Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IFL Animation doesn't scale | I realise I'm talking to myself *sob*, but now I see there is an issue because IFLs will be require... read more | 10/13/2005 (1:10 am) |
| IFL Animation doesn't scale | @Andy (from Andy) This happens if you make a DTS billboarded. For example if you map an animat... read more | 10/12/2005 (11:07 pm) |
| IFL Animation doesn't scale | Also I found that while mine doesn't scale, the example cube from Gnometech does and I can't figure ... read more | 10/12/2005 (10:28 pm) |
| Joystick Support | 1. Create a new action map (you probably have one for your keys anyway) NOTE These are just code... read more | 10/11/2005 (4:28 pm) |
| Definitive Resource for TBE and Eclipse in demand | @FBN : I'll give it a go and let you know. Have you tried 1.4 as well?... read more | 10/10/2005 (1:01 am) |
| How can I get more power from Torque? | @Brice - RE: Sticking loading bar The bit where the Load Bar sticks at the end is from an object ... read more | 10/09/2005 (3:34 am) |
| Definitive Resource for TBE and Eclipse in demand | @Flybynight : I'm not sure what you mean. Please email me with an extended explanation of your requ... read more | 10/09/2005 (3:17 am) |
| GG/Alternate Distribution Channels Discussion | GG might be less exposed now but some good stuff's coming out. It's only a matter of time. If the ... read more | 10/07/2005 (10:11 am) |
| GG/Alternate Distribution Channels Discussion | From my experience no. Last deal I did with a big publishers was that I got 12% - they got the res... read more | 10/07/2005 (8:45 am) |
| Melv's shadows | As an aside, when I dropped the elevation of the sun down to get really long shadows, and looked aw... read more | 10/03/2005 (4:27 am) |
| Melv's shadows | Don't worry about it - I got it working :) I forgot to change tsStatic.cc as well. I included th... read more | 09/27/2005 (2:03 am) |
| Melv's shadows | Okay - I tried that and it made no difference. Thinking I screwed up the sun pos I loaded up a simp... read more | 09/27/2005 (12:37 am) |
| Melv's shadows | Thanks I'll give it a go - It looks like the code tests all the lights and finds an average vector f... read more | 09/26/2005 (11:55 pm) |
| Melv's shadows | I did find an alternative light vector in the tut but when I went to paste it in, I found this in th... read more | 09/26/2005 (4:11 pm) |
| Vehicle control on rough terrain | Also add integration = 4; // Physics integration: TickSec/Rate into the datablock f... read more | 09/19/2005 (11:55 pm) |
| I need a team! | @Nyim : oh and one more thing. Check out peoples' .plan docs on this website - it will give you a g... read more | 09/13/2005 (4:58 am) |
| I need a team! | @Nyim - a few tips (read the bit below for a guide to the game production) - cut it down to suit the... read more | 09/13/2005 (4:57 am) |
| Worth the money? | TSE makes extending the terrain easier doesn"t it?... read more | 09/08/2005 (5:27 pm) |
| Torque for Eclipse 3.1 | Well I tried this. I have TBE 0.6 installed already. I unpacked the Eclipse 3.1 update and pasted ... read more | 09/08/2005 (3:50 pm) |
| Bump maps without geometry | I'm not talking massive textured polys though. I'm talking about say 5 x 5 m textured polys (in gam... read more | 09/05/2005 (7:31 pm) |
| F.E.A.R - can it be done? | @Nigel : I just meant that the graphics were very well done and at times looked real world. Not ... read more | 09/04/2005 (12:50 am) |
| Shader support and stencil buffer | @Mark : Okay thanks for the clarification.... read more | 08/25/2005 (7:39 am) |
| Shader support and stencil buffer | @Mark: So are you saying that TSE removes the abstraction the dx device, or exposes more control of ... read more | 08/25/2005 (4:06 am) |
| Shader support and stencil buffer | Oh you posted the art in the gallery... So onto the main question, are stencil shadows and fx fi... read more | 08/25/2005 (1:51 am) |
| Space Content Pack | Is it possible to access D3D point lists or the Opengl equivalent through Torque? This would be bet... read more | 08/22/2005 (5:11 pm) |
| Where to store off-site resources | [url]http://tdn.garagegames.com[/url] is just blank. Is there an config page or something? I assum... read more | 08/22/2005 (5:08 pm) |
| Space Content Pack | To make it a true space pack add a few more objects. -Moon -Earth -Asteroids -fxReplicator for d... read more | 08/22/2005 (3:59 pm) |
| Guide me | @Stephen - no problem. Just returning the favour :) @Tim - you may get stuck on these two steps ... read more | 08/22/2005 (3:51 pm) |
| Definitive Resource for TBE and Eclipse in demand | Thanks. But I still need people to double check this tut works and when I get a few confirmations I... read more | 08/22/2005 (3:46 pm) |
| Guide me | Tim, There are two steps in getting your model into the game. 1. Configuring the model to con... read more | 08/22/2005 (7:24 am) |
| Getting Started Problem - First Time Compile | Does this happen when you have installed Torque to the H: Drive? I'm think the make target (target.... read more | 08/21/2005 (11:19 pm) |
| Guide me | @Tim: Is anyone helping you with this yet?... read more | 08/21/2005 (6:47 pm) |
| Getting Started Problem - First Time Compile | I noticed you installed to the H: drive. Did you install the TBE out-of-the-box solution? This ass... read more | 08/21/2005 (6:43 pm) |
| Torque for Eclipse 3.1 | Okay - I'll download the Eclipse 3.1 SDK - revise the tut and add any changes for the difference bet... read more | 08/21/2005 (4:58 pm) |
| Torque for Eclipse 3.1 | Alrighty I need people to test this help tute so please head over to the link above and try it (zip ... read more | 08/20/2005 (5:02 pm) |
| Definitive Resource for TBE and Eclipse in demand | ALRIGHTY THEN! Problem solvered! I need some peer reviewers for the tute before I go live with thi... read more | 08/20/2005 (7:23 am) |
| Torque for Eclipse 3.1 | @Juergen - keep an eye on this thread - I have almost completed a solution... [url]http://www.garag... read more | 08/19/2005 (4:36 pm) |
| Definitive Resource for TBE and Eclipse in demand | Just adding this for my own reference. [quote]Those six errors are not real errors. TBE has problem... read more | 08/19/2005 (4:31 pm) |
| Definitive Resource for TBE and Eclipse in demand | Okay starting from scratch again for all those watching this thread ;-) 1. Installed Torque SDK ... read more | 08/18/2005 (8:11 am) |
| Definitive Resource for TBE and Eclipse in demand | Yes I will do that (send you the log) - I've got clean system here at work - I'll do what you propos... read more | 08/17/2005 (10:11 pm) |
| Definitive Resource for TBE and Eclipse in demand | @Brandon - if I was compiling in Visual C++ I could just add the path to the codec.h in the director... read more | 08/17/2005 (5:45 pm) |
| One big texture - plus blended textures ontop | Yeah but how? Can someone point me in right direction, even as little as which classes / source cod... read more | 08/17/2005 (5:35 pm) |
| One big texture - plus blended textures ontop | But if I added detail in Photoshop / Corel whatever the detail would be blurred. That's what I like... read more | 08/17/2005 (4:00 pm) |
| One big texture - plus blended textures ontop | How about a little function that reads a large image, scans across it grabbing a tile in the format ... read more | 08/17/2005 (5:28 am) |
| Definitive Resource for TBE and Eclipse in demand | @ Brandon - I don't know how to modify Eclipse to include the Vorbis header - it must be a propertie... read more | 08/16/2005 (11:17 pm) |
| Definitive Resource for TBE and Eclipse in demand | It fails to #include "vorbis/codec.h" and then the typical typedef errors start and subsequent relat... read more | 08/16/2005 (6:35 am) |
| Definitive Resource for TBE and Eclipse in demand | Well I'll do it - but I need help to resolve all the issues with getting TGE and Eclipse to work out... read more | 08/15/2005 (11:08 pm) |
| Mip Map Madness | I set it to 60.0f Seems pretty good at that range.... read more | 08/14/2005 (5:23 am) |
| Mip Map Madness | Cheers - found it. I'll hack it around (says it's a hack already) - maybe I should assign it a vari... read more | 08/14/2005 (3:32 am) |
| Mip Map Madness | @Ben - so will the texture be a smooth blend in 1.4? Like will it cross sample through various mip ... read more | 08/13/2005 (10:21 pm) |