Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lightmaps baked from Lightwave into Torque | Erm... why bother about texture baking? The lightmaps are generated on the fly by Torque. Or am I ... read more | 03/14/2006 (6:24 pm) |
| Lightmaps baked from Lightwave into Torque | Did you solve this? I think the best way is to use Gnometech's LW to MAP exporter instead or their ... read more | 03/14/2006 (5:16 pm) |
| Lightwave to Torque Pipeline idea | Excellent - I'll post it as soon as possible. Do I need to bother about actual character modelling ... read more | 03/14/2006 (5:13 pm) |
| Ground collision issue | Well I have no collision mesh at the moment so I'll put that in. The character is kinda large so ma... read more | 03/14/2006 (3:05 pm) |
| Character export, any good tutorials/docs around? | Here's a bunch of links to get you started - it will inform you first of all, which may help solve m... read more | 03/13/2006 (6:58 am) |
| Feed back | Check this thread for a similar discussion - you should find some tips there. [url=http://www.gar... read more | 03/13/2006 (6:46 am) |
| Whoops! Wrong Way | I found one solution, just to follow up. However it doesn't work all the way to the DTS, but it's g... read more | 03/12/2006 (4:05 pm) |
| Animations different in 3d package and DTS | To wrap up - I've discovered that it was all weight map issues. Basically the trick is to assign on... read more | 03/12/2006 (8:23 am) |
| Dts exporting with LightWave 8.5 | Caleb I can't email you the tut because you email doesn't accept zips. Please find your tut here. I... read more | 03/10/2006 (3:59 pm) |
| Dts exporting with LightWave 8.5 | Here's tutorial on UV Texture mapping in Lightwave. This should help as well. [url=http://www.dr... read more | 03/10/2006 (3:20 pm) |
| Dts exporting with LightWave 8.5 | Are you texture mapping your lightwave object first? this will be the same texture that ends up on ... read more | 03/10/2006 (3:10 pm) |
| Dts exporting with LightWave 8.5 | I just logged in and saw you solved it so do you need me to do anything with your object now? I'm n... read more | 03/10/2006 (6:09 am) |
| Dts exporting with LightWave 8.5 | @Caleb, please email me your object, and I'll make a quick tutorial for you with the DTS so you can ... read more | 03/09/2006 (5:51 pm) |
| Greenbriar Studio Level Exporter | I look forward to hearing from you then David.... read more | 03/09/2006 (2:58 pm) |
| Greenbriar Studio Level Exporter | I heard from the Greenbriar that the way Lightwave does textures is a bit wacky so the UV's need to ... read more | 03/09/2006 (2:13 pm) |
| Lightwave eyes and eyes in general | Well that didn't work. I'll have to wait for confirmation from Dave about the Point and Target sup... read more | 03/09/2006 (2:06 pm) |
| Lightwave eyes and eyes in general | I may have a solution which I will test. "Lightwave" Dave has helped me with another issue which ma... read more | 03/09/2006 (1:52 pm) |
| Dts exporting with LightWave 8.5 | Yep, like they said - you need to set it as Mesh. Note also, that there is a section on this same t... read more | 03/09/2006 (1:49 pm) |
| Sounds Effect Licensing Issue with Content packs | Well I do have some rifle sounds I recorded down at our local barracks - but as you probably know gu... read more | 03/09/2006 (1:57 am) |
| Greenbriar Studio Level Exporter | Sounds good to me. If someone can prove it works and the texturing is supported I'll buy it. Those... read more | 03/08/2006 (3:38 pm) |
| Dts exporting with LightWave 8.5 | I've seen something like this, and it ended up as no object in Showtools after I changed a character... read more | 03/08/2006 (3:35 pm) |
| Controlling animation playback | On the same topic I have a beast that I want to make fly. I thought if I set the animation for fall... read more | 03/08/2006 (3:31 pm) |
| Lightwave eyes and eyes in general | Yes there is only the root animation while I test the rigg / character. I'm pretty sure the animati... read more | 03/08/2006 (3:02 pm) |
| TGE Model Pack: Coming Soon | Just regarding sounds for weapons. Where can i get sounds from if I wanted to on-sell a gun as par... read more | 03/07/2006 (6:52 pm) |
| Fidgety AI players | If that's purely from your code - an exact copy I mean, then the program control is dropping through... read more | 03/07/2006 (2:19 pm) |
| Lightwave eyes and eyes in general | @Allyn - okay I tried that - and it didn't change the eyes. They are still firmly looking left - wh... read more | 03/07/2006 (12:30 am) |
| Detailmaps for DTS : Suprise :-D | No you can only use the same UVs in TGE. I'm not sure about TSE. Tiling works however because it c... read more | 03/05/2006 (4:44 pm) |
| Detailmaps for DTS : Suprise :-D | Well if the texture resolutions are the same then there is no point, you may as well blend them in y... read more | 03/04/2006 (8:47 pm) |
| Anyone remember the Last Starfighter... | I loved this movie when it came out and it became a bit of an obsession (I guess most 10 year olds f... read more | 03/04/2006 (12:38 am) |
| Detailmaps for DTS : Suprise :-D | Dave's posted me some code and this works. Please contact Dave if you are registered Torque user f... read more | 03/04/2006 (12:31 am) |
| Transparency with dts | When saving PNG's from photoshop make sure you Save For Web to keep the format correct. Also when s... read more | 03/04/2006 (12:29 am) |
| Lightwave eyes and eyes in general | Okay firstly I didn't name the null "eye" in the strict sense, it's called GOAL_Eyes (note the cube ... read more | 03/03/2006 (10:59 pm) |
| Lightwave eyes and eyes in general | I tried added the eye null as a node but it still looks left. The fact that it is looking left mean... read more | 03/03/2006 (9:35 am) |
| Script triggered cel animations | Best to have a BOOL like bIsBashingGoingOn = true and then when the player tries to straff / run onl... read more | 02/27/2006 (5:54 pm) |
| Good Money in Gaming? | @Jay - if you tell us where to find the game your buddy made, some people here might buy it - go on.... read more | 02/23/2006 (5:31 pm) |
| Good Money in Gaming? | Here's a risk game... I think it cheats though ;-) [url=http://www.tomdownload.com/games/strateg... read more | 02/20/2006 (2:50 pm) |
| Immortal Kingdoms | Looks great - erm I would like to test this, but I haven't got a clue how to play. How about posti... read more | 02/17/2006 (2:06 am) |
| About wow | I think IGE got mistyped as TGE... read more | 02/13/2006 (7:19 pm) |
| Game development books | @Alexander - have you still got the J2ME book? Email me please. thanks in advance.... read more | 02/13/2006 (6:46 am) |
| About physics. | I heard about a crew on the GG member list attempting to put ODE into Torque. Did they complete it?... read more | 02/11/2006 (6:27 pm) |
| The Horror Of Survival | Good ideas there. more freak outs are the way to go. I think the survival part of it should be cen... read more | 02/11/2006 (5:13 am) |
| Getting 'Luminance Masking Interior Textures' to work. | Was that game any good? So any more idea on how I could achieve this? The only thing I can think o... read more | 02/10/2006 (5:29 pm) |
| Vehicle destroyed problem | I think you can probably change his animation in this instance from Standing to something else by us... read more | 02/10/2006 (5:21 pm) |
| Torque Waterfall | So to do this I would just define another water block in scripts? Any other considerations if I do ... read more | 02/10/2006 (3:51 pm) |
| Buying TSE | Well from my experience of using DX5 all the way up to DX9, Microsoft has a habit of completely chan... read more | 02/09/2006 (4:54 pm) |
| Getting 'Luminance Masking Interior Textures' to work. | Yep that sounds do-able but what if wanted something like this...[quickly sketches something] with l... read more | 02/09/2006 (4:51 pm) |
| Buying TSE | @Benjamin - I'm just saying that there are many games out now with DX9 effects, shaders etc. Howeve... read more | 02/09/2006 (4:30 pm) |
| Buying TSE | I checked out TSE and it's getting a bit dated. I'm concerned that the milestones will be achieved ... read more | 02/09/2006 (4:02 pm) |
| Getting 'Luminance Masking Interior Textures' to work. | Yep I just checked that out and I wasn't overly impressed. I mean it looks great in the screen shot... read more | 02/09/2006 (4:00 pm) |
| Torque Waterfall | Once I've created the water fall effect which spills down on my water block (the torque water block)... read more | 02/08/2006 (11:28 pm) |