Game Development Community

Tony Richards's Forum Posts

Thread Post Date Posted
Interest in a RPG genre kit for TGE / TGEA / T3D? @pilot - Nice summary... sounds like you have it right. @Ronny - Due to the framework nature of a... read more 05/31/2009 (7:42 pm)
Interest in a RPG genre kit for TGE / TGEA / T3D? This RPG genre kit that that several of us have been working on has been in progress for several mon... read more 05/31/2009 (5:41 am)
Is there anything close to Radiant? I use [url=http://3dworldstudio.thegamecreators.com/index.php]3d World Studio[/url] for creating map... read more 05/30/2009 (6:28 pm)
Interest in a RPG genre kit for TGE / TGEA / T3D? [quote]An USEABLE and MODABLE kit, i think this is a priority.[/quote] Absolutely, via script, ND... read more 05/30/2009 (6:21 am)
Torque World Editor Subversion, CVS, Mercurial, GIT... you should really use one of these as a way to keep backups.... read more 05/29/2009 (5:49 am)
Tribes 2 Ascension is undergoing beta testing and game balancing, but it's taken such a long time I dunno if ... read more 05/29/2009 (5:47 am)
T3D Should have.. I've always said the game tools should be outside of the game engine proper. You should embed your ... read more 05/28/2009 (1:49 pm)
Interest in a RPG genre kit for TGE / TGEA / T3D? Everything would be stored on the server, but many things would be cached on the client. Specific... read more 05/28/2009 (1:41 pm)
Question, Server / Client seperation, can you ? Essentially you'll want to take a look at (going by the TGEA docs found [url=http://docs.garagegames... read more 05/28/2009 (9:21 am)
Question, Server / Client seperation, can you ? When I talk about "Torque Networking" I'm generally talking about the code that handles th... read more 05/27/2009 (8:18 am)
Intrest in a GG sponsored MMOKit. I can't speak for a "Garage Games" sponsored MMO Kit, but I can speak for the projects I m... read more 05/27/2009 (6:37 am)
Question, Server / Client seperation, can you ? I don't understand why Torque networking is so sacred. Authoritative game state management and ob... read more 05/26/2009 (3:02 pm)
TGEA questions... Thanks for the detailed explanation... it made for a good read. I thought I could help more, but ... read more 05/22/2009 (1:28 pm)
Organized Resources? We used to be able to categorize resources and then drill-down through the categories. It was inf... read more 05/22/2009 (11:31 am)
TGE - Text Editor Recommendations? I concur with Drethon. I never purchased Torsion but I didn't see anything that it did that Codewea... read more 05/22/2009 (6:41 am)
TGEA questions... I suggest you use [url=http://curl.haxx.se/]cURL[/url] in the TGEA client to access your web service... read more 05/22/2009 (6:39 am)
Are there any way to import directly the .obj or .3Ds format into the TGEA? It's actually pretty easy to add support for new file types to Torque. I've added support for [url=... read more 05/20/2009 (9:03 am)
Torque 3D With the latest improvements, T3D is actually [i]faster[/i] than TGEA on fixed function pipelines. ... read more 05/20/2009 (5:58 am)
Assigning multiple datablocks to an object? Good solution, Drethon... the old "Composition instead of Inheritance" to the rescue ;-)... read more 05/19/2009 (12:25 pm)
When beta 2 comes .... Maybe we could get a private read-only (HTML export?) view of the bug tracker for T3D. Then we coul... read more 05/19/2009 (7:45 am)
3d/2d artist looking to work on Diablo 3 like engine. (free?) Beautiful render. A group of us are working on an Indie game engine and we would sincerely apprec... read more 05/18/2009 (8:20 am)
Beginning Game Developers Needed I think 0.001% is more like it ;-)... read more 05/13/2009 (1:25 pm)
Talk about Engine vs Engine stuff here. [b]Licensing[/b] This is where Zen Engine outshines nearly every other game engine. It's l... read more 05/11/2009 (8:17 am)
Talk about Engine vs Engine stuff here. [b]Tools[/b] TGEA shines in this area. For Zen Engine you have to use Blender or 3ds Max f... read more 05/11/2009 (8:15 am)
Talk about Engine vs Engine stuff here. [b]Source Included[/b] Both engines include the source code, but I would like to point out a fe... read more 05/11/2009 (8:14 am)
Talk about Engine vs Engine stuff here. [b]TGEA 1.8.1 vs Zen Engine 0.6.0 beta[/b] Eventually I'll take the time to do a run-through on a... read more 05/11/2009 (8:13 am)
Where to find a game designer ? @Jose - word of warning. Many people in this community do not realize that "Game Designer&qu... read more 05/08/2009 (6:24 am)
Just wanted to put my site out there. Great textures. Did you create them?... read more 05/05/2009 (5:13 am)
Unable to Start - No BSOD I had this problem too... the final solution was simply rebooting after installing DirectX + PhysX. ... read more 05/04/2009 (7:51 pm)
Including mature and controversial content into an mmorpg Mature players' imagination and emergent behavior is your key to success. You should use that to yo... read more 05/04/2009 (11:55 am)
I want to make a FAKE mmo [quote]What I truly want to understand out of this is how does the server decide when a player is mo... read more 05/03/2009 (12:52 pm)
Programmer looking for a team [url=http://www.indiezen.org]IndieZen.org[/url] is always looking for good C++ programmers, whether ... read more 05/02/2009 (8:15 am)
DAZStudio The only purpose I've tasked Daz3d in my content pipeline is in helping with concept art. Sometimes... read more 05/01/2009 (8:20 am)
Access Restricted/Private Forums I have mixed feelings on this one. For instance, [url=http://www.garagegames.com/account/profile/... read more 04/30/2009 (1:08 pm)
Version Control in Gaming Community: SVN versus GIT? GIT works well with SVN. We have some users that use GIT for offline experimental projects, but mos... read more 04/29/2009 (3:03 pm)
I got my T-Shirt Pics or it didn't happen. :P... read more 04/27/2009 (11:47 am)
STL in 2009? Right... [url=http://www.garagegames.com/community/resources/view/11810/1#comment-75539]like this[/u... read more 04/26/2009 (10:44 am)
STL in 2009? @Sherman - He doesn't expect GG to include it in their product. He is asking if GG has any plans in... read more 04/26/2009 (9:44 am)
Using MS Excel to Protoype Game Mechanics One reason to use a spreadsheet is to help you lay out your ideas on the numerics. For example,... read more 04/24/2009 (6:21 am)
Torque 3d whats the point. @Steve - T3D is not a complete rewrite. It's an upgrade from TGEA. Some things were removed, somet... read more 04/23/2009 (1:52 pm)
Any New Yorkers Here? Just a reminder, IGDA's Drink Night is tonight at 7pm, so any of you IGDA members in the NYC Area, y... read more 04/21/2009 (3:19 pm)
SpeedTree+UnrealEngine3 ? Hey, I at least had "trees" and "Unreal" in my post ;-) Unreal has some bette... read more 04/21/2009 (6:59 am)
Why isn't any big company using torque? @David - rofl @Daniel - [quote]It's used by amateurs and hobbyists who are not experienced en... read more 04/20/2009 (8:14 am)
SpeedTree+UnrealEngine3 ? Interesting... I read that book in the mid 90's when I was the CTO of a vertical market software dev... read more 04/18/2009 (1:25 pm)
T3D and hobby development Vacuums always get filled. If Garage Games leaves the hobbyist game engine market, someone else w... read more 04/18/2009 (6:11 am)
BUNCH-A-CHICKENS!!! I think it has something to do more with the quantity of animations required to make sports games...... read more 04/18/2009 (6:05 am)
SpeedTree+UnrealEngine3 ? [quote]In ten years, there will be a market leading “game engine” at the Unity/T3D price... read more 04/18/2009 (6:02 am)
TGEA Snippits I wasn't disagreeing with that, Andy. All I was saying was that the [url=http://www.garagegames.com... read more 04/18/2009 (5:21 am)
TGEA Snippits I thought that was what the resources were for. :P... read more 04/17/2009 (2:01 pm)
VirtualWorld System No more public information is available yet, but check my [url=http://www.garagegames.com/community/... read more 04/15/2009 (1:09 pm)