objects are not networked and thus when created in server scripts won't show up on clients... read more | 08/30/2006 (11:12 am) |
| What does correctmuzzlevector do? | The projectile is (should) always be spawned from the muzzle point, correctMuzzleVector has nothing ... read more | 08/30/2006 (11:04 am) |
| Vector Methods? | There are no types in Torquescript, and thus no proper methods for "vectors". Now there are vector ... read more | 08/29/2006 (7:04 pm) |
| Bioshock - Spiritual Sucessor to SS2 | The guns breaking down added strategy to the game! It made it so you couldn't just run around blast... read more | 08/29/2006 (5:56 pm) |
| Getting Static Shape to Take Damage | You mean you want your projectiles to not damage the player? If you just want these specific projec... read more | 08/29/2006 (2:00 pm) |
| Player object "setTransform" seems to ignore Z axis setting | Are you sure the models are setup properly? What do their bounding boxes look like in the mission e... read more | 08/29/2006 (10:42 am) |
| Getting Static Shape to Take Damage | Using ShapebaseObjectType as the mask is fine, because StaticShapes are a subclass of Shapebase. Ha... read more | 08/29/2006 (10:39 am) |