Nic Biondi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need a bit of help in the mounting department... -Solved | Good job. Now you have me curios.. sounds like a pretty neat game your working on. I love game... read more | 07/01/2008 (11:25 am) |
| Need a bit of help in the mounting department... -Solved | Hmm, maybe your not setting your sceneGraph correctly? Have you tried this: sceneWindow2d.getScene... read more | 06/30/2008 (9:15 pm) |
| Found a nice little networking tool | Cool link, thanks! -nic... read more | 06/30/2008 (10:47 am) |
| Text object "setText" not working. | Oh and ps.. I'm just a little fussy. Need to step away from the "puter" once in a while ;D... read more | 06/29/2008 (9:59 pm) |
| Text object "setText" not working. | Hmm. Well I have seen this kind of jigglin if you do update a position often.. but usually you can ... read more | 06/29/2008 (9:49 pm) |
| Text object "setText" not working. | "I suspect that you're not passing the object reference through the function" Thanks for the sugg... read more | 06/29/2008 (9:45 pm) |
| Text object "setText" not working. | "I suspect that you're not passing the object reference through the function" Thanks for the sugg... read more | 06/29/2008 (9:35 pm) |
| Text object "setText" not working. | Here is the jiggling you questioned about: http://www.youtube.com/watch?v=q9yWIdbAURA I just create... read more | 06/29/2008 (9:32 pm) |
| Text object "setText" not working. | Here is the jiggling you questioned about: http://www.youtube.com/watch?v=q9yWIdbAURA I just create... read more | 06/29/2008 (9:18 pm) |
| Text object "setText" not working. | Ah Phillip. thanks for the reply. Didn't see that befor my last post. "Jiggling" is a happening b... read more | 06/29/2008 (9:08 pm) |
| Text object "setText" not working. | Ok. so that piece of turd just didn't work when I called in inside a function 2 deep. Don't know wh... read more | 06/29/2008 (9:05 pm) |
| Ticky Tacky - updated | Fixed doublepost... read more | 06/29/2008 (7:14 pm) |
| Ticky Tacky - updated | Yeah I've never played reversi before.. sounds like something I would like to try. I would think th... read more | 06/29/2008 (4:43 pm) |
| Warbands - Rise of Baron Muntu | <- I like this guy Tank Dork... he seems pretty cool!... read more | 06/29/2008 (3:06 pm) |
| Ticky Tacky - updated | I like the look of it. Problem with tick tack toe is that it's one of the few games that has been p... read more | 06/29/2008 (3:05 pm) |
| Static unmoving background image | Um you should use the parallax behavior to do this.. easy to use. set x=0 and y=100.. you can adjust... read more | 06/29/2008 (3:02 pm) |
| Fixed Health Bar Problem | Hmm, you are just adding the behavior to it. I don't remember this happening. You might look into ... read more | 06/29/2008 (2:58 pm) |
| Project builder without "script" source broken? | Ok Phillip, your fix worked like a charm. I bow to you. And for your own amusement I will reve... read more | 06/28/2008 (1:39 pm) |
| Project builder without "script" source broken? | Thanks Philip.. here's an imaginary beer for helping me out at 7pm on a friday! I made the chan... read more | 06/27/2008 (11:40 pm) |
| Spaceship thruster and explosion artwork | Coner, The polish on that game is great! I love the look of it.. the warping of the planes in and o... read more | 06/27/2008 (12:57 pm) |
| Getting "stuck" while sliding along ground | Thanks for the reply. I have noticed one way that is causing a problem. I think it's related to th... read more | 06/27/2008 (10:11 am) |
| Strange collision response to curved poligons | Ah, I just assumed you lived in Eugene. Top of the morning to you then! I built a version for you ... read more | 06/22/2008 (2:58 am) |
| Strange collision response to curved poligons | Ah, I just assumed you lived in Eugene. Top of the morning to you then! I built a version for you ... read more | 06/22/2008 (2:47 am) |
| Strange collision response to curved poligons | Ah, I just assumed you lived in Eugene. Top of the morning to you then! I built a version for you ... read more | 06/22/2008 (2:42 am) |
| Strange collision response to curved poligons | Thanks Melv, wow your up late. Yes I am using an unmodded 1.7.3 build. I thought you might get t... read more | 06/22/2008 (2:24 am) |
| Strange collision response to curved poligons | Hello. I'm having problems if I say.. roll a ball along a flat surface. It will undoubtedly get st... read more | 06/22/2008 (1:23 am) |
| Getting "stuck" while sliding along ground | Thanks tom. I don't have /image at the end because it doesn't show up again even in the code block. ... read more | 06/21/2008 (6:47 pm) |
| Getting "stuck" while sliding along ground | Also what's wrong with this.. I can't get it to show my images in the post above: [code] [image]ht... read more | 06/21/2008 (4:17 pm) |
| 2D pixel artist available (freelance) | I think I'm in love! It's so stylish, and nostalgic! Your art makes me want to build games around ... read more | 06/21/2008 (3:39 pm) |
| 3d Environmental and Texture artist | Beautiful stuff. Keep it up!... read more | 06/21/2008 (3:36 pm) |
| Continuing movement when no longer colliding | Hmm.. one thing you might try would be creat an increasing velocity after you hit something and your... read more | 06/21/2008 (12:07 pm) |
| IceWolf | Yup looks good all.... read more | 06/20/2008 (8:21 pm) |
| Continuing movement when no longer colliding | "Is this the result of other physics options I should change? Or perhaps the collision points?" c... read more | 06/19/2008 (12:00 am) |
| Procedural development | It really depends on the engine you are using. Procedural code could be hard depending on how in=de... read more | 06/18/2008 (11:56 pm) |
| Dying, and reprecussions. | Hahah, yeah that game shadowman.. funny game. Really sucked if I remember. could have been like th... read more | 06/18/2008 (11:51 pm) |
| Static Images Problem on some machines | It's been my personal experience that TGB handles d3d poorly in some ways. For instance, unless it'... read more | 06/18/2008 (10:06 am) |
| 1.7.3 - Trigger onLeave | The fix is coming in a subsequent release Teddy. No word on when it's coming.. but we are all waiti... read more | 06/18/2008 (10:00 am) |
| Continuing movement when no longer colliding | So you have a player flying and want it to continue in one direction? then just use a constant forc... read more | 06/18/2008 (9:57 am) |
| Flood Fill / Seed Fill | Ah I suppose I missed the condition. My version would delete it all. You would need to pass in an ... read more | 06/16/2008 (5:29 pm) |
| Flood Fill / Seed Fill | Ah I suppose I missed the condition. My version would delete it all. You would need to pass in an ... read more | 06/16/2008 (4:21 pm) |
| Flood Fill / Seed Fill | Huh, ok so your recursively checking around a tile, and then calling each tile around your initial t... read more | 06/16/2008 (4:04 pm) |
| Flood Fill / Seed Fill | Huh, ok so your recursively checking around a tile, and then calling each tile around your initial t... read more | 06/16/2008 (2:25 pm) |
| Curved Ground Surfaces | I Haven't used Farseer. Looks like a pretty cool add-on. I am not using torqueX. You think it wou... read more | 06/16/2008 (12:03 pm) |
| Lylian | Yeah, looks like it could be really cool in motion, can't wait to check it out! You could link a yo... read more | 06/15/2008 (10:03 pm) |
| Rigid body Physics status | Wenceslao, I loved the first video on this post.. cracked me up with all the boxes and what not jitt... read more | 06/14/2008 (12:23 am) |
| Curved Ground Surfaces | As a follow up, here is a link to my blog which has a small post showing pictures of how to do this.... read more | 06/14/2008 (12:00 am) |
| Directional collision - how would I do it? | Hi Max. There are a lot of ways to do this. one way is to make a trigger on the platforms you want... read more | 06/13/2008 (11:50 pm) |
| Monitor issue with new install of TGB | Have you tried changing the size in the preferences? You are saying that when you load up the level... read more | 06/13/2008 (12:02 am) |
| TGB 1.6 , 1.7.2 - t2dTrigger problem | Hmm. I don't know exactly what your trigger problem is. I can't really piece it togeather from you... read more | 06/11/2008 (8:14 pm) |
| Curved Ground Surfaces | Yeah, I have done the same thing. I have a concave slope, think of a crater in the ground. I creat... read more | 06/11/2008 (11:19 am) |