Game Development Community

Tony Richards's Forum Posts

Thread Post Date Posted
Mirrors ... Yes, that bug's been around for awhile... I tried to add mirrors a month or so ago and got the same ... read more 05/21/2002 (9:31 pm)
Interior size? I would love it if you'd post this as a resource or code snippet.... read more 04/25/2002 (8:43 am)
Poser Useless? I would suggest taking isomorphic snapshots of the poser models and start with that as your base for... read more 04/18/2002 (1:37 pm)
Lift platforms? Cool, thanks... glad to know I don't need to tackle this because I'm not sure I'm up to it. I'm a... read more 04/17/2002 (6:31 pm)
Lift platforms? Ok, help me out with one more answer to one more question. Well... a few questions. It appears t... read more 04/16/2002 (9:15 pm)
CVS: what am I doing wrong? Checkout doesn't do a full download... it still attempts to merge what you already have. I did th... read more 04/16/2002 (6:59 pm)
Player, Weapon, and Vehicle Model Preparation Although this is mostly relevant, you're assuming that a person is using 3DSMAX, which I am not... ... read more 04/16/2002 (1:33 pm)
Lift platforms? Thank you much, Mark... and you're not too late. Keep up the great work. I know keeping up with ... read more 04/16/2002 (10:40 am)
Triggers fixed in HEAD revision Thanks!... read more 04/16/2002 (10:32 am)
Triggers W00t! Thanks.... read more 04/15/2002 (8:27 pm)
Lift platforms? Any progress made on lifts / doors yet? I've made a little progress on lifts, but I'm to the poin... read more 04/15/2002 (2:00 pm)
Triggers I guess that teaches us, eh? Got a problem? Search the forums first!... read more 04/15/2002 (12:53 pm)
Triggers Dang, it kinda sux that I spent nearly two hours on this when I could've spent a few minutes searchi... read more 04/14/2002 (10:01 pm)
Triggers Ok, I've identified the problem, but I'm not exactly sure how to fix it in the code, but I can fix i... read more 04/14/2002 (2:41 pm)
Triggers Hrm, I thought I was the only person having this problem, but I guess I'm not. Obviously we're ei... read more 04/14/2002 (1:03 pm)
3D player model animation, next problem... You are further than me... how do you get multiple animations in the same DTS? I can only seem to g... read more 04/09/2002 (10:41 am)
Tribes 2: Fast Attack My bad, but I think Justin is correct...... read more 04/08/2002 (10:17 am)
Tribes 2: Fast Attack I think the worst part about all of this is that Sierra is getting their MODs from the community and... read more 04/08/2002 (8:05 am)
Finding out if a variable exists I don't know about using the existing namespace, but using the global namespace, you can implement t... read more 04/07/2002 (10:49 pm)
Mech Game You can call your Mechs a different name and Microsoft can do nothing about it... otherwise Armoured... read more 04/02/2002 (10:26 am)
Enhancing terrain rendering engine Hrm... haven't I read this somewhere else? heh... again, thanks for the compilation, Bryan. Who'... read more 04/01/2002 (8:49 am)
V12 Terrain Capabilities Nice collection Bryan... thanks.... read more 04/01/2002 (8:19 am)
MMORPG no more? [quote] Now, build an MMORPG which can be hosted in peer-to-peer fashion between multiple trusted I... read more 03/22/2002 (2:38 pm)
terrain question Gary, excellently written. Thanks... read more 03/14/2002 (10:13 am)
New Milkshape exporter I'm getting a stack overflow. Do you have the latest source posted? I can help you debug it or I c... read more 08/21/2001 (6:03 pm)
Milkshape exporter Is there another location for the file? http://www.cir.es/local/msV12exporter_Pre-alpha.zip ... read more 08/17/2001 (4:59 pm)
addCommand method Yes and no... a simple C wrapper around the function could work to dispatch to the proper class meth... read more 08/15/2001 (6:44 pm)
Who would find this fun? I would love a game like this. The problem with idiot players will exist in any team-player game.... read more 07/11/2001 (6:17 pm)
Websites for Budding Games Designers Oops... my mistake. $5 per team member still sounds great.... read more 06/29/2001 (2:01 pm)
Stepping into the chilly waters of ESD T2 is the only game I've ever spent more than $20. The rest of the games I've waited until it's bee... read more 06/29/2001 (1:48 pm)
Websites for Budding Games Designers $5 per team *does* sound great.... read more 06/26/2001 (1:12 pm)
Problems Compiling Double check your "Precompiled Headers" settings. It's possible that you have them turned on, but y... read more 06/25/2001 (10:00 am)
Tribes 2 lanscapes ...this is known as LOD or "Level of Detail". All objects have varying levels of detail (includin... read more 06/25/2001 (9:06 am)
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