Nic Biondi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rope Swing Issue | Yes, it's my understanding that you would need soem kind of linked physics behaviour to get this to ... read more | 11/26/2008 (6:50 pm) |
| Rope Swing Issue | Yes, it's my understanding that you would need soem kind of linked physics behaviour to get this to ... read more | 11/26/2008 (6:20 pm) |
| TGB 1.7.3 Beta 1 Bug - Sticky corners | ---------FIXED!!---------- PRAISE REPORT!! MELV Fixed this for me!! I'm not sure what the fix wa... read more | 11/21/2008 (8:46 am) |
| Sticky corners bug, any workarounds? | Yes, Melv is my hero! I am a very happy camper as my ball is rolling propertly now! What a breath ... read more | 11/21/2008 (8:43 am) |
| New project - Squared | Gavin.. good to see you plugging away. Ticky tacky looked nice. This one seems to be much more of ... read more | 11/20/2008 (7:22 pm) |
| 2D Game finished & published in a month. | Um, short answer is: no. However, from my experience, Torque is certainly you're best shot. The is... read more | 11/07/2008 (10:36 am) |
| Where's the Sleep() in tgb | Thanks for the advice Ben. I was thinking of doing that, but figured there was a more elegent way t... read more | 10/26/2008 (10:40 pm) |
| Gogo Digger | Yeah that totally makes sense. Some gamers simply can't help themselves, or might accidentally jump... read more | 10/24/2008 (10:43 am) |
| Passing objects between client and server | I looked at the thread by Stephen Zepp, that was recommended. I found it very enlightening, well wr... read more | 10/22/2008 (11:48 pm) |
| Passing objects between client and server | Thanks a ton Phillip! Perusing through the mountain of data now! -nic... read more | 10/22/2008 (2:42 pm) |
| Passing objects between client and server | Hmm.. I would have loved to see a link to said "Stephen Zepp" post.. as I have the exact same proble... read more | 10/22/2008 (11:58 am) |
| UI "command | Ok, turns out this does work.. I changed the method and it's passing.. wierd I never got a response ... read more | 10/22/2008 (9:41 am) |
| UI "command | Bump??... read more | 10/20/2008 (9:07 pm) |
| Isometric Clothing Sprites | Well.. I did something like this already using 3d images and "mounting" them in a tricky way.. works... read more | 10/20/2008 (9:05 pm) |
| Gogo Digger | Ah, see there you go! I didn't realize you could jump ahead. I must be one of those terrible, impu... read more | 10/17/2008 (4:32 pm) |
| Particles and setScenePause() | Yup, that solution should work. Let me know if you have trouble creating and rendering a new sceneg... read more | 10/17/2008 (10:27 am) |
| Animated cutscenes | Hi Tom, Can you tell me sort of what kind of cutscene you want to make. Do you want to make it ... read more | 10/17/2008 (8:47 am) |
| I need help with my new game called WARZONE | Sounds ambitious. Good luck my friend.... read more | 10/14/2008 (5:10 pm) |
| UI "command | Anyone know if you can pass 2 parameters in a UI "command" parameter?... read more | 10/14/2008 (5:08 pm) |
| Gogo Digger | I have played this game a few times. Which is pretty bragable really since I rarely come back a... read more | 10/14/2008 (5:06 pm) |
| Gogo Digger | Um just played the game. Great job m8!... read more | 10/10/2008 (1:14 am) |
| Gogo Digger | Haha great idea. I was pondering a mine digging game, but nothing like what you have. Minesweepere... read more | 10/10/2008 (12:41 am) |
| My attempt - Your views would be greatful | The paralaxing fluidity is totally dependant on the number of layers you have.. you could break that... read more | 10/10/2008 (12:36 am) |
| Zompocalypse | Looks great. Completing a project like this is really hard... when starting is so easy, what's up w... read more | 09/28/2008 (3:16 pm) |
| Lylian | Ah well that sounds interesting. I'm a sucker for unique game play. That sounds pretty eenterestin... read more | 09/11/2008 (3:51 pm) |
| Lylian | Hmm. If I can offer some gut-feedback, something about the two monsters pictured seems off from th... read more | 09/11/2008 (3:32 pm) |
| How about an online scoreboard? | Sweet thanks. Your game is pretty rockin by the way! -nic... read more | 08/27/2008 (2:13 pm) |
| My attempt - Your views would be greatful | I like the view personally. It's different, and could certainly open up some cool avenues for you. ... read more | 08/27/2008 (11:56 am) |
| Go Beryllium! Rhythm-action-quantum-mechanical-shmup | Rockin! great game.... read more | 08/27/2008 (10:40 am) |
| Getting "stuck" while sliding along ground | Wow Adam, good news! I will definately be trying that fix when I get home from work! I conside... read more | 08/11/2008 (9:21 am) |
| Getting "stuck" while sliding along ground | Hi Adam, sorry for the late reply.. I read this as soon as you posted and haven't had a chance to ge... read more | 08/09/2008 (11:26 pm) |
| Minimal networking example - Hello Network | Hmm, ok. It's calling onDisconnect because it's failing. The fact that you don't have that functio... read more | 08/03/2008 (10:53 pm) |
| Tgb and databases | Thanks for the reply! I might try to use sqlite if I have problems with mySQL. Here are my require... read more | 07/14/2008 (9:55 am) |
| Uhh, where's "resizeContainerBins"? TGB 1.7.4 | Sticky corners are still sticky. I have a post about it showing the proof. Maybe this got left out... read more | 07/11/2008 (11:10 pm) |
| Getting "stuck" while sliding along ground | The sticky corners problem can be improved by hacking this little bit of frame-rate eatage into it: ... read more | 07/09/2008 (10:12 pm) |
| Getting "stuck" while sliding along ground | If it helps I created a video showing the two problems. [url]http://www.youtube.com/watch?v=8rXDV_... read more | 07/09/2008 (6:46 pm) |
| Getting "stuck" while sliding along ground | Thanks!... read more | 07/09/2008 (5:03 pm) |
| Getting "stuck" while sliding along ground | Hmm.. 1.7.4 does not fix any of my collision issues. 1> Sticky corners still exists with no notic... read more | 07/09/2008 (4:30 pm) |
| Physics in 1.7.3/1.7.4 | Don't know the solution for you, but that art looks great.. Me loves it! If you do get desperate, I... read more | 07/09/2008 (4:24 pm) |
| Getting "stuck" while sliding along ground | Ok. I'm re-opening this thread for discussion. I still haven't found a way to stop these frequent ... read more | 07/06/2008 (11:30 am) |
| Collision to collect objects | If you want a player to collide, then stop. Just use the "onCollision" callback option and do somet... read more | 07/06/2008 (11:26 am) |
| Minimal networking example - Hello Network | Hi Christian. That snipit was merely mentioning the fix in the functions above, but yeah, it does t... read more | 07/03/2008 (11:39 pm) |
| Minimal networking example - Hello Network | Never mind; I figured out what my timeout problem was (wrong ip). I want to keep the above pos... read more | 07/03/2008 (12:16 am) |
| Minimal networking example - Hello Network | Ok so it looks like we do have to use initBaseServer before the server will start. as in: [code] f... read more | 07/02/2008 (11:42 pm) |
| Minimal networking example - Hello Network | Gratz, thanks for the resource champ! -nic... read more | 07/02/2008 (11:05 pm) |
| Mouse problem with multiple scenegraphs | Ah, good to know; Something to put in the spank-bank, for sure. While we are on the subject,... read more | 07/02/2008 (10:58 pm) |
| 3d models adding? | Lol. If there is no animation and it's always top view it's easy. [code] function mountGun(%g... read more | 07/02/2008 (11:46 am) |
| Mouse problem with multiple scenegraphs | Brilliant Glenn. Thanks-a-bunch! Actually I don't care to much about the postition when I click. ... read more | 07/01/2008 (9:42 pm) |
| Mouse problem with multiple scenegraphs | Cool thanks. I played with the useWindowMouseEvents. I think I also used some disable Mouse thing ... read more | 07/01/2008 (2:24 pm) |
| Need a bit of help in the mounting department... -Solved | Sounds neat. I'm looking forward to playing the demo! -nic... read more | 07/01/2008 (12:09 pm) |