Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Changing reflection values over a surface | Actually I fixed the problem and I am in the process of writing a tut for Lightwave / GIMP users. W... read more | 12/12/2005 (2:47 am) |
| Massive memory leak | I found what causes the memory leak. If you open Material list, and check "flush texture cache" eve... read more | 12/11/2005 (5:39 pm) |
| Multiple AI Bot types | Doesn't it always have to be AIPlayer? I thought this was important to inherate built in methods fr... read more | 12/10/2005 (7:50 am) |
| Environment maps using LW2DTS exporter | Thankyou Dave - I spent a frustrating afternoon trying to get it work and then... ... got it to w... read more | 12/10/2005 (7:38 am) |
| Environment maps using LW2DTS exporter | Thankyou. At 1% or more the reflect map in show tool pro says its reflectance map only, and when I ... read more | 12/09/2005 (7:18 am) |
| ORKVALE - Stronghold - Preorders | @Floating : Can you elaborate on how you did the toon shader please? Maybe in another thread.... read more | 12/06/2005 (6:33 pm) |
| ORKVALE - Stronghold - Preorders | @Floating : Can you elaborate on how you did the toon shader please? Maybe in another thread.... read more | 12/06/2005 (5:36 pm) |
| Other Gun... | I'd be interested in that too. Also punch and kicks would be handy.... read more | 11/29/2005 (5:38 pm) |
| Torgue w/ lighting | Dahhhh... so TLK will be a free download to bolt into TGE 1.4??? ...or is 1.4 TGE and TLK separat... read more | 11/29/2005 (4:36 pm) |
| Help with character creation | Unless I'm mistaken these 3 links mentioned above will give you a good start, but I have yet to find... read more | 11/27/2005 (11:12 pm) |
| Torque Game Engine 1.4 Arrives | Erm dumb-ass here... where do I get the 1.4 SDK source code from? CVS? Or is there going to be an... read more | 11/23/2005 (5:40 pm) |
| 3D World Studio available for purchase | The biggest issue I have with Quark is scene organisation. Is there a skin plugin or patch that ove... read more | 11/22/2005 (3:07 pm) |
| 3D World Studio available for purchase | WOW! Now someone convince me why I should buy this and not struggle along with the perfectly free ... read more | 11/22/2005 (2:29 am) |
| Does geometry change when you export? | Please post a snap shot so we can see the issue at hand.... read more | 11/22/2005 (2:19 am) |
| Long road crashes Torque | @Bejong: That is the only way it does work, by splitting them up yes, but then it's really hard to l... read more | 11/21/2005 (8:57 pm) |
| Long road crashes Torque | Apologies for bumping this thread, but I thought adding images to the last message via edit would do... read more | 11/21/2005 (8:11 pm) |
| Long road crashes Torque | Alrighty then... Here's the first pic. This is from Lightwave and shows how I've created it using ... read more | 11/20/2005 (8:44 pm) |
| FREE NEW Meshes/Models DIF's & DTS's | Hey! Cool freebies. But I was reading the agreement and I wanted clarification on this item... ... read more | 11/20/2005 (5:26 pm) |
| Lightwave Trees | @Thomas - did you solve this in the end?... read more | 11/20/2005 (4:45 pm) |
| Community members and their careers | Be careful though because game companies rely on you been uber-mad keen on working in the vid games ... read more | 11/20/2005 (3:54 am) |
| Texture detial problem | It could also be the low detail texture (small texture) problem where it stays lores way too long an... read more | 11/20/2005 (3:38 am) |
| Community members and their careers | I do 3d modelling and programming for a prominent simulation company. I want to be doing 3d modelli... read more | 11/20/2005 (3:33 am) |
| Exporting a terrain as a bitmap | Excellent - I should have seen that before - but thanks for pointing it out - works great!... read more | 11/20/2005 (3:30 am) |
| Exporting a terrain as a bitmap | Thankyou but that just takes a screen snap. I need the terrain to be output like this... [image]... read more | 11/19/2005 (9:49 pm) |
| A touchy subject I encountered | Please give us a look at the product. Maybe some feedback from the community would help refine what... read more | 11/19/2005 (3:14 pm) |
| Recommend a good RPG please | Cool AOT - a Torque game - nice one. Grabbing it now. Was Zork ever made 3d?... read more | 11/16/2005 (7:51 pm) |
| Recommend a good RPG please | Excellent - that's a few to look at thanks. Nethack looks very interesting. EDIT - NethackW rock... read more | 11/16/2005 (7:39 pm) |
| 800+ image Sprite Pack | Nice idea - great for prototyping. Will help anyone get there sprite based games up and running rea... read more | 11/16/2005 (5:06 pm) |
| Don't Buy from Amazon | I live is Australia and usually have to wait 8 weeks. The secret with Amazon is not to f*** with th... read more | 11/16/2005 (4:21 pm) |
| Shocking frame rate drop in Open GL | Got it thanks :)... read more | 11/09/2005 (1:49 pm) |
| Shocking frame rate drop in Open GL | After a few tests by changing the settings in the driver for OpenGl and D3D on a ATI Radeon 9600 - t... read more | 11/07/2005 (2:33 am) |
| Controlling animation playback | What I've decided to do is actually make the weapons the claws on the end of the fingers, so I can a... read more | 11/06/2005 (9:08 pm) |
| Player sticking at invisible "chute" poly edges | Another thought would be to find the vector of the wall and angle the player along that when at the ... read more | 11/05/2005 (2:09 pm) |
| Question about skin modifier | Where are your screens? I can't see any of the snapshots.... read more | 10/29/2005 (1:11 am) |
| Melv's shadows | Here's Melv's thread on shadows... [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&pa... read more | 10/27/2005 (4:24 pm) |
| Bump maps in TGE one more time | Thankyou kind sir :)... read more | 10/27/2005 (4:03 pm) |
| Bump maps in TGE one more time | So I should just head on down to NVidia's and ATI web site and grab their code to compile into TGE t... read more | 10/27/2005 (3:53 pm) |
| Reflective and transparent surface | There's a typo in this so if you copy and paste from here it wont work. "evironmentMaps" is missi... read more | 10/27/2005 (6:03 am) |
| Physics a bit hit and miss | Just an update for the curious - texture sizes can cause slow downs. I found that there was a hug... read more | 10/27/2005 (5:56 am) |
| Controlling animation playback | I don't think that will make any difference. Torque will override this with it's own in-built event... read more | 10/24/2005 (4:44 pm) |
| Setting Torque up on Windows | I use Eclipse to edit the Torque SDK when required. Torsion is purely used to edit .cs scripts - ... read more | 10/19/2005 (6:15 am) |
| Setting Torque up on Windows | I've written a tut and support files which can be downloaded here that shows how to set up Torque 1.... read more | 10/19/2005 (5:56 am) |
| CVS and version. | I believe retrieving the latest from CVS (no tag) will give you 1.4 RC2. To get a previous revisi... read more | 10/18/2005 (4:02 pm) |
| Physics a bit hit and miss | @Drew - ahhhh this sound like the same thing - I'll have a look and report my findings to this threa... read more | 10/16/2005 (5:12 am) |
| Physics a bit hit and miss | For the record the trees which have collision detection on use invisible cubes along the trunk to co... read more | 10/16/2005 (2:14 am) |
| Physics a bit hit and miss | About 120 trees in total. 200 polys at close range down to 20 at long range, using 6 fxShapeReplica... read more | 10/15/2005 (10:04 pm) |
| Probably a dumb question about TSE | Have the physics been upgraded?... read more | 10/15/2005 (6:35 pm) |
| CVS and version. | Has anyone answer you yet?... read more | 10/15/2005 (4:17 pm) |
| Newbie problems (lighting). | If you upload the dif I can check it out for you. Please provide the original Quake map as well and... read more | 10/15/2005 (4:13 pm) |
| IFL Animation doesn't scale | One effect I'm trying is to create an IFL animation of flames. Then use the fxShapeReplicator to ge... read more | 10/13/2005 (5:55 am) |