Tony Richards's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ConsoleStaticMethod Question | [code] GameConnection::getServerConnection(); [/code] This works correctly in TGE, but I don't ... read more | 12/02/2006 (4:46 pm) |
| Why Torque is not always the better? (answered here) | For Blender tutorials, if you've already done the "simple" tutorial, check out the [url=http://tdn.g... read more | 12/02/2006 (4:06 pm) |
| 2 weeks left for IMGDC early bird pricing | Ooops, thanks for reminding me... I'm really looking forward to this.... read more | 12/02/2006 (3:02 pm) |
| Why Torque is not always the better? (answered here) | I don't agree even with it not being oriented towards newbies... Take [url=http://tdn.garagegam... read more | 12/02/2006 (11:57 am) |
| Why Torque is not always the better? (answered here) | @Berserk - Why do you keep saying the Torque art pipeline is broken? Why do you insist that not eve... read more | 12/02/2006 (10:41 am) |
| Why Torque is not always the better? (answered here) | Sorry, but I disagree with David. @Berserk - Your documentation concerns are not valid. I kn... read more | 12/01/2006 (8:10 pm) |
| Yet another MMO project (but read anyway) :P | No, we didn't really need the forums... I installed phpBB and I already had MediaWiki on my server, ... read more | 11/29/2006 (4:36 pm) |
| Just stopped in to say hello | You could always ask someone for an invite if they don't let you in... I've still got two to give aw... read more | 11/29/2006 (6:55 am) |
| RPG : 1st person or 3rd? | Think of it as framing a picture... what do you want your players to see? Where is your best artwor... read more | 11/27/2006 (7:03 am) |
| 4 Questions About Torque Engine.. please help | 1 - Two largest visible differences are the graphics pipeline and the terrain engine. TGE uses an o... read more | 11/26/2006 (3:27 pm) |
| MakeHuman | [quote] MakeHuman(c) mesh is released under MIT License Copyright (c) 2001-2006 makehuman.org ... read more | 11/23/2006 (8:08 am) |
| Yet another MMO project (but read anyway) :P | Hrm... I sent you an e-mail... assumed you were with us. I'll send again.... read more | 11/05/2006 (11:14 am) |
| Yet another MMO project (but read anyway) :P | Yay, got everyone we need now... offer closed unless you know me or another member personally. Th... read more | 11/03/2006 (8:57 pm) |
| MMOKIT Licensing Thread | Raymond / Tony Richards email: Linterra@gmail.com username SgtFlame TGE License... read more | 11/02/2006 (3:52 pm) |
| Yet another MMO project (but read anyway) :P | Excellent... I've gotten some good responses so far... keep 'em coming. I have three definates a... read more | 11/02/2006 (6:55 am) |
| Yet another MMO project (but read anyway) :P | Lets get started. Anyone interested, send me an e-mail: Linterra at gmail dot com. I'll set you ... read more | 11/01/2006 (6:42 pm) |
| Yet another MMO project (but read anyway) :P | From what I understand, the MMOKIT 1.5 was officially released yesterday 10/31/2006, which means tha... read more | 11/01/2006 (6:32 pm) |
| Yet another MMO project (but read anyway) :P | I'm hoping each member can contribute a minimum of 16 hours per week, and some of this must be durin... read more | 11/01/2006 (6:22 pm) |
| Yet another MMO project (but read anyway) :P | 1) Absolutely not... Wiki, forums, SVN, VoIP, etc is all we really need... and I can provide all of ... read more | 11/01/2006 (6:07 pm) |
| X Y Z Location Saving? | Someone recently posted something that does something like this... saves the values into a SQLite da... read more | 10/31/2006 (9:38 pm) |
| Script IDE | And Codeweaver rocks... dunno if Torsion is better because I've not used it lately. Codeweaver an... read more | 10/28/2006 (10:50 am) |
| Building a Torque Dream Machine... | I use a Toshiba Qosmio laptop upgraded with 2gb RAM and I love it... it has plenty of hard-drive sp... read more | 10/27/2006 (4:33 pm) |
| Creating a Customer Player | Purchase Torque + MMOKIT. [url]http://www.mydreamrpg.com/[/url]... read more | 10/27/2006 (5:25 am) |
| 3DRT is looking for a Torque engine expert | I already own most of the 3DRT non-human models, but maybe we can work something out... I sent an e-... read more | 10/26/2006 (7:43 pm) |
| Waiting for Server? | Look in your console log.... Most of this timewhen it happens to me it's because I made a typo so... read more | 10/25/2006 (4:59 pm) |
| Buy now? | Congrats on your purchase! :P... read more | 10/22/2006 (6:30 pm) |
| Truck Game Implementation | TSE / Atlas terrain would be better suited for your game.... or if you're up to it, I'd suggest crea... read more | 10/22/2006 (6:20 pm) |
| Static Shape shows white texture in game | Look in your console log. You should see something about missing texture(s).... read more | 09/30/2006 (11:32 am) |
| Creating Cityscapes | @stefan - :P @hplus - There are several ways to solve this problem. [url=http://symbolcraft.c... read more | 09/30/2006 (11:21 am) |
| Any New Model Formats with Final TSE? | Any takers on helping me finish this? I plan on upgrading the resource to use the new file formats ... read more | 09/29/2006 (9:22 pm) |
| High scores for all beganner levels | Wouldn't that be TBG, not TGB?... read more | 09/29/2006 (8:24 pm) |
| Creating Cityscapes | Although it would take some time, either converting 3ds max objects into DIF, or just use DTS object... read more | 09/29/2006 (6:32 pm) |
| Non-csg environments | If it's only one model then you'll give up some of the game engine optimizations for level of detail... read more | 09/25/2006 (8:26 pm) |
| I have several questions about TGE/TSE. | With TSE, no, it's not important to place the textures in the same directory as the DTS. The materi... read more | 09/23/2006 (8:54 pm) |
| Connecting a Torque Client to a C++ server | If you want the C++ coded server to act as the game server then using the Torque Network Library wil... read more | 09/22/2006 (2:56 pm) |
| Satellite | With TSE, yes, you can.... read more | 09/22/2006 (2:47 pm) |
| Can i get the Torque Game Engine on a disk? | Unless you buy the book... I think the pre-compiled (not source code) of the engine comes with the b... read more | 09/22/2006 (1:08 pm) |
| Getting TGE 1.4 to compile under Linux on AMD64 Box | This probably should go in the private SDK forums instead of here... The first error is the one t... read more | 09/20/2006 (4:16 am) |
| 1.4.2 Merge | Download and use Subversion (SVN) for all of your version control needs. If not SVN, then at least ... read more | 09/18/2006 (9:30 pm) |
| Multiple display rendering | I'd stick with the network solution for now... TSE does support multiple monitors and it's not diffi... read more | 09/05/2006 (10:23 pm) |
| GuiSpeedometer pushWorldMatrix() mismatch | No... I didn't really look into [i]why[/i] it wasn't drawing either... it was good enough for me tha... read more | 10/28/2005 (10:33 am) |
| Terrain Editors for TSE??? | I use L3DT just to generate a light map, then I use Photoshop to overlay my own textures, blending i... read more | 10/19/2005 (11:36 pm) |
| Which dot are you? | And I'm just to the left of you... and the Dallas dot.... read more | 10/19/2005 (11:32 pm) |
| Recent .Plans, and you | Hrm, I got [url=www.garagegames.com/blogs/3182/8984]yelled at[/url] because of a one-liner plus a li... read more | 10/17/2005 (8:40 am) |
| Playing an animation (playThread) more than once? | I suggest reversing the calls instead of guessing how long the thread is, otherwise you risk a threa... read more | 10/11/2005 (3:35 pm) |
| Best class to base serverside class on | SimObject, definately, if all you need to do is add it to a SimSet. If you wind up having to turn... read more | 10/11/2005 (2:57 pm) |
| Portals: How they work? | Interiors are grouped into zones. When you create the interior, you help define these zones by maki... read more | 10/07/2005 (2:43 pm) |
| Observation and a few more questions | I'm just filling in the gaps of some of the unanswered questions... hopefully this helps a little. ... read more | 10/07/2005 (8:06 am) |
| Doing the unthinkable... | Well, the intial plan seemed a bit daunting and I'd definately not want to do it myself :P I am i... read more | 10/06/2005 (2:49 pm) |
| How about a smaller TGE version | @Darren - The biggest problem is the things that you need stripped out to make your game might not b... read more | 10/06/2005 (2:35 pm) |