Game Development Community

Paul /*Wedge*/ DElia's Forum Posts

Thread Post Date Posted
Level Builder Show Off (post your screens here) Maybe.... read more 09/08/2006 (10:54 am)
Adding a mana feature? SetEnergyLevel()/setRechargeRate()... read more 09/08/2006 (10:48 am)
Casino Royal - who can resist Bond, James Bond The actor does look terrible. Then again, they named the movie after the Bond spoof movie. I haven... read more 09/08/2006 (10:41 am)
Creating tiles/layers explicitly in script You wouldn't. I don't think you're going to get much benefit from using a tile layer in this case, ... read more 09/07/2006 (12:50 pm)
Explosive Barrel Because you are adding methods to StaticShapeData, which is the base class for your door as well. C... read more 09/06/2006 (3:21 pm)
Adding blended animations to the engine Blended animation is a setting on your animation exports. See the exporter docs for your program on... read more 09/06/2006 (2:50 pm)
Which should I buy TGB PRO or TGE? TGB for sure. The only thing you really lose from TGE is the networking, which for a TBS game, is a... read more 09/06/2006 (2:06 pm)
Using Con::setLocalVariable ... I'm pretty sure the script callback is going to be called wherever the triggers are handled in C++, ... read more 09/06/2006 (11:25 am)
Using Con::setLocalVariable ... Yes, triggers are the fastest type of data sending, because move packets go out with the highest pri... read more 09/06/2006 (10:23 am)
Real time Raytracing? This is talking about using all the processing power on a quad core system to render the lighting of... read more 09/06/2006 (10:18 am)
Performance issues Is it actually running slowly, or images are just tearing? Are you sure it isn't a vSync issue? Wh... read more 09/05/2006 (3:51 pm)
A question about making particle Ah... the problem was with the "Use Effect Emission" option. Here's the particle aligned and rotati... read more 09/05/2006 (10:39 am)
Creating a splash in script Someone also wrote some generic particle mounting code at ShapeBase [url]http://www.garagegames.com... read more 09/05/2006 (10:24 am)
Texture Animation? Look up IFL Animations in the search or your exporter docs or some such. They're a part of stock TG... read more 09/03/2006 (9:20 pm)
Camera orientation Don't think you can do anything on the model to affect beyond that without touching code. Try looki... read more 09/03/2006 (6:35 pm)
Commercial FPS games I believe it was used for one of the Deer Hunting genre of titles (back in the Dynamix days). Also ... read more 09/03/2006 (6:31 pm)
Desperate help needed with variables If you're working in game connection, the control object is stored in mControlObject, so you could c... read more 09/03/2006 (4:36 pm)
Create world position vector in script %wPos = getRandom(1,40) SPC getRandom(1,40);... read more 09/03/2006 (4:25 pm)
Is the a pointer to an object in TorqueScript? Arrays, like most things in TS, are faked. When you say $MyObject[10], you are not creating an arra... read more 09/03/2006 (12:44 pm)
Is moveMap.bind broken for mouse axis movement? Time for me to go back and change some code on Monday...... read more 09/02/2006 (5:31 pm)
Using child functions Eh... not really supposed to post that stuff in a public forum area, even if it's only 2 lines of co... read more 09/02/2006 (5:26 pm)
Some questions about "%client Client is the GameConnection class. As far as the server side scripts are concerned, the real first... read more 09/02/2006 (3:01 pm)
Is moveMap.bind broken for mouse axis movement? Yes I think it is broken right now. You can use the mouse callbacks on SceneWindow2d for anything y... read more 09/02/2006 (2:54 pm)
Vectors and madness Since you own the full SDK, checking if the player is on the ground or not is pretty much as simple ... read more 09/02/2006 (2:52 pm)
Vectors and madness VectorOrthoBasis(getWords(%myObj.getTransform(), 3, 6) ); Okay that's a little condensed, but bas... read more 09/02/2006 (11:51 am)
Variable not being used in demo playback. How are you changing the variable to start with?... read more 09/01/2006 (2:15 pm)
Calling a function in other class without creating an object fro Yes, because the concept of classes in script is faked. However if you do that, the implicit "%this... read more 09/01/2006 (2:08 pm)
A question about making particle The Orientation propery just affects the angle the individual particles are rendered at relative to ... read more 09/01/2006 (12:31 pm)
FPS idea (scrapped) I'm saying that the enemy in the game could be changed to something slightly less culturally insensi... read more 08/31/2006 (11:26 am)
FPS idea (scrapped) Seeing as the gameplay itself doesn't seem to be seriously tied to the storyline, I would really con... read more 08/31/2006 (11:11 am)
FPS idea (scrapped) Wow. Not even going there.... read more 08/31/2006 (10:56 am)
Reporting Demo crashes? Eh, the forum you posted in is for feedback on the GG website... however I'm not sure where you woul... read more 08/30/2006 (4:45 pm)
What does correctmuzzlevector do? EyeOffset affects how you see the weapon in first person view. It's sort of a half done hack to giv... read more 08/30/2006 (4:38 pm)
What does correctmuzzlevector do? That's my guess. Try playing with it and seeing what echoing getMuzzleVector returns in different c... read more 08/30/2006 (2:51 pm)
Server to Client packet size increase as clients increase I wouldn't say that's a very practical way of simulating things. Unless your environment involves v... read more 08/30/2006 (1:09 pm)
Is Torque an option -- with NO prior C++ experience? You can render 3d models in TGB using Torque's .dts file format. Pre-rendering sprites is also ofte... read more 08/30/2006 (12:57 pm)
Calling projectile::explode There is no explode() method for the projectile exposed to script by default. And even if you calle... read more 08/30/2006 (12:52 pm)
Bioshock - Spiritual Sucessor to SS2 Pfft, ammo wasn't scarce. Hack the right vending machines and you had an almost unlimited supply. ... read more 08/30/2006 (12:40 pm)
Server to Client packet size increase as clients increase Are all the other players moving? Are they doing anything else? How near are they to eachother? A... read more 08/30/2006 (11:58 am)
What does correctmuzzlevector do? I believe if you use eyeOffset, the weapon (and it's muzzleVector) will probably be aligned to the p... read more 08/30/2006 (11:49 am)
Possible character animation application Key colour your background, make it unfiltered rending, screenshot the animation frames, then run a ... read more 08/30/2006 (11:39 am)
TileEditor - collisions do not respect tile flipping I don't think this is by design, I'm pretty sure it's a bug and will be fixed. Collision on normal ... read more 08/30/2006 (11:34 am)
Server to Client packet size increase as clients increase Well, it's not going to be a linear increase with the amount of clients. Torque has a ton of optomi... read more 08/30/2006 (11:32 am)
Datablock Scripting ? Explosion objects are not networked and thus when created in server scripts won't show up on clients... read more 08/30/2006 (11:12 am)
What does correctmuzzlevector do? The projectile is (should) always be spawned from the muzzle point, correctMuzzleVector has nothing ... read more 08/30/2006 (11:04 am)
Vector Methods? There are no types in Torquescript, and thus no proper methods for "vectors". Now there are vector ... read more 08/29/2006 (7:04 pm)
Bioshock - Spiritual Sucessor to SS2 The guns breaking down added strategy to the game! It made it so you couldn't just run around blast... read more 08/29/2006 (5:56 pm)
Getting Static Shape to Take Damage You mean you want your projectiles to not damage the player? If you just want these specific projec... read more 08/29/2006 (2:00 pm)
Player object "setTransform" seems to ignore Z axis setting Are you sure the models are setup properly? What do their bounding boxes look like in the mission e... read more 08/29/2006 (10:42 am)
Getting Static Shape to Take Damage Using ShapebaseObjectType as the mask is fine, because StaticShapes are a subclass of Shapebase. Ha... read more 08/29/2006 (10:39 am)