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Nic Biondi's Forum Posts

Thread Post Date Posted
Need a bit of help in the mounting department... -Solved Good job. Now you have me curios.. sounds like a pretty neat game your working on. I love game... read more 07/01/2008 (11:25 am)
Need a bit of help in the mounting department... -Solved Hmm, maybe your not setting your sceneGraph correctly? Have you tried this: sceneWindow2d.getScene... read more 06/30/2008 (9:15 pm)
Found a nice little networking tool Cool link, thanks! -nic... read more 06/30/2008 (10:47 am)
Text object "setText" not working. Oh and ps.. I'm just a little fussy. Need to step away from the "puter" once in a while ;D... read more 06/29/2008 (9:59 pm)
Text object "setText" not working. Hmm. Well I have seen this kind of jigglin if you do update a position often.. but usually you can ... read more 06/29/2008 (9:49 pm)
Text object "setText" not working. "I suspect that you're not passing the object reference through the function" Thanks for the sugg... read more 06/29/2008 (9:45 pm)
Text object "setText" not working. "I suspect that you're not passing the object reference through the function" Thanks for the sugg... read more 06/29/2008 (9:35 pm)
Text object "setText" not working. Here is the jiggling you questioned about: http://www.youtube.com/watch?v=q9yWIdbAURA I just create... read more 06/29/2008 (9:32 pm)
Text object "setText" not working. Here is the jiggling you questioned about: http://www.youtube.com/watch?v=q9yWIdbAURA I just create... read more 06/29/2008 (9:18 pm)
Text object "setText" not working. Ah Phillip. thanks for the reply. Didn't see that befor my last post. "Jiggling" is a happening b... read more 06/29/2008 (9:08 pm)
Text object "setText" not working. Ok. so that piece of turd just didn't work when I called in inside a function 2 deep. Don't know wh... read more 06/29/2008 (9:05 pm)
Ticky Tacky - updated Fixed doublepost... read more 06/29/2008 (7:14 pm)
Ticky Tacky - updated Yeah I've never played reversi before.. sounds like something I would like to try. I would think th... read more 06/29/2008 (4:43 pm)
Warbands - Rise of Baron Muntu <- I like this guy Tank Dork... he seems pretty cool!... read more 06/29/2008 (3:06 pm)
Ticky Tacky - updated I like the look of it. Problem with tick tack toe is that it's one of the few games that has been p... read more 06/29/2008 (3:05 pm)
Static unmoving background image Um you should use the parallax behavior to do this.. easy to use. set x=0 and y=100.. you can adjust... read more 06/29/2008 (3:02 pm)
Fixed Health Bar Problem Hmm, you are just adding the behavior to it. I don't remember this happening. You might look into ... read more 06/29/2008 (2:58 pm)
Project builder without "script" source broken? Ok Phillip, your fix worked like a charm. I bow to you. And for your own amusement I will reve... read more 06/28/2008 (1:39 pm)
Project builder without "script" source broken? Thanks Philip.. here's an imaginary beer for helping me out at 7pm on a friday! I made the chan... read more 06/27/2008 (11:40 pm)
Spaceship thruster and explosion artwork Coner, The polish on that game is great! I love the look of it.. the warping of the planes in and o... read more 06/27/2008 (12:57 pm)
Getting "stuck" while sliding along ground Thanks for the reply. I have noticed one way that is causing a problem. I think it's related to th... read more 06/27/2008 (10:11 am)
Strange collision response to curved poligons Ah, I just assumed you lived in Eugene. Top of the morning to you then! I built a version for you ... read more 06/22/2008 (2:58 am)
Strange collision response to curved poligons Ah, I just assumed you lived in Eugene. Top of the morning to you then! I built a version for you ... read more 06/22/2008 (2:47 am)
Strange collision response to curved poligons Ah, I just assumed you lived in Eugene. Top of the morning to you then! I built a version for you ... read more 06/22/2008 (2:42 am)
Strange collision response to curved poligons Thanks Melv, wow your up late. Yes I am using an unmodded 1.7.3 build. I thought you might get t... read more 06/22/2008 (2:24 am)
Strange collision response to curved poligons Hello. I'm having problems if I say.. roll a ball along a flat surface. It will undoubtedly get st... read more 06/22/2008 (1:23 am)
Getting "stuck" while sliding along ground Thanks tom. I don't have /image at the end because it doesn't show up again even in the code block. ... read more 06/21/2008 (6:47 pm)
Getting "stuck" while sliding along ground Also what's wrong with this.. I can't get it to show my images in the post above: [code] [image]ht... read more 06/21/2008 (4:17 pm)
2D pixel artist available (freelance) I think I'm in love! It's so stylish, and nostalgic! Your art makes me want to build games around ... read more 06/21/2008 (3:39 pm)
3d Environmental and Texture artist Beautiful stuff. Keep it up!... read more 06/21/2008 (3:36 pm)
Continuing movement when no longer colliding Hmm.. one thing you might try would be creat an increasing velocity after you hit something and your... read more 06/21/2008 (12:07 pm)
IceWolf Yup looks good all.... read more 06/20/2008 (8:21 pm)
Continuing movement when no longer colliding "Is this the result of other physics options I should change? Or perhaps the collision points?" c... read more 06/19/2008 (12:00 am)
Procedural development It really depends on the engine you are using. Procedural code could be hard depending on how in=de... read more 06/18/2008 (11:56 pm)
Dying, and reprecussions. Hahah, yeah that game shadowman.. funny game. Really sucked if I remember. could have been like th... read more 06/18/2008 (11:51 pm)
Static Images Problem on some machines It's been my personal experience that TGB handles d3d poorly in some ways. For instance, unless it'... read more 06/18/2008 (10:06 am)
1.7.3 - Trigger onLeave The fix is coming in a subsequent release Teddy. No word on when it's coming.. but we are all waiti... read more 06/18/2008 (10:00 am)
Continuing movement when no longer colliding So you have a player flying and want it to continue in one direction? then just use a constant forc... read more 06/18/2008 (9:57 am)
Flood Fill / Seed Fill Ah I suppose I missed the condition. My version would delete it all. You would need to pass in an ... read more 06/16/2008 (5:29 pm)
Flood Fill / Seed Fill Ah I suppose I missed the condition. My version would delete it all. You would need to pass in an ... read more 06/16/2008 (4:21 pm)
Flood Fill / Seed Fill Huh, ok so your recursively checking around a tile, and then calling each tile around your initial t... read more 06/16/2008 (4:04 pm)
Flood Fill / Seed Fill Huh, ok so your recursively checking around a tile, and then calling each tile around your initial t... read more 06/16/2008 (2:25 pm)
Curved Ground Surfaces I Haven't used Farseer. Looks like a pretty cool add-on. I am not using torqueX. You think it wou... read more 06/16/2008 (12:03 pm)
Lylian Yeah, looks like it could be really cool in motion, can't wait to check it out! You could link a yo... read more 06/15/2008 (10:03 pm)
Rigid body Physics status Wenceslao, I loved the first video on this post.. cracked me up with all the boxes and what not jitt... read more 06/14/2008 (12:23 am)
Curved Ground Surfaces As a follow up, here is a link to my blog which has a small post showing pictures of how to do this.... read more 06/14/2008 (12:00 am)
Directional collision - how would I do it? Hi Max. There are a lot of ways to do this. one way is to make a trigger on the platforms you want... read more 06/13/2008 (11:50 pm)
Monitor issue with new install of TGB Have you tried changing the size in the preferences? You are saying that when you load up the level... read more 06/13/2008 (12:02 am)
TGB 1.6 , 1.7.2 - t2dTrigger problem Hmm. I don't know exactly what your trigger problem is. I can't really piece it togeather from you... read more 06/11/2008 (8:14 pm)
Curved Ground Surfaces Yeah, I have done the same thing. I have a concave slope, think of a crater in the ground. I creat... read more 06/11/2008 (11:19 am)