Game Development Community

Tony Richards's Forum Posts

Thread Post Date Posted
VirtualWorld System @Kyrah - The official answer: [quote]Entertainment based games are covered under the present EULA... read more 04/15/2009 (10:12 am)
VirtualWorld System [quote]Unfortunatly I dont have millions to spend so I guess ill continue with OPENSIM unless there ... read more 04/15/2009 (7:14 am)
T3D RPG Kit, Who wants one? I think you missed my point, but you'll understand soon enough.... read more 04/14/2009 (9:42 pm)
VirtualWorld System If you're really interested in a virtual world and less interested in creating a game, you might wan... read more 04/14/2009 (9:36 pm)
T3D RPG Kit, Who wants one? [quote]Most free products are release as a bonus feature, or because its open source/community base.... read more 04/14/2009 (9:25 pm)
Art Pack or Torsion Download the Torsion demo first, and then compare it to the (free) [url=http://www.torquedev.com/]Co... read more 04/14/2009 (2:07 pm)
Any New Yorkers Here? I'm nearly half Irish m'self :P I live in NYC in the East Village area. If you can make it, IG... read more 04/13/2009 (1:38 pm)
The giganimous feedback thread of March-April Possibly a duplicate problem from MH's post, but [url=http://www.garagegames.com/community/blogs/v... read more 04/07/2009 (6:58 pm)
Newbie Game Dev Blog Site Nicely written. I'll read it for a bit... keep me entertained, though :P... read more 04/05/2009 (9:08 am)
[Question] Multi-threading in Database Implementation The [b]Thread[/b] class constructors actually has two additional parameters that have default values... read more 04/05/2009 (8:32 am)
TGEA UDP dropping packets from localhost Since it's in the "Bug Submissions" sub forum then one might think that it's a bug report,... read more 04/04/2009 (6:24 am)
delete At IndieZen.org, we have a free, community driven mentoring / apprentice program geared towards game... read more 04/03/2009 (7:18 am)
Master Server. Side note... Mr. Blake, can you make sure Mr. Scarborough is aware of [url=http://www.garagegames.co... read more 04/03/2009 (6:36 am)
Master Server. I'm not exactly sure how the Perl version of the master server works, but I bet it's getting the IP ... read more 04/03/2009 (6:33 am)
What would you like to see addressed in Torque 3D? I haven't read every single one of these posts, so possibly this has already been mentioned, but I'l... read more 04/03/2009 (6:23 am)
Books [quote]This whole no pdfs online only, Really.[/quote] You act like I was talking about GG's docu... read more 04/02/2009 (9:59 am)
Illumina I'm sorry for your loss. That's really sad. Have you tried contacting [url=http://www.garagegame... read more 04/02/2009 (7:38 am)
Books @Jeffrey - No... Really? /me bookmarks [url=http://www.garagegames.com/community/forums/viewthrea... read more 04/02/2009 (7:31 am)
Books Please... no PDF's, no books. They'll be outdated in months. @Mitch - How would you prefer the d... read more 04/01/2009 (1:30 pm)
Official TGEA Documentation Feedback I think a book format would be a bad move. Things change, and things change too often to commit to ... read more 03/28/2009 (9:32 pm)
[INFO] Before posting about an MMO, please read this... [quote]One of the changes I've made affects the way players are routed to game servers. At first I w... read more 03/27/2009 (5:09 pm)
[INFO] Before posting about an MMO, please read this... And final comments... One reason I'm recommending Zen Worlds is because it's free, open source a... read more 03/27/2009 (1:47 pm)
[INFO] Before posting about an MMO, please read this... [b]Better solutions for higher scalability[/b] If you're comfortable with using Java as your lang... read more 03/27/2009 (1:24 pm)
[INFO] Before posting about an MMO, please read this... [b]Application Servers / Enterprise Service Bus[/b] With Torque, the netcode in the Torque Networ... read more 03/27/2009 (1:22 pm)
[INFO] Before posting about an MMO, please read this... I would like to add some technical expertice to this conversation. Game client, game server, game... read more 03/27/2009 (1:20 pm)
Database? The browser part (SQLite Manager) can be used to define your database. You don't necessarily have t... read more 03/26/2009 (10:58 am)
Database? Is this for a single-user application? For the database, you can use SQLite. Firefox has a plugi... read more 03/26/2009 (7:53 am)
Questions about T3D Feature List and EULA Oh, one more question: [quote]Deploy any Torque 3D project from the World Editor to a web browser... read more 03/24/2009 (2:51 pm)
Is there a simple wait command? When you're waiting, do you want the game / simulation to continue doing things or are you just want... read more 03/23/2009 (2:18 pm)
Server Cluster. e-mail trichards at indiezen dot org or visit [url=http://www.indiezen.org]IndieZen.org[/url] and po... read more 03/19/2009 (6:58 pm)
Server Cluster. [quote]For example the default login screen would look alright. But I can make it look good if I hav... read more 03/19/2009 (5:50 pm)
Server Cluster. Middleware allows your applications to be transparently distributed across a network. You write t... read more 03/19/2009 (3:05 pm)
Server Cluster. Zen Engine is a game engine client. Zen Worlds is MMO Middleware. (edit for clarification) ... read more 03/19/2009 (1:49 pm)
Server Cluster. [quote]And where is MMO Middleware? [/quote] One of your options is [url=https://sourceforge.net/... read more 03/19/2009 (1:04 pm)
What happen to fxRenderObject? Well said, Caylo. I ported fxRenderObject to TSE and later TGEA, but I don't have the heart to do... read more 03/14/2009 (1:24 pm)
Asynchronous events A game client having the network code in the same thread as the rendering, physics, scripts, etc cou... read more 02/25/2009 (2:19 pm)
Virtual world in torque You are the only person that can answer your questions. Out of the box, Torque cannot handle more... read more 02/25/2009 (2:10 pm)
Asynchronous events So, the Signal<> class won't do the trick. It's a simple single-threaded signal / slot implem... read more 02/23/2009 (2:20 pm)
UDP TGE vs TGEA I think this should be reported as a bug.... read more 02/23/2009 (2:00 pm)
UDP TGE vs TGEA Set a breakpoint in Net::process() on the line that contains [code] bytesRead = recvfrom(udpSock... read more 02/23/2009 (12:15 pm)
TGEA - The Good, The Bad, and The Ugly. 1. Not automated but you can package your assets in a .zip file and use them directly. 2. Q3 styl... read more 02/10/2009 (5:27 am)
General Networking Discussion--Game Genres As for object replication improvements, for an MMO RPG with a quasi-reliable UDP layer for the &qu... read more 02/02/2009 (10:19 am)
General Networking Discussion--Game Genres [b]The "ultimate" solution:[/b] Scalability for games is no different than scalability ... read more 02/02/2009 (10:16 am)
General Networking Discussion--Game Genres @Ted - Heh using datablocks without using datablocks... In the context of MMO games, I know exactly ... read more 02/02/2009 (10:15 am)
Persistent RPG Framework Based on Arcane FX [b]For task 1[/b] - I would recommend looking at my [url=http://www.garagegames.com/community/resour... read more 01/20/2009 (2:26 pm)
What would you like to see addressed in Torque 3D? 1) Abstract interfaces with class factories for all major outward facing components. 2) Smaller exa... read more 01/11/2009 (4:39 pm)
Game Creation Pipeline from 20,000 feet Atlas is used for rendering the terrain, not generating it. You still need something like L3DT to... read more 12/31/2008 (6:43 am)
General Networking Discussion--Game Genres @David - Done... I'll post a link when I am done posting the new topic.... read more 12/20/2008 (5:53 am)
General Networking Discussion--Game Genres [quote]Peer to peer anything out in the wild is a risky solution, one that many commercial companies... read more 12/19/2008 (4:58 pm)
General Networking Discussion--Game Genres [quote]Yes, I have. Thanks for asking. I've also provided commercial support to 3 different companie... read more 12/19/2008 (4:00 pm)