Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
Changing reflection values over a surface Actually I fixed the problem and I am in the process of writing a tut for Lightwave / GIMP users. W... read more 12/12/2005 (2:47 am)
Massive memory leak I found what causes the memory leak. If you open Material list, and check "flush texture cache" eve... read more 12/11/2005 (5:39 pm)
Multiple AI Bot types Doesn't it always have to be AIPlayer? I thought this was important to inherate built in methods fr... read more 12/10/2005 (7:50 am)
Environment maps using LW2DTS exporter Thankyou Dave - I spent a frustrating afternoon trying to get it work and then... ... got it to w... read more 12/10/2005 (7:38 am)
Environment maps using LW2DTS exporter Thankyou. At 1% or more the reflect map in show tool pro says its reflectance map only, and when I ... read more 12/09/2005 (7:18 am)
ORKVALE - Stronghold - Preorders @Floating : Can you elaborate on how you did the toon shader please? Maybe in another thread.... read more 12/06/2005 (6:33 pm)
ORKVALE - Stronghold - Preorders @Floating : Can you elaborate on how you did the toon shader please? Maybe in another thread.... read more 12/06/2005 (5:36 pm)
Other Gun... I'd be interested in that too. Also punch and kicks would be handy.... read more 11/29/2005 (5:38 pm)
Torgue w/ lighting Dahhhh... so TLK will be a free download to bolt into TGE 1.4??? ...or is 1.4 TGE and TLK separat... read more 11/29/2005 (4:36 pm)
Help with character creation Unless I'm mistaken these 3 links mentioned above will give you a good start, but I have yet to find... read more 11/27/2005 (11:12 pm)
Torque Game Engine 1.4 Arrives Erm dumb-ass here... where do I get the 1.4 SDK source code from? CVS? Or is there going to be an... read more 11/23/2005 (5:40 pm)
3D World Studio available for purchase The biggest issue I have with Quark is scene organisation. Is there a skin plugin or patch that ove... read more 11/22/2005 (3:07 pm)
3D World Studio available for purchase WOW! Now someone convince me why I should buy this and not struggle along with the perfectly free ... read more 11/22/2005 (2:29 am)
Does geometry change when you export? Please post a snap shot so we can see the issue at hand.... read more 11/22/2005 (2:19 am)
Long road crashes Torque @Bejong: That is the only way it does work, by splitting them up yes, but then it's really hard to l... read more 11/21/2005 (8:57 pm)
Long road crashes Torque Apologies for bumping this thread, but I thought adding images to the last message via edit would do... read more 11/21/2005 (8:11 pm)
Long road crashes Torque Alrighty then... Here's the first pic. This is from Lightwave and shows how I've created it using ... read more 11/20/2005 (8:44 pm)
FREE NEW Meshes/Models DIF's & DTS's Hey! Cool freebies. But I was reading the agreement and I wanted clarification on this item... ... read more 11/20/2005 (5:26 pm)
Lightwave Trees @Thomas - did you solve this in the end?... read more 11/20/2005 (4:45 pm)
Community members and their careers Be careful though because game companies rely on you been uber-mad keen on working in the vid games ... read more 11/20/2005 (3:54 am)
Texture detial problem It could also be the low detail texture (small texture) problem where it stays lores way too long an... read more 11/20/2005 (3:38 am)
Community members and their careers I do 3d modelling and programming for a prominent simulation company. I want to be doing 3d modelli... read more 11/20/2005 (3:33 am)
Exporting a terrain as a bitmap Excellent - I should have seen that before - but thanks for pointing it out - works great!... read more 11/20/2005 (3:30 am)
Exporting a terrain as a bitmap Thankyou but that just takes a screen snap. I need the terrain to be output like this... [image]... read more 11/19/2005 (9:49 pm)
A touchy subject I encountered Please give us a look at the product. Maybe some feedback from the community would help refine what... read more 11/19/2005 (3:14 pm)
Recommend a good RPG please Cool AOT - a Torque game - nice one. Grabbing it now. Was Zork ever made 3d?... read more 11/16/2005 (7:51 pm)
Recommend a good RPG please Excellent - that's a few to look at thanks. Nethack looks very interesting. EDIT - NethackW rock... read more 11/16/2005 (7:39 pm)
800+ image Sprite Pack Nice idea - great for prototyping. Will help anyone get there sprite based games up and running rea... read more 11/16/2005 (5:06 pm)
Don't Buy from Amazon I live is Australia and usually have to wait 8 weeks. The secret with Amazon is not to f*** with th... read more 11/16/2005 (4:21 pm)
Shocking frame rate drop in Open GL Got it thanks :)... read more 11/09/2005 (1:49 pm)
Shocking frame rate drop in Open GL After a few tests by changing the settings in the driver for OpenGl and D3D on a ATI Radeon 9600 - t... read more 11/07/2005 (2:33 am)
Controlling animation playback What I've decided to do is actually make the weapons the claws on the end of the fingers, so I can a... read more 11/06/2005 (9:08 pm)
Player sticking at invisible "chute" poly edges Another thought would be to find the vector of the wall and angle the player along that when at the ... read more 11/05/2005 (2:09 pm)
Question about skin modifier Where are your screens? I can't see any of the snapshots.... read more 10/29/2005 (1:11 am)
Melv's shadows Here's Melv's thread on shadows... [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&pa... read more 10/27/2005 (4:24 pm)
Bump maps in TGE one more time Thankyou kind sir :)... read more 10/27/2005 (4:03 pm)
Bump maps in TGE one more time So I should just head on down to NVidia's and ATI web site and grab their code to compile into TGE t... read more 10/27/2005 (3:53 pm)
Reflective and transparent surface There's a typo in this so if you copy and paste from here it wont work. "evironmentMaps" is missi... read more 10/27/2005 (6:03 am)
Physics a bit hit and miss Just an update for the curious - texture sizes can cause slow downs. I found that there was a hug... read more 10/27/2005 (5:56 am)
Controlling animation playback I don't think that will make any difference. Torque will override this with it's own in-built event... read more 10/24/2005 (4:44 pm)
Setting Torque up on Windows I use Eclipse to edit the Torque SDK when required. Torsion is purely used to edit .cs scripts - ... read more 10/19/2005 (6:15 am)
Setting Torque up on Windows I've written a tut and support files which can be downloaded here that shows how to set up Torque 1.... read more 10/19/2005 (5:56 am)
CVS and version. I believe retrieving the latest from CVS (no tag) will give you 1.4 RC2. To get a previous revisi... read more 10/18/2005 (4:02 pm)
Physics a bit hit and miss @Drew - ahhhh this sound like the same thing - I'll have a look and report my findings to this threa... read more 10/16/2005 (5:12 am)
Physics a bit hit and miss For the record the trees which have collision detection on use invisible cubes along the trunk to co... read more 10/16/2005 (2:14 am)
Physics a bit hit and miss About 120 trees in total. 200 polys at close range down to 20 at long range, using 6 fxShapeReplica... read more 10/15/2005 (10:04 pm)
Probably a dumb question about TSE Have the physics been upgraded?... read more 10/15/2005 (6:35 pm)
CVS and version. Has anyone answer you yet?... read more 10/15/2005 (4:17 pm)
Newbie problems (lighting). If you upload the dif I can check it out for you. Please provide the original Quake map as well and... read more 10/15/2005 (4:13 pm)
IFL Animation doesn't scale One effect I'm trying is to create an IFL animation of flames. Then use the fxShapeReplicator to ge... read more 10/13/2005 (5:55 am)