Game Development Community

Tony Richards's Forum Posts

Thread Post Date Posted
General Networking Discussion--Game Genres We're leapfrogging posts... sorry. [quote]To me at least, that suggests you may be taking a very ... read more 12/19/2008 (3:55 pm)
General Networking Discussion--Game Genres Wow, you posted faster than I expected... I'll respond to a portion of it where I think you are inco... read more 12/19/2008 (3:51 pm)
General Networking Discussion--Game Genres One last note to address the last statement you made to me: [quote]but it does not in any way req... read more 12/19/2008 (3:44 pm)
General Networking Discussion--Game Genres Great post and very informative... a few comments: [b]RPG/Adventure/Story games:[/b] [quote]Up... read more 12/19/2008 (3:24 pm)
Intrest in a GG sponsored MMOKit. T Holt - rofl Why not make it recursive? GHOOD Hobbiests Oor Old Developers... read more 12/18/2008 (1:10 pm)
TGEA 1.8.0 - Open GL Not working in Windows [quote]I believe that is currently the case.[/quote] Any idea if that's a planned feature or if t... read more 12/18/2008 (7:51 am)
Intrest in a GG sponsored MMOKit. @David - We need to sit down for a bit and talk...... read more 12/18/2008 (6:33 am)
TGEA 1.8.0 - Open GL Not working in Windows Surely that's a mistake. Can a GG employee please confirm?... read more 12/18/2008 (6:31 am)
Intrest in a GG sponsored MMOKit. Multiverse is just history repeating itself ten years later. Good company, good people, bad idea. ... read more 12/17/2008 (5:32 pm)
Intrest in a GG sponsored MMOKit. An MMO Starter Kit designed for a BHAD would be significantly different from an MMO Starter Kit desi... read more 12/17/2008 (10:30 am)
Intrest in a GG sponsored MMOKit. Nicely put and I'll make this short so as to not sidetrack the conversation too much. [quote]I pe... read more 12/16/2008 (3:10 pm)
Intrest in a GG sponsored MMOKit. [quote]it's a common phenomenon in a lot of communities where people are quick to offer ideas or cri... read more 12/16/2008 (2:02 pm)
Tge Cg Water I'd recommend purchasing TGEA if you can afford it, especially if you're making an FPS or Racing gam... read more 12/08/2008 (1:38 pm)
Torque Game Builder for RPGs? [quote]Right. So basically...it's doable with some work and a bit of spare cash, then?[/quote] It... read more 12/08/2008 (1:20 pm)
TGEA 1.8 beta[Matt, must be careful code quality [quote]It only matters, if you run as a DLL and want to be unloadable.[/quote] Doesn't InstantAct... read more 12/08/2008 (1:13 pm)
So much to do There's no need to reinvent the wheel... if you want an open source game engine, there's already sev... read more 11/26/2008 (10:43 am)
Support for different languages, external apps. You could possibly use Java for a network layer and game rules as long as they're not executed in th... read more 10/22/2008 (3:00 pm)
Torque ok for RPG's or something else? Oh, and sorry for the topic change... at least the first part of the post was on topic :P... read more 09/17/2008 (7:12 am)
Torque ok for RPG's or something else? My beef with Torque, especially related to RPG's is the difficulty... but a lot of that will disappe... read more 09/16/2008 (8:16 pm)
Torque ok for RPG's or something else? That's fantastic news! I think everyone will be surprised to see how much easier things become wi... read more 09/16/2008 (6:16 pm)
Torque ok for RPG's or something else? Ahhh... I see. The misunderstanding here is that if you have an "engine" then you distribute the ... read more 09/16/2008 (8:40 am)
Torque ok for RPG's or something else? You do have to change the source code... the [b]engine[/b] source code and not just the non-existent... read more 09/16/2008 (6:53 am)
Torque ok for RPG's or something else? @Jaimi My agenda? I want to dispel this myth: [quote]Torque is a PERFECT engine to make a ga... read more 09/15/2008 (7:35 pm)
Torque ok for RPG's or something else? I see your point, but I suppose I didn't get it since I have used Torque for several years and I'm s... read more 09/15/2008 (2:55 pm)
Torque ok for RPG's or something else? @Trenton - You really should know who you are talking to before making a post like that. You [i]c... read more 09/15/2008 (1:18 pm)
Torque ok for RPG's or something else? @Ted - Nicely put and thank you for the balance. You're right, it's not an API, which is why it's... read more 09/15/2008 (11:39 am)
Torque ok for RPG's or something else? Yes, and so far your implementation and game design have aligned with Torque's capabilities. As s... read more 09/15/2008 (10:26 am)
Torque ok for RPG's or something else? @Jaimi - That's good to hear... After Fractured Universe I kinda gave up on TGE + AFX. I had to w... read more 09/15/2008 (7:35 am)
Torque ok for RPG's or something else? @Steve - Can you show me a game or two that was an RPG Game made mostly with Torque Script? If yo... read more 09/15/2008 (5:46 am)
Torque ok for RPG's or something else? Wow, no warnings for this poor soul? Torque is very difficult to use for a good RPG Game, especia... read more 09/13/2008 (7:44 pm)
Blender is it totally functional. Yes, I have, but there are a few tricks required to actually get it to work. The three programs w... read more 09/13/2008 (6:04 pm)
RPG Starter Kit? Yes, I said Torque sucks... and yes, that was a flame and I shouldn't have said it that way.... ... read more 09/13/2008 (8:23 am)
RPG Starter Kit? @Kevin - I can understand where you're coming from, I just wish there was a way I could explain my p... read more 09/12/2008 (8:09 pm)
Any restrictions on makeing educational games? Educational licenses are for purchasing multiple licenses for a school to allow the students to use ... read more 08/23/2008 (7:12 am)
RPG Starter Kit? That was one of the reasons I wanted to create something that wasn't Torque specific, but could be u... read more 08/20/2008 (9:23 am)
RPG Starter Kit? A lot of this is outside of the scope of an RPG Starter Kit, but it definitely leads to another very... read more 08/19/2008 (10:37 pm)
RPG Starter Kit? @Chad - Nice generalization... seems to work for all case.... read more 08/08/2008 (2:06 pm)
RPG Starter Kit? @I3D - That's about like asking a surgeon "I'm not a doctor, but can you explain how to perform open... read more 08/07/2008 (6:15 pm)
RPG Starter Kit? Try ports (6667 and 16667) on irc.indiezen.org. Sometimes if you're at work or at some schools, the... read more 08/07/2008 (1:56 pm)
RPG Starter Kit? The [url=http://www.indiezen.org/phpbb/viewforum.php?f=38]RPG Starter Kit forum[/url] is set up and ... read more 08/07/2008 (6:19 am)
RPG Starter Kit? Feel free to sign up on the forums at [url=http://www.indiezen.org/phpbb/index.php]IndieZen.org[/url... read more 08/06/2008 (7:03 pm)
RPG Starter Kit? @Nathan - As long as your RPG specific code is network capable, you can worry about scaling into an ... read more 08/06/2008 (1:46 pm)
RPG Starter Kit? Several of us have been designing an Online RPG Starter Kit over the past few months.... maybe we sh... read more 08/06/2008 (1:23 pm)
Rights on game concepts? Just remember... as an Indie, the point is less about being right and more about not getting sued :P... read more 07/30/2008 (5:30 am)
Important tutorial remains incomplete. Have you tried the [url=http://www.garagegames.com/developer/torque/tge/]basic documentation[/url]? ... read more 07/29/2008 (1:54 pm)
Torque Mmokit It looks like it's back up...... read more 07/29/2008 (1:37 pm)
Indies question The original Torque EULA required you to give GG first right of refusal for publishing any game made... read more 07/23/2008 (5:46 pm)
Bitstream Assistance please What kind of computers are involved (client and server) as well as what kind of Internet connections... read more 06/30/2008 (3:37 am)
Tgea Vs Leadwerks 2.0 Engine I think I have a way for the integration to be nearly as simple drag and drop, but I suppose we'll f... read more 06/26/2008 (8:15 pm)
Tgea Vs Leadwerks 2.0 Engine @Ross I had a lot longer post, but since it wouldn't fit in a single post I'll keep it brief... p... read more 06/26/2008 (7:19 pm)