Nic Biondi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tgb1.7.3 bug: triggers only work once | A: yes, they know it's an issue and there has been some talk of putting out a quick fix to version 1... read more | 06/11/2008 (11:11 am) |
| TGB 1.7.3 beta known issues | Hahah, oh I see. Funny! I'm a scm Engie in Portland.. I know all about that kind of problem ;D. A... read more | 06/11/2008 (10:33 am) |
| Tgb1.7.3 bug: triggers only work once | Nobody replied to this.. but if you were banging your head on triggers in 1.7.3 it's because they ar... read more | 06/10/2008 (9:19 pm) |
| Implementing t2dTrigger::onLeave callback | Wow, Ok I'm not going crazy then!! Thanks. I had a post saying that triggers were broken in 1.7.3 b... read more | 06/10/2008 (9:17 pm) |
| TGB 1.7.3 beta known issues | It seems that the onEnter, onLeave etc isn't working right anymore. It works once but then no longe... read more | 06/08/2008 (11:03 pm) |
| Problem with console | I had a similar problem. I had to edit a file to get it to work. Theres a config file that assigns... read more | 05/22/2008 (10:49 pm) |
| Console dissapeared in tgb1.5.x | Well then, in that case, thank you both! -lol- (:cD) -nic... read more | 12/17/2007 (9:07 am) |
| Make particles go in a specific direction | I think "fixed force base" is one of them.. that shows how fast the particles are going to be immitt... read more | 12/16/2007 (4:17 pm) |
| Console dissapeared in tgb1.5.x |
Your my hero Eelco Braad, thanks! That worked. I couldnt get it to work with the default:
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12/16/2007 (4:01 pm) |
| Console dissapeared in tgb1.5.x | UPDATE, this still does not work for me when running the behavior playground. To be sure, I just do... read more | 12/14/2007 (9:08 pm) |
| Console dissapeared in tgb1.5.x | Ok Thanks Dave. I know that tilde doesn't work for me in my project. However I will see if I can g... read more | 12/14/2007 (9:48 am) |
| Make particles go in a specific direction | Your right, you have to play with the emitters more. I agree that all the options make it sometimes... read more | 12/14/2007 (12:27 am) |
| Drawing Lines with the Mouse | I suggest creating a simple drawin program by using mouse events to spawn small rectangles on the sc... read more | 12/14/2007 (12:17 am) |
| Render problems | Oh man, at least I'm not the only one. I seemed like no one mentioned this crappy issue. ATI can l... read more | 08/21/2007 (12:20 am) |
| Vista | Yeah I've found nasty problems with opengl.. basically any 3d object I put in that has more then one... read more | 08/21/2007 (12:15 am) |
| Helpe creating Transparant Gui and slider | Hahhah, fun to me is getting the gui alpha channels working.. so I agree with you. However I am not... read more | 11/20/2006 (3:20 pm) |
| Helpe creating Transparant Gui and slider | It's a png, but no it's not transparant. I know how to add alpha maps to the image themselves.. wha... read more | 11/20/2006 (11:16 am) |
| How do you get the last two didgets of a number? | Im using the lastDidget function that you first posted Harold, and it seems to work fine. Don't nee... read more | 02/04/2004 (1:20 am) |
| How to use tick inside model (cs) definitions? | Yeah ben, this is a semi-old post. I think that we (you included) decided that I needed to code thi... read more | 02/04/2004 (1:18 am) |
| Advantage of using tsStatic over staticShape? | Very helpfull, thank you... read more | 02/02/2004 (7:34 pm) |
| A little explanation on the main game loop? | Ok ben, I think you mentioned this point to me earlier. I will take your(and badguy's) advice and s... read more | 02/02/2004 (1:20 am) |
| A little explanation on the main game loop? | More specifically (for question #2) which of the lines above branches into the "render static image ... read more | 02/01/2004 (3:15 pm) |
| Help calling staticShape after creating instance? | Done and Done!... read more | 01/30/2004 (1:36 pm) |
| Printing to the console from c++? | Yeah, I have begun to put my posts in the right place! Just took me a while to figure it out.... read more | 01/30/2004 (1:35 pm) |
| Where do you find the main game loop in fps.starter? | It looks like the main one is in main.cc while game.cc does a bunch of setup functions, scripting lo... read more | 01/30/2004 (1:53 am) |
| Printing to the console from c++? | I think I found the answer, it is [code] Con::printf("testing"); [/code]... read more | 01/30/2004 (1:16 am) |
| Help calling staticShape after creating instance? | Your right ben, my mistake. you are an incredible help by the way ben, I can't thank you enough.... read more | 01/30/2004 (1:09 am) |
| Simple Deploy Code | Hay auto, if your still having trouble creating staticObjects, check out my posts. They explain how... read more | 01/30/2004 (12:32 am) |
| Moving/Transforming TSStatic objects | Hay nocera, if you need help creating static objects and placing them in the world, check out my pos... read more | 01/30/2004 (12:29 am) |
| How to call a function every second? | Ok dee, i will chack it out. Where is a good reference to "check" this stuff out?... read more | 01/30/2004 (12:26 am) |
| Where do you find the main game loop in fps.starter? | I mean main.cc?... read more | 01/30/2004 (12:25 am) |
| How to use tick inside model (cs) definitions? | Yeah, I bet thats where I remember it. Is there a place in the engine code where I should put my pr... read more | 01/29/2004 (6:15 pm) |
| How to use tick inside model (cs) definitions? | Ok, I have no worries about programming in C++, Its just that [b]I thought that I remembered seeing ... read more | 01/29/2004 (11:42 am) |
| Seeking help regarding free textures and design | No rush Mohamed, it does sound like your bussy, and I apriciate your time.... read more | 01/29/2004 (11:36 am) |
| Console and Script References PDFs | Ah, broken. Figures... read more | 01/29/2004 (12:35 am) |
| Console and Script References PDFs | Cool, ill take a look.... read more | 01/29/2004 (12:35 am) |
| How do you call functions in torque scrip (.cs) | Hahah yeah sure looks it Kc, thanx for the tip... read more | 01/28/2004 (5:50 pm) |
| How do you get the last two didgets of a number? | Your a genuis harold, nice to see you again, and thanx for the tip... read more | 01/28/2004 (4:35 pm) |
| How do you get the last two didgets of a number? | Sorry, by "y-90" I meant to say "y=90".... read more | 01/28/2004 (4:15 pm) |
| Question regarding custom terrain object placement | I have an idea that looks like it will work and it is something like a rounding function. My pieces... read more | 01/28/2004 (4:05 pm) |
| 3ds projectile, LOS collision box not working. | What is the performance hit to adding multiple collison meshes? Does the performance of a multiple-... read more | 01/27/2004 (11:19 pm) |
| LOScol not working :( | Ale- Unless you are using weapons in your racetrack game, You might be able to get away without LOSc... read more | 01/27/2004 (11:16 pm) |
| Seeking help regarding free textures and design | Thank you mohamed, 4.7 gigs, impressive!!.... read more | 01/27/2004 (11:04 pm) |
| 3ds max extrude texture problems | Thank you matt. Man you get around! You have helped me with a couple problems so far. My cudos go... read more | 01/27/2004 (12:02 am) |
| LOScol not working :( | Hi matt, thanx for replying. I found out that it wasnt convex. It was suggested that I break it ou... read more | 01/27/2004 (12:00 am) |
| 3ds projectile, LOS collision box not working. | Thats a good idea matt, I will probably do that(break up the collision boxes into multiple ereas). ... read more | 01/26/2004 (11:57 pm) |
| 3ds projectile, LOS collision box not working. | Wow, my car example above turned out like *crap* ahha, PS. My player collision box works fine an... read more | 01/26/2004 (12:02 pm) |
| 3ds projectile, LOS collision box not working. | Yeah, something like that. If that is concave, then you must only be limited to a very small collec... read more | 01/26/2004 (11:58 am) |
| LOScol not working :( | I have this same problem. Can anyone help?... read more | 01/25/2004 (10:19 pm) |
| 3ds max extrude texture problems | Thanx guys. You nailed it. If I use a Mesh modifier, select polygon and select all of my messed up... read more | 01/25/2004 (8:09 pm) |