Tony Richards's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tgea Vs Leadwerks 2.0 Engine | @Mika - For Leadwerks, I can see your point. For Torque, I don't necessarily want to add new featur... read more | 06/26/2008 (3:24 pm) |
| Tgea Vs Leadwerks 2.0 Engine | @Leadwerks - My sincere apologies... I didn't meant to insult you by comparing Leadwerx to Torque. ... read more | 06/26/2008 (11:27 am) |
| Tgea Vs Leadwerks 2.0 Engine | Ya sorry about the topic switch... we can take this offline via e-mail or phone if you like.... read more | 06/26/2008 (7:36 am) |
| Tgea Vs Leadwerks 2.0 Engine | @everyone else - Sorry for the rant and the off topic post @Pat - My apologies for going off like... read more | 06/26/2008 (4:48 am) |
| Tgea Vs Leadwerks 2.0 Engine | @DALO - You should check out [url=http://www.indiezen.org]IndieZen.org.[/url] A few of us decided... read more | 06/26/2008 (4:18 am) |
| Tgea Vs Leadwerks 2.0 Engine | [quote]Ahh, some things never change :)[/quote] I'm seriously tired of the "Holier than thou" att... read more | 06/25/2008 (5:50 pm) |
| Stl vs tge | I ended up simply removing the Torque memory manager... you end up with better performance without a... read more | 06/25/2008 (3:20 pm) |
| Forest Pack Q&A | Did you try my patches that I posted? There are two of them. That will solve the bulk of the pr... read more | 06/01/2008 (5:27 pm) |
| Game Development Ideas | @Flory - an MMO is a Massive Multiplayer Online game. If you're not sure what it is then quite like... read more | 05/21/2008 (8:51 am) |
| Game Development Ideas | @Steve D - What's wrong with starting with an MMO?... read more | 05/20/2008 (8:51 pm) |
| Sci-Fi/Fantasy MMO, Could it work? | Fractured Universe has both Sci-Fi and Fantasy worlds and toons.... read more | 05/12/2008 (5:24 pm) |
| Service Unavailable - Fail to connect | TDN works for me with the an edited host file.... read more | 04/17/2008 (3:24 pm) |
| Forest Pack Q&A | Well, the important part is that I am now able to duplicate the problem... it's only a matter of tim... read more | 04/16/2008 (8:57 pm) |
| Forest Pack Q&A | Well, I hope nobody thinks less of me for missing this self-imposed deadline, but while testing I fo... read more | 04/16/2008 (8:49 pm) |
| UML / Diagramming | Awesome, thanks Dunsany.... read more | 04/14/2008 (8:06 pm) |
| UML / Diagramming | @Michael Bartmess - Sorry, I guess your question was never really answered. [url=http://demos.gar... read more | 04/14/2008 (11:43 am) |
| UML / Diagramming | [quote]In my experience, UML is only good for reasonably small and simple projects.[/quote] You h... read more | 04/14/2008 (10:38 am) |
| UML / Diagramming | [quote]This UML thing is just a huge waste of time when applied to game development... I hope that ... read more | 04/14/2008 (7:52 am) |
| Parallax object turns black on angled view | Is this stock TGEA? That sounds like a scene state not being restored correctly.... read more | 04/13/2008 (2:47 pm) |
| Advice - handling a big city like London | You could probably modify fxShapeReplicator so that it won't spawn things within a certain distance ... read more | 04/11/2008 (4:53 pm) |
| Forest Pack Q&A | @Ted - I've not tried this with AFX yet, but I'll check it out. Some trees don't display correctl... read more | 04/11/2008 (7:03 am) |
| Forest Pack Q&A | Just to let you know, I'm still working on this. IMGDC is coming quickly and I've been a little sid... read more | 03/04/2008 (3:44 pm) |
| Forest Pack Q&A | This has something to do with the fog bug that I'm trying to fix, but you can try this as a quick an... read more | 02/21/2008 (5:14 pm) |
| Forest Pack Q&A | I'm having a difficult time reproducing this... where can I find the trees that are exhibiting this ... read more | 02/21/2008 (8:21 am) |
| Forest Pack Q&A | Thanks for testing and thanks a lot for the screen shots... I'll take a look at the bark textures an... read more | 02/19/2008 (12:39 pm) |
| Forest Pack Q&A | If you're experiencing a problem with lighting where the trees appear correctly one frame and with a... read more | 02/19/2008 (11:17 am) |
| Forest Pack Q&A | And you're getting the same error? [quote] error C2039: 'userData' : is not a member of 'SceneSt... read more | 02/18/2008 (5:06 pm) |
| Forest Pack Q&A | That change needs to be done to pre-1.4 [b]and[/b] 1.5.2 or later. [code] In engine/sceneGraph/s... read more | 02/18/2008 (2:45 pm) |
| Service Unavailable - Fail to connect | Off again, on again for me... this is a problem and it's not related to web browser brand or anythin... read more | 01/24/2008 (9:06 pm) |
| Service Unavailable - Fail to connect | I've been getting this error consistently for the past few days... it appears to be working now, tho... read more | 01/22/2008 (1:43 pm) |
| How are you suppost to learn? | Most things I've read on TDN that actually helped me were complete and correct. I have created / mo... read more | 12/26/2007 (10:49 am) |
| How are you suppost to learn? | [i]Disclaimer, I am not a GG employee or affiliate and this post reflects my opinion which doesn't n... read more | 12/22/2007 (11:57 am) |
| Database | A friend of mine wrote a [url=http://www.amazon.com/Definitive-Guide-SQLite/dp/1590596730/ref=pd_bbs... read more | 12/20/2007 (10:21 am) |
| How are you suppost to learn? | The awesome thing about TDN is if you have questions like this and TDN is incomplete or wrong, you c... read more | 12/20/2007 (10:17 am) |
| Ben Garney's Forest Pack Status? | Then that indeed is good news. Thanks for clearing that up.... read more | 12/06/2007 (10:09 am) |
| Ben Garney's Forest Pack Status? | @Stephen - Which part of my statement are you referring to? TGE-A development is basically stoppe... read more | 12/06/2007 (9:43 am) |
| Ben Garney's Forest Pack Status? | For TGE I'm betting Oct 2007 since it was released [url=http://www.garagegames.com/blogs/8863/13768]... read more | 12/06/2007 (8:25 am) |
| Suggestions on splash and MM screen | I have to tell you, you're 2d artwork is absolutely fantastic. Looking at the website, one of the... read more | 11/14/2007 (7:19 pm) |
| About .cs files.... A couple questions please... | Actually, depends on the engine... .cc for C++ in TGE, but they switched over to .cpp in TGEA.... read more | 10/17/2007 (6:06 pm) |
| Omg | You were lucky... my dad only had a TS 1000 and we had a standing house rule... no video games unles... read more | 08/21/2007 (3:19 pm) |
| TorqueScript IDE, which one are you using? | I use Codeweaver... it's a great editor and has pretty much the same features as Torsion.... read more | 07/29/2007 (9:04 pm) |
| Animation Blues | [quote] Do I have to start modifying the engine code in player.cc/player.h to do this? [/quote] ... read more | 03/14/2007 (6:38 am) |
| Kork has a (6600 poly) M1 | That's what shaders were made for... you could get this down to under 400 - 500 triangles if you wer... read more | 03/11/2007 (3:58 pm) |
| Stream->Readline help | U32 is an unsigned 32 bit integer. dAtof returns a 32 bit floating point number. Try using F32 i... read more | 03/10/2007 (5:51 am) |
| Flying vehicle getting started | Starter.Racing is where I started... search for WheeledVehicle / WheeledVehicleData and switch it to... read more | 03/10/2007 (5:06 am) |
| Dedicated Server Issue on Linux | You should be passing -dedicated as a command line parameter to the executable, otherwise Torque att... read more | 03/10/2007 (5:03 am) |
| Materials & Interiors... an Adventure | More info: In Quark, if you applied a texture name "rock", I think you're supposed to do somethin... read more | 03/06/2007 (4:08 pm) |
| Materials & Interiors... an Adventure | New Material(newmap) { mapTo = newmap; // Remove the quotes basetex[0] = "newmap"; }; newmap ... read more | 03/06/2007 (4:07 pm) |
| Printf stalling | First... where do you expect it to print? If you want it to go to a log file then you must have the... read more | 02/28/2007 (6:44 am) |
| Printf stalling | %d is for a 32 bit number and not a 16 bit number, although it shouldn't have caused a crash... A... read more | 02/27/2007 (8:11 pm) |