Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
Zbuffer problems with OpenGL It's the Omega drivers for laptops. Build 2.5.58 - downloaded about 1 month ago - yes it's an ATI ... read more 08/13/2005 (10:20 pm)
Zbuffer problems with OpenGL Fixered! Thanks for that - I changed the bit to Force 24bit Z buffer in my display properties for ... read more 08/13/2005 (8:49 pm)
Need some testers for a new game Yeah I had a go of this against another guy and we got so frustrated about how to play it. Eventual... read more 08/09/2005 (11:09 pm)
Electronic Arts says indie won't cut it I reckon Publishers are going down. They only thing Indies need to do is convince the big shops lik... read more 08/09/2005 (11:01 pm)
Debugging cs scripts using Vis Studio 6 @Tom - indeed it does. For others, I posted a quick description on what I did to fix the problem an... read more 08/08/2005 (4:19 pm)
Debugging cs scripts using Vis Studio 6 Okay I got Torsion, used 1.3 of the torque code and added the debugging enhancement and got stuck ag... read more 08/08/2005 (8:56 am)
Debugging cs scripts using Vis Studio 6 Well I installed it out-of-the-box so to speak off the website, break points didn't work and then I ... read more 08/05/2005 (9:00 pm)
Debugging cs scripts using Vis Studio 6 Yeah I tied Torsion and the debugging is broken in the alpha build. Well more specfically, the brea... read more 08/05/2005 (5:03 pm)
Using PNG and TGA for transparency Okay, how about if I don't have Photoshop? I use GIMP for photoshop type layered work at home. A... read more 07/28/2005 (3:39 pm)
Using PNG and TGA for transparency Yep I used Photoshop. Maybe that's the problem? I'll try again using GIMP... read more 07/20/2005 (4:27 pm)
What makes a game amateurish? @Peter - intriguing graphics there. Care to share a link to your game?... read more 07/15/2005 (5:11 pm)
So who's making games out there anyway? @Jay - now you could give everyone else lots of advice on getting these games to the finish line con... read more 07/14/2005 (4:49 pm)
What makes a game amateurish? @ Joe : This step means that at that point in time don't ever change it. At step 9. the time comes... read more 07/14/2005 (4:43 pm)
What makes a game amateurish? I think it goes like this (and read the production of Marble Madness for another example) 1. You ... read more 07/13/2005 (8:20 pm)
CVS simplified Be aware that TortoiseCVS just adds CVS functionality via context menus in Windows Explorer. You wil... read more 06/28/2005 (4:31 pm)
CVS simplified Okay I will add this as a resource.... read more 06/14/2005 (9:43 pm)
CVS simplified In that case, maybe one of the GG employees might like to go ahead and create a CVS resource for the... read more 06/14/2005 (4:21 pm)
Rocket Launcher Problems: Q&A Thanks for the extra info. I will, as I said, start from scratch and try again.... read more 06/14/2005 (3:00 am)
Compiling 1.4 code Excellent thanks guys - I found the option and it works properly now -- cheers!... read more 06/13/2005 (4:00 pm)
CVS simplified I've update the branching part of the guide above. Should I submit this as a resource then? It... read more 06/12/2005 (5:31 pm)
Compiling 1.4 code I'm using VC6. I solved it by compiling each lib project separately. How would I set it up in the ... read more 06/12/2005 (2:43 am)
Flying Vehicle Dynamics Problem WOO HOO!! Works a treat, I made the mod to flyingvehicle.cc and adjusted the rotationalDrag in Dron... read more 06/11/2005 (9:16 pm)
Vehicles and Mounting and Turrets oh my I see the error of my ways... but I have left the original post as is to avoid confusion.... read more 06/11/2005 (2:44 pm)
Flying vehicle problems I have a unique problem where my stationary ships keeps flying down from the sky while unmounted and... read more 06/11/2005 (7:57 am)
Rocket Launcher Problems: Q&A Actually I just had a thought. I have the Torque 1.3 installer version on my system. I heard a lot... read more 06/10/2005 (4:45 am)
Rocket Launcher Problems: Q&A Cool thanks guys. I'll start again and keep a track of any errors that pop up along the way :)... read more 06/10/2005 (4:26 am)
Coming Soon - A glimpse into creativity! @Christopher - no problem - I love the horror genre and I want to see some new ideas come out - soun... read more 06/10/2005 (2:15 am)
Coming Soon - A glimpse into creativity! Oh I have to disagree on one game, Silent Hill - freaks me out when I think about it - Silent Hill 4... read more 06/09/2005 (5:17 pm)
Program control question Excellent.... more, More, I want MORE!!!!!!... read more 06/09/2005 (3:39 pm)
Rocket Launcher Problems: Q&A @Brian. Thanks for looking into this for me. Yes I am starting from the provided tutorial.base as p... read more 06/09/2005 (3:54 am)
Coming Soon - A glimpse into creativity! Nice one Christopher. Well written and very intriguing. You seem to be crafting a huge adventure o... read more 06/08/2005 (5:50 pm)
Rocket Launcher Problems: Q&A I went through the tutes again up to the point where I added the rocket launcher and I'm still getti... read more 06/08/2005 (4:40 pm)
Rocket Launcher Problems: Q&A I too downloaded the rocket launcher demo from code sampler and got it to work - my FMan is holding ... read more 06/07/2005 (9:18 pm)
Program control question Erm... what about staged events then? For example, first I want to do the front end screen (already... read more 06/07/2005 (3:42 pm)
Program control question *sigh* back to the books then.... thanks guys :)... read more 06/07/2005 (3:39 pm)
Collision meshes in Torque Okay thanks for the tip. Anyone know how to work around this?... read more 06/07/2005 (7:02 am)
Hierarchical List for all Datablocks I've noticed then, that my Doxygen generated pages are not the same as the one on the website. Who ... read more 06/05/2005 (7:02 pm)
Hierarchical List for all Datablocks Hmmm maybe I found it.... [url]http://www.garagegames.com/docs/tge/engine/index.php[/url] ??? Bu... read more 06/05/2005 (9:15 am)
Getting Wheeled Flying vehicle demo to run My sincerest apologies. It's the first time I've even seen that area. All you people who have read... read more 06/03/2005 (6:23 pm)
Getting Wheeled Flying vehicle demo to run Where am I supposed to ask these questions?... read more 06/03/2005 (6:10 pm)
Collision meshes in Torque Hey wow! Thanks for the extra effort to explain that. Now I get it. To closely map shapes like ... read more 06/03/2005 (12:26 am)
Getting Wheeled Flying vehicle demo to run Okay - thanks for advice. I'll try again. One last question, am I attempting to overwrite the ... read more 06/02/2005 (9:04 pm)
Getting Wheeled Flying vehicle demo to run Okay I added the cc and .h file to the project under Torque Demo Files -> Source Files ->Game ->vehi... read more 06/02/2005 (8:54 pm)
Okay everybody represent your `hood(neighborhood that is) Perth. Western Australia. Hey Travis!... read more 05/31/2005 (1:16 am)
Hi, I'm Innovation. Remember Me? Here's another article just come out about the future of gameplay... [url]http://www.pointlesswas... read more 05/30/2005 (6:29 pm)
What version is TGE? There are several places to get WinCVS. Here is one of them. [url]http://www.wincvs.org[/url]... read more 05/25/2005 (6:06 pm)
Torque Notes - Chapter 4 missing graphics Actually, for Chapter 4 - if you grab the essential guide and open up BasicTraining.pdf it has all ... read more 05/23/2005 (8:10 pm)
Hi, I'm Innovation. Remember Me? Maybe we should ditch the fps, rts rpg genres completely and go back to the seven story lines from s... read more 05/21/2005 (9:09 pm)
Hi, I'm Innovation. Remember Me? I dont want to be a stick in the mud, but shouldn't we stray away from these firmly established genr... read more 05/21/2005 (3:32 am)
What does Torque port to? [someone using a Jedi mind trick on him] I will make a great game first.... read more 05/21/2005 (1:22 am)