Game Development Community

Nic Biondi's Forum Posts

Thread Post Date Posted
Rope Swing Issue Yes, it's my understanding that you would need soem kind of linked physics behaviour to get this to ... read more 11/26/2008 (6:50 pm)
Rope Swing Issue Yes, it's my understanding that you would need soem kind of linked physics behaviour to get this to ... read more 11/26/2008 (6:20 pm)
TGB 1.7.3 Beta 1 Bug - Sticky corners ---------FIXED!!---------- PRAISE REPORT!! MELV Fixed this for me!! I'm not sure what the fix wa... read more 11/21/2008 (8:46 am)
Sticky corners bug, any workarounds? Yes, Melv is my hero! I am a very happy camper as my ball is rolling propertly now! What a breath ... read more 11/21/2008 (8:43 am)
New project - Squared Gavin.. good to see you plugging away. Ticky tacky looked nice. This one seems to be much more of ... read more 11/20/2008 (7:22 pm)
2D Game finished & published in a month. Um, short answer is: no. However, from my experience, Torque is certainly you're best shot. The is... read more 11/07/2008 (10:36 am)
Where's the Sleep() in tgb Thanks for the advice Ben. I was thinking of doing that, but figured there was a more elegent way t... read more 10/26/2008 (10:40 pm)
Gogo Digger Yeah that totally makes sense. Some gamers simply can't help themselves, or might accidentally jump... read more 10/24/2008 (10:43 am)
Passing objects between client and server I looked at the thread by Stephen Zepp, that was recommended. I found it very enlightening, well wr... read more 10/22/2008 (11:48 pm)
Passing objects between client and server Thanks a ton Phillip! Perusing through the mountain of data now! -nic... read more 10/22/2008 (2:42 pm)
Passing objects between client and server Hmm.. I would have loved to see a link to said "Stephen Zepp" post.. as I have the exact same proble... read more 10/22/2008 (11:58 am)
UI "command Ok, turns out this does work.. I changed the method and it's passing.. wierd I never got a response ... read more 10/22/2008 (9:41 am)
UI "command Bump??... read more 10/20/2008 (9:07 pm)
Isometric Clothing Sprites Well.. I did something like this already using 3d images and "mounting" them in a tricky way.. works... read more 10/20/2008 (9:05 pm)
Gogo Digger Ah, see there you go! I didn't realize you could jump ahead. I must be one of those terrible, impu... read more 10/17/2008 (4:32 pm)
Particles and setScenePause() Yup, that solution should work. Let me know if you have trouble creating and rendering a new sceneg... read more 10/17/2008 (10:27 am)
Animated cutscenes Hi Tom, Can you tell me sort of what kind of cutscene you want to make. Do you want to make it ... read more 10/17/2008 (8:47 am)
I need help with my new game called WARZONE Sounds ambitious. Good luck my friend.... read more 10/14/2008 (5:10 pm)
UI "command Anyone know if you can pass 2 parameters in a UI "command" parameter?... read more 10/14/2008 (5:08 pm)
Gogo Digger I have played this game a few times. Which is pretty bragable really since I rarely come back a... read more 10/14/2008 (5:06 pm)
Gogo Digger Um just played the game. Great job m8!... read more 10/10/2008 (1:14 am)
Gogo Digger Haha great idea. I was pondering a mine digging game, but nothing like what you have. Minesweepere... read more 10/10/2008 (12:41 am)
My attempt - Your views would be greatful The paralaxing fluidity is totally dependant on the number of layers you have.. you could break that... read more 10/10/2008 (12:36 am)
Zompocalypse Looks great. Completing a project like this is really hard... when starting is so easy, what's up w... read more 09/28/2008 (3:16 pm)
Lylian Ah well that sounds interesting. I'm a sucker for unique game play. That sounds pretty eenterestin... read more 09/11/2008 (3:51 pm)
Lylian Hmm. If I can offer some gut-feedback, something about the two monsters pictured seems off from th... read more 09/11/2008 (3:32 pm)
How about an online scoreboard? Sweet thanks. Your game is pretty rockin by the way! -nic... read more 08/27/2008 (2:13 pm)
My attempt - Your views would be greatful I like the view personally. It's different, and could certainly open up some cool avenues for you. ... read more 08/27/2008 (11:56 am)
Go Beryllium! Rhythm-action-quantum-mechanical-shmup Rockin! great game.... read more 08/27/2008 (10:40 am)
Getting "stuck" while sliding along ground Wow Adam, good news! I will definately be trying that fix when I get home from work! I conside... read more 08/11/2008 (9:21 am)
Getting "stuck" while sliding along ground Hi Adam, sorry for the late reply.. I read this as soon as you posted and haven't had a chance to ge... read more 08/09/2008 (11:26 pm)
Minimal networking example - Hello Network Hmm, ok. It's calling onDisconnect because it's failing. The fact that you don't have that functio... read more 08/03/2008 (10:53 pm)
Tgb and databases Thanks for the reply! I might try to use sqlite if I have problems with mySQL. Here are my require... read more 07/14/2008 (9:55 am)
Uhh, where's "resizeContainerBins"? TGB 1.7.4 Sticky corners are still sticky. I have a post about it showing the proof. Maybe this got left out... read more 07/11/2008 (11:10 pm)
Getting "stuck" while sliding along ground The sticky corners problem can be improved by hacking this little bit of frame-rate eatage into it: ... read more 07/09/2008 (10:12 pm)
Getting "stuck" while sliding along ground If it helps I created a video showing the two problems. [url]http://www.youtube.com/watch?v=8rXDV_... read more 07/09/2008 (6:46 pm)
Getting "stuck" while sliding along ground Thanks!... read more 07/09/2008 (5:03 pm)
Getting "stuck" while sliding along ground Hmm.. 1.7.4 does not fix any of my collision issues. 1> Sticky corners still exists with no notic... read more 07/09/2008 (4:30 pm)
Physics in 1.7.3/1.7.4 Don't know the solution for you, but that art looks great.. Me loves it! If you do get desperate, I... read more 07/09/2008 (4:24 pm)
Getting "stuck" while sliding along ground Ok. I'm re-opening this thread for discussion. I still haven't found a way to stop these frequent ... read more 07/06/2008 (11:30 am)
Collision to collect objects If you want a player to collide, then stop. Just use the "onCollision" callback option and do somet... read more 07/06/2008 (11:26 am)
Minimal networking example - Hello Network Hi Christian. That snipit was merely mentioning the fix in the functions above, but yeah, it does t... read more 07/03/2008 (11:39 pm)
Minimal networking example - Hello Network Never mind; I figured out what my timeout problem was (wrong ip). I want to keep the above pos... read more 07/03/2008 (12:16 am)
Minimal networking example - Hello Network Ok so it looks like we do have to use initBaseServer before the server will start. as in: [code] f... read more 07/02/2008 (11:42 pm)
Minimal networking example - Hello Network Gratz, thanks for the resource champ! -nic... read more 07/02/2008 (11:05 pm)
Mouse problem with multiple scenegraphs Ah, good to know; Something to put in the spank-bank, for sure. While we are on the subject,... read more 07/02/2008 (10:58 pm)
3d models adding? Lol. If there is no animation and it's always top view it's easy. [code] function mountGun(%g... read more 07/02/2008 (11:46 am)
Mouse problem with multiple scenegraphs Brilliant Glenn. Thanks-a-bunch! Actually I don't care to much about the postition when I click. ... read more 07/01/2008 (9:42 pm)
Mouse problem with multiple scenegraphs Cool thanks. I played with the useWindowMouseEvents. I think I also used some disable Mouse thing ... read more 07/01/2008 (2:24 pm)
Need a bit of help in the mounting department... -Solved Sounds neat. I'm looking forward to playing the demo! -nic... read more 07/01/2008 (12:09 pm)