Game Development Community

Tony Richards's Forum Posts

Thread Post Date Posted
ConsoleStaticMethod Question [code] GameConnection::getServerConnection(); [/code] This works correctly in TGE, but I don't ... read more 12/02/2006 (4:46 pm)
Why Torque is not always the better? (answered here) For Blender tutorials, if you've already done the "simple" tutorial, check out the [url=http://tdn.g... read more 12/02/2006 (4:06 pm)
2 weeks left for IMGDC early bird pricing Ooops, thanks for reminding me... I'm really looking forward to this.... read more 12/02/2006 (3:02 pm)
Why Torque is not always the better? (answered here) I don't agree even with it not being oriented towards newbies... Take [url=http://tdn.garagegam... read more 12/02/2006 (11:57 am)
Why Torque is not always the better? (answered here) @Berserk - Why do you keep saying the Torque art pipeline is broken? Why do you insist that not eve... read more 12/02/2006 (10:41 am)
Why Torque is not always the better? (answered here) Sorry, but I disagree with David. @Berserk - Your documentation concerns are not valid. I kn... read more 12/01/2006 (8:10 pm)
Yet another MMO project (but read anyway) :P No, we didn't really need the forums... I installed phpBB and I already had MediaWiki on my server, ... read more 11/29/2006 (4:36 pm)
Just stopped in to say hello You could always ask someone for an invite if they don't let you in... I've still got two to give aw... read more 11/29/2006 (6:55 am)
RPG : 1st person or 3rd? Think of it as framing a picture... what do you want your players to see? Where is your best artwor... read more 11/27/2006 (7:03 am)
4 Questions About Torque Engine.. please help 1 - Two largest visible differences are the graphics pipeline and the terrain engine. TGE uses an o... read more 11/26/2006 (3:27 pm)
MakeHuman [quote] MakeHuman(c) mesh is released under MIT License Copyright (c) 2001-2006 makehuman.org ... read more 11/23/2006 (8:08 am)
Yet another MMO project (but read anyway) :P Hrm... I sent you an e-mail... assumed you were with us. I'll send again.... read more 11/05/2006 (11:14 am)
Yet another MMO project (but read anyway) :P Yay, got everyone we need now... offer closed unless you know me or another member personally. Th... read more 11/03/2006 (8:57 pm)
MMOKIT Licensing Thread Raymond / Tony Richards email: Linterra@gmail.com username SgtFlame TGE License... read more 11/02/2006 (3:52 pm)
Yet another MMO project (but read anyway) :P Excellent... I've gotten some good responses so far... keep 'em coming. I have three definates a... read more 11/02/2006 (6:55 am)
Yet another MMO project (but read anyway) :P Lets get started. Anyone interested, send me an e-mail: Linterra at gmail dot com. I'll set you ... read more 11/01/2006 (6:42 pm)
Yet another MMO project (but read anyway) :P From what I understand, the MMOKIT 1.5 was officially released yesterday 10/31/2006, which means tha... read more 11/01/2006 (6:32 pm)
Yet another MMO project (but read anyway) :P I'm hoping each member can contribute a minimum of 16 hours per week, and some of this must be durin... read more 11/01/2006 (6:22 pm)
Yet another MMO project (but read anyway) :P 1) Absolutely not... Wiki, forums, SVN, VoIP, etc is all we really need... and I can provide all of ... read more 11/01/2006 (6:07 pm)
X Y Z Location Saving? Someone recently posted something that does something like this... saves the values into a SQLite da... read more 10/31/2006 (9:38 pm)
Script IDE And Codeweaver rocks... dunno if Torsion is better because I've not used it lately. Codeweaver an... read more 10/28/2006 (10:50 am)
Building a Torque Dream Machine... I use a Toshiba Qosmio laptop upgraded with 2gb RAM and I love it... it has plenty of hard-drive sp... read more 10/27/2006 (4:33 pm)
Creating a Customer Player Purchase Torque + MMOKIT. [url]http://www.mydreamrpg.com/[/url]... read more 10/27/2006 (5:25 am)
3DRT is looking for a Torque engine expert I already own most of the 3DRT non-human models, but maybe we can work something out... I sent an e-... read more 10/26/2006 (7:43 pm)
Waiting for Server? Look in your console log.... Most of this timewhen it happens to me it's because I made a typo so... read more 10/25/2006 (4:59 pm)
Buy now? Congrats on your purchase! :P... read more 10/22/2006 (6:30 pm)
Truck Game Implementation TSE / Atlas terrain would be better suited for your game.... or if you're up to it, I'd suggest crea... read more 10/22/2006 (6:20 pm)
Static Shape shows white texture in game Look in your console log. You should see something about missing texture(s).... read more 09/30/2006 (11:32 am)
Creating Cityscapes @stefan - :P @hplus - There are several ways to solve this problem. [url=http://symbolcraft.c... read more 09/30/2006 (11:21 am)
Any New Model Formats with Final TSE? Any takers on helping me finish this? I plan on upgrading the resource to use the new file formats ... read more 09/29/2006 (9:22 pm)
High scores for all beganner levels Wouldn't that be TBG, not TGB?... read more 09/29/2006 (8:24 pm)
Creating Cityscapes Although it would take some time, either converting 3ds max objects into DIF, or just use DTS object... read more 09/29/2006 (6:32 pm)
Non-csg environments If it's only one model then you'll give up some of the game engine optimizations for level of detail... read more 09/25/2006 (8:26 pm)
I have several questions about TGE/TSE. With TSE, no, it's not important to place the textures in the same directory as the DTS. The materi... read more 09/23/2006 (8:54 pm)
Connecting a Torque Client to a C++ server If you want the C++ coded server to act as the game server then using the Torque Network Library wil... read more 09/22/2006 (2:56 pm)
Satellite With TSE, yes, you can.... read more 09/22/2006 (2:47 pm)
Can i get the Torque Game Engine on a disk? Unless you buy the book... I think the pre-compiled (not source code) of the engine comes with the b... read more 09/22/2006 (1:08 pm)
Getting TGE 1.4 to compile under Linux on AMD64 Box This probably should go in the private SDK forums instead of here... The first error is the one t... read more 09/20/2006 (4:16 am)
1.4.2 Merge Download and use Subversion (SVN) for all of your version control needs. If not SVN, then at least ... read more 09/18/2006 (9:30 pm)
Multiple display rendering I'd stick with the network solution for now... TSE does support multiple monitors and it's not diffi... read more 09/05/2006 (10:23 pm)
GuiSpeedometer pushWorldMatrix() mismatch No... I didn't really look into [i]why[/i] it wasn't drawing either... it was good enough for me tha... read more 10/28/2005 (10:33 am)
Terrain Editors for TSE??? I use L3DT just to generate a light map, then I use Photoshop to overlay my own textures, blending i... read more 10/19/2005 (11:36 pm)
Which dot are you? And I'm just to the left of you... and the Dallas dot.... read more 10/19/2005 (11:32 pm)
Recent .Plans, and you Hrm, I got [url=www.garagegames.com/blogs/3182/8984]yelled at[/url] because of a one-liner plus a li... read more 10/17/2005 (8:40 am)
Playing an animation (playThread) more than once? I suggest reversing the calls instead of guessing how long the thread is, otherwise you risk a threa... read more 10/11/2005 (3:35 pm)
Best class to base serverside class on SimObject, definately, if all you need to do is add it to a SimSet. If you wind up having to turn... read more 10/11/2005 (2:57 pm)
Portals: How they work? Interiors are grouped into zones. When you create the interior, you help define these zones by maki... read more 10/07/2005 (2:43 pm)
Observation and a few more questions I'm just filling in the gaps of some of the unanswered questions... hopefully this helps a little. ... read more 10/07/2005 (8:06 am)
Doing the unthinkable... Well, the intial plan seemed a bit daunting and I'd definately not want to do it myself :P I am i... read more 10/06/2005 (2:49 pm)
How about a smaller TGE version @Darren - The biggest problem is the things that you need stripped out to make your game might not b... read more 10/06/2005 (2:35 pm)