Tony Richards's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Interest in a RPG genre kit for TGE / TGEA / T3D? | @pilot - Nice summary... sounds like you have it right. @Ronny - Due to the framework nature of a... read more | 05/31/2009 (7:42 pm) |
| Interest in a RPG genre kit for TGE / TGEA / T3D? | This RPG genre kit that that several of us have been working on has been in progress for several mon... read more | 05/31/2009 (5:41 am) |
| Is there anything close to Radiant? | I use [url=http://3dworldstudio.thegamecreators.com/index.php]3d World Studio[/url] for creating map... read more | 05/30/2009 (6:28 pm) |
| Interest in a RPG genre kit for TGE / TGEA / T3D? | [quote]An USEABLE and MODABLE kit, i think this is a priority.[/quote] Absolutely, via script, ND... read more | 05/30/2009 (6:21 am) |
| Torque World Editor | Subversion, CVS, Mercurial, GIT... you should really use one of these as a way to keep backups.... read more | 05/29/2009 (5:49 am) |
| Tribes 2 | Ascension is undergoing beta testing and game balancing, but it's taken such a long time I dunno if ... read more | 05/29/2009 (5:47 am) |
| T3D Should have.. | I've always said the game tools should be outside of the game engine proper. You should embed your ... read more | 05/28/2009 (1:49 pm) |
| Interest in a RPG genre kit for TGE / TGEA / T3D? | Everything would be stored on the server, but many things would be cached on the client. Specific... read more | 05/28/2009 (1:41 pm) |
| Question, Server / Client seperation, can you ? | Essentially you'll want to take a look at (going by the TGEA docs found [url=http://docs.garagegames... read more | 05/28/2009 (9:21 am) |
| Question, Server / Client seperation, can you ? | When I talk about "Torque Networking" I'm generally talking about the code that handles th... read more | 05/27/2009 (8:18 am) |
| Intrest in a GG sponsored MMOKit. | I can't speak for a "Garage Games" sponsored MMO Kit, but I can speak for the projects I m... read more | 05/27/2009 (6:37 am) |
| Question, Server / Client seperation, can you ? | I don't understand why Torque networking is so sacred. Authoritative game state management and ob... read more | 05/26/2009 (3:02 pm) |
| TGEA questions... | Thanks for the detailed explanation... it made for a good read. I thought I could help more, but ... read more | 05/22/2009 (1:28 pm) |
| Organized Resources? | We used to be able to categorize resources and then drill-down through the categories. It was inf... read more | 05/22/2009 (11:31 am) |
| TGE - Text Editor Recommendations? | I concur with Drethon. I never purchased Torsion but I didn't see anything that it did that Codewea... read more | 05/22/2009 (6:41 am) |
| TGEA questions... | I suggest you use [url=http://curl.haxx.se/]cURL[/url] in the TGEA client to access your web service... read more | 05/22/2009 (6:39 am) |
| Are there any way to import directly the .obj or .3Ds format into the TGEA? | It's actually pretty easy to add support for new file types to Torque. I've added support for [url=... read more | 05/20/2009 (9:03 am) |
| Torque 3D | With the latest improvements, T3D is actually [i]faster[/i] than TGEA on fixed function pipelines. ... read more | 05/20/2009 (5:58 am) |
| Assigning multiple datablocks to an object? | Good solution, Drethon... the old "Composition instead of Inheritance" to the rescue ;-)... read more | 05/19/2009 (12:25 pm) |
| When beta 2 comes .... | Maybe we could get a private read-only (HTML export?) view of the bug tracker for T3D. Then we coul... read more | 05/19/2009 (7:45 am) |
| 3d/2d artist looking to work on Diablo 3 like engine. (free?) | Beautiful render. A group of us are working on an Indie game engine and we would sincerely apprec... read more | 05/18/2009 (8:20 am) |
| Beginning Game Developers Needed | I think 0.001% is more like it ;-)... read more | 05/13/2009 (1:25 pm) |
| Talk about Engine vs Engine stuff here. | [b]Licensing[/b] This is where Zen Engine outshines nearly every other game engine. It's l... read more | 05/11/2009 (8:17 am) |
| Talk about Engine vs Engine stuff here. | [b]Tools[/b] TGEA shines in this area. For Zen Engine you have to use Blender or 3ds Max f... read more | 05/11/2009 (8:15 am) |
| Talk about Engine vs Engine stuff here. | [b]Source Included[/b] Both engines include the source code, but I would like to point out a fe... read more | 05/11/2009 (8:14 am) |
| Talk about Engine vs Engine stuff here. | [b]TGEA 1.8.1 vs Zen Engine 0.6.0 beta[/b] Eventually I'll take the time to do a run-through on a... read more | 05/11/2009 (8:13 am) |
| Where to find a game designer ? | @Jose - word of warning. Many people in this community do not realize that "Game Designer&qu... read more | 05/08/2009 (6:24 am) |
| Just wanted to put my site out there. | Great textures. Did you create them?... read more | 05/05/2009 (5:13 am) |
| Unable to Start - No BSOD | I had this problem too... the final solution was simply rebooting after installing DirectX + PhysX. ... read more | 05/04/2009 (7:51 pm) |
| Including mature and controversial content into an mmorpg | Mature players' imagination and emergent behavior is your key to success. You should use that to yo... read more | 05/04/2009 (11:55 am) |
| I want to make a FAKE mmo | [quote]What I truly want to understand out of this is how does the server decide when a player is mo... read more | 05/03/2009 (12:52 pm) |
| Programmer looking for a team | [url=http://www.indiezen.org]IndieZen.org[/url] is always looking for good C++ programmers, whether ... read more | 05/02/2009 (8:15 am) |
| DAZStudio | The only purpose I've tasked Daz3d in my content pipeline is in helping with concept art. Sometimes... read more | 05/01/2009 (8:20 am) |
| Access Restricted/Private Forums | I have mixed feelings on this one. For instance, [url=http://www.garagegames.com/account/profile/... read more | 04/30/2009 (1:08 pm) |
| Version Control in Gaming Community: SVN versus GIT? | GIT works well with SVN. We have some users that use GIT for offline experimental projects, but mos... read more | 04/29/2009 (3:03 pm) |
| I got my T-Shirt | Pics or it didn't happen. :P... read more | 04/27/2009 (11:47 am) |
| STL in 2009? | Right... [url=http://www.garagegames.com/community/resources/view/11810/1#comment-75539]like this[/u... read more | 04/26/2009 (10:44 am) |
| STL in 2009? | @Sherman - He doesn't expect GG to include it in their product. He is asking if GG has any plans in... read more | 04/26/2009 (9:44 am) |
| Using MS Excel to Protoype Game Mechanics | One reason to use a spreadsheet is to help you lay out your ideas on the numerics. For example,... read more | 04/24/2009 (6:21 am) |
| Torque 3d whats the point. | @Steve - T3D is not a complete rewrite. It's an upgrade from TGEA. Some things were removed, somet... read more | 04/23/2009 (1:52 pm) |
| Any New Yorkers Here? | Just a reminder, IGDA's Drink Night is tonight at 7pm, so any of you IGDA members in the NYC Area, y... read more | 04/21/2009 (3:19 pm) |
| SpeedTree+UnrealEngine3 ? | Hey, I at least had "trees" and "Unreal" in my post ;-) Unreal has some bette... read more | 04/21/2009 (6:59 am) |
| Why isn't any big company using torque? | @David - rofl @Daniel - [quote]It's used by amateurs and hobbyists who are not experienced en... read more | 04/20/2009 (8:14 am) |
| SpeedTree+UnrealEngine3 ? | Interesting... I read that book in the mid 90's when I was the CTO of a vertical market software dev... read more | 04/18/2009 (1:25 pm) |
| T3D and hobby development | Vacuums always get filled. If Garage Games leaves the hobbyist game engine market, someone else w... read more | 04/18/2009 (6:11 am) |
| BUNCH-A-CHICKENS!!! | I think it has something to do more with the quantity of animations required to make sports games...... read more | 04/18/2009 (6:05 am) |
| SpeedTree+UnrealEngine3 ? | [quote]In ten years, there will be a market leading “game engine” at the Unity/T3D price... read more | 04/18/2009 (6:02 am) |
| TGEA Snippits | I wasn't disagreeing with that, Andy. All I was saying was that the [url=http://www.garagegames.com... read more | 04/18/2009 (5:21 am) |
| TGEA Snippits | I thought that was what the resources were for. :P... read more | 04/17/2009 (2:01 pm) |
| VirtualWorld System | No more public information is available yet, but check my [url=http://www.garagegames.com/community/... read more | 04/15/2009 (1:09 pm) |