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Andy Hawkins's Forum Posts

Thread Post Date Posted
Lightmaps baked from Lightwave into Torque Erm... why bother about texture baking? The lightmaps are generated on the fly by Torque. Or am I ... read more 03/14/2006 (6:24 pm)
Lightmaps baked from Lightwave into Torque Did you solve this? I think the best way is to use Gnometech's LW to MAP exporter instead or their ... read more 03/14/2006 (5:16 pm)
Lightwave to Torque Pipeline idea Excellent - I'll post it as soon as possible. Do I need to bother about actual character modelling ... read more 03/14/2006 (5:13 pm)
Ground collision issue Well I have no collision mesh at the moment so I'll put that in. The character is kinda large so ma... read more 03/14/2006 (3:05 pm)
Character export, any good tutorials/docs around? Here's a bunch of links to get you started - it will inform you first of all, which may help solve m... read more 03/13/2006 (6:58 am)
Feed back Check this thread for a similar discussion - you should find some tips there. [url=http://www.gar... read more 03/13/2006 (6:46 am)
Whoops! Wrong Way I found one solution, just to follow up. However it doesn't work all the way to the DTS, but it's g... read more 03/12/2006 (4:05 pm)
Animations different in 3d package and DTS To wrap up - I've discovered that it was all weight map issues. Basically the trick is to assign on... read more 03/12/2006 (8:23 am)
Dts exporting with LightWave 8.5 Caleb I can't email you the tut because you email doesn't accept zips. Please find your tut here. I... read more 03/10/2006 (3:59 pm)
Dts exporting with LightWave 8.5 Here's tutorial on UV Texture mapping in Lightwave. This should help as well. [url=http://www.dr... read more 03/10/2006 (3:20 pm)
Dts exporting with LightWave 8.5 Are you texture mapping your lightwave object first? this will be the same texture that ends up on ... read more 03/10/2006 (3:10 pm)
Dts exporting with LightWave 8.5 I just logged in and saw you solved it so do you need me to do anything with your object now? I'm n... read more 03/10/2006 (6:09 am)
Dts exporting with LightWave 8.5 @Caleb, please email me your object, and I'll make a quick tutorial for you with the DTS so you can ... read more 03/09/2006 (5:51 pm)
Greenbriar Studio Level Exporter I look forward to hearing from you then David.... read more 03/09/2006 (2:58 pm)
Greenbriar Studio Level Exporter I heard from the Greenbriar that the way Lightwave does textures is a bit wacky so the UV's need to ... read more 03/09/2006 (2:13 pm)
Lightwave eyes and eyes in general Well that didn't work. I'll have to wait for confirmation from Dave about the Point and Target sup... read more 03/09/2006 (2:06 pm)
Lightwave eyes and eyes in general I may have a solution which I will test. "Lightwave" Dave has helped me with another issue which ma... read more 03/09/2006 (1:52 pm)
Dts exporting with LightWave 8.5 Yep, like they said - you need to set it as Mesh. Note also, that there is a section on this same t... read more 03/09/2006 (1:49 pm)
Sounds Effect Licensing Issue with Content packs Well I do have some rifle sounds I recorded down at our local barracks - but as you probably know gu... read more 03/09/2006 (1:57 am)
Greenbriar Studio Level Exporter Sounds good to me. If someone can prove it works and the texturing is supported I'll buy it. Those... read more 03/08/2006 (3:38 pm)
Dts exporting with LightWave 8.5 I've seen something like this, and it ended up as no object in Showtools after I changed a character... read more 03/08/2006 (3:35 pm)
Controlling animation playback On the same topic I have a beast that I want to make fly. I thought if I set the animation for fall... read more 03/08/2006 (3:31 pm)
Lightwave eyes and eyes in general Yes there is only the root animation while I test the rigg / character. I'm pretty sure the animati... read more 03/08/2006 (3:02 pm)
TGE Model Pack: Coming Soon Just regarding sounds for weapons. Where can i get sounds from if I wanted to on-sell a gun as par... read more 03/07/2006 (6:52 pm)
Fidgety AI players If that's purely from your code - an exact copy I mean, then the program control is dropping through... read more 03/07/2006 (2:19 pm)
Lightwave eyes and eyes in general @Allyn - okay I tried that - and it didn't change the eyes. They are still firmly looking left - wh... read more 03/07/2006 (12:30 am)
Detailmaps for DTS : Suprise :-D No you can only use the same UVs in TGE. I'm not sure about TSE. Tiling works however because it c... read more 03/05/2006 (4:44 pm)
Detailmaps for DTS : Suprise :-D Well if the texture resolutions are the same then there is no point, you may as well blend them in y... read more 03/04/2006 (8:47 pm)
Anyone remember the Last Starfighter... I loved this movie when it came out and it became a bit of an obsession (I guess most 10 year olds f... read more 03/04/2006 (12:38 am)
Detailmaps for DTS : Suprise :-D Dave's posted me some code and this works. Please contact Dave if you are registered Torque user f... read more 03/04/2006 (12:31 am)
Transparency with dts When saving PNG's from photoshop make sure you Save For Web to keep the format correct. Also when s... read more 03/04/2006 (12:29 am)
Lightwave eyes and eyes in general Okay firstly I didn't name the null "eye" in the strict sense, it's called GOAL_Eyes (note the cube ... read more 03/03/2006 (10:59 pm)
Lightwave eyes and eyes in general I tried added the eye null as a node but it still looks left. The fact that it is looking left mean... read more 03/03/2006 (9:35 am)
Script triggered cel animations Best to have a BOOL like bIsBashingGoingOn = true and then when the player tries to straff / run onl... read more 02/27/2006 (5:54 pm)
Good Money in Gaming? @Jay - if you tell us where to find the game your buddy made, some people here might buy it - go on.... read more 02/23/2006 (5:31 pm)
Good Money in Gaming? Here's a risk game... I think it cheats though ;-) [url=http://www.tomdownload.com/games/strateg... read more 02/20/2006 (2:50 pm)
Immortal Kingdoms Looks great - erm I would like to test this, but I haven't got a clue how to play. How about posti... read more 02/17/2006 (2:06 am)
About wow I think IGE got mistyped as TGE... read more 02/13/2006 (7:19 pm)
Game development books @Alexander - have you still got the J2ME book? Email me please. thanks in advance.... read more 02/13/2006 (6:46 am)
About physics. I heard about a crew on the GG member list attempting to put ODE into Torque. Did they complete it?... read more 02/11/2006 (6:27 pm)
The Horror Of Survival Good ideas there. more freak outs are the way to go. I think the survival part of it should be cen... read more 02/11/2006 (5:13 am)
Getting 'Luminance Masking Interior Textures' to work. Was that game any good? So any more idea on how I could achieve this? The only thing I can think o... read more 02/10/2006 (5:29 pm)
Vehicle destroyed problem I think you can probably change his animation in this instance from Standing to something else by us... read more 02/10/2006 (5:21 pm)
Torque Waterfall So to do this I would just define another water block in scripts? Any other considerations if I do ... read more 02/10/2006 (3:51 pm)
Buying TSE Well from my experience of using DX5 all the way up to DX9, Microsoft has a habit of completely chan... read more 02/09/2006 (4:54 pm)
Getting 'Luminance Masking Interior Textures' to work. Yep that sounds do-able but what if wanted something like this...[quickly sketches something] with l... read more 02/09/2006 (4:51 pm)
Buying TSE @Benjamin - I'm just saying that there are many games out now with DX9 effects, shaders etc. Howeve... read more 02/09/2006 (4:30 pm)
Buying TSE I checked out TSE and it's getting a bit dated. I'm concerned that the milestones will be achieved ... read more 02/09/2006 (4:02 pm)
Getting 'Luminance Masking Interior Textures' to work. Yep I just checked that out and I wasn't overly impressed. I mean it looks great in the screen shot... read more 02/09/2006 (4:00 pm)
Torque Waterfall Once I've created the water fall effect which spills down on my water block (the torque water block)... read more 02/08/2006 (11:28 pm)