Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Free Lightwave Tutorial and Starter Character | Go to this page for the links to codecs and more comments... [url=http://www.garagegames.com/inde... read more | 04/14/2008 (3:29 am) |
| Free Lightwave Tutorial and Starter Character | Yes it still works - I'm using that character in BRAVE at the moment. Here's some more tutorials...... read more | 04/14/2008 (3:28 am) |
| Advice - handling a big city like London | Melv May saves the day. I used fxShapeReplicator on this scene as suggested by Stephen Zepp. I han... read more | 04/08/2008 (3:54 pm) |
| Constructor Fixes | Grab it from this thread. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=71489[/u... read more | 04/08/2008 (3:43 pm) |
| Advice - handling a big city like London | This is the one I meant - [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 04/07/2008 (6:35 am) |
| Advice - handling a big city like London | Yes I will be using TGEA. I saw somewhere that I could do shape replication and mix it with a block... read more | 04/07/2008 (6:32 am) |
| Advice - handling a big city like London | So after a little more investigation and getting advice from you guys here's what I'm going to do. ... read more | 04/06/2008 (10:47 pm) |
| Advice - handling a big city like London | I have set an area of operations that extends from the London Bridge to the Tower Of London. I've d... read more | 04/06/2008 (8:13 am) |
| Advice - handling a big city like London | @Mike - which part of the book are you referring to? @Edward - yeah I'm planning on the aliens pl... read more | 04/06/2008 (6:59 am) |
| Advice - handling a big city like London | Thanks Rene - that's given me some ideas. I particularly like the colouring idea. I might set up L... read more | 04/06/2008 (4:01 am) |
| Problems converting Lightmaps for Atlas2 | To close this issue - this was caused by using the wrong loading command and incorrect heightmap set... read more | 04/01/2008 (8:34 am) |
| Lighting problem with terrain | That didn't work for me - seems the exporter script to convert to atlas format was causing problems.... read more | 04/01/2008 (8:29 am) |
| Alpha map should be used - Atlas commands don't like it | As a footnote - I hope this and the other threads I've created save someone else the week I spent tr... read more | 04/01/2008 (8:28 am) |
| Alpha map should be used - Atlas commands don't like it | Here's a script to generate a unique terrain (no shadows but looks cool) [code] function UT(%path,... read more | 04/01/2008 (8:26 am) |
| Alpha map should be used - Atlas commands don't like it | * The heightmap was exported from L3DT using Export->Resize to 2049x2049 (or power of 2 +1) * I gra... read more | 04/01/2008 (8:25 am) |
| Alpha map should be used - Atlas commands don't like it | As stated in my other thread, Bill's advice here worked. I used [code] atlasGenerateTextureTOCFro... read more | 04/01/2008 (8:16 am) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | Thanks for the tip J.C. On a good note I got the blended terrain to work finally with Bill Vee and ... read more | 04/01/2008 (8:10 am) |
| Alpha map should be used - Atlas commands don't like it | And thanks again - I'll let you know how it goes.... read more | 03/30/2008 (4:47 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | Thanks very much Bill - this should really help.... read more | 03/30/2008 (4:47 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | I'm having trouble using the console functions to import a blended terrain. 1) I don't know how t... read more | 03/30/2008 (8:33 am) |
| Problems converting Lightmaps for Atlas2 | [code] function BT(%path,%fileName,%tiled) { // BT("ab","blend_test5",false); // BT("bl","... read more | 03/29/2008 (8:46 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | I did get some success by using a collision mesh in static objects, they cast a shadow. However n... read more | 03/28/2008 (11:14 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | I noticed only your player is casting shadows. Does the building cast shadows?... read more | 03/28/2008 (9:53 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | Thanks Bill. Well I did some more tests last night - got the tree depth right, but I can't get shad... read more | 03/28/2008 (6:14 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | More on this. I have now got a shadow from the camera? How is that? On unique terrain?? ... bu... read more | 03/28/2008 (7:33 am) |
| Specular map diffuse shader | Thanks - just what I was looking for :)... read more | 03/23/2008 (10:52 pm) |
| Releasing my game | Great, thanks guys :)... read more | 02/28/2008 (6:18 am) |
| Showing health, armour and thing via hud | Okay so then maybe I should just extend the healthbar gui to allow it to show many gui with independ... read more | 02/21/2008 (6:56 am) |
| Kudos to Penumbra team | Well my question would then be, can this be done with TGEA? Maybe that'll be my next project...... read more | 02/12/2008 (2:58 pm) |
| Kudos to Penumbra team | This is them right? Are they using Torque at this point? [url]http://www.garagegames.com/index.p... read more | 02/12/2008 (2:06 pm) |
| Out of range write in DEBUG build... | Ahh... I see - so I just remove the assertion and return here hey? Will this cause problems later? ... read more | 02/08/2008 (7:18 pm) |
| Out of range write in DEBUG build... | I just want to turn off the assertion so I can debug other things right now. How can I do this?... read more | 02/08/2008 (7:15 pm) |
| Out of range write in DEBUG build... | I have no idea how to troubleshoot this. I guess I should debug and trace back to which object is c... read more | 02/08/2008 (1:20 pm) |
| Out of range write in DEBUG build... | The fix above doesn't work for me on missions where I have lots of objects. Is there another reason... read more | 02/08/2008 (8:35 am) |
| Player fall off and get falling below the ground surface | The collision detection works by assuming all players start a little bit above the terrain and so th... read more | 02/02/2008 (7:22 am) |
| Eee PC for TGE - Hee Hee | Oh cool - do you have a link to the Nvidia one?... read more | 01/30/2008 (4:05 am) |
| Eee PC for TGE - Hee Hee | It comes with Linux, there is no hard drive, you use usb devices and sd cards - so you could boot of... read more | 01/29/2008 (2:28 pm) |
| Making a tank work with a turret | @Daniel - I can see how that would work - but how does it deform the tracks? Maybe they are a blend... read more | 01/28/2008 (2:30 pm) |
| Pointing the Camera | Try this and replace %this.player with the id of the object you want to point at. [code] %this.c... read more | 01/26/2008 (6:39 am) |
| Making a tank work with a turret | Yeah I just looked at the [url=http://www.garagegames.com/products/53/]Bravetree tank pack[/url] - i... read more | 01/25/2008 (8:38 am) |
| Making a tank work with a turret | I modelled an M1A1 Abrahms in about an hour - nothing special but a good placeholder tank to develop... read more | 01/25/2008 (8:10 am) |
| Making a tank work with a turret | Well I'm the person for the job! I'll make a couple of simple tanks like a Sherman and Rommel for p... read more | 01/24/2008 (2:11 pm) |
| Constructor 1.0.4 for Windows | Great work Jaimi. Thanks for putting in the effort.... read more | 01/24/2008 (4:41 am) |
| Making a tank work with a turret | Well I got my tank in. Something the tanks don't do in Tron but I made 'em do, is tilt the barrel u... read more | 01/24/2008 (4:24 am) |
| Privately funded company looking to build a game prototype | @Taras - this is a very slick production. What codec/player is the video done with? I am enjoying ... read more | 01/20/2008 (1:16 am) |
| Making a tank work with a turret | Ahh... stupid brain - I blindly copied the contents of the fps folder from the turret resource, and ... read more | 01/19/2008 (7:06 pm) |
| Making a tank work with a turret | Well I wouldn't say it was painless, but I got it to compile. The resource is pretty hacked and has... read more | 01/19/2008 (6:29 pm) |
| Privately funded company looking to build a game prototype | @Taras - "Left Behind" looks great! I love the subject matter. I'm going to have to try it. (thin... read more | 01/19/2008 (4:03 pm) |
| Ask (use render monkey or fxcompoer in torque) | Hi Mohammad. You use render monkey if you want to set up shaders on an ATI card, and FX Composer to... read more | 01/19/2008 (6:07 am) |
| Emissive textures on DIFs | Okay thanks for the lead. I'll check it out.... read more | 01/17/2008 (6:49 am) |