Nic Biondi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to manually setup trigger | Can I assume that you have code in the onEnter and onLeave callbacks at the bottom of the code? You... read more | 02/02/2009 (11:45 am) |
| Mouse to control player including direction to trigger movement image in TGB | Sorry for the late reply, was out of town this weekend with no interTubes! 1)To answer your que... read more | 02/02/2009 (11:14 am) |
| How to manually setup trigger | Try the original example I gave you. Go in the editor and make an image, then go to the loadout... read more | 01/30/2009 (1:47 pm) |
| How to manually setup trigger | '... read more | 01/30/2009 (1:26 pm) |
| Mouse to control player including direction to trigger movement image in TGB | Yes, with programming.. ANYTHING is possible :D. There are a lot of ways you could do this. The be... read more | 01/30/2009 (1:02 pm) |
| Mouse to control player including direction to trigger movement image in TGB | um I wrote the code.. psudo code for that.. you don't have to test it again. that ELSE statement fo... read more | 01/30/2009 (10:59 am) |
| How to manually setup trigger | Hahah, yeah I didn't expect it to work right away. Did you create an object in the TGB editor, or p... read more | 01/30/2009 (10:23 am) |
| Mouse to control player including direction to trigger movement image in TGB | 1A) yeah you can certainly do that. What you do is make a function called animate player and put th... read more | 01/30/2009 (8:06 am) |
| Upgrading OpenAL version used by TGB? | I hate to say it.. but if it was drag and drop you would have probably gotten a reply already. Th... read more | 01/29/2009 (3:44 pm) |
| castCollision(20.0) works but castCollision(0) doesn't | That's a pretty yummy solution Stefan. However in order to do a more event based detection I would ... read more | 01/29/2009 (3:16 pm) |
| Collision polygon problem.... | Hahah, yeah I've done that overlapping technique before that conor suggests. The problem is TGB... read more | 01/29/2009 (2:56 pm) |
| Box2D Integration on Google Code | Um, SWEET! Me likey. Now since you are working outside of torque.. I'm guessing you rewrote part o... read more | 01/29/2009 (2:50 pm) |
| Point me in the right direction, plz. | Oh and you'll need a function that checks to see if you're level is complete by finding the name of ... read more | 01/29/2009 (2:47 pm) |
| Point me in the right direction, plz. | It's actually surprisingly easy to do this. You will need to use an object called "simGroups&q... read more | 01/29/2009 (2:41 pm) |
| setSkin for 3D shape | Cool, but I remember changing the skin in torqueScript. Not sure what the issue was that you ran in... read more | 01/29/2009 (12:59 pm) |
| 3D Shape Question | here is a game I was working on that uses 3d shapes in TGB. I allow you to aim very presicely and t... read more | 01/29/2009 (12:55 pm) |
| Anyone got source code for the 'TGB Collision Detection Fixes'? | Hi Michael, There is a resource on TDN about bowling balls and pins that should give you a simila... read more | 01/29/2009 (12:44 pm) |
| Mouse to control player including direction to trigger movement image in TGB | I'm not familiar with OSAKit or igLoader. Instant action might be a little spendy.. but I haven't l... read more | 01/29/2009 (11:11 am) |
| Mouse to control player including direction to trigger movement image in TGB | a) To answer your fist question, you have to tell which animation to play based on your mouse movem... read more | 01/28/2009 (1:05 pm) |
| NEED to have feedback ratings for posters | You have all made good points, but I haven't heard any suggestion of a solution to unanswered post... read more | 01/28/2009 (12:47 pm) |
| NEED to have feedback ratings for posters | Hmm, good point. The quality is usually pretty high. I see alot of posts that go though with NO an... read more | 01/28/2009 (11:56 am) |
| Mouse shooting from ship | I have done this a few times... you need to get the vector from your ship to your mouse.. I'll see i... read more | 01/27/2009 (6:59 pm) |
| Collision Problem | You might look and see what your max collisions are set up at.. possibly one collision is being over... read more | 01/27/2009 (6:54 pm) |
| New People Assembly | Yeah forums are a good place to start. You might also look at TheGreatGamesExperiment which I think... read more | 01/27/2009 (6:52 pm) |
| is there a TGB book or a pdf tutorial? | I don't think so. I think if you want it in pdf, you would have to convert it yourself.. I could be... read more | 01/27/2009 (6:47 pm) |
| NEED to have feedback ratings for posters | Hahaha, good one. The point was obviously not to rate as good or bad, but to reward people for cont... read more | 01/27/2009 (6:39 pm) |
| Mouse to control player including direction to trigger movement image in TGB | Ok, nice pic :D. So your basically hiding the mouse and dragging it like a ragdoll. Could be cool.... read more | 01/27/2009 (5:31 pm) |
| Mouse to control player including direction to trigger movement image in TGB | I am a bit confused. I'm sure you can get what you want to work.. You want your guy to sit on the m... read more | 01/26/2009 (9:14 pm) |
| TGB Commands | My suggestion is use the search function at the top of the site. Otherwise, did you know that in th... read more | 01/26/2009 (9:09 pm) |
| How to manually setup trigger | Hey Ryan. I create Triggers programatically by creating one in the TGB editor, then going into the ... read more | 01/26/2009 (9:05 pm) |
| Advice on Organizing Lots of Data? | Dood... my humble opinion is to keep what you're doing. Seriously.. I'm running something aro... read more | 01/26/2009 (4:48 pm) |
| Help with a loop | Ryan, I have done similar behaviors. Could you please give me an example of what happens? You say ... read more | 01/20/2009 (3:08 pm) |
| Possible to create a networked game with multiple players moving around? | Hey john. Yeah you can do it.. but it's kind of a bear depending on what you need. Give me more in... read more | 01/20/2009 (2:43 pm) |
| 3d mounting in TGB : Redshift | Q. Which part was too ambitious for you? A. It was very hard to find an artist. I got caught up ... read more | 01/20/2009 (2:20 pm) |
| Forums changed? | We should probably still keep the old catagories, but just default the main page to show everything.... read more | 01/18/2009 (7:20 pm) |
| Exec and save , what gives? | Thanks for the response. That was my assumption. I'm having a little trouble finding where that "e... read more | 12/11/2008 (11:46 pm) |
| Xeno Versus: Space Melee | 3 artists, sounds dangerous! (:cD)... read more | 12/11/2008 (4:38 pm) |
| Xeno Versus: Space Melee | Looks yummy, who does the art for you? Background, and ships look good, especially the shuttle. I ... read more | 12/10/2008 (10:23 pm) |
| Collision to collect objects | The best way I have found to do this Bruno, is By using a Trigger. You can use the trigger's collis... read more | 12/09/2008 (9:55 pm) |
| How are .dso objects loaded? | PS, thanks orion for your thoughtful reply. I forgot to give you props for that solution. To c... read more | 12/07/2008 (11:28 pm) |
| How are .dso objects loaded? | Ok thanks I'll just use this one insead [code] if(philipOshea>=Genius) if(philipOshea>getSpee... read more | 12/07/2008 (7:48 pm) |
| How are .dso objects loaded? | Hello. How do I get torque script to compile a .cs file into a .dto file. My assumption is that it... read more | 12/07/2008 (7:10 pm) |
| Minimal networking example - Hello Network | To get a command to call on a server use the following example as a reference ===================... read more | 12/07/2008 (7:04 pm) |
| How are .dso objects loaded? | Thanks Orion. I specifically chose an online game-model that allows me to download all the competit... read more | 12/03/2008 (10:53 pm) |
| How are .dso objects loaded? | Yeah I looked at the autoupdater.. and I think I might have to use something like that eventually. ... read more | 12/03/2008 (9:25 pm) |
| TGB Object transfer, good but slow. Help? | Ok.. I did some tests and it seems that the server while shoot out all the data really quickly.. the... read more | 12/03/2008 (1:24 pm) |
| TGB Object transfer, good but slow. Help? | On a related question: how big can a "string" be when you send it via command to client?... read more | 12/02/2008 (8:31 pm) |
| How to use collision without physics | Praise report! Worked like a charm! I created little "star" images with the classname=star. The... read more | 11/27/2008 (2:43 am) |
| How to use collision without physics | Thanks Phillip, for the timely response. However, if I turn off the collision response on the "st... read more | 11/27/2008 (2:41 am) |
| How to use collision without physics | Thanks Phillip, for the timely response. However, if I turn off the collision response on the "st... read more | 11/27/2008 (2:19 am) |