Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
Free Lightwave Tutorial and Starter Character Go to this page for the links to codecs and more comments... [url=http://www.garagegames.com/inde... read more 04/14/2008 (3:29 am)
Free Lightwave Tutorial and Starter Character Yes it still works - I'm using that character in BRAVE at the moment. Here's some more tutorials...... read more 04/14/2008 (3:28 am)
Advice - handling a big city like London Melv May saves the day. I used fxShapeReplicator on this scene as suggested by Stephen Zepp. I han... read more 04/08/2008 (3:54 pm)
Constructor Fixes Grab it from this thread. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=71489[/u... read more 04/08/2008 (3:43 pm)
Advice - handling a big city like London This is the one I meant - [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 04/07/2008 (6:35 am)
Advice - handling a big city like London Yes I will be using TGEA. I saw somewhere that I could do shape replication and mix it with a block... read more 04/07/2008 (6:32 am)
Advice - handling a big city like London So after a little more investigation and getting advice from you guys here's what I'm going to do. ... read more 04/06/2008 (10:47 pm)
Advice - handling a big city like London I have set an area of operations that extends from the London Bridge to the Tower Of London. I've d... read more 04/06/2008 (8:13 am)
Advice - handling a big city like London @Mike - which part of the book are you referring to? @Edward - yeah I'm planning on the aliens pl... read more 04/06/2008 (6:59 am)
Advice - handling a big city like London Thanks Rene - that's given me some ideas. I particularly like the colouring idea. I might set up L... read more 04/06/2008 (4:01 am)
Problems converting Lightmaps for Atlas2 To close this issue - this was caused by using the wrong loading command and incorrect heightmap set... read more 04/01/2008 (8:34 am)
Lighting problem with terrain That didn't work for me - seems the exporter script to convert to atlas format was causing problems.... read more 04/01/2008 (8:29 am)
Alpha map should be used - Atlas commands don't like it As a footnote - I hope this and the other threads I've created save someone else the week I spent tr... read more 04/01/2008 (8:28 am)
Alpha map should be used - Atlas commands don't like it Here's a script to generate a unique terrain (no shadows but looks cool) [code] function UT(%path,... read more 04/01/2008 (8:26 am)
Alpha map should be used - Atlas commands don't like it * The heightmap was exported from L3DT using Export->Resize to 2049x2049 (or power of 2 +1) * I gra... read more 04/01/2008 (8:25 am)
Alpha map should be used - Atlas commands don't like it As stated in my other thread, Bill's advice here worked. I used [code] atlasGenerateTextureTOCFro... read more 04/01/2008 (8:16 am)
Do shadows work on TGEA 1.0.3 Atlas Terrain? Thanks for the tip J.C. On a good note I got the blended terrain to work finally with Bill Vee and ... read more 04/01/2008 (8:10 am)
Alpha map should be used - Atlas commands don't like it And thanks again - I'll let you know how it goes.... read more 03/30/2008 (4:47 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? Thanks very much Bill - this should really help.... read more 03/30/2008 (4:47 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? I'm having trouble using the console functions to import a blended terrain. 1) I don't know how t... read more 03/30/2008 (8:33 am)
Problems converting Lightmaps for Atlas2 [code] function BT(%path,%fileName,%tiled) { // BT("ab","blend_test5",false); // BT("bl","... read more 03/29/2008 (8:46 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? I did get some success by using a collision mesh in static objects, they cast a shadow. However n... read more 03/28/2008 (11:14 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? I noticed only your player is casting shadows. Does the building cast shadows?... read more 03/28/2008 (9:53 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? Thanks Bill. Well I did some more tests last night - got the tree depth right, but I can't get shad... read more 03/28/2008 (6:14 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? More on this. I have now got a shadow from the camera? How is that? On unique terrain?? ... bu... read more 03/28/2008 (7:33 am)
Specular map diffuse shader Thanks - just what I was looking for :)... read more 03/23/2008 (10:52 pm)
Releasing my game Great, thanks guys :)... read more 02/28/2008 (6:18 am)
Showing health, armour and thing via hud Okay so then maybe I should just extend the healthbar gui to allow it to show many gui with independ... read more 02/21/2008 (6:56 am)
Kudos to Penumbra team Well my question would then be, can this be done with TGEA? Maybe that'll be my next project...... read more 02/12/2008 (2:58 pm)
Kudos to Penumbra team This is them right? Are they using Torque at this point? [url]http://www.garagegames.com/index.p... read more 02/12/2008 (2:06 pm)
Out of range write in DEBUG build... Ahh... I see - so I just remove the assertion and return here hey? Will this cause problems later? ... read more 02/08/2008 (7:18 pm)
Out of range write in DEBUG build... I just want to turn off the assertion so I can debug other things right now. How can I do this?... read more 02/08/2008 (7:15 pm)
Out of range write in DEBUG build... I have no idea how to troubleshoot this. I guess I should debug and trace back to which object is c... read more 02/08/2008 (1:20 pm)
Out of range write in DEBUG build... The fix above doesn't work for me on missions where I have lots of objects. Is there another reason... read more 02/08/2008 (8:35 am)
Player fall off and get falling below the ground surface The collision detection works by assuming all players start a little bit above the terrain and so th... read more 02/02/2008 (7:22 am)
Eee PC for TGE - Hee Hee Oh cool - do you have a link to the Nvidia one?... read more 01/30/2008 (4:05 am)
Eee PC for TGE - Hee Hee It comes with Linux, there is no hard drive, you use usb devices and sd cards - so you could boot of... read more 01/29/2008 (2:28 pm)
Making a tank work with a turret @Daniel - I can see how that would work - but how does it deform the tracks? Maybe they are a blend... read more 01/28/2008 (2:30 pm)
Pointing the Camera Try this and replace %this.player with the id of the object you want to point at. [code] %this.c... read more 01/26/2008 (6:39 am)
Making a tank work with a turret Yeah I just looked at the [url=http://www.garagegames.com/products/53/]Bravetree tank pack[/url] - i... read more 01/25/2008 (8:38 am)
Making a tank work with a turret I modelled an M1A1 Abrahms in about an hour - nothing special but a good placeholder tank to develop... read more 01/25/2008 (8:10 am)
Making a tank work with a turret Well I'm the person for the job! I'll make a couple of simple tanks like a Sherman and Rommel for p... read more 01/24/2008 (2:11 pm)
Constructor 1.0.4 for Windows Great work Jaimi. Thanks for putting in the effort.... read more 01/24/2008 (4:41 am)
Making a tank work with a turret Well I got my tank in. Something the tanks don't do in Tron but I made 'em do, is tilt the barrel u... read more 01/24/2008 (4:24 am)
Privately funded company looking to build a game prototype @Taras - this is a very slick production. What codec/player is the video done with? I am enjoying ... read more 01/20/2008 (1:16 am)
Making a tank work with a turret Ahh... stupid brain - I blindly copied the contents of the fps folder from the turret resource, and ... read more 01/19/2008 (7:06 pm)
Making a tank work with a turret Well I wouldn't say it was painless, but I got it to compile. The resource is pretty hacked and has... read more 01/19/2008 (6:29 pm)
Privately funded company looking to build a game prototype @Taras - "Left Behind" looks great! I love the subject matter. I'm going to have to try it. (thin... read more 01/19/2008 (4:03 pm)
Ask (use render monkey or fxcompoer in torque) Hi Mohammad. You use render monkey if you want to set up shaders on an ATI card, and FX Composer to... read more 01/19/2008 (6:07 am)
Emissive textures on DIFs Okay thanks for the lead. I'll check it out.... read more 01/17/2008 (6:49 am)