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Nic Biondi's Forum Posts

Thread Post Date Posted
How to manually setup trigger Can I assume that you have code in the onEnter and onLeave callbacks at the bottom of the code? You... read more 02/02/2009 (11:45 am)
Mouse to control player including direction to trigger movement image in TGB Sorry for the late reply, was out of town this weekend with no interTubes! 1)To answer your que... read more 02/02/2009 (11:14 am)
How to manually setup trigger Try the original example I gave you. Go in the editor and make an image, then go to the loadout... read more 01/30/2009 (1:47 pm)
How to manually setup trigger '... read more 01/30/2009 (1:26 pm)
Mouse to control player including direction to trigger movement image in TGB Yes, with programming.. ANYTHING is possible :D. There are a lot of ways you could do this. The be... read more 01/30/2009 (1:02 pm)
Mouse to control player including direction to trigger movement image in TGB um I wrote the code.. psudo code for that.. you don't have to test it again. that ELSE statement fo... read more 01/30/2009 (10:59 am)
How to manually setup trigger Hahah, yeah I didn't expect it to work right away. Did you create an object in the TGB editor, or p... read more 01/30/2009 (10:23 am)
Mouse to control player including direction to trigger movement image in TGB 1A) yeah you can certainly do that. What you do is make a function called animate player and put th... read more 01/30/2009 (8:06 am)
Upgrading OpenAL version used by TGB? I hate to say it.. but if it was drag and drop you would have probably gotten a reply already. Th... read more 01/29/2009 (3:44 pm)
castCollision(20.0) works but castCollision(0) doesn't That's a pretty yummy solution Stefan. However in order to do a more event based detection I would ... read more 01/29/2009 (3:16 pm)
Collision polygon problem.... Hahah, yeah I've done that overlapping technique before that conor suggests. The problem is TGB... read more 01/29/2009 (2:56 pm)
Box2D Integration on Google Code Um, SWEET! Me likey. Now since you are working outside of torque.. I'm guessing you rewrote part o... read more 01/29/2009 (2:50 pm)
Point me in the right direction, plz. Oh and you'll need a function that checks to see if you're level is complete by finding the name of ... read more 01/29/2009 (2:47 pm)
Point me in the right direction, plz. It's actually surprisingly easy to do this. You will need to use an object called "simGroups&q... read more 01/29/2009 (2:41 pm)
setSkin for 3D shape Cool, but I remember changing the skin in torqueScript. Not sure what the issue was that you ran in... read more 01/29/2009 (12:59 pm)
3D Shape Question here is a game I was working on that uses 3d shapes in TGB. I allow you to aim very presicely and t... read more 01/29/2009 (12:55 pm)
Anyone got source code for the 'TGB Collision Detection Fixes'? Hi Michael, There is a resource on TDN about bowling balls and pins that should give you a simila... read more 01/29/2009 (12:44 pm)
Mouse to control player including direction to trigger movement image in TGB I'm not familiar with OSAKit or igLoader. Instant action might be a little spendy.. but I haven't l... read more 01/29/2009 (11:11 am)
Mouse to control player including direction to trigger movement image in TGB a) To answer your fist question, you have to tell which animation to play based on your mouse movem... read more 01/28/2009 (1:05 pm)
NEED to have feedback ratings for posters You have all made good points, but I haven't heard any suggestion of a solution to unanswered post... read more 01/28/2009 (12:47 pm)
NEED to have feedback ratings for posters Hmm, good point. The quality is usually pretty high. I see alot of posts that go though with NO an... read more 01/28/2009 (11:56 am)
Mouse shooting from ship I have done this a few times... you need to get the vector from your ship to your mouse.. I'll see i... read more 01/27/2009 (6:59 pm)
Collision Problem You might look and see what your max collisions are set up at.. possibly one collision is being over... read more 01/27/2009 (6:54 pm)
New People Assembly Yeah forums are a good place to start. You might also look at TheGreatGamesExperiment which I think... read more 01/27/2009 (6:52 pm)
is there a TGB book or a pdf tutorial? I don't think so. I think if you want it in pdf, you would have to convert it yourself.. I could be... read more 01/27/2009 (6:47 pm)
NEED to have feedback ratings for posters Hahaha, good one. The point was obviously not to rate as good or bad, but to reward people for cont... read more 01/27/2009 (6:39 pm)
Mouse to control player including direction to trigger movement image in TGB Ok, nice pic :D. So your basically hiding the mouse and dragging it like a ragdoll. Could be cool.... read more 01/27/2009 (5:31 pm)
Mouse to control player including direction to trigger movement image in TGB I am a bit confused. I'm sure you can get what you want to work.. You want your guy to sit on the m... read more 01/26/2009 (9:14 pm)
TGB Commands My suggestion is use the search function at the top of the site. Otherwise, did you know that in th... read more 01/26/2009 (9:09 pm)
How to manually setup trigger Hey Ryan. I create Triggers programatically by creating one in the TGB editor, then going into the ... read more 01/26/2009 (9:05 pm)
Advice on Organizing Lots of Data? Dood... my humble opinion is to keep what you're doing. Seriously.. I'm running something aro... read more 01/26/2009 (4:48 pm)
Help with a loop Ryan, I have done similar behaviors. Could you please give me an example of what happens? You say ... read more 01/20/2009 (3:08 pm)
Possible to create a networked game with multiple players moving around? Hey john. Yeah you can do it.. but it's kind of a bear depending on what you need. Give me more in... read more 01/20/2009 (2:43 pm)
3d mounting in TGB : Redshift Q. Which part was too ambitious for you? A. It was very hard to find an artist. I got caught up ... read more 01/20/2009 (2:20 pm)
Forums changed? We should probably still keep the old catagories, but just default the main page to show everything.... read more 01/18/2009 (7:20 pm)
Exec and save , what gives? Thanks for the response. That was my assumption. I'm having a little trouble finding where that "e... read more 12/11/2008 (11:46 pm)
Xeno Versus: Space Melee 3 artists, sounds dangerous! (:cD)... read more 12/11/2008 (4:38 pm)
Xeno Versus: Space Melee Looks yummy, who does the art for you? Background, and ships look good, especially the shuttle. I ... read more 12/10/2008 (10:23 pm)
Collision to collect objects The best way I have found to do this Bruno, is By using a Trigger. You can use the trigger's collis... read more 12/09/2008 (9:55 pm)
How are .dso objects loaded? PS, thanks orion for your thoughtful reply. I forgot to give you props for that solution. To c... read more 12/07/2008 (11:28 pm)
How are .dso objects loaded? Ok thanks I'll just use this one insead [code] if(philipOshea>=Genius) if(philipOshea>getSpee... read more 12/07/2008 (7:48 pm)
How are .dso objects loaded? Hello. How do I get torque script to compile a .cs file into a .dto file. My assumption is that it... read more 12/07/2008 (7:10 pm)
Minimal networking example - Hello Network To get a command to call on a server use the following example as a reference ===================... read more 12/07/2008 (7:04 pm)
How are .dso objects loaded? Thanks Orion. I specifically chose an online game-model that allows me to download all the competit... read more 12/03/2008 (10:53 pm)
How are .dso objects loaded? Yeah I looked at the autoupdater.. and I think I might have to use something like that eventually. ... read more 12/03/2008 (9:25 pm)
TGB Object transfer, good but slow. Help? Ok.. I did some tests and it seems that the server while shoot out all the data really quickly.. the... read more 12/03/2008 (1:24 pm)
TGB Object transfer, good but slow. Help? On a related question: how big can a "string" be when you send it via command to client?... read more 12/02/2008 (8:31 pm)
How to use collision without physics Praise report! Worked like a charm! I created little "star" images with the classname=star. The... read more 11/27/2008 (2:43 am)
How to use collision without physics Thanks Phillip, for the timely response. However, if I turn off the collision response on the "st... read more 11/27/2008 (2:41 am)
How to use collision without physics Thanks Phillip, for the timely response. However, if I turn off the collision response on the "st... read more 11/27/2008 (2:19 am)