Tony Richards's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| VirtualWorld System | @Kyrah - The official answer: [quote]Entertainment based games are covered under the present EULA... read more | 04/15/2009 (10:12 am) |
| VirtualWorld System | [quote]Unfortunatly I dont have millions to spend so I guess ill continue with OPENSIM unless there ... read more | 04/15/2009 (7:14 am) |
| T3D RPG Kit, Who wants one? | I think you missed my point, but you'll understand soon enough.... read more | 04/14/2009 (9:42 pm) |
| VirtualWorld System | If you're really interested in a virtual world and less interested in creating a game, you might wan... read more | 04/14/2009 (9:36 pm) |
| T3D RPG Kit, Who wants one? | [quote]Most free products are release as a bonus feature, or because its open source/community base.... read more | 04/14/2009 (9:25 pm) |
| Art Pack or Torsion | Download the Torsion demo first, and then compare it to the (free) [url=http://www.torquedev.com/]Co... read more | 04/14/2009 (2:07 pm) |
| Any New Yorkers Here? | I'm nearly half Irish m'self :P I live in NYC in the East Village area. If you can make it, IG... read more | 04/13/2009 (1:38 pm) |
| The giganimous feedback thread of March-April | Possibly a duplicate problem from MH's post, but [url=http://www.garagegames.com/community/blogs/v... read more | 04/07/2009 (6:58 pm) |
| Newbie Game Dev Blog Site | Nicely written. I'll read it for a bit... keep me entertained, though :P... read more | 04/05/2009 (9:08 am) |
| [Question] Multi-threading in Database Implementation | The [b]Thread[/b] class constructors actually has two additional parameters that have default values... read more | 04/05/2009 (8:32 am) |
| TGEA UDP dropping packets from localhost | Since it's in the "Bug Submissions" sub forum then one might think that it's a bug report,... read more | 04/04/2009 (6:24 am) |
| delete | At IndieZen.org, we have a free, community driven mentoring / apprentice program geared towards game... read more | 04/03/2009 (7:18 am) |
| Master Server. | Side note... Mr. Blake, can you make sure Mr. Scarborough is aware of [url=http://www.garagegames.co... read more | 04/03/2009 (6:36 am) |
| Master Server. | I'm not exactly sure how the Perl version of the master server works, but I bet it's getting the IP ... read more | 04/03/2009 (6:33 am) |
| What would you like to see addressed in Torque 3D? | I haven't read every single one of these posts, so possibly this has already been mentioned, but I'l... read more | 04/03/2009 (6:23 am) |
| Books | [quote]This whole no pdfs online only, Really.[/quote] You act like I was talking about GG's docu... read more | 04/02/2009 (9:59 am) |
| Illumina | I'm sorry for your loss. That's really sad. Have you tried contacting [url=http://www.garagegame... read more | 04/02/2009 (7:38 am) |
| Books | @Jeffrey - No... Really? /me bookmarks [url=http://www.garagegames.com/community/forums/viewthrea... read more | 04/02/2009 (7:31 am) |
| Books | Please... no PDF's, no books. They'll be outdated in months. @Mitch - How would you prefer the d... read more | 04/01/2009 (1:30 pm) |
| Official TGEA Documentation Feedback | I think a book format would be a bad move. Things change, and things change too often to commit to ... read more | 03/28/2009 (9:32 pm) |
| [INFO] Before posting about an MMO, please read this... | [quote]One of the changes I've made affects the way players are routed to game servers. At first I w... read more | 03/27/2009 (5:09 pm) |
| [INFO] Before posting about an MMO, please read this... | And final comments... One reason I'm recommending Zen Worlds is because it's free, open source a... read more | 03/27/2009 (1:47 pm) |
| [INFO] Before posting about an MMO, please read this... | [b]Better solutions for higher scalability[/b] If you're comfortable with using Java as your lang... read more | 03/27/2009 (1:24 pm) |
| [INFO] Before posting about an MMO, please read this... | [b]Application Servers / Enterprise Service Bus[/b] With Torque, the netcode in the Torque Networ... read more | 03/27/2009 (1:22 pm) |
| [INFO] Before posting about an MMO, please read this... | I would like to add some technical expertice to this conversation. Game client, game server, game... read more | 03/27/2009 (1:20 pm) |
| Database? | The browser part (SQLite Manager) can be used to define your database. You don't necessarily have t... read more | 03/26/2009 (10:58 am) |
| Database? | Is this for a single-user application? For the database, you can use SQLite. Firefox has a plugi... read more | 03/26/2009 (7:53 am) |
| Questions about T3D Feature List and EULA | Oh, one more question: [quote]Deploy any Torque 3D project from the World Editor to a web browser... read more | 03/24/2009 (2:51 pm) |
| Is there a simple wait command? | When you're waiting, do you want the game / simulation to continue doing things or are you just want... read more | 03/23/2009 (2:18 pm) |
| Server Cluster. | e-mail trichards at indiezen dot org or visit [url=http://www.indiezen.org]IndieZen.org[/url] and po... read more | 03/19/2009 (6:58 pm) |
| Server Cluster. | [quote]For example the default login screen would look alright. But I can make it look good if I hav... read more | 03/19/2009 (5:50 pm) |
| Server Cluster. | Middleware allows your applications to be transparently distributed across a network. You write t... read more | 03/19/2009 (3:05 pm) |
| Server Cluster. | Zen Engine is a game engine client. Zen Worlds is MMO Middleware. (edit for clarification) ... read more | 03/19/2009 (1:49 pm) |
| Server Cluster. | [quote]And where is MMO Middleware? [/quote] One of your options is [url=https://sourceforge.net/... read more | 03/19/2009 (1:04 pm) |
| What happen to fxRenderObject? | Well said, Caylo. I ported fxRenderObject to TSE and later TGEA, but I don't have the heart to do... read more | 03/14/2009 (1:24 pm) |
| Asynchronous events | A game client having the network code in the same thread as the rendering, physics, scripts, etc cou... read more | 02/25/2009 (2:19 pm) |
| Virtual world in torque | You are the only person that can answer your questions. Out of the box, Torque cannot handle more... read more | 02/25/2009 (2:10 pm) |
| Asynchronous events | So, the Signal<> class won't do the trick. It's a simple single-threaded signal / slot implem... read more | 02/23/2009 (2:20 pm) |
| UDP TGE vs TGEA | I think this should be reported as a bug.... read more | 02/23/2009 (2:00 pm) |
| UDP TGE vs TGEA | Set a breakpoint in Net::process() on the line that contains [code] bytesRead = recvfrom(udpSock... read more | 02/23/2009 (12:15 pm) |
| TGEA - The Good, The Bad, and The Ugly. | 1. Not automated but you can package your assets in a .zip file and use them directly. 2. Q3 styl... read more | 02/10/2009 (5:27 am) |
| General Networking Discussion--Game Genres | As for object replication improvements, for an MMO RPG with a quasi-reliable UDP layer for the &qu... read more | 02/02/2009 (10:19 am) |
| General Networking Discussion--Game Genres | [b]The "ultimate" solution:[/b] Scalability for games is no different than scalability ... read more | 02/02/2009 (10:16 am) |
| General Networking Discussion--Game Genres | @Ted - Heh using datablocks without using datablocks... In the context of MMO games, I know exactly ... read more | 02/02/2009 (10:15 am) |
| Persistent RPG Framework Based on Arcane FX | [b]For task 1[/b] - I would recommend looking at my [url=http://www.garagegames.com/community/resour... read more | 01/20/2009 (2:26 pm) |
| What would you like to see addressed in Torque 3D? | 1) Abstract interfaces with class factories for all major outward facing components. 2) Smaller exa... read more | 01/11/2009 (4:39 pm) |
| Game Creation Pipeline from 20,000 feet | Atlas is used for rendering the terrain, not generating it. You still need something like L3DT to... read more | 12/31/2008 (6:43 am) |
| General Networking Discussion--Game Genres | @David - Done... I'll post a link when I am done posting the new topic.... read more | 12/20/2008 (5:53 am) |
| General Networking Discussion--Game Genres | [quote]Peer to peer anything out in the wild is a risky solution, one that many commercial companies... read more | 12/19/2008 (4:58 pm) |
| General Networking Discussion--Game Genres | [quote]Yes, I have. Thanks for asking. I've also provided commercial support to 3 different companie... read more | 12/19/2008 (4:00 pm) |