Game Development Community

Nic Biondi's Forum Posts

Thread Post Date Posted
Tgb1.7.3 bug: triggers only work once A: yes, they know it's an issue and there has been some talk of putting out a quick fix to version 1... read more 06/11/2008 (11:11 am)
TGB 1.7.3 beta known issues Hahah, oh I see. Funny! I'm a scm Engie in Portland.. I know all about that kind of problem ;D. A... read more 06/11/2008 (10:33 am)
Tgb1.7.3 bug: triggers only work once Nobody replied to this.. but if you were banging your head on triggers in 1.7.3 it's because they ar... read more 06/10/2008 (9:19 pm)
Implementing t2dTrigger::onLeave callback Wow, Ok I'm not going crazy then!! Thanks. I had a post saying that triggers were broken in 1.7.3 b... read more 06/10/2008 (9:17 pm)
TGB 1.7.3 beta known issues It seems that the onEnter, onLeave etc isn't working right anymore. It works once but then no longe... read more 06/08/2008 (11:03 pm)
Problem with console I had a similar problem. I had to edit a file to get it to work. Theres a config file that assigns... read more 05/22/2008 (10:49 pm)
Console dissapeared in tgb1.5.x Well then, in that case, thank you both! -lol- (:cD) -nic... read more 12/17/2007 (9:07 am)
Make particles go in a specific direction I think "fixed force base" is one of them.. that shows how fast the particles are going to be immitt... read more 12/16/2007 (4:17 pm)
Console dissapeared in tgb1.5.x Your my hero Eelco Braad, thanks! That worked. I couldnt get it to work with the default: read more 12/16/2007 (4:01 pm)
Console dissapeared in tgb1.5.x UPDATE, this still does not work for me when running the behavior playground. To be sure, I just do... read more 12/14/2007 (9:08 pm)
Console dissapeared in tgb1.5.x Ok Thanks Dave. I know that tilde doesn't work for me in my project. However I will see if I can g... read more 12/14/2007 (9:48 am)
Make particles go in a specific direction Your right, you have to play with the emitters more. I agree that all the options make it sometimes... read more 12/14/2007 (12:27 am)
Drawing Lines with the Mouse I suggest creating a simple drawin program by using mouse events to spawn small rectangles on the sc... read more 12/14/2007 (12:17 am)
Render problems Oh man, at least I'm not the only one. I seemed like no one mentioned this crappy issue. ATI can l... read more 08/21/2007 (12:20 am)
Vista Yeah I've found nasty problems with opengl.. basically any 3d object I put in that has more then one... read more 08/21/2007 (12:15 am)
Helpe creating Transparant Gui and slider Hahhah, fun to me is getting the gui alpha channels working.. so I agree with you. However I am not... read more 11/20/2006 (3:20 pm)
Helpe creating Transparant Gui and slider It's a png, but no it's not transparant. I know how to add alpha maps to the image themselves.. wha... read more 11/20/2006 (11:16 am)
How do you get the last two didgets of a number? Im using the lastDidget function that you first posted Harold, and it seems to work fine. Don't nee... read more 02/04/2004 (1:20 am)
How to use tick inside model (cs) definitions? Yeah ben, this is a semi-old post. I think that we (you included) decided that I needed to code thi... read more 02/04/2004 (1:18 am)
Advantage of using tsStatic over staticShape? Very helpfull, thank you... read more 02/02/2004 (7:34 pm)
A little explanation on the main game loop? Ok ben, I think you mentioned this point to me earlier. I will take your(and badguy's) advice and s... read more 02/02/2004 (1:20 am)
A little explanation on the main game loop? More specifically (for question #2) which of the lines above branches into the "render static image ... read more 02/01/2004 (3:15 pm)
Help calling staticShape after creating instance? Done and Done!... read more 01/30/2004 (1:36 pm)
Printing to the console from c++? Yeah, I have begun to put my posts in the right place! Just took me a while to figure it out.... read more 01/30/2004 (1:35 pm)
Where do you find the main game loop in fps.starter? It looks like the main one is in main.cc while game.cc does a bunch of setup functions, scripting lo... read more 01/30/2004 (1:53 am)
Printing to the console from c++? I think I found the answer, it is [code] Con::printf("testing"); [/code]... read more 01/30/2004 (1:16 am)
Help calling staticShape after creating instance? Your right ben, my mistake. you are an incredible help by the way ben, I can't thank you enough.... read more 01/30/2004 (1:09 am)
Simple Deploy Code Hay auto, if your still having trouble creating staticObjects, check out my posts. They explain how... read more 01/30/2004 (12:32 am)
Moving/Transforming TSStatic objects Hay nocera, if you need help creating static objects and placing them in the world, check out my pos... read more 01/30/2004 (12:29 am)
How to call a function every second? Ok dee, i will chack it out. Where is a good reference to "check" this stuff out?... read more 01/30/2004 (12:26 am)
Where do you find the main game loop in fps.starter? I mean main.cc?... read more 01/30/2004 (12:25 am)
How to use tick inside model (cs) definitions? Yeah, I bet thats where I remember it. Is there a place in the engine code where I should put my pr... read more 01/29/2004 (6:15 pm)
How to use tick inside model (cs) definitions? Ok, I have no worries about programming in C++, Its just that [b]I thought that I remembered seeing ... read more 01/29/2004 (11:42 am)
Seeking help regarding free textures and design No rush Mohamed, it does sound like your bussy, and I apriciate your time.... read more 01/29/2004 (11:36 am)
Console and Script References PDFs Ah, broken. Figures... read more 01/29/2004 (12:35 am)
Console and Script References PDFs Cool, ill take a look.... read more 01/29/2004 (12:35 am)
How do you call functions in torque scrip (.cs) Hahah yeah sure looks it Kc, thanx for the tip... read more 01/28/2004 (5:50 pm)
How do you get the last two didgets of a number? Your a genuis harold, nice to see you again, and thanx for the tip... read more 01/28/2004 (4:35 pm)
How do you get the last two didgets of a number? Sorry, by "y-90" I meant to say "y=90".... read more 01/28/2004 (4:15 pm)
Question regarding custom terrain object placement I have an idea that looks like it will work and it is something like a rounding function. My pieces... read more 01/28/2004 (4:05 pm)
3ds projectile, LOS collision box not working. What is the performance hit to adding multiple collison meshes? Does the performance of a multiple-... read more 01/27/2004 (11:19 pm)
LOScol not working :( Ale- Unless you are using weapons in your racetrack game, You might be able to get away without LOSc... read more 01/27/2004 (11:16 pm)
Seeking help regarding free textures and design Thank you mohamed, 4.7 gigs, impressive!!.... read more 01/27/2004 (11:04 pm)
3ds max extrude texture problems Thank you matt. Man you get around! You have helped me with a couple problems so far. My cudos go... read more 01/27/2004 (12:02 am)
LOScol not working :( Hi matt, thanx for replying. I found out that it wasnt convex. It was suggested that I break it ou... read more 01/27/2004 (12:00 am)
3ds projectile, LOS collision box not working. Thats a good idea matt, I will probably do that(break up the collision boxes into multiple ereas). ... read more 01/26/2004 (11:57 pm)
3ds projectile, LOS collision box not working. Wow, my car example above turned out like *crap* ahha, PS. My player collision box works fine an... read more 01/26/2004 (12:02 pm)
3ds projectile, LOS collision box not working. Yeah, something like that. If that is concave, then you must only be limited to a very small collec... read more 01/26/2004 (11:58 am)
LOScol not working :( I have this same problem. Can anyone help?... read more 01/25/2004 (10:19 pm)
3ds max extrude texture problems Thanx guys. You nailed it. If I use a Mesh modifier, select polygon and select all of my messed up... read more 01/25/2004 (8:09 pm)