Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Privately funded company looking to build a game prototype | Well I'm just saying that for an indie project to work, you would have to take a pay cut. Most indi... read more | 01/16/2008 (2:53 am) |
| LOD and Material issues in 1.0.3 and FGE | Great work Matt. Thanks for taking ownership on this fix. I'll try it out.... read more | 01/16/2008 (2:49 am) |
| Privately funded company looking to build a game prototype | I would be interested in helping out in code and art for a figure like $10 per hour as a retainer. ... read more | 01/15/2008 (8:22 pm) |
| Making a tank work with a turret | Hmm... maybe I'm missing something but this link leads to source code to modify the engine to make t... read more | 01/12/2008 (3:27 pm) |
| Wheeled Vehicle help | Does you vehicle datablock include the definition for wheels and have you created a wheel dts object... read more | 01/12/2008 (12:28 am) |
| TGEA update when? | Thanks guys, Stephen I've sent you an email.... read more | 01/11/2008 (3:09 pm) |
| TGEA update when? | Oh so where's that prefs setting? What's it called? I bet I can fix it in source. I'll have a pok... read more | 01/11/2008 (8:27 am) |
| TGEA update when? | Oh I misunderstood - so I won't find a fix for the LOD bug in the forums? That's a pretty major bug... read more | 01/11/2008 (8:15 am) |
| TGEA update when? | Well that clears a few things up. I did hope for more support from GG on TGEA rather than just leav... read more | 01/10/2008 (5:24 am) |
| Import DTS DSQ files to blender | Sounds intriguing. I shall subscribe to this thread in anticipation of some further news about the ... read more | 01/08/2008 (7:18 am) |
| Emissive textures on DIFs | Atlas Blended? or Atlas Unique (he asks not knowing what the hell he's talking about)... read more | 01/08/2008 (4:56 am) |
| Vehicle Turning Arcs | Thanks Rex - I'll try that instead.... read more | 01/04/2008 (1:37 am) |
| Chuzzle clone | @Glenn - yes that does help, thank you. Is there a way to set up the pieces so that it is possible ... read more | 01/03/2008 (6:59 am) |
| TGEA update when? | [quote]There are DIF shadows on Atlas but not on unique atlas terrains[/quote] Oh so I can create... read more | 12/30/2007 (9:30 pm) |
| Emissive textures on DIFs | Is it possible to do with DTS's then? Or what about the modernisation kit - would this allows for f... read more | 12/30/2007 (4:29 pm) |
| Paths are buggy | There seems to be a correlation with crashing and paths with greater than 10 nodes. It also seems t... read more | 12/29/2007 (5:50 pm) |
| Paths are buggy | * Bump * So no-one has had this problem??... read more | 12/29/2007 (3:51 pm) |
| Paths are buggy | And happens alot when I press Ctrl+S (save) or move the mouse up to the File->Save menu - kinda real... read more | 12/29/2007 (6:42 am) |
| Paths are buggy | It seems to happen when I right click in the 3d window.... read more | 12/29/2007 (5:57 am) |
| Recruitment of Game Programmers for LucasArts in Singapore | I'd apply but I have no experience on consoles, just MMO experience with BigWorld as a Tools program... read more | 12/28/2007 (4:14 pm) |
| New and Updated Plugins | Yeah - doesn't work - is always stuck on build house - can you release the instructions on how to ma... read more | 12/26/2007 (5:05 pm) |
| Problems with TGEA | What sort of problem. Can you describe what happens?... read more | 12/24/2007 (7:25 am) |
| Making a Player Fly | Just add it as a comment - nice work... read more | 12/23/2007 (8:03 pm) |
| Making a Player Fly | Erm... didn't submit one before you solved the problem? Will you update it with the solution?... read more | 12/21/2007 (1:32 am) |
| Will Constructor be fished or droped -- ? | Hey did every one forget that they gave us Constructor for free??? Instead having to use QuArK? I'... read more | 12/20/2007 (1:34 am) |
| Making a Player Fly | Nice work Tyler! - I hope you compile this into a resource. I'm going to give it a go soon.... read more | 12/20/2007 (1:14 am) |
| Making a Player Fly | I think the actual command might just be toggleFlying without serverCmd at the beginning. It might ... read more | 12/19/2007 (5:46 am) |
| Making a Player Fly | @Tyler - so did you get it to work in the end?... read more | 12/18/2007 (2:27 am) |
| Making a Player Fly | Ah cool - thanks for the typo correction. I'll update my code. Tell me all the steps you've take... read more | 12/17/2007 (2:43 pm) |
| Making a Player Fly | Where is your serverCmdtoggleFly? The function you call in PlayGui has to be in PlayGui at the bo... read more | 12/16/2007 (4:50 pm) |
| Making a Player Fly | Update the "write/readPacketData" means to do this...make sure your code looks like this in void ... read more | 12/16/2007 (4:18 pm) |
| Making a Player Fly | You may have to research this, try here...but I have a solution below Issues with using Mouse to ... read more | 12/15/2007 (5:01 pm) |
| I Need a Good Modeling Program for Beginners | There's another free 3d package floating around the GG pages - a work in progress I think - anyone r... read more | 12/08/2007 (7:27 am) |
| 1.4.2 Rain/Snow | I noticed these errors... Missing file: SimU/Server/Scripts/Items/JanitorsRule.cs SimU/server/sc... read more | 12/08/2007 (7:11 am) |
| Games Needed for BlueTiger.com Motion Simulators | Awesome. I'm totally there. I want to write my games for this. However a low-cost mass produced r... read more | 12/02/2007 (8:18 pm) |
| The upcoming IAV pack. | I'll blog my progress then... it's part of my Brave redesign, I'm doing a kinda Independence Day tre... read more | 11/28/2007 (6:36 am) |
| Direct connetion to Ghost wars | I've downloaded it - there doesn't appear to be any levels. I am on WST timezone or GMT +9... read more | 11/28/2007 (6:33 am) |
| The upcoming IAV pack. | So you want an aircraft carrier content pack? I'm making ships right now.... read more | 11/28/2007 (6:04 am) |
| Making a laser | Typing in the word laser into the Garage Games search box yields these excellent links :) [url]ht... read more | 11/28/2007 (6:00 am) |
| The upcoming IAV pack. | Hmm maybe it's just me, but I think the pack should include the dude that rides in the IAV as well. ... read more | 11/27/2007 (2:24 pm) |
| 3d modeler looking for somthing to do ((free)) | I need some flying and crawling arachnid type spaceship/alien hybrids for BRAVE. You can keep them ... read more | 11/27/2007 (7:03 am) |
| I need a team! | Yeah well if you guys pick on him enough he will come back like this and become rich and successful.... read more | 11/26/2007 (2:44 pm) |
| Out of the loop - need assistant with new tgb | Cool - that's exactly what I have. Thanks.... read more | 11/22/2007 (5:11 am) |
| The Inevitable CRASH! and an idea | Add small changes, save as new files often, export often during the day - this is the only sane way ... read more | 11/21/2007 (1:53 pm) |
| Out of the loop - need assistant with new tgb | Excellent thanks guys. I've think I've got it sorted. However I did notice I couldn't load any exa... read more | 11/21/2007 (5:36 am) |
| Help with Flight Controls | You're not thinking about center of mass properly. From my experience when I did a jet ski for my s... read more | 11/19/2007 (3:00 pm) |
| Help with Flight Controls | @Henry - thanks for that explanation. It makes it a lot clearer how it's been implemented.... read more | 11/17/2007 (7:37 pm) |
| Help with Flight Controls | @ Kevin - How did you get straffing working? @Ken - I would be very interested to know how to imp... read more | 11/14/2007 (1:48 pm) |
| Helicopter back rotor force | BUMP! Did anyone get this working?... read more | 11/14/2007 (1:38 pm) |
| Weapon::OnUse? | Have a look at this resource - it implements onUse. [url=http://www.garagegames.com/index.php?sec... read more | 11/13/2007 (2:49 pm) |