Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
Getting 'Luminance Masking Interior Textures' to work. Did you get this to work? I would like to know how I can make a lava pit. I have a rectangular bru... read more 02/08/2006 (11:19 pm)
How to create a light in the mission editor I'd like to know as well, however I've done a bit of research. I think you need to add fxLightDB or... read more 02/08/2006 (11:11 pm)
Climbing ladders, ropes, walls, etc. I look forward to accessing the resource when its done. I've flagged this thread so if you can post... read more 02/08/2006 (10:45 pm)
Flipcode closes it's doors. Heh heh.... correction, "FlipCode CLOSED it's doors" - geez one typo and they're all over you.... ah... read more 02/06/2006 (3:11 am)
Publishing 3rd party Content Packs? What's the deal with the torque code itself and supplying it with content packs? Obviously I coul... read more 02/05/2006 (6:14 pm)
Good Money in Gaming? @Josh - from what I can - that crappy game you worked on looks pretty good. @Magnus - thanks for ... read more 02/01/2006 (2:30 pm)
Good Money in Gaming? What's the deal with Valuesoft. Seems like a good publisher for a first game? Not quite AAA but re... read more 02/01/2006 (6:35 am)
Scripting: How to set a trigger's parent to an fxLight? I'd like to know too.... read more 01/31/2006 (9:33 pm)
Recommend a good RPG please @Josh - nicely recieved on the forum posting there. That's great advertising for your game. In fac... read more 01/23/2006 (5:01 am)
Need converters for Milkshape and Found 'em.... lw2b3d .... Info page (other exporters here for Blitz) [url]http://www.blitzbasic.c... read more 01/22/2006 (11:00 pm)
Recommend a good RPG please There's a few SNES games for me to check out - thanks Brian. Of the FF series which is the best? S... read more 01/22/2006 (3:40 pm)
Recommend a good RPG please Well, I'm uninstalling Morrowind now. After about 6 hours of walking around VERY slowly (unencumber... read more 01/21/2006 (5:11 pm)
Scaling structure in DIF file I've heard that 32 units in Quark = 1 meter / unit in Max / Lightwave / Maya etc...... read more 01/20/2006 (4:01 am)
Dexsoft - Free Textures and FREE MODELS Another link to fix (last pic again) [url]www.dexsoft-games.com/fantasy_in.html[/url]... read more 01/17/2006 (4:11 am)
Dexsoft - Free Textures and FREE MODELS I couldn't find any free textures on the dexsoft-games site, just purchasable packs :(... read more 01/16/2006 (4:02 pm)
Torque AI Pack I'd be interested to find out too.... read more 01/16/2006 (4:14 am)
Dexsoft - Free Textures and FREE MODELS This is link, last image has an x in it... [url]www.dexsoft-games.com/dungeon.html[/url] missing... read more 01/16/2006 (3:29 am)
Road Map Pack I would pay $50 for the road sections themselves, but it would need to have chevrons, start line and... read more 01/09/2006 (11:31 pm)
Static environment maps? You will need to render a skybox image to the environment map in realtime to have this effect of mov... read more 01/05/2006 (11:34 pm)
Can TSE / TGE do relief mapping? I notice on the edges it's a flat poly. Here are some example of relief mapping where the edge sill... read more 01/03/2006 (8:01 pm)
Lighting mission crashes on DIF @Matt - how do I use detail brushes? Is it a Quark thing? EDIT: Don't worry - found something..... read more 01/03/2006 (7:48 pm)
How to make a monitor on GUI? Try these resources created by the now famous Melv May, erm producer of "[i]everything no-one else ... read more 01/02/2006 (9:24 pm)
Lighting mission crashes on DIF @Eric - my only concern with that is that I read Sickhead and Cart Shop had a falling out. I'm conc... read more 01/02/2006 (5:21 pm)
Lighting mission crashes on DIF @Eric - my only concern with that is that I read Sickhead and Cart Shop had a falling out. I'm conc... read more 01/02/2006 (5:12 pm)
Lighting mission crashes on DIF Okay - tried to use Map2Dif plus and it's even worse - it doesn't even compile the map. It gets stu... read more 01/02/2006 (3:56 pm)
Lighting mission crashes on DIF I had to separate the railings (tall thin brushes) from the main bridge and load them into Torque by... read more 01/02/2006 (12:51 am)
Lighting mission crashes on DIF I had to separate the railings (tall thin brushes) from the main bridge and load them into Torque by... read more 01/01/2006 (10:06 pm)
Australian GameDev Comp You could always use a trebuchet... I hear they're coming back in as a cheap form of transport ;-) ... read more 01/01/2006 (3:37 am)
Australian GameDev Comp Do you have to complete a game, or is a work in progress still applicable?... read more 01/01/2006 (3:23 am)
Golden Fairway Demo released to the Public Nice work guys. I'm a golf freak so any game I can get my hands on is a good thing. Just a cou... read more 01/01/2006 (3:22 am)
Lighting mission crashes on DIF Alrighty then... one call stack. I loaded the bridge into Stronghold. It lit okay, I rotated it, r... read more 01/01/2006 (2:51 am)
Lighting mission crashes on DIF @Eric and about Quark to others: Is Cart Shop the better alternative then for dealing with more ac... read more 12/31/2005 (10:09 pm)
Lighting mission crashes on DIF Will do. So I should run Map2Dif in debug and Torque in debug? Where does the call stack(s) get ge... read more 12/31/2005 (8:32 pm)
Lighting mission crashes on DIF Okay - worked the problem more and found this... In Quark I have a line of cubes stretched up for... read more 12/29/2005 (6:52 am)
Lighting mission crashes on DIF Okay after a lot of rework I've found this doesn't work reliably. I snapped all the polys, clean... read more 12/28/2005 (11:52 pm)
Lighting mission crashes on DIF I did try that which created a 1meg file consisting of 4 bridge segments. This crashed too. 1)... read more 12/28/2005 (8:16 pm)
Recommend a good RPG please Is minions of mirth online only or is there a single player campaign? EDIT: I've just been check... read more 12/22/2005 (4:07 pm)
Recommend a good RPG please Gothic 2 sounds interesting. I dug out Morrowind for a bundleware pack and have been playing it for... read more 12/22/2005 (2:20 pm)
Detailmaps for DTS : Suprise :-D Thanks Todd. I've emailed Dave. Good luck with your pack.... read more 12/21/2005 (3:55 pm)
Pauses during games and demo Okay - well I can probably find it in my code, but what about the TSE Car demo? Can someone else do... read more 12/20/2005 (3:06 pm)
Pauses during games and demo When I say animation, I mean the flow of the scene / the frame rate - that's what skips. So any ani... read more 12/20/2005 (2:03 am)
TSE Release - adopt now? So are we talking 3 months? 6 months?... read more 12/19/2005 (8:53 pm)
Pauses during games and demo Yeah it's easy to see if you just run in one direction - it's like a jump. The animation is smooth ... read more 12/19/2005 (8:14 pm)
Detailmaps for DTS : Suprise :-D Here's a diagram to illustrate what I'm doing in Lightwave and ShowTools (Torque) It illustrates ... read more 12/19/2005 (5:51 am)
Detailmaps for DTS : Suprise :-D I've noticed that when I scale the UV's so the 1st texture repeats (making the texture smaller but t... read more 12/18/2005 (11:32 pm)
Changing reflection values over a surface Bump! I haven't had anyone volunteer to peer review this - so I'm going to make a resource out of i... read more 12/18/2005 (6:43 pm)
Detailmaps for DTS : Suprise :-D I just tried putting the detail map and ShowTools indeed has the two textures blended together as ex... read more 12/16/2005 (6:24 am)
Detailmaps for DTS : Suprise :-D I know this is an old thread, but Lightwave Dave mentions that the LW2DTS exporter may have been upd... read more 12/15/2005 (12:15 am)
Changing reflection values over a surface Here's the first draft. Can some people peer review this please? The tut shows Lightwave users ... read more 12/12/2005 (8:11 am)
As a beginner, what is your biggest hurdle so far? I can see a real need for a "Welcome To Torque - Getting Started" space on this server. I admit the... read more 12/12/2005 (3:06 am)