Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
IFL Animation doesn't scale I realise I'm talking to myself *sob*, but now I see there is an issue because IFLs will be require... read more 10/13/2005 (1:10 am)
IFL Animation doesn't scale @Andy (from Andy) This happens if you make a DTS billboarded. For example if you map an animat... read more 10/12/2005 (11:07 pm)
IFL Animation doesn't scale Also I found that while mine doesn't scale, the example cube from Gnometech does and I can't figure ... read more 10/12/2005 (10:28 pm)
Joystick Support 1. Create a new action map (you probably have one for your keys anyway) NOTE These are just code... read more 10/11/2005 (4:28 pm)
Definitive Resource for TBE and Eclipse in demand @FBN : I'll give it a go and let you know. Have you tried 1.4 as well?... read more 10/10/2005 (1:01 am)
How can I get more power from Torque? @Brice - RE: Sticking loading bar The bit where the Load Bar sticks at the end is from an object ... read more 10/09/2005 (3:34 am)
Definitive Resource for TBE and Eclipse in demand @Flybynight : I'm not sure what you mean. Please email me with an extended explanation of your requ... read more 10/09/2005 (3:17 am)
GG/Alternate Distribution Channels Discussion GG might be less exposed now but some good stuff's coming out. It's only a matter of time. If the ... read more 10/07/2005 (10:11 am)
GG/Alternate Distribution Channels Discussion From my experience no. Last deal I did with a big publishers was that I got 12% - they got the res... read more 10/07/2005 (8:45 am)
Melv's shadows As an aside, when I dropped the elevation of the sun down to get really long shadows, and looked aw... read more 10/03/2005 (4:27 am)
Melv's shadows Don't worry about it - I got it working :) I forgot to change tsStatic.cc as well. I included th... read more 09/27/2005 (2:03 am)
Melv's shadows Okay - I tried that and it made no difference. Thinking I screwed up the sun pos I loaded up a simp... read more 09/27/2005 (12:37 am)
Melv's shadows Thanks I'll give it a go - It looks like the code tests all the lights and finds an average vector f... read more 09/26/2005 (11:55 pm)
Melv's shadows I did find an alternative light vector in the tut but when I went to paste it in, I found this in th... read more 09/26/2005 (4:11 pm)
Vehicle control on rough terrain Also add integration = 4; // Physics integration: TickSec/Rate into the datablock f... read more 09/19/2005 (11:55 pm)
I need a team! @Nyim : oh and one more thing. Check out peoples' .plan docs on this website - it will give you a g... read more 09/13/2005 (4:58 am)
I need a team! @Nyim - a few tips (read the bit below for a guide to the game production) - cut it down to suit the... read more 09/13/2005 (4:57 am)
Worth the money? TSE makes extending the terrain easier doesn"t it?... read more 09/08/2005 (5:27 pm)
Torque for Eclipse 3.1 Well I tried this. I have TBE 0.6 installed already. I unpacked the Eclipse 3.1 update and pasted ... read more 09/08/2005 (3:50 pm)
Bump maps without geometry I'm not talking massive textured polys though. I'm talking about say 5 x 5 m textured polys (in gam... read more 09/05/2005 (7:31 pm)
F.E.A.R - can it be done? @Nigel : I just meant that the graphics were very well done and at times looked real world. Not ... read more 09/04/2005 (12:50 am)
Shader support and stencil buffer @Mark : Okay thanks for the clarification.... read more 08/25/2005 (7:39 am)
Shader support and stencil buffer @Mark: So are you saying that TSE removes the abstraction the dx device, or exposes more control of ... read more 08/25/2005 (4:06 am)
Shader support and stencil buffer Oh you posted the art in the gallery... So onto the main question, are stencil shadows and fx fi... read more 08/25/2005 (1:51 am)
Space Content Pack Is it possible to access D3D point lists or the Opengl equivalent through Torque? This would be bet... read more 08/22/2005 (5:11 pm)
Where to store off-site resources [url]http://tdn.garagegames.com[/url] is just blank. Is there an config page or something? I assum... read more 08/22/2005 (5:08 pm)
Space Content Pack To make it a true space pack add a few more objects. -Moon -Earth -Asteroids -fxReplicator for d... read more 08/22/2005 (3:59 pm)
Guide me @Stephen - no problem. Just returning the favour :) @Tim - you may get stuck on these two steps ... read more 08/22/2005 (3:51 pm)
Definitive Resource for TBE and Eclipse in demand Thanks. But I still need people to double check this tut works and when I get a few confirmations I... read more 08/22/2005 (3:46 pm)
Guide me Tim, There are two steps in getting your model into the game. 1. Configuring the model to con... read more 08/22/2005 (7:24 am)
Getting Started Problem - First Time Compile Does this happen when you have installed Torque to the H: Drive? I'm think the make target (target.... read more 08/21/2005 (11:19 pm)
Guide me @Tim: Is anyone helping you with this yet?... read more 08/21/2005 (6:47 pm)
Getting Started Problem - First Time Compile I noticed you installed to the H: drive. Did you install the TBE out-of-the-box solution? This ass... read more 08/21/2005 (6:43 pm)
Torque for Eclipse 3.1 Okay - I'll download the Eclipse 3.1 SDK - revise the tut and add any changes for the difference bet... read more 08/21/2005 (4:58 pm)
Torque for Eclipse 3.1 Alrighty I need people to test this help tute so please head over to the link above and try it (zip ... read more 08/20/2005 (5:02 pm)
Definitive Resource for TBE and Eclipse in demand ALRIGHTY THEN! Problem solvered! I need some peer reviewers for the tute before I go live with thi... read more 08/20/2005 (7:23 am)
Torque for Eclipse 3.1 @Juergen - keep an eye on this thread - I have almost completed a solution... [url]http://www.garag... read more 08/19/2005 (4:36 pm)
Definitive Resource for TBE and Eclipse in demand Just adding this for my own reference. [quote]Those six errors are not real errors. TBE has problem... read more 08/19/2005 (4:31 pm)
Definitive Resource for TBE and Eclipse in demand Okay starting from scratch again for all those watching this thread ;-) 1. Installed Torque SDK ... read more 08/18/2005 (8:11 am)
Definitive Resource for TBE and Eclipse in demand Yes I will do that (send you the log) - I've got clean system here at work - I'll do what you propos... read more 08/17/2005 (10:11 pm)
Definitive Resource for TBE and Eclipse in demand @Brandon - if I was compiling in Visual C++ I could just add the path to the codec.h in the director... read more 08/17/2005 (5:45 pm)
One big texture - plus blended textures ontop Yeah but how? Can someone point me in right direction, even as little as which classes / source cod... read more 08/17/2005 (5:35 pm)
One big texture - plus blended textures ontop But if I added detail in Photoshop / Corel whatever the detail would be blurred. That's what I like... read more 08/17/2005 (4:00 pm)
One big texture - plus blended textures ontop How about a little function that reads a large image, scans across it grabbing a tile in the format ... read more 08/17/2005 (5:28 am)
Definitive Resource for TBE and Eclipse in demand @ Brandon - I don't know how to modify Eclipse to include the Vorbis header - it must be a propertie... read more 08/16/2005 (11:17 pm)
Definitive Resource for TBE and Eclipse in demand It fails to #include "vorbis/codec.h" and then the typical typedef errors start and subsequent relat... read more 08/16/2005 (6:35 am)
Definitive Resource for TBE and Eclipse in demand Well I'll do it - but I need help to resolve all the issues with getting TGE and Eclipse to work out... read more 08/15/2005 (11:08 pm)
Mip Map Madness I set it to 60.0f Seems pretty good at that range.... read more 08/14/2005 (5:23 am)
Mip Map Madness Cheers - found it. I'll hack it around (says it's a hack already) - maybe I should assign it a vari... read more 08/14/2005 (3:32 am)
Mip Map Madness @Ben - so will the texture be a smooth blend in 1.4? Like will it cross sample through various mip ... read more 08/13/2005 (10:21 pm)